Perttu Ahola
5bf06efb2a
Tune cave generation
2012-04-02 08:51:05 +03:00
Perttu Ahola
5196e309b8
Improve caves more
2012-04-02 02:49:21 +03:00
Perttu Ahola
bee1adc651
Some completely crapshit coding to make caves more varied
2012-04-01 20:54:36 +03:00
Perttu Ahola
75821c6889
Generate beaches
2012-03-29 03:44:37 +03:00
Perttu Ahola
d376148ca1
Generate blobs of dirt and gravel in stone
2012-03-29 02:23:59 +03:00
Perttu Ahola
9a1df7bf38
Add blockseed to on_generated
2012-03-28 22:01:21 +03:00
Perttu Ahola
49c2ca0216
Make mapgen use mapgen_* node aliases rather than the LEGN macro
2012-03-28 01:26:15 +03:00
Perttu Ahola
4c876ac62e
Tune caves
2012-03-27 19:09:08 +03:00
Perttu Ahola
66bf7b0b01
Fix deep ground cave generation a bit
2012-03-27 19:09:08 +03:00
Perttu Ahola
17d51a1609
Fix mapgen block_is_underground heuristic
2012-03-27 19:09:07 +03:00
Perttu Ahola
0a59605e05
Tune mapgen
2012-03-27 19:09:07 +03:00
Perttu Ahola
4f01db256f
Re-implement and re-tune mapgen v2
2012-03-27 19:05:59 +03:00
Perttu Ahola
9a4ef87859
Remove no-op mapgen::add_random_objects
2012-03-27 19:01:52 +03:00
Perttu Ahola
a57f4c23d8
Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitch-causing optimization
2012-03-27 19:01:52 +03:00
Perttu Ahola
8cb7badd63
Do post-mapgen lighting using the VoxelManipulator-based functions (causes glitches currently)
2012-03-27 19:01:51 +03:00
Perttu Ahola
0f3c2f6541
voxalgo::clearLightAndCollectSources
2012-03-27 19:01:51 +03:00
Perttu Ahola
e15dca2a9f
Fix tree generation density for different mapgen chunk sizes
2012-03-27 18:52:36 +03:00
Perttu Ahola
bdcca4767c
Make mapgen generate stuff in chunks of 3^3 mapblocks
2012-03-27 18:52:36 +03:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
c1479a2732
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
2011-11-29 19:13:52 +02:00
Perttu Ahola
fdf6eecd59
Make map generator more responsive
2011-11-29 19:13:51 +02:00
Perttu Ahola
1b765b9740
Add reason parameter to setModified and print it out to verbosestream when saving block
2011-11-29 19:13:49 +02:00
Perttu Ahola
901d98b687
Optimize map generator for the dynamic content ids a bit
2011-11-29 19:13:49 +02:00
Perttu Ahola
106027fc29
Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE
2011-11-29 19:13:47 +02:00
Perttu Ahola
df8346ef4d
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
2011-11-29 19:13:47 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
43a28f04fa
mobv2
2011-10-15 02:28:57 +03:00
Mark Holmquist
bc01ae4cbd
Fixed merge issues with saplings, ready to pull now!
2011-09-23 18:19:47 -07:00
Perttu Ahola
ae6d83a41e
Better apple tree generation
2011-09-21 23:31:55 +03:00
sfan5
6496b1cf1f
Removed Spaces
2011-09-11 18:16:07 +02:00
sfan5
c0caedc373
Added Apple Trees
2011-09-11 17:50:44 +02:00
Perttu Ahola
e57754868f
Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"
2011-08-15 15:11:00 +03:00
Perttu Ahola
4b85608e30
modified mapgen to generate less lava
2011-08-15 11:56:16 +03:00
Perttu Ahola
8f42a8be0c
lava!
2011-08-15 02:04:56 +03:00
Dmitry Marakasov
de868d24c1
Fix "integer constant is too large for 'long' type" error
2011-08-02 02:49:15 +04:00
Perttu Ahola
8e1eacf3a8
Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff
2011-07-30 23:33:57 +03:00
Perttu Ahola
501034a792
merged jungle and bluish shadows
2011-07-23 20:01:06 +03:00
Perttu Ahola
2587bb361c
merged the content type extension and delta
2011-07-23 19:04:37 +03:00
Perttu Ahola
90d793f8f3
extended content-type range
2011-07-23 16:55:26 +03:00
Perttu Ahola
3882536d40
merged some stuff from upstream while merging delta
2011-07-23 15:46:00 +03:00
Perttu Ahola
8993d9dd83
Jungle biome/whatever thing
2011-07-23 02:04:24 +03:00
Nils Dagsson Moskopp
805ccd449f
Merge branch 'upstream/master'
2011-07-22 20:16:58 +02:00
Perttu Ahola
fe855e004f
Fixed new map generator causing a crash when generating at map limit
2011-07-22 01:37:05 +03:00
Nils Dagsson Moskopp
2c5617709d
* regression fix, clay occurs again now
2011-07-15 06:37:47 +02:00
Nils Dagsson Moskopp
287b735224
* possibly nicer trees
2011-07-15 02:23:41 +02:00
Nils Dagsson Moskopp
3560f0de08
Merge branch 'upstream/master'
...
Conflicts:
data/oerkki1.png
src/client.cpp
2011-07-14 22:43:28 +02:00
Nils Dagsson Moskopp
5383aa847f
* possible fix for large cubic holes in map
2011-07-13 23:12:18 +02:00
Nils Dagsson Moskopp
b96450b586
* slightly different values for 3d perlin noise
2011-07-13 23:10:41 +02:00
Nils Dagsson Moskopp
a676493f46
* regression fix, papyrus should appear again now
2011-07-13 16:21:20 +02:00
Perttu Ahola
3fccc67eb7
fixed block unloading from memory (a better fix coming next)
2011-06-26 21:53:11 +03:00
Perttu Ahola
af6860f6f4
tuned mapgen
2011-06-26 18:51:35 +03:00
Perttu Ahola
91cfbe2891
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
Sebastian Rühl
7efe89ff58
backported cactus, papyrus and clay
2011-06-26 13:47:21 +02:00
Perttu Ahola
a80025c352
moved mapgen stuff around abit
2011-06-25 18:35:32 +03:00
Perttu Ahola
f2c26e2014
moved map generator to separate source files
2011-06-25 18:12:41 +03:00