2010-11-29 19:13:04 +01:00
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/*
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2013-02-24 18:40:43 +01:00
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Minetest
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2013-02-24 19:38:45 +01:00
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2010-11-29 19:13:04 +01:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 16:56:56 +02:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2010-11-29 19:13:04 +01:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 16:56:56 +02:00
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GNU Lesser General Public License for more details.
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2010-11-29 19:13:04 +01:00
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2012-06-05 16:56:56 +02:00
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You should have received a copy of the GNU Lesser General Public License along
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2010-11-29 19:13:04 +01:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2010-11-27 00:02:21 +01:00
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#include "player.h"
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2014-09-12 00:22:05 +02:00
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#include <fstream>
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2015-04-07 12:13:12 +02:00
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#include "threading/mutex_auto_lock.h"
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2014-09-12 00:22:05 +02:00
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#include "util/numeric.h"
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2013-04-24 12:52:46 +02:00
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#include "hud.h"
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2010-11-27 00:02:21 +01:00
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#include "constants.h"
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2011-11-14 20:41:30 +01:00
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#include "gamedef.h"
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2012-03-31 15:23:26 +02:00
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#include "settings.h"
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2012-03-19 03:04:16 +01:00
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#include "content_sao.h"
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2014-09-12 00:22:05 +02:00
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#include "filesys.h"
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#include "log.h"
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2014-08-03 22:19:07 +02:00
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#include "porting.h" // strlcpy
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2011-05-16 17:13:17 +02:00
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2014-08-03 22:19:07 +02:00
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Player::Player(IGameDef *gamedef, const char *name):
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2016-01-04 17:21:33 +01:00
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got_teleported(false),
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2010-11-27 00:02:21 +01:00
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touching_ground(false),
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2013-02-08 21:54:01 +01:00
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in_liquid(false),
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in_liquid_stable(false),
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liquid_viscosity(0),
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2011-10-15 22:07:43 +02:00
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is_climbing(false),
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2013-02-08 21:54:01 +01:00
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swimming_vertical(false),
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2012-03-29 20:21:34 +02:00
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camera_barely_in_ceiling(false),
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2012-01-12 06:10:39 +01:00
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inventory(gamedef->idef()),
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2012-03-19 03:04:16 +01:00
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hp(PLAYER_MAX_HP),
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2013-08-07 19:48:31 +02:00
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hurt_tilt_timer(0),
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hurt_tilt_strength(0),
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2015-07-17 16:40:41 +02:00
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protocol_version(0),
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2011-01-15 02:28:19 +01:00
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peer_id(PEER_ID_INEXISTENT),
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2013-08-07 19:48:31 +02:00
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keyPressed(0),
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2011-11-14 20:41:30 +01:00
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// protected
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m_gamedef(gamedef),
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2015-02-04 09:00:34 +01:00
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m_breath(PLAYER_MAX_BREATH),
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2011-02-08 00:12:55 +01:00
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m_pitch(0),
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m_yaw(0),
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2010-11-27 00:02:21 +01:00
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m_speed(0,0,0),
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2013-04-17 00:15:53 +02:00
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m_position(0,0,0),
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2014-01-15 14:49:13 +01:00
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m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
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2014-08-03 22:19:07 +02:00
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m_dirty(false)
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2010-11-27 00:02:21 +01:00
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{
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2014-08-03 22:19:07 +02:00
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strlcpy(m_name, name, PLAYERNAME_SIZE);
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2011-01-28 00:38:16 +01:00
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inventory.clear();
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inventory.addList("main", PLAYER_INVENTORY_SIZE);
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2012-08-19 23:29:56 +02:00
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InventoryList *craft = inventory.addList("craft", 9);
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craft->setWidth(3);
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2012-01-21 21:21:41 +01:00
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inventory.addList("craftpreview", 1);
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2011-01-28 00:38:16 +01:00
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inventory.addList("craftresult", 1);
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2014-09-02 18:53:20 +02:00
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inventory.setModified(false);
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2012-07-19 13:09:16 +02:00
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// Can be redefined via Lua
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2013-04-26 01:27:22 +02:00
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inventory_formspec = "size[8,7.5]"
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2012-07-19 13:09:16 +02:00
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//"image[1,0.6;1,2;player.png]"
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"list[current_player;main;0,3.5;8,4;]"
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"list[current_player;craft;3,0;3,3;]"
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2015-06-16 10:48:54 +02:00
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"listring[]"
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2012-07-19 13:09:16 +02:00
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"list[current_player;craftpreview;7,1;1,1;]";
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2013-02-08 21:54:01 +01:00
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2015-08-13 09:16:50 +02:00
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// Initialize movement settings at default values, so movement can work
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// if the server fails to send them
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2013-04-26 01:27:22 +02:00
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movement_acceleration_default = 3 * BS;
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movement_acceleration_air = 2 * BS;
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movement_acceleration_fast = 10 * BS;
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movement_speed_walk = 4 * BS;
