Commit Graph

117 Commits

Author SHA1 Message Date
sfan5
cb5fa56e17 Remove insecure environment from async and emerge environment 2024-02-15 11:06:21 +01:00
sfan5
3cac17d23e
Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
sfan5
d4b107e2e8 Enable dynamic_add_media to take the file data instead of a path 2024-02-13 22:44:10 +01:00
sfan5
c90ebad46b Allow specifying name for dynamic media files 2024-02-13 22:44:10 +01:00
sfan5
af69d4f7a9 Allow dynamic_add_media at mod load time 2024-02-13 22:44:10 +01:00
kromka-chleba
6c8ae2b72a
Fix liquid falling if in "float" group (#13789)
* Make falling liquid source nodes replace flowing nodes

This makes falling liquid source nodes in group:float replace
flowing nodes on the ground instead of being placed above
the flowing node.

* Make flowing liquids "fall through" for source nodes

This makes liquids in float and falling_node groups fall through
flowing liquid nodes instead of being supported by them in the air.

---------

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-02-12 23:24:54 +01:00
cx384
adaa4cc2f3
Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
grorp
f2b99332d9
Add Lua API function to resolve node/collision/selection boxes (#13964) 2024-02-06 20:45:16 +01:00
sfence
83f779c52d
Fix active object adding to not generated block (#14311) 2024-02-04 21:24:08 +01:00
Lars Müller
1d9c9710d7
Fix short raycasts missing large objects (#14339)
Increases the tolerance from one node to five nodes.
Also optimizes the "sphere" used for pre-filtering entities
to start in the middle of the line segment rather than at the start.
2024-02-04 14:04:05 +01:00
techno-sam
176e674a51
Add wear bar color API (#13328)
---------

Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-02-02 21:21:00 +01:00
Lars Mueller
b1ee137177 Minor documentation fixes 2024-01-28 13:01:54 +01:00
sfan5
9e3a11534f
Allow fog color to be overriden properly (#14296) 2024-01-23 22:33:33 +01:00
Lars Mueller
f6ecd931dc Minor documentation formatting fixes 2024-01-22 22:41:33 +01:00
Lars Müller
afc48cf224
Address set_player_privs footgun (#14297)
---------

Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-22 20:06:03 +01:00
cx384
5958714309
Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
grorp
404a063fdf
Touchscreen: Allow mods to swap the meaning of short and long taps (punch with single tap) (#14087)
This works through a new field "touch_interaction" in item definitions.
The two most important use cases are:
 - Punching players/entities with short tap instead of long tap (enabled by default)
 - Making items usable that require holding the place button (e.g. bows and shields in MC-like games)
2024-01-21 17:44:08 +01:00
Lars Müller
a8cf10b0b5
Docs: Recommend against using PseudoRandom 2024-01-17 21:48:17 +01:00
Wuzzy
08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (#11073) 2024-01-17 17:47:06 +01:00
Jude Melton-Houghton
e7dd9737bd Reduce minetest.after time complexity and provide ordering guarantee
---------

