Commit Graph

115 Commits

Author SHA1 Message Date
kwolekr
be9024a397 minimap: Add ability to disable from server 2015-08-13 15:05:48 -04:00
est31
3b50b2766a Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
Loic Blot
fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
est31
c977fbd928 Add list-rings
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
Loic Blot
3444dec2db Fix uninitialized variable Player::local_animation_speed 2015-03-28 10:46:01 +01:00
Loic Blot
0ae75f2a4e Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9 2015-03-22 21:33:09 +01:00
Loic Blot
0e5e49736c Protect Player::hud from concurrent modifications
Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
2015-03-22 20:47:07 +01:00
SmallJoker
929e0b0ad8 Give full breath after death 2015-02-05 17:33:08 +10:00
Kahrl
9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
ShadowNinja
e9c9b66ae9 Make players check inventory modification properly 2014-10-01 18:44:36 -04:00
ShadowNinja
cd0df0d5e7 Simplify player modification checks 2014-10-01 18:44:36 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
sapier
b8343cd11c Fix memory leaks in GenericCAO, ShaderSource and Player classes 2014-07-02 23:33:18 +02:00
SmallJoker
3c5df42a17 Make player files saving again 2014-06-29 00:45:04 +02:00
ShadowNinja
089fc010ab Store the maximum player file tries in a constant 2014-06-23 15:55:47 -04:00
ShadowNinja
e491f8cd48 Only try to load from possible player files 2014-06-23 15:45:59 -04:00
ShadowNinja
7e6db1b803 Only keep players loaded while they're connected 2014-06-23 15:45:59 -04:00
sapier
d76b8c6e7c Small cleanup of hud add/remove code 2014-05-31 22:32:44 +02:00
BlockMen
64c0e40605 Prevent player jumping into nodes from below
Fixes camera glitch and cheating at drowning
2014-01-16 15:46:55 +01:00
PilzAdam
15be2659ea Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Kahrl
2ed3067bbe Fix various memory access problems detected by valgrind 2013-08-07 19:48:31 +02:00
RealBadAngel
d19c8b815d Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
PilzAdam
280946ba83 Dont write player files all the time 2013-06-28 14:15:48 +00:00
PilzAdam
130464c268 Print playername when failing to read playerfile and ignore files starting with . 2013-06-22 21:39:47 +00:00
PilzAdam
53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
Kahrl
96fe1de832 Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 2013-05-26 00:23:33 +02:00
kwolekr
d3f0ce6224 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
sapier
88ffb3f73b Move player collisionbox to player class 2013-04-25 18:53:50 +02:00
Diego Martínez
e703c5b81f Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
MirceaKitsune
c5a8448c41 Allow modifying movement speed, jump height and gravity per-player via the Lua API. 2013-04-05 02:00:59 +02:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Perttu Ahola
c88d89d26e Some kind of middleway values for player acceleration for now 2013-02-15 23:18:19 +02:00
Perttu Ahola
4035bf3259 Restore old acceleration behavior until something is actually agreed on (part 2) 2013-02-15 22:47:23 +02:00
MirceaKitsune
df3c925b3c Improved Player Physics 2013-02-14 06:21:30 +10:00
Ilya Zhuravlev
6a16075912 Add InventoryList width property & allow custom crafting grids. 2012-09-01 10:01:41 +03:00
Perttu Ahola
4cc98d7add minetest.register_on_player_receive_fields() 2012-07-22 17:40:48 +03:00
Perttu Ahola
16ad10e62f Allow defining player's inventory form in Lua 2012-07-19 14:09:16 +03:00
Kahrl
1575448b1a Custom boxy nodes (stairs, slabs) and collision changes 2012-06-17 16:34:39 +03:00
Perttu Ahola
d0ea6f9920 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola
037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola
52122c342d Add 'fly' and 'fast' privileges and the underlying privileges-to-client system 2012-03-31 16:25:02 +03:00
Perttu Ahola
42bbd5c9ae Simple fix for camera blinking black when jumping into ceiling with current smaller collision box 2012-03-29 21:21:34 +03:00
Kahrl
f8c3743991 added PlayerSAO and RemotePlayer, removed ServerRemotePlayer 2012-03-29 14:05:45 +03:00
Perttu Ahola
6c14025b2d Add event manager and use it to trigger sounds 2012-03-24 04:24:26 +02:00
Perttu Ahola
e53794868e LocalPlayer::getStandingNodePos() 2012-03-24 04:24:26 +02:00
Perttu Ahola
81385682c8 Revert old 4BS/s walk speed for now 2012-03-15 23:11:07 +02:00
Perttu Ahola
d74659254b Faster player movement and smaller collision box 2012-03-10 17:28:56 +02:00
Kahrl
88cdd3a363 Players stay in environment even when dead, damage flash and fall damage fixes
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00