Commit Graph

1491 Commits

Author SHA1 Message Date
Lars Mueller
5009259473 Add unit test and feature flag for override_item 2024-05-21 15:46:33 +02:00
Lars Müller
408faa11a1
Allow removal of item definition fields (#14675) 2024-05-20 20:37:40 +02:00
sfan5
c38e0d05bf
Reenable fog toggle unless server restricts fog distance (#14634)
see comments in #14539
2024-05-14 18:31:51 +02:00
jordan4ibanez
780543f0a2 Add forgotten opensuse dependency
gcc-c++
2024-05-09 00:22:36 +02:00
rubenwardy
3017b0213b
Allow quoting hypertext attribute values (#14550) 2024-05-05 14:27:17 +02:00
grorp
af8cb63292
Add object's own position for each collision to moveresult (#14608) 2024-05-05 13:28:59 +02:00
Lars Müller
2efd0996e6
Document empty string as form name (#14601) 2024-04-30 13:50:31 +02:00
grorp
2bdd0a6bdb
Add physics overrides for walk speed and Fast Mode (#14475)
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2024-04-30 13:50:01 +02:00
sfence
72cb4e9bea
Allow nil puncher in object:punch (#14319) 2024-04-28 17:55:04 +02:00
OgelGames
05d5dc4cec
Fix InvRef bugs and add unit tests (#14591) 2024-04-28 00:13:44 +02:00
sfan5
12ccbe6f12 Amend profiling documentation 2024-04-24 14:55:50 +02:00
sfan5
98fd5bd453
Formalize OS support policy (#14556) 2024-04-23 19:03:58 +02:00
David Heidelberg
4ab3c54f5b
Basic tablet/phone/watch autodetection (#14400)
Until we're able to detect touchscreen itself, let's have a detection
based on a form factor of the device.

Tablets and handhelds are usually equiped with touchscreens, so as a
default enable touchscreen GUI there.

 - Windows and Linux supports autodetection.
 - Android is hardcoded as touch-based.
 - MacOS staying same as before without detection.

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-04-21 15:51:58 +02:00
SmallJoker
c8a41409d9
HUD: Text element color support (#14558) 2024-04-20 20:36:44 +02:00
sfan5
ecfe9c5c2f lua_api: Clarify some environment API functions 2024-04-14 11:57:20 +02:00
sfan5
7e4462e0ac Better handling of temporary folders 2024-04-06 12:10:21 +02:00
1F616EMO~nya
2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls (#14505) 2024-04-05 13:00:50 +02:00
Lars Müller
0ea1ec31fc
Misc. doc things (#14509)
* Improve `[sheet` docs

* Clarify that `self` is a luaentity in `self.name`

* Clarify `textures = {itemname}` deprecation

* Document global callback table names
2024-04-03 14:24:15 +02:00
Gregor Parzefall
e79587c934 Add shorthand form for touch_interaction 2024-03-30 11:40:50 +01:00
Gregor Parzefall
517f1602aa Re-add "long tap to punch" as a client-side setting 2024-03-30 11:40:50 +01:00
sfan5
6c6e48f006
Move values the mainmenu caches to dedicated files (#14433) 2024-03-30 11:06:28 +01:00
Desour
9cee9bc279 Build with the imported IrrlichtMt at irr
Also remove the now useless options (like IRRLICHT_INCLUDE_DIR)
and update download instructions, CI and similar.

