Kahrl
d1ccc64e1e
Make sure PRECISION_SECONDS corresponds to the integer 0
2014-10-09 11:40:33 +02:00
Kahrl
26495da94a
Fix unit reported by TimeTaker (was always ms)
2014-10-09 11:15:03 +02:00
Craig Robbins
914f850d31
Fix use of unitialized variables in mouse button handling
2014-10-08 14:56:29 -04:00
Mushiden
7b548cd2b5
Add in-game key change menu
2014-10-07 17:24:09 -04:00
ShadowNinja
741df993ff
Fix object reference pushing functions when called from coroutines
2014-10-07 16:37:45 -04:00
BlockMen
28438bba27
Add [colorize modifier
2014-10-05 16:49:52 +02:00
kwolekr
173beeee65
Fix special tile backspace culling
2014-10-03 11:20:29 -04:00
RealBadAngel
b9cb196d49
Bugfix: dont highlight (0,0,0) when theres no node pointed.
2014-10-03 16:03:14 +02:00
RealBadAngel
0920f55eb4
Fix broken plantlike drawtype.
2014-10-03 15:33:32 +02:00
kwolekr
37d3c3d328
Fix misc. style issues
2014-10-03 03:49:06 -04:00
kwolekr
01ce57ade5
Clean up nodedef.cpp
2014-10-03 03:21:08 -04:00
BlockMen
f48f686930
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
ShadowNinja
e9c9b66ae9
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
ShadowNinja
8b3135a643
Only set player dirty flag if values change
2014-10-01 18:44:36 -04:00
ShadowNinja
cd0df0d5e7
Simplify player modification checks
2014-10-01 18:44:36 -04:00
sapier
b37bff72f1
Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
...
Fix android missing version information
2014-10-01 22:18:29 +02:00
BlockMen
61ed56f916
Standardize tooltip row detection
2014-09-28 10:10:43 +02:00
BlockMen
b75e7148c2
Fix multilined description in tooltips ( fixes #1688 )
2014-09-28 08:44:05 +02:00
sapier
121e8cc2a1
Fix totally messed up 3d modes interlaced/topbottom/sidebyside
2014-09-25 20:37:06 +02:00
sapier
15c7460eda
Fix chat lines not word wrapped correct
2014-09-25 19:54:02 +02:00
Kahrl
5ca5630a11
Fix command line parsing
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Broken by 6bc4cad0eddd7a7cf593ca1471599e2d75727379, e.g.
minetest --worldname world
would be parsed as
minetest --worldname --worldname
2014-09-22 11:02:26 +02:00
ShadowNinja
56195dc2e4
Fix build with redis
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Broken by 6bc4cad0eddd7a7cf593ca1471599e2d75727379 because database-redis.h
depended on settings.h to include filesys.h.
2014-09-21 21:02:49 -04:00
TriBlade9
9a685a4f2e
Add firelike drawtype
2014-09-21 15:50:27 -04:00
ShadowNinja
fb35cfb2dc
Fix GCC reorder warning
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Caused by a020d1b653f94fbcaac06c15f9dbab4521fda355.
2014-09-21 15:23:36 -04:00
sruz25
f6321e277b
Add inventory right click drag and drop
2014-09-21 15:23:27 -04:00
ShadowNinja
c061bdd37f
Fix locking bugs and make inventory deserialization errors more specific
2014-09-21 14:39:36 -04:00
ShadowNinja
6bc4cad0ed
Split settings into seperate source and header files
...
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
ShadowNinja
2ae5d3f3ab
Fix Settings locking
2014-09-21 14:39:35 -04:00
ShadowNinja
cd64a92a8c
Use const references for Settings methods
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Also check for (this == &other) before locking mutexes.
2014-09-21 14:39:35 -04:00
Craig Robbins
b97c9c6577
Make getters of the Settings class const
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Also removed 2 unused functions.
2014-09-21 14:39:35 -04:00
BlockMen
a020d1b653
Allow taking screenshots of formspecs and move message to chat
2014-09-21 19:15:48 +02:00
ShadowNinja
406ed5efac
Add compression API
2014-09-20 14:02:54 -04:00
donat_b
c9cab6bcab
Make config compatible with C++11
2014-09-20 11:20:13 +02:00
ShadowNinja
8852333eb3
Use configured bind_address for HTTPFetch
2014-09-18 21:54:23 -04:00
ShadowNinja
86a3c8ce56
Reduce indentation of HTTPFetchOngoing
...
