Commit Graph

5030 Commits

Author SHA1 Message Date
Olexandr
66f6b4ca59 Translated using Weblate (Ukrainian)
Currently translated at 78.0% (217 of 278 strings)
2015-10-05 00:17:08 +02:00
Laura Arjona Reina
a77b980c94 Translated using Weblate (Spanish)
Currently translated at 100.0% (278 of 278 strings)
2015-10-05 00:17:08 +02:00
Christian Haug
a576823917 Translated using Weblate (Norwegian Bokmål)
Currently translated at 3.5% (10 of 278 strings)
2015-10-05 00:17:08 +02:00
way-hu
1472b25a58 Translated using Weblate (Hungarian)
Currently translated at 92.8% (258 of 278 strings)
2015-10-05 00:17:08 +02:00
Laura Arjona Reina
51cb2fd269 Translated using Weblate (Spanish)
Currently translated at 100.0% (278 of 278 strings)
2015-10-05 00:17:08 +02:00
Laura Arjona Reina
4cd7e46c63 Translated using Weblate (Spanish)
Currently translated at 100.0% (278 of 278 strings)
2015-10-05 00:17:08 +02:00
Olexandr
bcf03e0ff5 Translated using Weblate (Ukrainian)
Currently translated at 66.5% (185 of 278 strings)

Maybe it is better to describe allowed symbols instead of writing regex?
2015-10-05 00:17:08 +02:00
Olexandr
9a3dce3b88 Translated using Weblate (Ukrainian)
Currently translated at 46.4% (129 of 278 strings)
2015-10-05 00:17:08 +02:00
pilino1234
8518ec2861 Translated using Weblate (German)
Currently translated at 99.2% (276 of 278 strings)
2015-10-05 00:17:08 +02:00
Jeff Huang
1d628a5858 Translated using Weblate (Chinese (Taiwan))
Currently translated at 100.0% (278 of 278 strings)
2015-10-05 00:17:07 +02:00
Tim
a3ca8854a8 Translated using Weblate (German)
Currently translated at 98.9% (275 of 278 strings)
2015-10-05 00:17:07 +02:00
pilino1234
69fff104b9 Translated using Weblate (German)
Currently translated at 98.9% (275 of 278 strings)
2015-10-05 00:17:07 +02:00
Tim
3bef5fbde2 Translated using Weblate (German)
Currently translated at 98.9% (275 of 278 strings)
2015-10-05 00:17:07 +02:00
pilino1234
9701372e9d Translated using Weblate (German)
Currently translated at 98.9% (275 of 278 strings)
2015-10-05 00:17:07 +02:00
Jeff Huang
56faa2faf3 Translated using Weblate (Chinese (Taiwan))
Currently translated at 0.0% (0 of 278 strings)
2015-10-05 00:17:07 +02:00
Jeff Huang
de85688c92 Translated using Weblate (Chinese (Taiwan))
Currently translated at 100% (0 of 0 strings)

Created new translation.
2015-10-05 00:17:07 +02:00
Tim
5bf4af9e6c Translated using Weblate (Esperanto)
Currently translated at 99.2% (276 of 278 strings)
2015-10-05 00:17:07 +02:00
est31
b0523adc5f Add new ContentParamType2 "CPT2_DEGROTATE"
This might break some mods, but it is important for all uses of the param2 to
be documented.

This doesn't need a serialisation version or network protocol version change,
as old clients will still work on new servers, and it is bearable to have
new clients getting non rotated plants on old servers.
2015-10-04 23:59:41 +02:00
kwolekr
5130dbce7b Allow setting chunksize in core.set_mapgen_params 2015-10-04 17:26:08 -04:00
kwolekr
9f25aba6c2 Hide mapgens from main menu not intended for end users 2015-10-04 17:11:41 -04:00
kwolekr
0850d3bb93 Add emerge completion callback mechanism
Major refactor of emerge.cpp and Map::init/finishBlockMake
2015-10-04 16:27:50 -04:00
kwolekr
1f9c5a4a7b doc: Update node callback documentation 2015-10-04 15:34:56 -04:00
kwolekr
7b01b94c6b Remove redundant code in player interact handler 2015-10-04 04:06:26 -04:00
kwolekr
f0cd5da687 Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
Fernando Carmona Varo
b12bdcce34 Added minetest.wallmounted_to_dir 2015-10-04 03:19:18 +02:00
ShadowNinja
20405edb06 Fix MinGW 32-bit build 2015-10-03 13:20:43 -04:00
Duane Robertson
a5bdfb6b3c Add get_biome_id(biome_name) callback
It returns the index used in mg->biomemap for a given biome name.
The biomemap is useless without this unless you re-register all existing biomes,
which could cause problems for anyone else trying to use biomemap.
With this, you can quickly create a lookup table of ids and names.
2015-10-02 22:49:31 +02:00
SmallJoker
21944a0d3c Add environment variable MINETEST_WORLD_PATH
Also add PATH_DELIM for Windows compatibility.
2015-10-02 22:47:13 +02:00
paramat
8aaae7db05 Mapnode: Replace rotateAlongYAxis with improved version
Get facedir by using lowest 5 bits of param2 and limiting to 23
More robust, frees up higher param2 bits for other uses
Change lookup table and table index to u8
2015-10-02 06:03:36 +01:00
est31
0bf1984d2c Fix some SRP issues
-> Remove memory allocation bugs
-> Merge changes from upstream, enabling customizeable memory allocation
2015-09-30 09:19:40 +02:00
est31
2a7d01b833 Some map border related fixes
1. Check for entity addition success in spawn_item implementation
2. Check for success in item_drop callback, so that the player
doesn't lose the item if they are outside bounds and try to drop it.
3. When existing player joins game, check that their position is inside
map bounds. If not, set their position to the return value of findSpawnPos().
4. Make findSpawnPos() respect the border

2 fixes a lua crash if a player drops an item outside map bounds.
3 fixes an assertion crash if a player leaves when being outside map bounds,
and then rejoins.
2015-09-29 23:06:15 +02:00
Kahrl
0cde03254a Don't serialize StaticObjectList with > 65535 objects
Because the count is serialized as u16, this would cause overflow.

