Perttu Ahola
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a374b1a6a3
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Increase vertical FOV on lower aspect ratios (<16:10)
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2012-03-27 18:39:21 +03:00 |
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Perttu Ahola
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77120a021d
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Digging and placing sounds
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2012-03-24 04:24:26 +02:00 |
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Perttu Ahola
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6c14025b2d
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Add event manager and use it to trigger sounds
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2012-03-24 04:24:26 +02:00 |
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Perttu Ahola
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8c2f3bb378
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c55sound continued
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2012-03-24 04:24:25 +02:00 |
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Perttu Ahola
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c54a40df06
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Attempt to fix build for MSVC
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2012-03-18 19:08:13 +02:00 |
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Perttu Ahola
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2e90ed07ac
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
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Perttu Ahola
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58bed83d03
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Move ClientMap to clientmap.{h,cpp}
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2012-03-16 00:25:18 +02:00 |
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Kahrl
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7d36833bd4
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Set fixed FOV for the wielded item
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2012-03-10 18:15:31 +02:00 |
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Perttu Ahola
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4547ace59a
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Make Camera::updateViewingRange more snappy in following the min/max settings
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2012-03-10 18:03:40 +02:00 |
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Perttu Ahola
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989aba1966
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Fix and tune things, add tool "recharge" animation, add dummyball
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2012-03-10 11:28:14 +02:00 |
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Kahrl
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2cb96d9d68
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Page up and down change the minimum viewing range
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2012-02-01 02:24:55 +01:00 |
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Kahrl
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6a76c226e1
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
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Kahrl
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392485aa45
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inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
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2011-12-03 11:47:37 +02:00 |
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Perttu Ahola
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ec1859b095
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Show bare hand when no item is selected
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2011-12-02 15:20:42 +02:00 |
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Kahrl
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1901158b3e
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Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version.
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2011-12-01 11:56:06 +02:00 |
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Perttu Ahola
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a5545593ba
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Fix camera MaterialItem draw logic
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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f68fa667c8
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Clean InventoryItem interface a bit
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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64996422c0
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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9b907dd65a
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Try to tune fog to work well on high-end machines also
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2011-10-18 21:08:31 +03:00 |
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Perttu Ahola
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4e1055543c
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Tune map rendering and related diagnostics
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2011-10-18 19:18:01 +03:00 |
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Perttu Ahola
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7c2639ddd9
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Make view bobbing amount configurable
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2011-10-15 16:32:24 +03:00 |
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Perttu Ahola
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9e46cbf7ea
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
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Perttu Ahola
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9a7471b740
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Rotate wielded tool the right way and modify axe graphics accordingly
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2011-09-26 16:10:54 +03:00 |
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Perttu Ahola
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2ecd53ce09
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Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
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2011-09-26 15:09:04 +03:00 |
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Kahrl
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3e012122d1
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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2011-09-21 18:37:29 +02:00 |
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Kahrl
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a4a2c34831
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reduce view bobbing slightly
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2011-09-21 15:54:06 +02:00 |
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Kahrl
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36af9bb027
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Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
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2011-09-21 01:42:52 +02:00 |
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Kahrl
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6599002149
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fix a numerical problem, but tool is still jittery
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2011-09-20 18:25:29 +02:00 |
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Kahrl
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cbd2bcf102
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Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there
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2011-09-20 18:19:26 +02:00 |
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Kahrl
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01f3ae1c50
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Digging animation
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2011-09-20 11:06:16 +02:00 |
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Kahrl
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eaff4616ad
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fix some normals
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2011-09-19 17:11:53 +02:00 |
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Kahrl
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ab42549b1e
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Wielded tool updates, leaves and glass work now
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2011-09-19 17:08:42 +02:00 |
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Kahrl
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02726f0003
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Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes
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2011-09-19 06:37:24 +02:00 |
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Kahrl
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36bcbca9ac
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Added sprite extruder
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2011-09-19 03:01:11 +02:00 |
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Kahrl
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4ed837bcfa
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trying some view bobbing changes
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2011-09-18 17:02:30 +02:00 |
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Kahrl
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54f3796f91
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Oops, up vector is needed.
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2011-09-18 02:24:43 +02:00 |
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Kahrl
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ae66d611f2
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This looks more like MC view bobbing, but still not even close
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2011-09-18 02:17:39 +02:00 |
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Kahrl
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63266928a5
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Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
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2011-09-15 01:53:42 +02:00 |
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Kahrl
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fc92da4324
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View bobbing is slower in the water.
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2011-09-15 01:53:42 +02:00 |
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Kahrl
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e4cb004460
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trying something else... also replaced M_PI by PI everywhere
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2011-09-08 16:10:44 +02:00 |
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Kahrl
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f2ec226521
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minor view bobbing improvements
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2011-09-08 13:34:28 +02:00 |
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Kahrl
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0931d4b7ff
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make it slightly less annoying :o)
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2011-09-08 13:14:59 +02:00 |
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Kahrl
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ccadebabba
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Implemented view bobbing (testing simple lemniscate shape)
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2011-09-08 13:03:55 +02:00 |
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Kahrl
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18771a39cf
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Commented out debug statements again
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2011-09-08 01:24:47 +02:00 |
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Kahrl
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baf7da9d4a
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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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2011-09-08 01:08:47 +02:00 |
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