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movement_speed_crouch = 1.35 * BS;
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movement_speed_fast = 20 * BS;
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movement_speed_climb = 2 * BS;
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movement_speed_jump = 6.5 * BS;
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movement_liquid_fluidity = 1 * BS;
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movement_liquid_fluidity_smooth = 0.5 * BS;
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movement_liquid_sink = 10 * BS;
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movement_gravity = 9.81 * BS;
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2015-03-28 10:45:32 +01:00
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local_animation_speed = 0.0;
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2013-04-05 13:03:28 +02:00
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// Movement overrides are multipliers and must be 1 by default
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2013-12-03 18:51:15 +01:00
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physics_override_speed = 1;
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physics_override_jump = 1;
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physics_override_gravity = 1;
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physics_override_sneak = true;
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physics_override_sneak_glitch = true;
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2013-04-24 12:52:46 +02:00
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2015-08-13 09:16:50 +02:00
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hud_flags =
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HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
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HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
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HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE;
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2013-05-04 02:08:52 +02:00
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hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
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2011-01-28 00:38:16 +01:00
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}
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2012-03-19 03:04:16 +01:00
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Player::~Player()
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{
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2014-07-02 23:33:18 +02:00
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clearHud();
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2012-03-19 03:04:16 +01:00
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}
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2011-11-15 20:00:39 +01:00
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v3s16 Player::getLightPosition() const
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{
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return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
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}
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2011-01-28 00:38:16 +01:00
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void Player::serialize(std::ostream &os)
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{
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// Utilize a Settings object for storing values
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Settings args;
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args.setS32("version", 1);
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args.set("name", m_name);
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2011-05-29 20:11:16 +02:00
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//args.set("password", m_password);
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2011-01-28 00:38:16 +01:00
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args.setFloat("pitch", m_pitch);
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args.setFloat("yaw", m_yaw);
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args.setV3F("position", m_position);
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2011-04-21 18:35:17 +02:00
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args.setS32("hp", hp);
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2013-07-19 19:50:33 +02:00
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args.setS32("breath", m_breath);
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2011-01-28 00:38:16 +01:00
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args.writeLines(os);
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os<<"PlayerArgsEnd\n";
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2013-07-19 19:50:33 +02:00
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2012-03-19 03:04:16 +01:00
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inventory.serialize(os);
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2011-01-28 00:38:16 +01:00
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}
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2013-06-21 20:32:28 +02:00
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void Player::deSerialize(std::istream &is, std::string playername)
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2011-01-28 00:38:16 +01:00
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{
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Settings args;
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2014-09-12 00:22:05 +02:00
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if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
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throw SerializationError("PlayerArgsEnd of player " +
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playername + " not found!");
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2011-01-28 00:38:16 +01:00
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}
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2014-09-02 18:53:20 +02:00
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m_dirty = true;
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2011-11-12 14:41:29 +01:00
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//args.getS32("version"); // Version field value not used
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2011-01-28 00:38:16 +01:00
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std::string name = args.get("name");
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2014-08-03 22:19:07 +02:00
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strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
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2011-11-12 14:41:29 +01:00
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setPitch(args.getFloat("pitch"));
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setYaw(args.getFloat("yaw"));
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setPosition(args.getV3F("position"));
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2011-04-21 18:35:17 +02:00
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try{
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hp = args.getS32("hp");
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2014-05-25 14:34:32 +02:00
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}catch(SettingNotFoundException &e) {
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2015-02-04 09:00:34 +01:00
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hp = PLAYER_MAX_HP;
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2011-04-21 18:35:17 +02:00
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}
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2013-07-19 19:50:33 +02:00
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try{
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m_breath = args.getS32("breath");
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2014-05-25 14:34:32 +02:00
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}catch(SettingNotFoundException &e) {
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2015-02-04 09:00:34 +01:00
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m_breath = PLAYER_MAX_BREATH;
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2013-07-19 19:50:33 +02:00
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}
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2011-01-28 00:38:16 +01:00
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2012-01-12 06:10:39 +01:00
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inventory.deSerialize(is);
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2012-01-21 21:21:41 +01:00
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2014-05-25 14:34:32 +02:00
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if(inventory.getList("craftpreview") == NULL) {
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2012-01-21 21:21:41 +01:00
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// Convert players without craftpreview
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inventory.addList("craftpreview", 1);
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2012-01-23 15:28:57 +01:00
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bool craftresult_is_preview = true;