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-01-16 23:46:43 +01:00
sfence
ceaa7e2fb0
Add API for restoring PseudoRandom and PcgRandom state (#14123) 2024-01-16 23:20:52 +01:00
cx384
92c55c27cf
Add function to get all HUD elements (#14042) 2024-01-14 17:46:29 +01:00
sfan5
e824e9023f Simplify LuaPseudoRandom::l_next and fix docs
Also extends the allowed range on the C++ side. This has no side-effects.
2024-01-14 13:17:53 +01:00
grorp
6b9250e4ef
Document settings API behavior regarding default values (#14247) 2024-01-13 20:01:50 +01:00
Lars Müller
7bae8ab838
Fix HUD image (waypoint) docs 2024-01-10 19:32:49 +01:00
ROllerozxa
8e9d7611ae Apply saturation even if tonemapping is disabled 2024-01-03 21:55:53 +01:00
sfence
d0753dddb1
Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
cx384
467d3a8c62
Rename hud_elem_type to type (#14065) 2023-12-29 21:51:02 +01:00
sfan5
93dfa8a6d8
Optimize and improve built-in PNG writer (#14020) 2023-12-27 11:56:48 +01:00
Lars
e0d4a9d575 Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
Lars Müller
0d61598d8a
Extend bone override capabilities (#12388) 2023-12-20 21:21:53 +01:00
grorp
91ba02449b
Add touch_controls boolean to get_player_window_information() (#14092) 2023-12-17 20:47:07 +01:00
sfan5
d1a55e9ca4
Remove use_texture_alpha compatibility code for nodeboxes & meshes (#13929) 2023-12-13 13:15:59 +01:00
AFCMS
91134015e7
Document minetest.get_gametime() returning nil at init time (#14047)
Co-authored-by: sfan5 <sfan5@live.de>
2023-12-03 15:00:29 +07:00
MisterE123
31ee7af3ab
lua_api.md: Add tick marks to position HUD element 2023-11-19 20:46:40 +01:00
DS
8cf76e004f
Add new flags to minetest.features for 5.8.0 features (#13978) 2023-11-12 20:08:57 +01:00
MisterE123
fe8d04d0b3
Fix misrendered fall_damage_add_percent calculation formula (#13969)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-11-09 19:55:26 +01:00
Zughy
726326924d
Clarify get_translated_string string argument (#13948)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-11-05 19:00:32 +01:00
Muhammad Rifqi Priyo Susanto
4d2227cfa5
Rename mtt_update to mod_translation_updater (#13952)
Clarifies the purpose of the translation update script by giving it a more explanatory name.
2023-11-05 09:11:30 +01:00
rubenwardy
4ee32c5441
Add package update detection on Content tab (#13807) 2023-10-28 17:33:44 +01:00
sfan5
03ba9370b9 Deprecate .bmp format 2023-10-27 11:05:27 +02:00
Cora de la Mouche
341e53f2e2
Remove deprecation mark on TGA texture format (#13877) 2023-10-22 15:29:28 +02:00
Wuzzy
2c74797d34
Add script to update/generate mod translations (#13739) 2023-10-08 16:47:11 +01:00
rvenson
ac8a9f9502
Update range values of meta set functions in the documentation 2023-10-05 17:29:26 +02:00
sfan5
de0036f4c1 Document air_equivalent as deprecated 2023-10-02 13:44:12 +02:00
Gregor Parzefall
33cc29bbda
Allow setting custom third person front view camera offset (#13686)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2023-10-02 13:44:03 +02:00
Gregor Parzefall
56965bc814
Android: Add field_enter_after_edit[] formspec element (#13836) 2023-10-01 11:20:50 +02:00
David Leal
9f47e123d2
animaition -> animation (#13827)
Also changed `range` to `frame_range`,
2023-09-22 18:41:33 +02:00
Wuzzy
8ebaf753d3
New physics overrides (#11465) 2023-09-15 20:10:08 +02:00
Gregor Parzefall
aea9242a96
Allow nodes to have their post_effect_color affected by lighting (#13637)
Co-authored-by: DS <ds.desour@proton.me>
2023-08-24 20:16:36 +02:00
sfan5
f9c881eb5a Add two missing classes to async environment 2023-08-14 18:16:36 +02:00
Zughy
98f097dc2f
Warn about unsupported file extensions for media 2023-08-06 14:16:00 +02:00
Zughy
4d9a67682d
DOCS: state that get_wielded_item returns a copy of the item 2023-08-06 14:15:34 +02:00
Wuzzy
20e9969313
Improve object documentation in lua_api.md (#13239)
Co-authored-by: DS <ds.desour@proton.me>
2023-07-30 14:54:01 +01:00
Gregor Parzefall
cc8280426f
Minor additions to the VoxelManip docs 2023-07-28 00:40:01 +02:00
lhofhansl
0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
DS
edcbfa31c9
Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
Wuzzy
6b3deaa170 Add disable_descend to disable active node sinking 2023-06-16 20:14:08 +02:00
Pascal Abresch
ba80d1ce1f Implement check_offset for decorations 2023-06-15 10:36:46 +02:00
Treer
8cd1296049
Add additional texture modifiers (#10100)
* Adjust hue, saturation, and lightness
* Colorize using hue, saturation, and lightness
* Adjust contrast & brightness
* Hard light
* Overlay
* Screen
* Create texture of a given size and color
2023-05-29 20:17:39 +01:00
Zughy
d6eb6ff973
Reset player lighting when passing no arguments (#13525)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:47:16 +02:00
Zughy
b60d38b7f9
Reset day/night ratio even when passing no arguments (#13524)
* reset day_night_ratio when passing zero fields

* Update lua_api.md

---------

Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:45:42 +02:00
Gregor Parzefall
f393214fef
Settings menu improvements regarding default values (#13489)
The reset button now removes the setting from minetest.conf instead of setting it to its default value.
The reset button is now shown whenever a value is present in minetest.conf
Float settings now get a .0 suffix if they have no decimal places.
2023-05-18 20:32:26 +02:00
Buckaroo Banzai
65692ad1b5
Add min/max protocol version to minetest.get_version() (#13482) 2023-05-06 16:16:21 +01:00
AFCMS
d197ff0f9d
Use Lua code blocks in lua_api.md 2023-04-26 20:09:08 +02:00
rubenwardy
4158b72971
Add ability to override item images using meta (#12614) 2023-04-17 19:44:41 +01:00
rubenwardy
b1786e88ac Use .md extension for markdown files
Linking to line numbers is brittle, linking to sections/headings is better.

If you still want to link to a line number, you can append ?plain=1 to GitHub's URL
2023-04-16 20:23:53 +01:00