Also clean up some related things.
2014-09-18 21:54:22 -04:00
TriBlade9
18bfa1c785
Added configurable selectionbox width. Min width = 1, Max = 5
2014-09-19 03:28:46 +02:00
RealBadAngel
86a0f5603b
Bugfix: don't highlight air nodes.
2014-09-18 09:56:27 +02:00
RealBadAngel
58e6d25e03
Node highlighting.
2014-09-17 22:06:13 +02:00
Kahrl
206f076422
Fix typo in comment in chat.cpp
2014-09-14 15:37:27 +02:00
ShadowNinja
2f170a63c6
Simplify and optimize schematic replacements
2014-09-11 22:25:06 -04:00
sapier
62ea342ad1
Log unhandled exceptions in connectionthreads to errorstream
2014-09-06 18:22:27 +02:00
sapier
944e79d7a6
Fix access to invalid data on reception of packet with size 0
2014-09-06 17:42:34 +02:00
BlockMen
8948907431
Change screenshot colorformat properly
2014-09-03 19:41:29 +02:00
BlockMen
b2102bfe49
Don't save alpha channel in screenshots ( fixes #1451 )
2014-09-03 11:39:29 +02:00
kwolekr
f3eefeb794
Add LuaVoxelManip methods: get_node_at() and set_node_at()
2014-09-01 17:33:21 -04:00
kwolekr
9e4e7072da
Update Mapgen VoxelManipulator on buffer invalidation
2014-09-01 15:12:22 -04:00
kwolekr
3fa4f782d9
Save previously generated blocks on Mapgen blitback
2014-09-01 14:58:05 -04:00
sapier
e5b4748bb4
Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes
2014-08-29 01:35:35 +02:00
sapier
fb2183b61d
Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8
2014-08-29 00:54:46 +02:00
RealBadAngel
e66bb9b864
Allow use all 6 faces for special tiles.
...
Protocol version bump.
2014-08-25 12:47:06 +02:00
sapier
e09293b483
Add lua exception handling test code
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Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
Kahrl
3e267a6ece
Fix LuaJIT exception wrapper
2014-08-23 20:41:03 +02:00
Craig Robbins
f33d31693e
Fix seg fault if popping from empty stack (L-system trees)
...
See: https://github.com/minetest/minetest/issues/1525
Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.
ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error
Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.
L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469
Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
sapier
996ea60642
Add video driver selection to settings menu (based uppon idea from webdesigner97)
2014-08-23 01:55:54 +02:00
sapier
7940a4264a
Fix chat messages capturing mouse interactions for menu/formspecs
2014-08-23 00:23:14 +02:00
SmallJoker
55c646c5c2
Use pause_fps_max also on multiplayer
2014-08-22 22:52:20 +02:00
sfan5
b19dd922ec
Add ^[mask texture modifier
2014-08-22 22:42:04 +02:00
SmallJoker
e4d570eafc
Reduce time of red screen when damaged
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10 seconds in PvP is very long and annoying.
2014-08-22 22:19:07 +02:00
Selat
c58b9d8da3
ban.cpp refactoring
2014-08-22 22:03:08 +02:00
sapier
dec8c43de3
Fix to to too two times
2014-08-22 21:51:20 +02:00
sapier
d7d8aa1039
Add player name length checks
2014-08-22 21:18:43 +02:00
sapier
8e9d896f2d
Fix "ghost" blocks if block update is "on wire" while player digs nodes
2014-08-22 20:56:16 +02:00
sapier
247a1ebf23
Improve timeout calculation
...
gf
2014-08-22 20:56:16 +02:00
RealBadAngel
d9df592da8
Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
...
Plus some style fixes and optimizations.
2014-08-21 23:28:01 +02:00
sapier
2a5c88bde1
Don't call a player event without having player to do a event for
2014-08-21 17:29:26 +02:00
sapier
c24e0753fc
Mod profiling support
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Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)
Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
sapier
4caa00cc99
Make scrollbar scale according to DPI and scaling factor
2014-08-16 15:30:56 +02:00
RealBadAngel
bf91d623c8
Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
2014-08-16 14:48:52 +02:00
sapier
0a57b5b553
Revert "Fix inventory items blinking on item preloading"
...