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if(args.exists("craftresult_is_preview"))
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craftresult_is_preview = args.getBool("craftresult_is_preview");
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2012-01-21 21:21:41 +01:00
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if(craftresult_is_preview)
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{
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// Clear craftresult
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inventory.getList("craftresult")->changeItem(0, ItemStack());
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}
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}
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2011-01-28 00:38:16 +01:00
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}
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2014-05-25 14:34:32 +02:00
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u32 Player::addHud(HudElement *toadd)
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{
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2015-04-07 12:13:12 +02:00
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MutexAutoLock lock(m_mutex);
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2015-03-22 21:33:09 +01:00
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2014-05-25 14:34:32 +02:00
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u32 id = getFreeHudID();
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2012-03-19 03:04:16 +01:00
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2014-05-25 14:34:32 +02:00
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if (id < hud.size())
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hud[id] = toadd;
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else
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hud.push_back(toadd);
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2012-03-19 04:25:09 +01:00
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2014-05-25 14:34:32 +02:00
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return id;
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}
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2012-03-19 04:25:09 +01:00
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2014-05-25 14:34:32 +02:00
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HudElement* Player::getHud(u32 id)
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{
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2015-04-07 12:13:12 +02:00
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MutexAutoLock lock(m_mutex);
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2015-03-22 20:09:44 +01:00
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2014-05-25 14:34:32 +02:00
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if (id < hud.size())
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return hud[id];
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2012-03-19 04:25:09 +01:00
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2014-05-25 14:34:32 +02:00
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return NULL;
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}
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2012-03-19 04:25:09 +01:00
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2014-05-25 14:34:32 +02:00
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HudElement* Player::removeHud(u32 id)
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{
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2015-04-07 12:13:12 +02:00
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MutexAutoLock lock(m_mutex);
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2015-03-22 20:09:44 +01:00
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2014-05-25 14:34:32 +02:00
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HudElement* retval = NULL;
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if (id < hud.size()) {
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retval = hud[id];
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hud[id] = NULL;
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}
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return retval;
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}
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void Player::clearHud()
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{
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2015-04-07 12:13:12 +02:00
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MutexAutoLock lock(m_mutex);
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2015-03-22 20:09:44 +01:00
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2014-05-25 14:34:32 +02:00
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while(!hud.empty()) {
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delete hud.back();
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hud.pop_back();
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}
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}
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2016-10-04 18:17:12 +02:00
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// static config cache for remoteplayer
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bool RemotePlayer::m_setting_cache_loaded = false;
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float RemotePlayer::m_setting_chat_message_limit_per_10sec = 0.0f;
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u16 RemotePlayer::m_setting_chat_message_limit_trigger_kick = 0;
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2015-12-02 03:45:57 +01:00
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RemotePlayer::RemotePlayer(IGameDef *gamedef, const char *name):
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Player(gamedef, name),
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2016-10-04 18:17:12 +02:00
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m_sao(NULL),
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m_last_chat_message_sent(time(NULL)),
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m_chat_message_allowance(5.0f),
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m_message_rate_overhead(0)
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2015-12-02 03:45:57 +01:00
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{
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2016-10-04 18:17:12 +02:00
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if (!RemotePlayer::m_setting_cache_loaded) {
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RemotePlayer::m_setting_chat_message_limit_per_10sec =
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g_settings->getFloat("chat_message_limit_per_10sec");
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RemotePlayer::m_setting_chat_message_limit_trigger_kick =
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g_settings->getU16("chat_message_limit_trigger_kick");
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RemotePlayer::m_setting_cache_loaded = true;
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}
|
2015-12-02 03:45:57 +01:00
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movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS;
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movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS;
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movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS;
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movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS;
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movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS;
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movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS;
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movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS;
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movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS;
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movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS;
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movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
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movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS;
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movement_gravity = g_settings->getFloat("movement_gravity") * BS;
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}
|
2014-05-30 22:04:07 +02:00
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2014-06-01 19:11:37 +02:00
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void RemotePlayer::save(std::string savedir)
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2014-05-30 22:04:07 +02:00
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{
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2014-06-01 19:11:37 +02:00
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/*
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* We have to open all possible player files in the players directory
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2014-05-30 22:04:07 +02:00
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* and check their player names because some file systems are not
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* case-sensitive and player names are case-sensitive.
