Perttu Ahola
582ca33507
Remove unnecessary debug output
2012-03-29 01:38:13 +03:00
Perttu Ahola
02c035c548
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed
2012-03-29 00:28:48 +03:00
Perttu Ahola
4f01db256f
Re-implement and re-tune mapgen v2
2012-03-27 19:05:59 +03:00
Perttu Ahola
8609af54fc
Remove usage of mapgen::add_random_objects(block)
2012-03-27 19:01:52 +03:00
Perttu Ahola
d629f4d2fb
Remove some debug output
2012-03-27 19:01:52 +03:00
Perttu Ahola
8cb7badd63
Do post-mapgen lighting using the VoxelManipulator-based functions (causes glitches currently)
2012-03-27 19:01:51 +03:00
Perttu Ahola
0f3c2f6541
voxalgo::clearLightAndCollectSources
2012-03-27 19:01:51 +03:00
Perttu Ahola
a32706bc26
Post-mapgen lighting optimization
2012-03-27 18:52:36 +03:00
Perttu Ahola
bdcca4767c
Make mapgen generate stuff in chunks of 3^3 mapblocks
2012-03-27 18:52:36 +03:00
Perttu Ahola
58bed83d03
Move ClientMap to clientmap.{h,cpp}
2012-03-16 00:25:18 +02:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Perttu Ahola
f1d9880006
Clean up log messages everywhere
2012-03-11 04:15:45 +02:00
Kahrl
02b334a679
Create node metadata when placing nodes again
2012-01-22 17:31:20 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Perttu Ahola
cd030639a4
Print debug stacks to infostream rather than errorstream when placing CONTENT_IGNORE
2011-11-29 21:05:36 +02:00
Perttu Ahola
be2ecf9186
Quick fix to a bug that makes it possible to raise water levels everywhere with one source
2011-11-29 19:13:59 +02:00
Perttu Ahola
705f142b8d
GenericNodeMetadata and an example furnace
2011-11-29 19:13:57 +02:00
Perttu Ahola
842eb5da28
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
Perttu Ahola
ec4f58741b
Fix a random commented-out piece of lighting code, altough it doesn't work any better
2011-11-29 19:13:55 +02:00
Perttu Ahola
b2ccbdffc1
Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock))
2011-11-29 19:13:54 +02:00
Perttu Ahola
651657edfd
Print out number of blocks in memory at unload
2011-11-29 19:13:51 +02:00
Perttu Ahola
74770ab718
Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never useful and is only caused by bugs.
2011-11-29 19:13:51 +02:00
Perttu Ahola
e5650bb549
Make liquid_alternative_* to be strings
2011-11-29 19:13:51 +02:00
Perttu Ahola
6a8f9135de
Store metadata as metadata name in node definition
2011-11-29 19:13:51 +02:00
Perttu Ahola
941176cd65
Default to saving stuff more often to minimize lag caused by a single save
2011-11-29 19:13:50 +02:00
Perttu Ahola
251b015210
Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written
2011-11-29 19:13:50 +02:00
Perttu Ahola
616bad96af
Don't print all block saves to verbosestream; rather print counts of distinct modifiers
2011-11-29 19:13:49 +02:00
Perttu Ahola
1b765b9740
Add reason parameter to setModified and print it out to verbosestream when saving block
2011-11-29 19:13:49 +02:00
Perttu Ahola
df8346ef4d
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
2011-11-29 19:13:47 +02:00
Perttu Ahola
c0f6395cf0
Node definition names
2011-11-29 19:13:46 +02:00
Perttu Ahola
f107967fdc
Remove node content-dependent stuff from map.cpp
2011-11-29 19:13:46 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
3b77a63d5d
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
763da10c7b
Reset block usage timer on client only if it is very probably drawn
2011-11-08 02:13:22 +02:00
Perttu Ahola
4964daa5be
Possible fix to bases of islands/hills getting culled out too early
2011-11-03 15:10:58 +02:00
Perttu Ahola
718086f383
Tune occlusion culling a bit more
2011-11-03 13:35:32 +02:00
Perttu Ahola
339b7588d2
Tune occlusion culling a bit
2011-11-03 13:35:09 +02:00
Perttu Ahola
0ac5f6a7ca
Very simple occlusion culling
2011-11-03 12:48:08 +02:00
Perttu Ahola
1726b82a16
occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size
2011-11-02 18:13:56 +02:00
Perttu Ahola
4b6138e69b
Improve Connection with threading and some kind of congestion control
2011-10-20 23:04:09 +03:00
Perttu Ahola
9b907dd65a
Try to tune fog to work well on high-end machines also
2011-10-18 21:08:31 +03:00
Perttu Ahola
4e1055543c
Tune map rendering and related diagnostics
2011-10-18 19:18:01 +03:00
Perttu Ahola
78f4142f4f
Add /clearobjects
2011-10-18 00:01:50 +03:00
Perttu Ahola
5037efdea9
Add some rendering statistics to profiler
2011-10-17 17:06:28 +03:00
Perttu Ahola
b0481b9db1
Fix chest not working after walked away and came back
2011-10-17 01:04:22 +03:00
Perttu Ahola
67a6bc4ab5
Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
2011-10-16 16:16:47 +03:00
Perttu Ahola
b65a5aceb0
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
2011-10-16 14:57:53 +03:00
Perttu Ahola
9e46cbf7ea
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00