Gregor Parzefall
3a59fabefe
split enable_touch to touch_controls (for touchscreen controls) and touch_gui
...
touch_gui provide adjustment to the interface, so it's more touch
friendly
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00
sfan5
bf4d31227b
Delete OpenGL ES 1.0 driver ( #15067 )
2024-08-28 20:44:42 +02:00
Desour
2e883189c1
Improve block bounds HUD feature
...
* Use different material than selection box, so it doesn't break
for non-default `node_highlighting` values.
* Add `show_block_bounds_radius_near` setting.
* Draw mesh chunk edges in a different color (red vs yellow).
2024-08-28 15:37:54 +02:00
Zemtzov7
274c223d00
Fix CSM help form using "/" instead of "." ( #15034 )
...
when copying commands to chat
2024-08-22 23:15:55 +02:00
Zemtzov7
b2f6a65bc9
Sort clients in minetest.get_server_status
and privs in minetest.privs_to_string
( #15023 )
2024-08-21 20:25:41 +02:00
rubenwardy
b0ad9a6c33
Use JSON file for credits ( #14956 )
2024-08-17 15:49:53 +01:00
1F616EMO~nya
dc7a7a0ed9
Add table.keyof()
( #14910 )
2024-08-13 18:39:50 +02:00
Gregor Parzefall
0fb67ccb34
Add setting to disable smooth scrolling
2024-08-13 18:38:34 +02:00
Erich Schubert
e6f77b95f3
Add vector.random_direction()
( #14784 )
...
Generate a random vector of unit length. Useful for many mods.
2024-08-13 18:38:07 +02:00
1F616EMO~nya
f04cdc00a6
Optionally hide player names on the serverlist ( #14820 )
...
This commit adds a setting to anonymize player names when sending data to the server list.
2024-08-11 20:19:53 +02:00
Yuna
16c4ba599e
Add builtin pt_BR localization ( #14902 )
2024-08-11 13:38:26 +01:00
Athozus
b66aa9a954
Add builtin French localization ( #14920 )
2024-08-11 13:36:50 +01:00
sfan5
62a8c5ca32
Update credits for 5.9.0
2024-08-09 11:19:56 +02:00
y5nw
8bff2f23c6
Rename minetest.register_async_metatable
to minetest.register_portable_metatable
( #14895 )
2024-08-02 00:13:25 +02:00
sfan5
2ba1d60ba5
Hide enable_touch setting on Android ( #14891 )
...
until #14749 is merged
2024-07-30 21:25:23 +02:00
Lars Müller
30dcd41d91
Mainmenu: Restore ability to enable flags in settings ( #14896 )
...
Fixes flags starting with "no" being hidden
2024-07-30 21:24:59 +02:00
rubenwardy
60f8c02e18
Add setting to disable Content tab update indicator ( #14827 )
2024-07-22 16:35:47 +02:00
Kazooo100
ecf6295b4a
Allow main menu gamebar scroll to loop ( #14841 )
2024-07-14 21:57:11 +02:00
Gregor Parzefall
c3efcb3896
Remove the last remaining sync. HTTP requests on the main thread
2024-07-12 22:33:17 +02:00
Gregor Parzefall
1e7f554bcd
Fix two typos
...
Co-authored-by: Wuzzy <Wuzzy@disroot.org
2024-07-11 19:34:39 +02:00
rubenwardy
bb3f271a20
Set ContentDB updates detection cache time to 24 hours ( #14837 )
2024-07-09 22:07:26 +01:00
Lars Müller
8ed55b3aff
Help modders deal with object invalidation ( #14769 )
...
* Skip invalid objects in raycasts
* Add `ObjectRef:is_valid` method
* Add object inside radius / area iterators which skip invalid objects
* Update docs to clarify object invalidation and how to deal with it
---------
Co-authored-by: sfan5 <sfan5@live.de>
2024-07-01 20:50:38 +02:00
grorp
7709d92289
Restore old inconsistent minimum digging time behavior ( #14777 )
...
and restore default of 0.16 for repeat_place_time since it was only changed to be in line with repeat_dig_time.
