Commit Graph

2866 Commits

Author SHA1 Message Date
sapier
e09293b483 Add lua exception handling test code
Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
Kahrl
3e267a6ece Fix LuaJIT exception wrapper 2014-08-23 20:41:03 +02:00
Craig Robbins
f33d31693e Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525

Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.

ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error

Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.

L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469

Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
sapier
996ea60642 Add video driver selection to settings menu (based uppon idea from webdesigner97) 2014-08-23 01:55:54 +02:00
sapier
7940a4264a Fix chat messages capturing mouse interactions for menu/formspecs 2014-08-23 00:23:14 +02:00
SmallJoker
55c646c5c2 Use pause_fps_max also on multiplayer 2014-08-22 22:52:20 +02:00
sfan5
b19dd922ec Add ^[mask texture modifier 2014-08-22 22:42:04 +02:00
SmallJoker
e4d570eafc Reduce time of red screen when damaged
10 seconds in PvP is very long and annoying.
2014-08-22 22:19:07 +02:00
Selat
c58b9d8da3 ban.cpp refactoring 2014-08-22 22:03:08 +02:00
sapier
dec8c43de3 Fix to to too two times 2014-08-22 21:51:20 +02:00
sapier
d7d8aa1039 Add player name length checks 2014-08-22 21:18:43 +02:00
sapier
8e9d896f2d Fix "ghost" blocks if block update is "on wire" while player digs nodes 2014-08-22 20:56:16 +02:00
sapier
247a1ebf23 Improve timeout calculation
gf
2014-08-22 20:56:16 +02:00
RealBadAngel
d9df592da8 Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
Plus some style fixes and optimizations.
2014-08-21 23:28:01 +02:00
sapier
2a5c88bde1 Don't call a player event without having player to do a event for 2014-08-21 17:29:26 +02:00
sapier
c24e0753fc Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
sapier
4caa00cc99 Make scrollbar scale according to DPI and scaling factor 2014-08-16 15:30:56 +02:00
RealBadAngel
bf91d623c8 Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. 2014-08-16 14:48:52 +02:00
sapier
0a57b5b553 Revert "Fix inventory items blinking on item preloading"
The fix didn't work on some systems sadly this wasn't detected prior merge,
as preload is disabled by default now there's not gonna be a fix for it.
2014-08-16 14:18:33 +02:00
sapier
ccf3985b7a Fix inventory items blinking on item preloading 2014-08-16 13:00:37 +02:00
selat
5f1f1151d3 Remove temporary file at safeWriteToFile() 2014-08-16 12:46:48 +02:00
sapier
fa427d641b Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
SmallJoker
6c5f79fee9 Fix the *CDP display 2014-08-15 21:46:04 +02:00
RealBadAngel
5e54bf1472 Make faces shading correct for all possible modes.
Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
Kahrl
587167e940 Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
ShadowNinja
d7bcde6db4 Disable preload_item_visuals by default
This can delay connections by several minutes.
2014-08-05 14:54:33 -04:00
Craig Robbins
6929206bc2 Fix issue 1527
https://github.com/minetest/minetest/issues/1527
2014-07-29 22:39:39 -04:00
sfan5
17345404ba Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476 2014-07-29 20:03:18 +02:00
sfan5
5884236046 Rework texture generating code, add texture grouping via ( ... ) 2014-07-29 20:02:56 +02:00
sfan5
5357a17bac Don't include cmake_config_githash.h into files that don't need it 2014-07-25 10:48:03 +02:00
RealBadAngel
8979a3dd99 Dont display interior of glasslike_framed node when its not defined.
Fixes https://github.com/minetest/minetest/issues/1514
2014-07-24 20:58:08 +02:00
RealBadAngel
3bf05f020c Allow full circle rotation with 2degs step for plantlike drawtype. 2014-07-24 20:02:20 +02:00
RealBadAngel
9dc8901e32 Add rotation for plantlike drawtype. 2014-07-22 00:32:03 +02:00
RealBadAngel
70074800a2 Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given. 2014-07-20 16:22:48 +02:00