If minetest later deserialized a mapblock with an incorrect
static object count, it would be unable to find the NameIdMapping
(which comes after the StaticObjectList) and abort with an error
such as "Invalid block data in database: unsupported NameIdMapping
version" (issue #2610).
2015-09-29 01:55:12 +02:00
paramat
ffe291cb78 Decorations: Remove error message 'chunksize not divisable by sidelen'
Sidelen larger than 16 is essential for low density decorations
With sidelen > 16 chunksize may not be divisable by sidelen if
chunksize is changed, in this situation setting sidelen = chunksize
is desirable and should not create error messages.
2015-09-26 23:58:56 +01:00
est31
e7282816ff Abort at uncatched exceptions
Change a remaining assert(0) call to FATAL_ERROR(msg).
There was a regression since commit

ced6d20295a8263757d57c02a07ffcb66688a163 "For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives"

where when an "uncatched" exception is thrown inside a "side thread",
the program doesn't abort anymore.

This led to the problem @netinetwalker experienced where the emergethread
got an unhandled exception for loading a mapblock while redis was loading,
(see #3196) and then jmped outside its loop to work down its queue.
This resulted in the server not doing any emerges anymore.
2015-09-27 00:27:36 +02:00
est31
4338f100f8 Fix redis erroring on non found blocks
Thanks to @netinetwalker for spotting the error, proposing a fix, and testing it.

Error due to @est31's merging changes to PR #3202 to add more error reporting for invalid reply types, commit:

524a7656e3e5cd671b05c13e2ad69cb84bad0423 "redis: throw error if block request failed"

Now we branch out on the valid reply type "not found".
2015-09-26 23:42:55 +02:00
Igor Gnatenko
88a44122ab FindJson: use PATH_SUFFIXES jsoncpp to find incdir
For example, on Fedora systems jsoncpp headers is installed in `/usr/include/jsoncpp`.
2015-09-26 21:43:01 +02:00
Christof Kaufmann
8787d2e7e9 Fix falling through nodes on world load (fixes #2784)
On world load the collision code can not see node boxes, since the
nodes have not been loaded. Thus it collided only at the next full
node. However, standing on a slab on world load leaded to sinking into
it until the world finished loading. Then one maybe fell further, if
the node below was not walkable.

Now, with this commit, when no node around the player has been loaded
it simply does not move the player.
2015-09-26 21:40:45 +02:00
Tim
776760aba7 Clarify radii and distance types in documentation
Because not all circles are round:
* circles using an euclidean metric are what we usually call "round"
* circles using a maximum metric look like euclidean rectangles with equal adjacent sides (squares)
* circles using a manhattan metric look like an euclidean right angled rhombus (squares, but 45° rotated to the former one)

[ci skip]
2015-09-26 21:28:50 +02:00
Tim
89e8f3a918 Update .gitignore to ignore symlinks to non-static Minetest directories and sort into an editor section
[ci skip]
2015-09-26 21:28:50 +02:00
netinetwalker
524a7656e3 redis: throw error if block request failed
Fixes #3196. Before, we didn't throw an error, and the engine thought the
block isn't occupied. But in fact it might be that redis is still loading,
and the block does exist in the database. The result was a cheesy map.
2015-09-26 17:36:59 +02:00
kwolekr
f062bbd7a1 Add /emergeblocks command and core.emerge_area() Lua API 2015-09-23 15:56:24 -04:00
Loic Blot
596484da4f Save and remove player by pointer
Why doing things simple ? Use pointer instead of strings to save players and remove them.
Saving players by name does a lookup to find pointer we already have ! Idem with removePlayer
Also remove unused removePlayer(peer_id), it's never called
2015-09-23 19:37:05 +02:00
paramat
a56aedb4ea Mapnode: Add rotateAlongYAxisFull supporting 24 facedirs 2015-09-22 20:54:25 +01:00
est31
1adc7bf5c6 Replace "self program" with "this program" in fstk boilerplates
... and remove trailing whitespace.
2015-09-21 20:05:17 +02:00
Kahrl
d130c36e14 Fix another typo in doc/world_format.txt 2015-09-21 19:26:54 +02:00
est31
4f03f8d119 lua_api.txt: fix typo
Thanks to @kaadmy (NeD) for pointing this out.
2015-09-21 18:10:05 +02:00
est31
452df1c723 Various style cleanups + unused code removal
-> Don't pass pointer to whole IGameDef to NodeMetadata constructors
	and deserializers, but only to IItemDefManager, which is needed
-> Remove the unused content_mapnode_get_new_name() method
-> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22,
	improving accuracy of error messages a bit
-> Fix style at other serialisation methods too
-> Improve accuracy of some comments
2015-09-19 20:57:29 +02:00
Loic Blot
9c635f28ac Little optimization on getAdded/Removed activeobjects per player loop.
Use std::queue instead of std::set, we don't need such a heavy container.
Don't convert position to int to convert it back to float in the next function.
2015-09-19 20:57:07 +02:00
paramat
fe994946b7 Mgv5/6/7: Re-add #include profiler.h as commented-out option 2015-09-19 02:27:21 +01:00
paramat
795db97fe3 Blob ore: Fix partial blobs 2015-09-19 02:27:00 +01:00