Commit Graph

1284 Commits

Author SHA1 Message Date
Vincent Robinson
4a16ab3585
Improve TTF support for pixel-style fonts (#11848) 2021-12-30 12:54:21 -08:00
Vitaliy
9b650b9efb
Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
Jude Melton-Houghton
1b664dd870 Use defined evaluation order in profiler
See https://github.com/LuaJIT/LuaJIT/issues/238
2021-12-19 17:03:07 +01:00
sfan5
8c99f2232b Don't let HTTP API pass through untrusted function
This has been a problem since the first day, oops.
2021-12-18 20:37:13 +01:00
sfan5
1c5ece8334 Fix eat sound not playing if eating last of stack 2021-12-15 15:36:19 +01:00
sfan5
84efe279bb Fix URL escaping in content store 2021-12-13 17:33:35 +01:00
Wuzzy
76aa6103e3 Update German locale translation 2021-12-10 12:24:53 +01:00
Wuzzy
1ab3eadd87 Update builtin locale 2021-12-10 12:24:53 +01:00
Wuzzy
80c3c7e642
Improve error message if using "/help --" (#11796) 2021-12-01 20:22:46 +01:00
Corey Powell
413be76c63
Implemented disconnect_player (#10492)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-26 19:19:40 +00:00
ROllerozxa
c85aa0030f
Remove unused Direct3D shader error/warning (#11793) 2021-11-26 19:33:24 +01:00
ExeVirus
52bfbf6ed0
Allow for Game-Specific Menu Music (#11241) 2021-11-22 17:26:46 +00:00
Riceball LEE
693f98373b
Localize error messages in mainmenu (#11495)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-01 12:27:46 +00:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 (#11110) 2021-10-31 22:33:33 +00:00
Isabelle COWAN-BERGMAN
532d5b21fd
Add joystick layout for DragonRise GameCube controller (#11467) 2021-10-31 19:17:47 +01:00
sfan5
660e63dbae
Fix item duplication if player dies during interact callback (alternative) (#11662) 2021-10-25 20:30:27 +02:00
sfan5
a78124831f Fix incorrect error message in core.encode_png 2021-10-22 10:55:18 +02:00
sfan5
6de8d77e17 Move instead of copy during content install if possible 2021-10-07 00:20:01 +02:00
sfan5
2b5075f0e2 Move archive extraction in content store to async job 2021-10-07 00:20:01 +02:00
emixa-d
9fab5d594c
Add "MINETEST_MOD_PATH" environment variable (#11515)
This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-07 00:19:41 +02:00
HybridDog
53e126ac49
List only jpg and png as screenshot format options (#11675)
The other formats are no longer supported in Minetest Irrlicht.
2021-10-05 21:54:13 +02:00
Pedro Gimeno
d7e7ade0f6 Add an option -t to force text output in /help
This also improves detection of whether formspecs are available.
2021-10-01 16:22:05 +02:00
Wuzzy
918fbe3ec1
Update builtin locale files (#11650) 2021-09-26 18:04:39 +02:00
Wuzzy
bc7d05581b
Fix several typos in settingtypes.txt (#11623) 2021-09-26 18:04:19 +02:00
TheBrokenRail
3dcf9e963e
Touch UI support for desktop builds (#10729) 2021-09-26 18:04:09 +02:00
sfan5
16a62426d6 Add feature table entry for new dynamic media API 2021-09-19 13:54:06 +02:00
DS
2cefe51d3b
Split vector.new into 3 constructors 2021-09-10 23:16:16 +02:00
sfan5
bbfae0cc67
Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
Wuzzy
ff9945dc6e
Fix falling mesh nodes being half size (#11389) 2021-09-01 22:20:57 +02:00
lhofhansl
d1624a5521
Switch MapBlock compression to zstd (#10788)
* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock

Co-authored-by: sfan5 <sfan5@live.de>
2021-08-31 17:32:31 -07:00
sfan5
6a1424f2b1
Async-related script cleanups 2021-08-28 12:15:12 +02:00
Treer
149d8fc8d6
Add group-based tool filtering for node drops (#10141)
Supports both AND and OR requirements, e.g.

 * "a tool that's in any of these groups"
 * "a tool that's in all of these groups"
2021-08-27 20:23:20 +02:00
Lean Rada
d36dca3aba
Optimize vector length calculations (#11549) 2021-08-27 20:22:35 +02:00
Hugues Ross
47c146120a
Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes (#11524)
This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported.

Co-authored-by: Wuzzy <Wuzzy2@mail.ru>
Co-authored-by: Aaron Suen <warr1024@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-08-12 20:08:12 +02:00
hecks
eefa39e47b
Remove statement semicolons from a lua script 2021-08-09 21:03:18 +02:00
rubenwardy
bee50ca7fa
ContentDB: Add support for package aliases / renaming (#11484) 2021-08-02 20:05:10 +01:00
Wuzzy
e7cd4cfa25
Fix /emergeblocks crashing in debug builds (#11461)
The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds.
2021-07-31 19:54:40 +02:00
hecks
80d12dbedb
Add a simple PNG image encoder with Lua API (#11485)
* Add a simple PNG image encoder with Lua API
Add ColorSpec to RGBA converter
Make a safety wrapper for the encoder
Create devtest examples

Co-authored-by: hecktest <>
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-29 05:10:10 +02:00
rubenwardy
9c145ba0d8
ContentDB: Add reason to downloads (#10876) 2021-07-27 19:08:49 +02:00
x2048
bf3acbf388
Distribute shadow map update over multiple frames to reduce stutter (#11422)
Reduces stutter and freezes when playing.

 * Maintains double SM and SM Color textures
 * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures.
 * Every incremental update renders a portion of the shadow draw list (split equally).
 * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen.

Co-authored-by: sfan5 <sfan5@live.de>
2021-07-25 12:36:23 +02:00
Wuzzy
f4d8cc0f0b
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) 2021-07-15 21:19:59 +02:00
Wuzzy
6cdb150c8b
Remove hardcoded "You died." message in chat (#11443) 2021-07-12 20:32:27 +02:00
Warr1024
52128ae11e
Add API for mods to hook liquid transformation events (#11405)
Add API for mods to hook liquid transformation events

Without this API, there is no reliable way for mods to be
notified when liquid transform modifies nodes and mods are
forced to poll for changes.  This allows mods to detect
changes to flowing liquid nodes and liquid renewal using
event-driven logic.
2021-07-09 09:08:40 -04:00
hecks
827a7852e2
Remove unsupported video drivers (#11395)
This completely removes any mention of the software and D3D drivers from MT, preventing the user from accidentally attempting to use them. Users who need a software renderer should be asked to install Mesa drivers which offer superior fidelity and performance over the 'burningsvideo' driver.
2021-06-30 20:42:15 +02:00
AFCMS
8cc04e0cb4
Run on_grant and on_revoke callbacks after privs change (#11387)
Callbacks were run too early. This changes the order to call after the privs are updated.
2021-06-30 20:40:45 +02:00
sfan5
72927b73ca Fix spurious shadow enablement in mainmenu
fixes #11394
2021-06-30 17:10:28 +02:00
Wuzzy
63fc728a84
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315)
Fixes #7245.
2021-06-24 21:21:19 +03:00
Wuzzy
7fdbf3f231
Update builtin locale (#11371) 2021-06-21 18:55:55 +01:00
William L. DeRieux IV
9d2e7fc983
Strip carriage returns from lines in settingtypes.txt (#11338)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2021-06-21 18:55:48 +01:00
Wuzzy
b28523bf38
Fix some typos in builtin (#11370) 2021-06-21 17:30:29 +01:00