RealBadAngel
f0db6c4423 Speedup mapblock_mesh 2014-07-17 22:28:14 +02:00
RealBadAngel
625489dff4 Fix texture glitches for plants with visual scale > 1.0 (jungle grass). 2014-07-17 14:10:23 +02:00
RealBadAngel
61088b16c9 Fix texture hack in fences. 2014-07-17 13:37:18 +02:00
sapier
d38f6ebb9b Fix error handling on inconsistent client ready message
Fix android makefile to provide a correct dummy githash if detection fails
2014-07-16 20:01:00 +02:00
Zefram
7d72ac6a69 Make tooltip_show_delay=0 work 2014-07-16 18:06:31 +02:00
Zefram
07f444ed85 Permit non-integer sizes for item_image[] 2014-07-16 17:37:12 +02:00
sapier
9a016a6294 Fix flipped textures for drawtype "glasslike" 2014-07-16 16:37:41 +02:00
sapier
65b8b524c0 Add srollbar formspec element 2014-07-16 15:02:56 +02:00
sfan5
eec456be63 Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
proller
2d90aca4ab Remove indev mapgen 2014-07-12 18:21:54 +04:00
proller
7df83c2c67 Remove math mapgen 2014-07-12 18:15:55 +04:00
RealBadAngel
c9ba92c4ad Faces shading fixes 2014-07-07 18:06:20 +02:00
kwolekr
a2e1b0fc7f Don't copy back already generated blocks on map generation 2014-07-07 01:51:04 -04:00
kwolekr
8b3ed78e53 Don't unload blocks if save failed
Improve error handling in saveBlock()
2014-07-07 01:20:25 -04:00
sapier
e14c4cdd4c Fix regression in leveldb backend 2014-07-07 00:06:06 +02:00
sapier
2e19af9919 Fix client crash on deletion of an object the clients localplayer is attached to 2014-07-06 22:11:21 +02:00
sapier
b459f53ac3 Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there 2014-07-06 21:27:54 +02:00
sfan5
d020e0771d Improve error reporting in leveldb backend 2014-07-06 21:20:40 +02:00
Perttu Ahola
9b44bbd0a6 Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f78659f31abd) 2014-07-06 22:01:03 +03:00
sfan5
eadde1e741 Fix errors/warnings reported by valgrind 2014-07-06 16:33:02 +02:00
PilzAdam
6bd15247f9 Fix memory leak in EmergeManager 2014-07-06 15:41:59 +02:00
sfan5
37b7f094e3 Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
Perttu Ahola
2fee2baf98 Remove FPS from being next to the version string 2014-07-05 11:55:13 +03:00
sapier
b8343cd11c Fix memory leaks in GenericCAO, ShaderSource and Player classes 2014-07-02 23:33:18 +02:00
Novatux
3d6d66b181 Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
sapier
bfaba2c12a Fix regression in light calculation 2014-06-30 22:56:08 +02:00
ShadowNinja
9afeb97fc6 Fix serverlist code style, const-correctness, and types 2014-06-30 13:26:02 -04:00
ShadowNinja
b4c2e79ea4 Fix server list boolean typing and alignment 2014-06-30 13:25:09 -04:00
ShadowNinja
b2dfde8c8c Add support for multipart/form-data to HTTPFetch for server announcing 2014-06-30 13:23:09 -04:00
sapier
c39992e429 Copy zlib and freetype dll to windows package too 2014-06-29 19:36:51 +02:00
sapier
1cc40c0a7c Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00
sapier
ff36071d93 Don't spam server console on player/playersao error but just drop the affected client 2014-06-29 17:55:21 +02:00
RealBadAngel
ea6c3835de Glasslike_framed drawtype rework. 2014-06-29 17:50:37 +02:00
Martin Doege
c410e9182d OS X compatibility fixes 2014-06-29 17:27:33 +02:00
sapier
ee7af21e41 Fix msvc2012 build 2014-06-29 16:57:50 +02:00
sapier
ebf7ea5019 Add formspec api versioning 2014-06-29 12:13:55 +02:00
sapier
1367895ae2 Make sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAO 2014-06-29 11:57:01 +02:00
SmallJoker
3c5df42a17 Make player files saving again 2014-06-29 00:45:04 +02:00
kwolekr
c91f8b1d25 Add prefixes to enum values and fix style issues 2014-06-28 02:02:38 -04:00
Kahrl
6ee0db6fec Make GUITable mouse wheel scrolling faster 2014-06-27 23:55:01 +02:00
sapier
f383766dbf Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early 2014-06-27 20:42:20 +02:00
RealBadAngel
ed2c8ba9c5 Fix wrong status text rectangle. Fix for #1412 2014-06-27 20:16:37 +02:00
sapier
