Loic Blot
6d43736172
Move serveractiveobject & unitsao
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Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h}
Move UnitSAO class to dedicated files
2020-04-11 16:07:17 +02:00
sfan5
1292bdbbce
Various features and fixes
2020-04-11 13:12:51 +02:00
sfan5
5f3a17eb65
Implement minetest.sound_fade()
2020-04-11 13:12:51 +02:00
sfan5
054c5dfaa3
scriptapi: Sort out ServerEnvironment / Environment distinction properly
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The API implementation is shared between CSM and SSM.
Functions should retrieve a plain env when they do not
need any server-specific functions.
2020-04-11 13:12:51 +02:00
sfan5
f105bc8dc2
A few initialization cleanups
2020-04-11 13:12:51 +02:00
sfan5
659245acc7
Work around LuaJIT issues on aarch64 ( #9614 )
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- Move the text segment below the 47-bit limit, needed for script_exception_wrapper which must be lightuserdata
- Replace CUSTOM_RIDX_SCRIPTAPI with full userdata
2020-04-08 20:14:08 +02:00
sfan5
de73f989eb
Overall improvements to log messages ( #9598 )
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Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
LNJ
307d7376cf
Fix 'the the' typos in comments ( #9554 )
2020-04-04 15:52:41 +02:00
HybridDog
fd4daefb29
minetest.get_content_id: error if the node does not exist ( #9458 )
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If a mod creator makes a typing mistake, this function now causes an error instead of returning the id of "ignore".
2020-03-11 16:25:14 +01:00
sfan5
7a7bfdca7c
minetest,get_connected_players: Return empty table at load time ( #9493 )
2020-03-10 20:32:04 +01:00
Jordan Snelling
b9a0626d88
Fix star visilibity and documentation (since 946c03c6)
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Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
Jordach
946c03c69b
set_sky improvements, set_sun, set_moon and set_stars
2020-03-05 20:12:19 +01:00
Wuzzy
580e7e8eb9
Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes ( #9339 )
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* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
sfan5
6d8e2d2483
Fix core.get_player_by_name() returning unusable ObjectRef
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Followup to the previous commit.
2020-03-03 21:21:41 +01:00
sfan5
1761d7d0f8
Fix core.get_connected_players() returning unusable ObjectRefs
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This bug is only exposed by 91eef646a59575bd9ae792e257bb6ad12fafc0b1
independent of the move of get_connected_players from Lua to C++.
Previously, there would be a small time window where the SAO had
its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was
still linked to the SAO, resulting in an ObjectRef that crashed
on certain function calls (#9387 ).
2020-03-03 21:21:41 +01:00
sfan5
e2fc93022b
Fix potential problem with core.get_connected_players()
2020-02-25 16:08:47 +01:00
sfan5
0b8d3f99a5
Move core.get_connected_players() implementation to C++
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Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23 22:24:12 +01:00
sfan5
c657fb343f
Refactor Script API's log_deprecated
2020-02-23 22:24:12 +01:00
sfan5
4da057cc49
Script API: Document ObjectRef handling in a comment
2020-02-23 22:24:12 +01:00
sfan5
91eef646a5
Script API: Check that SAOs are still usable before attempting to use them
2020-02-11 19:21:12 +01:00
sfan5
ace3c76112
Improve core.sound_play with ephemeral sounds and player exclusion
2020-02-01 20:31:41 +01:00
SmallJoker
cde2a7f6f2
Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) ( #9284 )
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Unified flags handling in C++ and Lua Settings API
-> Reading only, for now. Writing can be implemented later, if needed.
API function to read the currently active flags
-> was impossible from Lua
Co-authored-by: Wuzzy <wuzzy2@mail.ru>
2020-01-25 16:56:54 +01:00
Wuzzy
e05b7dbb3c
Remove unused weight property from objects ( #9320 )
2020-01-22 10:19:27 +01:00
Montandalar
44458896d9
Use appropriate LC_ locale macro for Windows ( #9230 )
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* Wrap LC_ macro in ifdef
Windows does not have LC_MESSAGES in locale.h, so use LC_ALL on that platform
2019-12-24 19:13:22 +01:00
SmallJoker
aa8df112ff
Attachments: Fix interpolation from (0,0,0) after detach
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GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-07 15:12:26 +01:00
Pierre-Yves Rollo
cf7fda0083
Add z-index management to HUD
2019-12-06 20:31:26 +00:00
sfan5
c44318a253
[CSM] Fix and improve minetest.get_language()
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Previously this method would accidentally reset the locale
and break everything.