The fix didn't work on some systems sadly this wasn't detected prior merge,
as preload is disabled by default now there's not gonna be a fix for it.
2014-08-16 14:18:33 +02:00
sapier
ccf3985b7a
Fix inventory items blinking on item preloading
2014-08-16 13:00:37 +02:00
selat
5f1f1151d3
Remove temporary file at safeWriteToFile()
2014-08-16 12:46:48 +02:00
sapier
fa427d641b
Add sqlite3 backend hack for android
2014-08-16 12:28:07 +02:00
SmallJoker
6c5f79fee9
Fix the *CDP display
2014-08-15 21:46:04 +02:00
RealBadAngel
5e54bf1472
Make faces shading correct for all possible modes.
...
Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
Kahrl
587167e940
Move #includes from version.h to version.cpp
2014-08-10 01:03:52 +02:00
ShadowNinja
d7bcde6db4
Disable preload_item_visuals by default
...
This can delay connections by several minutes.
2014-08-05 14:54:33 -04:00
Craig Robbins
6929206bc2
Fix issue 1527
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https://github.com/minetest/minetest/issues/1527
2014-07-29 22:39:39 -04:00
sfan5
17345404ba
Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476
2014-07-29 20:03:18 +02:00
sfan5
5884236046
Rework texture generating code, add texture grouping via ( ... )
2014-07-29 20:02:56 +02:00
sfan5
5357a17bac
Don't include cmake_config_githash.h into files that don't need it
2014-07-25 10:48:03 +02:00
RealBadAngel
8979a3dd99
Dont display interior of glasslike_framed node when its not defined.
...
Fixes https://github.com/minetest/minetest/issues/1514
2014-07-24 20:58:08 +02:00
RealBadAngel
3bf05f020c
Allow full circle rotation with 2degs step for plantlike drawtype.
2014-07-24 20:02:20 +02:00
RealBadAngel
9dc8901e32
Add rotation for plantlike drawtype.
2014-07-22 00:32:03 +02:00
RealBadAngel
70074800a2
Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
2014-07-20 16:22:48 +02:00
RealBadAngel
f0db6c4423
Speedup mapblock_mesh
2014-07-17 22:28:14 +02:00
RealBadAngel
625489dff4
Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
2014-07-17 14:10:23 +02:00
RealBadAngel
61088b16c9
Fix texture hack in fences.
2014-07-17 13:37:18 +02:00
sapier
d38f6ebb9b
Fix error handling on inconsistent client ready message
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Fix android makefile to provide a correct dummy githash if detection fails
2014-07-16 20:01:00 +02:00
Zefram
7d72ac6a69
Make tooltip_show_delay=0 work
2014-07-16 18:06:31 +02:00
Zefram
07f444ed85
Permit non-integer sizes for item_image[]
2014-07-16 17:37:12 +02:00
sapier
9a016a6294
Fix flipped textures for drawtype "glasslike"
2014-07-16 16:37:41 +02:00
sapier
65b8b524c0
Add srollbar formspec element
2014-07-16 15:02:56 +02:00
sfan5
eec456be63
Move MapBlock (de)serializing code out of Database class
2014-07-12 17:38:17 +02:00
proller
2d90aca4ab
Remove indev mapgen
2014-07-12 18:21:54 +04:00
proller
7df83c2c67
Remove math mapgen
2014-07-12 18:15:55 +04:00
RealBadAngel
c9ba92c4ad
Faces shading fixes
2014-07-07 18:06:20 +02:00
kwolekr
a2e1b0fc7f
Don't copy back already generated blocks on map generation
2014-07-07 01:51:04 -04:00
kwolekr
8b3ed78e53
Don't unload blocks if save failed
...
Improve error handling in saveBlock()
2014-07-07 01:20:25 -04:00
sapier
e14c4cdd4c
Fix regression in leveldb backend
2014-07-07 00:06:06 +02:00
sapier
2e19af9919
Fix client crash on deletion of an object the clients localplayer is attached to
2014-07-06 22:11:21 +02:00