Commit Graph

5443 Commits

Author SHA1 Message Date
ANAND
7a0e52acd6 Revert RTT fixes (#8187)
The reverted commit 968ce9af598024ec71e9ffb2d15c3997a13ad754
is suspected (through the use of bisection) of causing network slowdowns.
Revert for now as we are close to release.
2019-02-15 23:39:22 +00:00
random-geek
2153163cbd Fix coloured fog in main menu (#8181)
Fixes #4727. The issue was due to the video driver fog colour never getting reset after closing the game.
2019-02-15 20:44:21 +01:00
Loïc Blot
3dafc007a9 LINT fix 2019-02-15 12:27:29 +01:00
Wuzzy
88c68ce8ec Don't regain breath while in ignore node (#8218)
* Don't regain breath while in ignore node

Fixes #8217
2019-02-15 12:22:30 +01:00
Wuzzy
f290d01abe Update minetest.conf.example, settings strings and locale files (#8230) 2019-02-14 22:38:24 +00:00
rubenwardy
a8311ad57f Fix extract zip writing lowercase files (#8221) 2019-02-14 20:03:45 +00:00
SmallJoker
ffb17f1c9a Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
2019-02-10 23:03:26 +00:00
SmallJoker
ba5a9f2b36
Slippery: Do not apply when swimming (#8198) 2019-02-10 17:04:04 +01:00
SmallJoker
6d6a813614
Autojump: Disable in fly mode, support continuous forward (#8200)
Correctly disable in fly mode (issue #8199)
Also autojump in continuous forward mode (issue #8201)
2019-02-09 21:44:04 +01:00
Loic Blot
ff5d4ffe1c
Fix Address::isLocalhost algorithm 2019-02-09 19:52:56 +01:00
rubenwardy
7796a3118d
Disable confirmation dialog on localhost 2019-02-09 19:52:56 +01:00
SmallJoker
b7e1bca28c numeric: Fix clang, broken since d5456da 2019-02-09 18:33:31 +01:00
Wuzzy
f5bdc04ab5 Don't append itemname to itemname in tooltip (#8176) 2019-02-09 15:46:02 +01:00
Paul Ouellette
d5456da69d Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)
Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues.

Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
2019-02-07 21:26:06 +00:00
random-geek
fc566e2e10 Fix cloud color in loading screen and main menu (#8174) 2019-02-04 19:11:02 +00:00
random-geek
2ae794ac45 Update color of main menu clouds (#8172) 2019-02-04 00:12:15 +01:00
rubenwardy
626b0b7e6a
Add setting to hide mature content from ContentDB 2019-02-03 17:54:56 +00:00
rubenwardy
9a071d66a5 Fix core.download_file() creating empty files on HTTP error 2019-02-03 17:31:28 +00:00
Leonid Bobrov
339341ba4e DragonFly BSD is somewhat identical to FreeBSD (#8159) 2019-02-03 09:53:54 +01:00
Loïc Blot
70672e1cb7
Force player save before kicking on player shutdown (#8157) 2019-02-03 09:11:45 +01:00
Nathanaël Courant
91e5a33cfa Move missing translations warnings to verbosestream (#8156)
They should not spam the console and logs.
2019-02-02 12:00:06 +01:00
Paramat
d521e61ba7
Settings: Slightly increase block generate, block send, object send distances (#8147) 2019-01-31 19:28:14 +00:00
rubenwardy
572ba83b30 Content store: Fix storage leak by storing screenshots in cache (#8137) 2019-01-31 16:35:55 +00:00
Muhammad Rifqi Priyo Susanto
9126e1791d Add setting to disable confirmation on new player registration (#8102) 2019-01-26 19:26:37 +00:00
Paul Ouellette
ded522b2ee Fix pkgmgr game install with RUN_IN_PLACE=0 (#8113) 2019-01-26 14:12:20 +01:00
Paramat
922e6ff57e
blitToVManip: Check out-of-bounds using node position not index (#8127)
Previously, when using 'place on vmanip' to add a schematic to a
lua voxelmanip, if part of the schematic was outside the voxelmanip
volume, the outside part would often appear in a strange place
elsewhere inside the voxelmanip instead of being trimmed off.
This was due to the out-of-bounds check checking the index.