Co-authored-by: sfan5 <sfan5@live.de>
2024-03-26 21:39:02 +01:00
grorp
a7908da968
Replace antipattern translation example in lua_api.md (#14482) 2024-03-24 18:56:41 +01:00
Elias Åström
20bfaba0b7
Update docs to allow non-liquid nodes to use "liquid" drawtype 2024-03-24 18:56:29 +01:00
AFCMS
5a27c05b6a
Docker image workflow (publish on ghcr.io) (#14230) 2024-03-24 18:54:09 +01:00
rubenwardy
24cc33e704
Add button_url[] and hypertext element to allow mods to open web pages (#13825)
Fixes #12500
2024-03-24 17:19:23 +00:00
rubenwardy
6c4a110679
Add world-independent storage directory for mods (#12315)
Fixes #4821
2024-03-24 17:18:58 +00:00
cx384
234b01a8c2
Item meta pointing range (#14347) 2024-03-17 15:55:38 +01:00
SmallJoker
4245a7604b Inventory: Fix order of callbacks when swapping items 2024-03-16 20:14:05 +01:00
cx384
60810c2d37
Add L-system trees as decorations (#14355) 2024-03-12 20:10:28 +01:00
sfan5
8ff0e1da15 Amend Android dev documentation 2024-03-09 11:28:12 +01:00
Lars Müller
bf52d1e624
Fix attached sounds stopping if objects are removed serverside (#14436)
Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.

---------

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-03-06 20:36:02 +01:00
y5nw
fc80f65a6d
Try to preserve metatable when exchanging data with the async env (#14369)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-03-06 18:04:49 +01:00
sfan5
91ea47fddf Fix node callbacks unit test 2024-03-03 20:16:32 +01:00
grorp
e40417f687
Allow giving "pointabilities" to Lua raycasts (#14390) 2024-03-01 17:12:13 +01:00
sfan5
229389b7f6 Use newer IrrlichtMt 2024-02-26 20:47:47 +01:00
sfan5
4caf0e4cb9
Update LTO exclusion list (#14407) 2024-02-25 20:58:42 +01:00
sfan5
762fca538c
Expose SHA256 algorithm to Lua (#14403)
Co-authored-by: chmodsayshello <chmodsayshello@hotmail.com>
2024-02-25 18:12:23 +01:00
rubenwardy
b4be483d3e
Add support for translating content titles and descriptions (#12208) 2024-02-24 19:13:07 +00:00
ShadowRoi
6952bab519
Mark jpeg-turbo as the default library for compiling in macOS 2024-02-23 21:31:24 +01:00
David Heidelberg
34286d77c7
Allow toggling touchscreen mode at runtime (#14075)
Signed-off-by: David Heidelberg <david@ixit.cz>
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-02-22 15:44:49 +00:00
sfan5
6ca214fefc
Introduce std::string_view into wider use (#14368) 2024-02-17 15:35:33 +01:00
sfan5
cb5fa56e17 Remove insecure environment from async and emerge environment 2024-02-15 11:06:21 +01:00
sfan5
3cac17d23e
Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
sfan5
d4b107e2e8 Enable dynamic_add_media to take the file data instead of a path 2024-02-13 22:44:10 +01:00
sfan5
c90ebad46b Allow specifying name for dynamic media files 2024-02-13 22:44:10 +01:00
sfan5
af69d4f7a9 Allow dynamic_add_media at mod load time 2024-02-13 22:44:10 +01:00
kromka-chleba
6c8ae2b72a
Fix liquid falling if in "float" group (#13789)
* Make falling liquid source nodes replace flowing nodes

This makes falling liquid source nodes in group:float replace
flowing nodes on the ground instead of being placed above
the flowing node.

* Make flowing liquids "fall through" for source nodes

This makes liquids in float and falling_node groups fall through
flowing liquid nodes instead of being supported by them in the air.

---------

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-02-12 23:24:54 +01:00
cx384
7901087466
Rename MINETEST_SUBGAME_PATH to MINETEST_GAME_PATH (#14351) 2024-02-12 23:21:19 +01:00
David Heidelberg
eb52a149a0
Enable IPO/LTO by default except for debug builds (#14198)
Test case:

```
$ cmake . -DRUN_IN_PLACE=TRUE -DCMAKE_BUILD_TYPE=Release -DBUILD_SERVER=TRUE -DENABLE_TOUCH=FALSE

         minetest minetestserver
W/o LTO:      13M           7.3M
W/  LTO:      11M           5.9M
difference:   15%            19%
```

Also fixes various compiler warnings resulting from compilation using LTO.

---------

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-02-09 00:01:12 +01:00