2019-11-11 14:06:48 +01:00
sfan5
2c4cf508a9
[CSM] Implement minetest.get_csm_restrictions()
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fixes #8068
2019-11-11 14:06:48 +01:00
sfan5
682b9de824
Fix camera:get_offset() in CSM
2019-11-11 14:06:48 +01:00
sfan5
b57dc70769
[CSM] Expose more env functions
2019-11-11 14:06:48 +01:00
sfan5
b0260b5ec8
Refactor CSM restriction code a bit
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This also fixes find_node_near restrictions being ineffective.
2019-11-11 14:06:48 +01:00
sfan5
4d668f32a6
Call on_secondary_use when object is right-clicked
2019-11-10 13:12:31 +01:00
sfan5
485b669840
[CSM] Remove non-functional minetest.get_day_count()
2019-11-09 16:08:38 +01:00
sfan5
b1f2a69382
Introduce get_modpath() for CSM
2019-11-09 16:08:38 +01:00
sfan5
82a2e02323
Load client mods into memory before execution.
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Preperation for server-sent CSM which will eventually need this.
2019-11-09 16:08:38 +01:00
sfan5
5ab546f99b
Refactor loading of Lua code with mod security
2019-11-09 16:08:38 +01:00
random-geek
f2e62298a5
Change some usages of "deprecated" to "obsolete" ( #9062 )
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"Deprecated" means that something is still in use, but is unsupported and needs to be removed.
"Obsolete" means it is already out of use.
2019-10-29 19:23:12 +01:00
Paul Ouellette
904b05b0d3
Allow calling ItemStack with no arguments ( #8783 )
2019-10-23 19:48:19 +02:00
SmallJoker
26b39f1eae
Fix some reference counters (memleak) ( #8981 )
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Fix some reference counters (memleak)
Map::dispatchEvent: Allocation safety using references
2019-09-24 19:05:28 +02:00
sfan5
70f9e1aafa
Punchwear (improved) ( #8959 )
2019-09-22 22:12:21 +02:00
SmallJoker
fec30e37ac
Fix AreaStore's IDs persistence ( #8888 )
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Improve documentation
Read old formats
Fix free ID function. Return first gap in map
2019-09-21 17:54:52 +02:00
SmallJoker
5fa614d97e
Wieldhand: Specify which ItemStack to use ( #8961 )
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Makes 'get_wield_item' to return the "main" ItemStack
2019-09-21 11:44:24 +02:00
Anand S
47da640d77
Add support for per-player FOV overrides and multipliers
2019-09-19 20:14:16 +02:00
SmallJoker
9acd36bf99
Formspecs: Introduce formspec_version to mods
2019-09-14 19:43:08 +02:00
SmallJoker
b0baa698a4
CSM: Fix itemstack:get_meta() 'metadata' indexing error
2019-09-14 19:42:30 +02:00
SmallJoker
23677be951
Load CSM environment after the restrictions are known
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Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)
Duplication checks inside constructors
2019-09-14 19:42:25 +02:00
SmallJoker
0b4f424f41
Inventory: Send dirty lists where appropriate ( #8742 )
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This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time.
Raises protocol version to 38 to ensure correct backwards-compatible code.
2019-08-24 19:07:38 +02:00
Paul Ouellette
008b80fe1c
Add ItemStack:get_description() to get tooltip ( #8847 )
2019-08-24 18:38:02 +02:00
upsilon
b2065756cf
Add function minetest.read_schematic
2019-08-14 13:15:41 +02:00
rubenwardy
91114b562f
Add support for set_formspec_prepend in main menu ( #8611 )
2019-08-12 19:16:35 +02:00