13517fb726 Add separate download timeout to allow download of bigger files or on low bandwidth lines 2014-06-26 20:57:17 +02:00
sapier
24face5249 Fix statement not set NULL on deletion
Make local only variables static
2014-06-25 20:01:29 +02:00
RealBadAngel
09ba047c01 Add setting for tooltips show delay. 2014-06-25 16:23:05 +02:00
RealBadAngel
27538ecef5 Tooltips rework.
Separate element for tooltips. Delayed showing,
use global color or given ones.
2014-06-24 22:11:47 +02:00
Kahrl
d1ee708db2 Handle missing tablecolumns[], fixes bug #1187 2014-06-24 02:00:29 +02:00
Kahrl
a578f34db5 GUITable typo fixes in comments 2014-06-24 01:06:24 +02:00
ShadowNinja
089fc010ab Store the maximum player file tries in a constant 2014-06-23 15:55:47 -04:00
ShadowNinja
e491f8cd48 Only try to load from possible player files 2014-06-23 15:45:59 -04:00
ShadowNinja
7e6db1b803 Only keep players loaded while they're connected 2014-06-23 15:45:59 -04:00
ShadowNinja
50127510e7 Remove confusing code block from SQLite3 database 2014-06-23 15:36:45 -04:00
ShadowNinja
d9de29fa50 Clear inventory before setting lists 2014-06-23 15:28:48 -04:00
sfan5
5fb8778e28 Fix Windows build 2014-06-23 14:50:00 +02:00
sapier
f6fc39e69a Fix race condition on accessing m_time_of_day_speed causing day night race on some architectures 2014-06-23 00:26:57 +02:00
sapier
b3a2ef1a91 Remove MapVoxelManipulator not really used by anyone 2014-06-23 00:13:41 +02:00
sapier
8ad83767cf Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
sapier
d5de0cbf71 Minor fix in check order 2014-06-23 00:13:41 +02:00
sapier
fcfd53aed1 Don't keep temporary images in RAM 2014-06-23 00:13:41 +02:00
sapier
334ec4bb1b Avoid doing a full material compare if not even first texture does match 2014-06-23 00:13:41 +02:00
sapier
35ec3855f6 Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector 2014-06-23 00:13:41 +02:00
sapier
56bf867874 Use memset for flag initialization (compiler optimization is way better)
use temp variables instead of recalculating array index
2014-06-23 00:13:41 +02:00
sapier
496cb115b1 Speedup getTileInfo by up to 30% 2014-06-23 00:13:41 +02:00
sapier
5d06bdf8ac Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array 2014-06-23 00:13:41 +02:00
sapier
9056c163a7 Fix sqlite3 map shutdown fails due to missing to finalize list statement
Add error output on fail to shutdown sqlite3 map db
Implement shutdown of sqlite3 rollback db
2014-06-22 13:38:51 +02:00
sapier
d4245e6cac Support for scalable font and gui elements
Fix positioning of tabheader in order to be usable for scaling GUIs
WARNING: this changes position of current tabheaders, mods have to adjust!
2014-06-22 00:08:55 +02:00
sapier
a0097c6bfa Fix uncought deserialization error on receiving data 2014-06-22 00:05:41 +02:00
sapier
f8522d50e7 Fix server assert in case of invalid message from client, just kick that client. 2014-06-21 23:56:46 +02:00
sapier
2b9beead38 Don't handle lack of IPv6 as fatal in unit tests 2014-06-20 22:35:50 +02:00
RealBadAngel
c86b78c9b7 Fix labels and vertlabels on some systems. 2014-06-20 21:30:48 +02:00
sapier
e81454fb38 Fix small memory leaks on shutdown 2014-06-20 19:50:47 +02:00
Matthew Bekkema
ef8cdd890c Fix build on big endian architectures. 2014-06-20 18:40:06 +02:00
sapier
2dd69a85e7 Fix chat overlaying full screen, now it's gonna overlay only up to length of longest line 2014-06-20 15:18:45 +02:00
sapier
3a9cf21664 Fix newline not handled to to interpreting it as invisible char 2014-06-19 23:02:09 +02:00
sapier
8af44f8163 Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
sapier
9a39848ba9 Remove a lot of superfluous ifndef USE_CURL checks 2014-06-19 19:05:37 +02:00
sapier
99f565e8f2 Add support for directly starting a world by name from command line 2014-06-19 14:34:43 +02:00
RealBadAngel
04fbf47744 Add tooltips for button, imagebutton and checkbox. 2014-06-19 00:22:03 +02:00
sapier