A position outside the voxelmanip can have an index that satisfies
'0 <= index <= voxelmanip volume', causing the node to be placed
at a strange position inside the voxelmanip.

Use 'vm->m_area.contains(pos)' instead.
Move index calculation to later in the code to optimise.
2019-01-25 19:01:00 +00:00
Paramat
bc1e54764b Fix warnings about dungeongen.cpp memcpy() and unused variable in MapBlock::deSerializeNetworkSpecific() (#8122)
* Fix warning about dungeongen.cpp memcpy()

* Fix unused variable in MapBlock::deSerializeNetworkSpecific()

* Fix unused variable a simpler way
2019-01-22 22:13:06 +01:00
Jozef Behran
33afe1fb56 Fix randomly rejected form field submits (#8091)
If a formspec is submitted from a form fields handling
callback of another form (or "formspec shown from another
formspec"), the fields submitted for it can get
rejected by the form exploit mitigation subsystem with a
message like "'zorman2000' submitted formspec
('formspec_error:form2') but server hasn't sent formspec to
client, possible exploitation attempt" being sent to logs.
This was already reported as #7374 and a change was made
that fixed the simple testcase included with that bug
report but the bug still kept lurking around and popping
out in more complicated scenarios like the advtrains TSS
route programming UI.

Deep investigation of the problem revealed that this
sequence of events is entirely possible and leads to the
bug:

  1. Server: show form1
  2. Client *shows form1*
  3. Client: submits form1
  4. Server: show form2
  5. Client: says form1 closed
  6. Client *shows form2*
  7. Client: submits form2

What happens inside the code is that when the server in
step 4 sends form2, the registry of opened forms is
updated to reflect the fact that form2 is now the valid
form for the client to submit. Then when in step 5 client
says "form1 was closed", the exploit mitigation subsystem
code deletes the registry entry for the client without
bothering to check whether the form client says was
closed just now is indeed the form that is recorded in
that entry as the valid form. Then later, in step 7 the
client tries to submit its valid form fields, these will
be rejected because the entry is missing.

It turns out the procedure where the broken code resides
already gets the form name so a simple "if" around the
offending piece of code fixes the whole thing. And
advtrains TSS agrees with that.
2019-01-21 09:53:09 +01:00
SmallJoker
80b9015939 Advanced settings noiseparams: Remove '}' left in .conf
Previously, when editing noiseparams then restoring them to the default,
the final '}' was not removed from minetest.conf.
2019-01-19 18:31:41 +00:00
Jozef Behran
6e37fdc21d Optimize subgames search a little bit (#8096)
Reserve space for the list of games in findWorldSubgame. The
performance gain is pretty much negligible but this change
also gets rid of a performance warning by CLANG TIDY.
2019-01-18 10:47:50 +01:00
Paul Ouellette
3fce27ece5 Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
SmallJoker
ed1415f78d
world.mt: Only accept true/false/nil values (#8055)
This patch will make distinguishable mods in modpacks possible in the future
`nil` checks are required to provide backwards-compatibility for fresh configured worlds
2019-01-13 16:22:32 +01:00
Jozef Behran
a51909bb64 Speed up the craft definition handling (#8097)
The craft definition handling code that collects the names of
the craftable nodes suffers from vector reallocation
performance hits, slowing down instances with lots of
crafting recipes (VanessaE's DreamBuilder and most public
server some to my mind when thinking about this). As in each
instance the size of the resulting vector is already known,
add a reserve() call before the offending loops to allocate
the needed chunk of memory within the result vector in one
go, getting rid of the overhead.
2019-01-13 15:11:47 +01:00
Jozef Behran
5a00b11895 Optimize path finalization in pathfinder (#8100)
The pathfinder needs quite a bunch of items to add to the
resulting list. It turns out the amount of the space needed
for the finalized path is known in advance so preallocate it
to avoid a burst of reallocation calls each time something
needs to look for a path.
2019-01-12 16:57:26 +01:00
Paul Ouellette
a18c310adb Make sqlite3 the default auth backend (#8085) 2019-01-10 07:54:20 +01:00
Loic Blot
f4099192e3
Import strstr function from FreeBSD 11 libc 2019-01-10 00:17:08 +01:00
Loïc Blot
0acdf93683 Android build fixes
This fixes #8079
2019-01-09 14:39:43 +01:00
Loïc Blot
95d4ff6d1b
Fix a crash on Android with Align2Npot2 (#8070)
* Fix a crash on Android with Align2Npot2