2024-06-30 20:39:28 +02:00
kromka-chleba
28857841aa
Fix math.round floating point bug ( #14757 )
2024-06-24 20:57:06 +01:00
rubenwardy
157d129e30
Fix unnecessary content refreshing ( #14705 )
2024-06-24 20:56:37 +01:00
grorp
a9cca5e76c
SDL2: Support highdpi ( #14703 )
...
and handle DPI changes at runtime
2024-06-16 17:49:42 +02:00
grorp
508b5ccc63
Document keymap_toggle_block_bounds, remove unimplemented BLOCK_BOUNDS_MAX ( #14722 )
2024-06-02 21:05:35 +02:00
grorp
833bb542fc
Allow toggling fullscreen without restart and add keybind ( #14714 )
2024-06-02 21:05:16 +02:00
grorp
981d67324b
Mainmenu: Unify gamedata.errormessage and messagebox formspecs ( #14716 )
2024-06-01 17:03:06 +02:00
rubenwardy
abf353c178
Update no games message to give more context ( #14695 )
2024-05-29 20:10:22 +02:00
Gregor Parzefall
3120558dd1
Make the CDB dependency dialog use more space
2024-05-26 19:49:48 +02:00
Xeno333
a078cfee3e
Rename "opaque_water" setting to "translucent_liquids" with inverted meaning ( #14660 )
...
The old setting will be migrated properly.
---------
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-05-22 16:46:05 +02:00
Lars Mueller
5009259473
Add unit test and feature flag for override_item
2024-05-21 15:46:33 +02:00
Lars Müller
408faa11a1
Allow removal of item definition fields ( #14675 )
2024-05-20 20:37:40 +02:00
sfan5
c4703a7f19
Fix wrong collision axis in Lua moveresult
...
introduced by c24a04d246221e13a626f4a4dd34037a5332a935
2024-05-17 14:32:57 +02:00
sfan5
c38e0d05bf
Reenable fog toggle unless server restricts fog distance ( #14634 )
...
see comments in #14539
2024-05-14 18:31:51 +02:00
chmodsayshello
0889048cb5
Add option for random mod load order ( #14637 )
2024-05-12 14:20:18 +02:00
grorp
57b6e74abb
Fix crash if zip file cannot be opened ( #14636 )
...
Helped-by: savilli <78875209+savilli@users.noreply.github.com>
2024-05-12 11:46:39 +02:00
sfan5
d748c8c653
Gate disabling of fog or camera update behind 'debug' priv
2024-05-05 14:26:56 +02:00
grorp
af8cb63292
Add object's own position for each collision to moveresult ( #14608 )
2024-05-05 13:28:59 +02:00
sfan5
c24a04d246
Optimize pushing collision data for entity on_step
...
Since this is fixed overhead for every entity, this is important to optimize.
This optimizes one very common case.
before:
push_collision_move_result [us] _____________ 64512x 3.562
after:
push_collision_move_result [us] _____________ 72636x 0.831
2024-05-03 16:28:29 +02:00
sfence
72cb4e9bea
Allow nil
puncher in object:punch
( #14319 )
2024-04-28 17:55:04 +02:00
OgelGames
a7bde8e523
Hide internal detached inventory functions ( #14594 )
2024-04-28 00:07:45 +02:00
LoneWolfHT
c63c05b141
Fix crash when player leaves before breath removal job
2024-04-24 22:32:07 +02:00
sfan5
7a6ca85081
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
cx384
8a5e49c856
Refactor builtin HUD ( #14346 )
2024-04-10 11:43:15 +02:00
rubenwardy
284f6d3682
Refactor ContentDB integration ( #14507 )
2024-04-09 21:18:40 +02:00
Gregor Parzefall
07fdf7158d
Migrate the Android port to SDL2
2024-04-08 20:15:37 +02:00
sfan5
7e4462e0ac
Better handling of temporary folders
2024-04-06 12:10:21 +02:00
sfan5
f87994edc7
Use better randomseed for Lua too
...
see e985b7a0bf5ddf4999330a5a1a878654f68b254e
This solves a concrete issue with async workers generating the same
random numbers (as discovered in #14518 ).
2024-04-06 12:10:21 +02:00