65a4630f31 Fix bounding rect for formspec elements label vertlabel and checkboxes 2014-06-18 22:38:29 +02:00
sapier
2a09b7e84f Make dropdown formspec elements send their value same style as buttons on change 2014-06-18 18:47:41 +02:00
RealBadAngel
c380563a12 Fix issue #1275 - one more missing check. 2014-06-18 14:53:43 +02:00
sapier
c0e4551249 Remove not really used guiTextInputMenu 2014-06-17 21:27:40 +02:00
RealBadAngel
cb3b42efe4 Fix issue #1275 - wielded index greater than inv size. 2014-06-17 14:17:53 +02:00
RealBadAngel
a0f78659f3 Improved faces shading with and without shaders. 2014-06-17 00:56:17 +02:00
RealBadAngel
9f46cb6745 L-systems treegen code tweaks. 2014-06-17 00:55:04 +02:00
sapier
9d57413af0 Minor stability improvements in block emerge handling 2014-06-15 18:18:57 +02:00
RealBadAngel
6c98fd6658 Unite nodes shaders.
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
sapier
7b3602bab3 Fix regression dirt texture not beeing default in non cloud menu 2014-06-14 20:51:57 +02:00
sapier
c78aa7cf24 Fix HUD not visible if below ground blacked out 2014-06-12 23:38:34 +02:00
Megaf
d7986da58c Changed Time Out message from ERROR to INFO.
Changed Time Out message from ERROR to INFO.
2014-06-12 23:18:26 +02:00
sapier
003634e049 Add support for exiting formspecs by doubleclicking outside 2014-06-12 23:15:05 +02:00
sapier
763a511ca5 Improve performance by removing some temporary objects
Fix some coding style issues
2014-06-12 20:10:29 +02:00
Novatux
e17d29ccd6 Fix #1358 (disappearing clouds) 2014-06-09 08:18:33 +02:00
Perttu Ahola
1cea2f1b49 Fix switch from "skybox" to other sky types as triggered by player:set_sky() 2014-06-08 12:33:16 +03:00
BlockMen
a7d49da217 Codestyle cleanup (main.cpp) 2014-06-01 15:49:34 +02:00
sapier
32ab6c2a32 Revert "Add daemon support for linux like operating systems"
Remove daemon support due to delayed popular vote (part 2)
2014-06-01 14:54:21 +02:00
sapier
75ddf4d221 Revert "Redirect stdin/stderr/stdout to /dev/null in daemon mode"
Remove daemon support due to delayed popular vote (part 1)
2014-06-01 14:51:46 +02:00
sapier
c5f00c38da Redirect stdin/stderr/stdout to /dev/null in daemon mode 2014-06-01 00:41:48 +02:00
sapier
34904a0744 Add daemon support for linux like operating systems 2014-05-31 23:48:06 +02:00
sapier
d76b8c6e7c Small cleanup of hud add/remove code 2014-05-31 22:32:44 +02:00
ShadowNinja
5bd2aea663 Fix over-poping and only push the core once 2014-05-30 19:38:11 -04:00
sapier
ab75b1b923 Fix misplaced selection box in some situations 2014-05-26 22:47:40 +02:00
ShadowNinja
31f9912e9e Fix setThreadName support for BSD 2014-05-26 15:20:06 -04:00
sapier
7fba341dbb Works for debian and a few other distributions but fails for even more so back to old order
Revert "Fix library link order"
This reverts commit b743dcb942eb1a88bce2968c08b114058738758b.
2014-05-25 01:14:47 +02:00
sapier
660e636887 Hide pause menu prior drawing "shutting down..." message 2014-05-24 13:45:05 +02:00
sapier
c1e297a90a Reduce log level for non npot2 texture warning message 2014-05-24 13:42:52 +02:00
sapier
b743dcb942 Fix library link order 2014-05-24 13:39:27 +02:00
sapier
3939ab6c9d Remove settings not used any longer 2014-05-24 12:17:15 +02:00
sapier
6b37529bd6 Fix disable hud disabling drawing of full gui 2014-05-24 12:15:11 +02:00
Jakub Vaněk
6922807fd5 fixed typo std::encl in src/gettext.cpp 2014-05-24 11:20:21 +02:00
sfan5
94dba66c16 Fix memory leak in redis backend, fixes #1325 2014-05-23 13:30:58 +02:00
sapier
73e5bc9c01 Add joining player to printed player list 2014-05-20 18:09:32 +02:00
sapier
09970b7b6d Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
d9f6f9e7a8 Split declaration of GenericCAO from implementation 2014-05-17 23:19:31 +02:00
ShadowNinja
34d872628d Make print() NUL-safe 2014-05-15 19:09:47 -04:00
RealBadAngel
c8a99404e8 Map irrlicht log level to minetest. Allow write them to debug file. 2014-05-14 19:30:39 +02:00