Calinou
bc2b8e9eef
Increase third person view distance
...
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-07 21:54:44 +10:00
Craig Robbins
500f691426
Fix regression (increase/decrease viewing range with +/- keys)
2014-12-07 18:32:30 +10:00
Craig Robbins
2b119e1e19
Performance of main client loop up to 2x faster In places, up to 3 times faster
...
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-12-07 00:51:01 +10:00
Calinou
1c9f05d792
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
...
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 17:28:02 +10:00
Kahrl
9b551d5cbc
Implement WieldMeshSceneNode which improves wield mesh rendering
...
- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
sapier
09970b7b6d
Add support for interlaced polarized 3d screens
...
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
1838a3fd69
Add support for dpi based HUD scaling
...
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
Sfan5
118e2ae865
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
BlockMen
c0ab09af74
Add player:set_eye_offset() by @MirceaKitsune and clean up
2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec
Add third person view
2014-04-12 17:44:15 +02:00
Novatux
062de11b4c
Fix rendering glitches when far from the center of the map
2014-03-04 20:12:10 +01:00
Perttu Ahola
c50c9a10f1
Fix and improve view range tuner
2013-08-03 18:46:18 +03:00
PilzAdam
7f6e9e9540
Fix disappearing of wielditem
2013-05-21 20:16:22 +02:00
PilzAdam
e57dc4ef18
Dont animate changing wielditem from hand to hand
2013-05-20 20:31:38 +02:00
PilzAdam
3e2efdf18a
Add a little animation when changing the wielded item
2013-05-20 01:09:41 +02:00
Aaron Suen
1369503aba
Fix math for isBlockInSight. Fixes #718 (client-side).
2013-05-18 00:13:01 +02:00
Perttu Ahola
36747794ab
Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
2013-04-23 23:19:36 +03:00
MirceaKitsune
7cd5eb4c77
Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with.
2013-04-11 19:42:47 -04:00
sapier
e1146396bc
fix mesh leak in camera class
2013-04-07 21:49:55 -04:00
Zeg9
c1bf6f9f7a
Fix camera "jumping" when attached and the parent goes too fast
2013-04-03 23:22:40 +02:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Jeija
a27cdf16f4
Tilt camera on player damage (tweaked by PilzAdam)
2013-01-03 15:16:46 +01:00
Perttu Ahola
804a7875a2
Smooth day-night transitions
2012-12-02 18:02:45 +02:00
Perttu Ahola
566f7f638a
Get rid of jordan4ibanez's insane digging animation speed
2012-12-02 03:10:23 +02:00
Perttu Ahola
bee170570d
On-demand item meshes and textures
2012-12-02 00:38:26 +02:00
PilzAdam
6e2ba111af
Add jordan4ibanez' better digging animation
2012-11-10 17:36:56 +01:00
Perttu Ahola
71c6845a94
Define M_PI on MSVC
2012-07-21 03:36:34 +03:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
52122c342d
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
2012-03-31 16:25:02 +03:00
Perttu Ahola
a374b1a6a3
Increase vertical FOV on lower aspect ratios (<16:10)
2012-03-27 18:39:21 +03:00
Perttu Ahola
77120a021d
Digging and placing sounds
2012-03-24 04:24:26 +02:00
Perttu Ahola
6c14025b2d
Add event manager and use it to trigger sounds
2012-03-24 04:24:26 +02:00
Perttu Ahola
8c2f3bb378
c55sound continued
2012-03-24 04:24:25 +02:00
Perttu Ahola
c54a40df06
Attempt to fix build for MSVC
2012-03-18 19:08:13 +02:00
Perttu Ahola
2e90ed07ac
Dynamic sky, fog and cloud colors; sun and moon
2012-03-18 13:42:18 +02:00
Perttu Ahola
58bed83d03
Move ClientMap to clientmap.{h,cpp}
2012-03-16 00:25:18 +02:00
Kahrl
7d36833bd4
Set fixed FOV for the wielded item
2012-03-10 18:15:31 +02:00
Perttu Ahola
4547ace59a
Make Camera::updateViewingRange more snappy in following the min/max settings
2012-03-10 18:03:40 +02:00
Perttu Ahola
989aba1966
Fix and tune things, add tool "recharge" animation, add dummyball
2012-03-10 11:28:14 +02:00
Kahrl
2cb96d9d68
Page up and down change the minimum viewing range
2012-02-01 02:24:55 +01:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Kahrl
392485aa45
inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
2011-12-03 11:47:37 +02:00
Perttu Ahola
ec1859b095
Show bare hand when no item is selected
2011-12-02 15:20:42 +02:00
Kahrl
1901158b3e
Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version.
