Jude Melton-Houghton
7701e70dc9
Make MapEditEvent more complete
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SetBlocksNotSent is no longer used.
2022-12-24 08:24:59 -05:00
Jude Melton-Houghton
9527cc3fa0
avoid clearChildAttachments iterator invalidation ( #12987 )
2022-11-23 14:48:12 -05:00
Lars Müller
077627181e
Allow rotating entity selectionboxes ( #12379 )
2022-10-30 16:53:14 +01:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory ( #12562 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Lars Müller
1317cd12d7
Fix formula used for acceleration ( #12353 )
2022-09-20 10:55:51 +02:00
rubenwardy
2d10fa7867
Prevent loading a world with unresolved dependencies ( #12542 )
2022-08-19 12:31:36 +01:00
SmallJoker
c8ee755c05
Physics overrides: Move values to a common struct ( #12591 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
rubenwardy
a871115889
Fix some warnings ( #12615 )
2022-07-30 12:51:23 +01:00
Lars Müller
99c8295e71
Fix media overriding regression ( #12602 )
2022-07-29 10:19:36 +02:00
rubenwardy
06de82fd86
Refactor ModConfiguration
2022-07-14 22:12:54 +01:00
sfan5
137eef6590
Move f1000 sanitizing to the places that still use this type
2022-07-14 20:55:45 +02:00
Lars Müller
e7d4ec6834
on_deactivate: distinguish removal and unloading ( #11931 )
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Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
Lars Müller
f4a53f7ee6
No damage effects on hp_max change ( #11846 )
2022-06-11 20:00:40 +02:00
sfan5
3ac5a24b12
Sanitize player position and speed server-side ( #12396 )
2022-06-07 21:27:05 +02:00
sfan5
303329f2d6
Handle lua entity HP changes correctly (like punches)
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fixes #11975
2022-05-29 14:00:19 +02:00
ShadowNinja
5683bb76cc
Fix compiler warnings
2022-04-08 14:55:21 +01:00
rubenwardy
128f6359e9
Use virtual paths to specify exact mod to enable ( #11784 )
2022-01-30 22:40:53 +00:00
savilli
72b14bd994
Don't call on_dieplayer callback two times ( #11874 )
2022-01-15 17:44:55 +01:00
SmallJoker
d33ab97434
Inventory: Add ServerEnv checks for calls during script init
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This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
2022-01-04 18:39:27 +01:00
sfan5
d9d219356a
Fix get_bone_position() on unset bones modifying their position
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closes #11840
2021-12-06 00:06:49 +01:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 ( #11110 )
2021-10-31 22:33:33 +00:00
Wuzzy
86b44ecd82
Add no_texture.png as fallback for unspecified textures
2021-10-20 21:50:16 +02:00
savilli
6ea558f8ac
Fix player HP desync between client and server
2021-10-12 20:12:49 +02:00
savilli
3f1adb49ae
Remove redundant on_dieplayer calls
2021-08-28 12:14:16 +02:00
SmallJoker
32cb9d0828
Mods: Combine mod loading checks and deprection logging ( #11503 )
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This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM & SSM
2021-07-31 19:54:52 +02:00
SmallJoker
b93bbfde2c
Script API: Fix segfault in remove_detached_inventory
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when minetest.remove_detached_inventory is called on script init, the environment is yet not set up,
hence m_env is still nullptr until all scripts are loaded
2021-07-10 14:34:36 +02:00
SmallJoker
5bf72468f3
UnitSAO: Prevent circular attachments
2021-05-29 11:44:48 +02:00
SmallJoker
bbe120308f
Attachments: Avoid data loss caused by set_attach() in callbacks ( #11181 )
2021-04-13 20:02:18 +02:00
SmallJoker
fc864029b9
Protect per-player detached inventory actions
2021-03-07 17:18:02 +01:00
DS
4abe4b87b5
Allow overwriting media files of dependencies ( #10752 )
2021-02-23 19:39:15 +01:00
SmallJoker
7832b6843e
Server-side authority for attached players ( #10952 )
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The server must have authority about attachments. This commit ignores any player movement packets as long they're attached.
2021-02-15 20:41:19 +01:00
SmallJoker
375bcd65c1
Send attachments instantly before set_pos ( #10235 )
2021-02-12 20:54:06 +01:00
rubenwardy
4c76239818
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
Zughy
45ccfe26fb
Removed some obsolete code ( #10562 )
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Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-21 18:17:09 +00:00
JDiaz
08ee9794fb
Implement on_rightclickplayer callback ( #10775 )
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-11 18:03:31 +01:00
hecks
dd5a732fa9
Add on_deactivate callback for luaentities ( #10723 )
2021-01-02 15:14:29 +01:00
Elias Fleckenstein
9250b5205a
Add minetest.get_objects_in_area ( #10668 )
2020-12-29 16:50:09 +01:00
SmallJoker
adffef2b94
PlayerSAO: Run on_player_hpchange raw change values ( #10478 )
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The callback is only run when a change in HP is to be expected.
Following cases will not trigger the callback:
* Dead player damaged further
* Healing full-health player
* Change of 0 HP
2020-11-12 19:15:41 +01:00
sfan5
4f2303849e
Implement unloading of static_save=false objects according to existing docs ( #10485 )
2020-10-19 20:38:33 +02:00
sfan5
660115c1ab
Decouple entity minimap markers from nametags replacing with show_on_minimap property ( #10443 )
2020-10-19 20:38:15 +02:00
Jordan Snelling
3068853e8a
Add First Person Attachments ( #10360 )
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Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
SmallJoker
947466ab28
(se)SerializeString: Include max length in the name
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This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.
Removes unused Wide String serialization functions
2020-10-01 09:52:59 +02:00
Elias Fleckenstein
65c15e137f
Patch fast/teleport vulnerability when attached to an entity ( #10340 )
2020-09-26 18:41:44 +02:00
DS
98faeac5a7
Load media from subfolders ( #9065 )
2020-08-20 22:25:29 +02:00
SmallJoker
c1e01bc638
Move shared parameters sending to UnitSAO ( #9968 )
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Better header sorting by topic
Make UnitSAO-specific parameters private
Skip redundant recursive entity sending code (since ~5.2.0)
2020-06-04 19:31:46 +02:00
sfan5
4c8e1c3200
Clean up CAO nametag handling and remove deprecated AO_CMD
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AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in
9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
2020-05-29 22:54:50 +02:00
sfan5
471e567657
Value copy / allocation optimizations mostly in server, SAO and serialize code
2020-05-27 21:58:40 +02:00
Loïc Blot
454dbf83a9
Server class code cleanups ( #9769 )
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* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object
* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start
* Split Server inventory responsibility to a dedicated object
This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership
This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.
2020-05-07 22:38:41 +02:00
sfan5
d1c6cc72cc
Server: Improve some log messages ( #9820 )
2020-05-05 17:05:11 +02:00
Loic Blot
56bababcdf
Add MetricsBackend with prometheus counter support
2020-04-29 07:48:08 +02:00