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*/
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// A player to deserialize files into to check their names
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2014-08-03 22:19:07 +02:00
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RemotePlayer testplayer(m_gamedef, "");
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2014-05-30 22:04:07 +02:00
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2014-06-01 19:11:37 +02:00
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savedir += DIR_DELIM;
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std::string path = savedir + m_name;
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2014-06-23 21:55:47 +02:00
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for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
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2014-06-01 19:11:37 +02:00
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if (!fs::PathExists(path)) {
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// Open file and serialize
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std::ostringstream ss(std::ios_base::binary);
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serialize(ss);
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if (!fs::safeWriteToFile(path, ss.str())) {
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infostream << "Failed to write " << path << std::endl;
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}
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2014-09-02 18:53:20 +02:00
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setModified(false);
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2014-06-01 19:11:37 +02:00
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return;
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2014-05-30 22:04:07 +02:00
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}
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if (!is.good()) {
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2014-06-01 19:11:37 +02:00
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infostream << "Failed to open " << path << std::endl;
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return;
|
2014-05-30 22:04:07 +02:00
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}
|
2014-06-01 19:11:37 +02:00
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testplayer.deSerialize(is, path);
|
2014-06-28 17:01:15 +02:00
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is.close();
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2014-05-30 22:04:07 +02:00
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if (strcmp(testplayer.getName(), m_name) == 0) {
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|
// Open file and serialize
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|
std::ostringstream ss(std::ios_base::binary);
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|
serialize(ss);
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if (!fs::safeWriteToFile(path, ss.str())) {
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|
infostream << "Failed to write " << path << std::endl;
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}
|
2014-09-02 18:53:20 +02:00
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|
|
setModified(false);
|
2014-05-30 22:04:07 +02:00
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|
|
return;
|
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|
|
}
|
2014-06-01 19:11:37 +02:00
|
|
|
path = savedir + m_name + itos(i);
|
2014-05-30 22:04:07 +02:00
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|
}
|
2014-06-01 19:11:37 +02:00
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|
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|
infostream << "Didn't find free file for player " << m_name << std::endl;
|
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|
return;
|
2014-05-30 22:04:07 +02:00
|
|
|
}
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|
2014-05-25 14:34:32 +02:00
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|
|
/*
|
|
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|
RemotePlayer
|
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|
*/
|
2012-03-19 03:04:16 +01:00
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|
|
void RemotePlayer::setPosition(const v3f &position)
|
|
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|
{
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|
Player::setPosition(position);
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|
|
if(m_sao)
|
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|
|
m_sao->setBasePosition(position);
|
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|
}
|
2014-05-30 22:04:07 +02:00
|
|
|
|
2016-10-04 18:17:12 +02:00
|
|
|
const RemotePlayerChatResult RemotePlayer::canSendChatMessage()
|
|
|
|
{
|
|
|
|
// Rate limit messages
|
|
|
|
u32 now = time(NULL);
|
|
|
|
float time_passed = now - m_last_chat_message_sent;
|
|
|
|
m_last_chat_message_sent = now;
|
|
|
|
|
|
|
|
// If this feature is disabled
|
|
|
|
if (m_setting_chat_message_limit_per_10sec <= 0.0) {
|
|
|
|
return RPLAYER_CHATRESULT_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_chat_message_allowance += time_passed * (m_setting_chat_message_limit_per_10sec / 8.0f);
|
|
|
|
if (m_chat_message_allowance > m_setting_chat_message_limit_per_10sec) {
|
|
|
|
m_chat_message_allowance = m_setting_chat_message_limit_per_10sec;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_chat_message_allowance < 1.0f) {
|
|
|
|
infostream << "Player " << m_name
|
|
|
|
<< " chat limited due to excessive message amount." << std::endl;
|
|
|
|
|
|
|
|
// Kick player if flooding is too intensive
|
|
|
|
m_message_rate_overhead++;
|
|
|
|
if (m_message_rate_overhead > RemotePlayer::m_setting_chat_message_limit_trigger_kick) {
|
|
|
|
return RPLAYER_CHATRESULT_KICK;
|
|
|
|
}
|
|
|
|
|
|
|
|
return RPLAYER_CHATRESULT_FLOODING;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reinit message overhead
|
|
|
|
if (m_message_rate_overhead > 0) {
|
|
|
|
m_message_rate_overhead = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_chat_message_allowance -= 1.0f;
|
|
|
|
return RPLAYER_CHATRESULT_OK;
|
|
|
|
}
|
|
|
|
|