glGetString can be NULL. If stored in a string it triggers a SIGSEGV.
Instead do a basic strstr and verify the pointer
* Better Align2Npot2 check (+ performance)
2019-01-07 17:05:18 +01:00
DS
07c1c72aae Fix wrong code comment (#8061)
"Get core.registered_on_chat_messages" to "Get core.registered_on_player_receive_fields" where `core.registered_on_player_receive_fields` is gotten
2019-01-06 17:21:04 +01:00
SmallJoker
a122ba0ef4 Fix various bugs (Anticheat, Lua helpers) (#8013)
* Fix various bugs (Anticheat, Lua helpers)

Anticheat: Use camera position instead of player position for shoot line calculations
Lua helpers: Increase 'i' to not overwrite earlier added table values

* Remove lag compensation

* * 1.5 for larger selection boxes
2019-01-06 10:24:44 +01:00
rubenwardy
70bf3439ab Deprecate modpack.txt and use modpack.conf instead (#7892)
* Deprecate modpack.txt and use modpack.conf instead
2019-01-06 10:23:35 +01:00
Loïc Blot
9854340c0b Drop libgmp on Android and use mini-gmp (#8047) 2019-01-04 16:45:37 +01:00
Loïc Blot
022b1eca0b
Make sqlite3 default auth & player backends for new worlds (#8043)
* Make sqlite3 default auth & player backends for new worlds

Also notify about auth backend depreciation
2019-01-04 12:55:07 +01:00
Loïc Blot
4a7c97c5f6 Fix on_successful_save -> onSuccessfulSave 2019-01-04 11:33:04 +01:00
Loïc Blot
c1d7dbfc38 Fix various player save issues (performance penalty on sql backends + bugs)
* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes.
* PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done.
* serializing player meta must not setModified(false) because it didn't ensure write has been done
* add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
2019-01-04 10:20:04 +01:00
Loïc Blot
0717719073 Player file directory must be only created when using file backend.
Also ensure on each player save that the directory exists
2019-01-04 10:06:46 +01:00
sofar
cf224c9d6b Remove remote media compatibility mode. (#8044)
The fallback code shouldn't be needed and is a remnant of the GET
method that old media servers use. Clients using it are likely
to just waste bandwidth and having to download the media again
through the normal transfer from server method. The most reliable
method is to get all missing textures therefore from the server
directly and not spam the remote media server with 404s.
2019-01-04 00:26:08 +01:00
SmallJoker
bba4563d89 Proselytize the network. Use IEEE F32 (#8030)
* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
2019-01-03 17:04:26 +01:00
Paramat
ceacff13a6 CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
client was still able to add CSM code to 'builtin' to bypass that
restriction, because 'builtin' is not yet verified.

Until server-sent CSM and verifying of 'builtin' are complete, make
'LOAD_CLIENT_MODS' disable the loading of builtin.

Clarify code comments and messages to distinguish between client-side
modding and client-side scripting. 'Scripting' includes 'builtin',
'modding' does not.
2019-01-03 12:10:07 +01:00
HybridDog
c6f784f43b Add minetest.load_area (#8023) 2018-12-31 00:32:54 +00:00