2011-12-01 11:56:06 +02:00
Perttu Ahola
a5545593ba
Fix camera MaterialItem draw logic
2011-11-29 19:13:47 +02:00
Perttu Ahola
f68fa667c8
Clean InventoryItem interface a bit
2011-11-29 19:13:47 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
9b907dd65a
Try to tune fog to work well on high-end machines also
2011-10-18 21:08:31 +03:00
Perttu Ahola
4e1055543c
Tune map rendering and related diagnostics
2011-10-18 19:18:01 +03:00
Perttu Ahola
7c2639ddd9
Make view bobbing amount configurable
2011-10-15 16:32:24 +03:00
Perttu Ahola
9e46cbf7ea
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
Perttu Ahola
9a7471b740
Rotate wielded tool the right way and modify axe graphics accordingly
2011-09-26 16:10:54 +03:00
Perttu Ahola
2ecd53ce09
Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
2011-09-26 15:09:04 +03:00
Kahrl
3e012122d1
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
2011-09-21 18:37:29 +02:00
Kahrl
a4a2c34831
reduce view bobbing slightly
2011-09-21 15:54:06 +02:00
Kahrl
36af9bb027
Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
2011-09-21 01:42:52 +02:00
Kahrl
6599002149
fix a numerical problem, but tool is still jittery
2011-09-20 18:25:29 +02:00
Kahrl
cbd2bcf102
Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there
2011-09-20 18:19:26 +02:00
Kahrl
01f3ae1c50
Digging animation
2011-09-20 11:06:16 +02:00
Kahrl
eaff4616ad
fix some normals
2011-09-19 17:11:53 +02:00
Kahrl
ab42549b1e
Wielded tool updates, leaves and glass work now
2011-09-19 17:08:42 +02:00
Kahrl
02726f0003
Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes
2011-09-19 06:37:24 +02:00
Kahrl
36bcbca9ac
Added sprite extruder
2011-09-19 03:01:11 +02:00
Kahrl
4ed837bcfa
trying some view bobbing changes
2011-09-18 17:02:30 +02:00
Kahrl
54f3796f91
Oops, up vector is needed.
2011-09-18 02:24:43 +02:00
Kahrl
ae66d611f2
This looks more like MC view bobbing, but still not even close
2011-09-18 02:17:39 +02:00
Kahrl
63266928a5
Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
2011-09-15 01:53:42 +02:00
Kahrl
fc92da4324
View bobbing is slower in the water.
2011-09-15 01:53:42 +02:00
Kahrl
e4cb004460
trying something else... also replaced M_PI by PI everywhere
2011-09-08 16:10:44 +02:00
Kahrl
f2ec226521
minor view bobbing improvements
2011-09-08 13:34:28 +02:00
Kahrl
0931d4b7ff
make it slightly less annoying :o)
2011-09-08 13:14:59 +02:00
Kahrl
ccadebabba
Implemented view bobbing (testing simple lemniscate shape)
2011-09-08 13:03:55 +02:00
Kahrl
18771a39cf
Commented out debug statements again
2011-09-08 01:24:47 +02:00
Kahrl
baf7da9d4a
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
2011-09-08 01:08:47 +02:00