sapier
|
1838a3fd69
|
Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
|
2014-04-27 21:53:13 +02:00 |
|
Sfan5
|
118e2ae865
|
Fix all warnings reported by clang
|
2014-04-15 21:34:53 +02:00 |
|
BlockMen
|
c0ab09af74
|
Add player:set_eye_offset() by @MirceaKitsune and clean up
|
2014-04-12 17:44:20 +02:00 |
|
BlockMen
|
a1db9242ec
|
Add third person view
|
2014-04-12 17:44:15 +02:00 |
|
Novatux
|
062de11b4c
|
Fix rendering glitches when far from the center of the map
|
2014-03-04 20:12:10 +01:00 |
|
Perttu Ahola
|
c50c9a10f1
|
Fix and improve view range tuner
|
2013-08-03 18:46:18 +03:00 |
|
PilzAdam
|
7f6e9e9540
|
Fix disappearing of wielditem
|
2013-05-21 20:16:22 +02:00 |
|
PilzAdam
|
e57dc4ef18
|
Dont animate changing wielditem from hand to hand
|
2013-05-20 20:31:38 +02:00 |
|
PilzAdam
|
3e2efdf18a
|
Add a little animation when changing the wielded item
|
2013-05-20 01:09:41 +02:00 |
|
Aaron Suen
|
1369503aba
|
Fix math for isBlockInSight. Fixes #718 (client-side).
|
2013-05-18 00:13:01 +02:00 |
|
Perttu Ahola
|
36747794ab
|
Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
|
2013-04-23 23:19:36 +03:00 |
|
MirceaKitsune
|
7cd5eb4c77
|
Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with.
|
2013-04-11 19:42:47 -04:00 |
|
sapier
|
e1146396bc
|
fix mesh leak in camera class
|
2013-04-07 21:49:55 -04:00 |
|
Zeg9
|
c1bf6f9f7a
|
Fix camera "jumping" when attached and the parent goes too fast
|
2013-04-03 23:22:40 +02:00 |
|
Sfan5
|
6d0ea26c2d
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
|
PilzAdam
|
497ff1ecd6
|
Change Minetest-c55 to Minetest
|
2013-02-24 18:49:03 +01:00 |
|
Jeija
|
a27cdf16f4
|
Tilt camera on player damage (tweaked by PilzAdam)
|
2013-01-03 15:16:46 +01:00 |
|
Perttu Ahola
|
804a7875a2
|
Smooth day-night transitions
|
2012-12-02 18:02:45 +02:00 |
|
Perttu Ahola
|
566f7f638a
|
Get rid of jordan4ibanez's insane digging animation speed
|
2012-12-02 03:10:23 +02:00 |
|
Perttu Ahola
|
bee170570d
|
On-demand item meshes and textures
|
2012-12-02 00:38:26 +02:00 |
|
PilzAdam
|
6e2ba111af
|
Add jordan4ibanez' better digging animation
|
2012-11-10 17:36:56 +01:00 |
|
Perttu Ahola
|
71c6845a94
|
Define M_PI on MSVC
|
2012-07-21 03:36:34 +03:00 |
|
Kahrl
|
1575448b1a
|
Custom boxy nodes (stairs, slabs) and collision changes
|
2012-06-17 16:34:39 +03:00 |
|
Perttu Ahola
|
d0ea6f9920
|
Properly and efficiently use split utility headers
|
2012-06-17 02:40:36 +03:00 |
|
Perttu Ahola
|
037b259197
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
|
Perttu Ahola
|
52122c342d
|
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
|
2012-03-31 16:25:02 +03:00 |
|
Perttu Ahola
|
a374b1a6a3
|
Increase vertical FOV on lower aspect ratios (<16:10)
|
2012-03-27 18:39:21 +03:00 |
|
Perttu Ahola
|
77120a021d
|
Digging and placing sounds
|
2012-03-24 04:24:26 +02:00 |
|
Perttu Ahola
|
6c14025b2d
|
Add event manager and use it to trigger sounds
|
2012-03-24 04:24:26 +02:00 |
|
Perttu Ahola
|
8c2f3bb378
|
c55sound continued
|
2012-03-24 04:24:25 +02:00 |
|
Perttu Ahola
|
c54a40df06
|
Attempt to fix build for MSVC
|
2012-03-18 19:08:13 +02:00 |
|
Perttu Ahola
|
2e90ed07ac
|
Dynamic sky, fog and cloud colors; sun and moon
|
2012-03-18 13:42:18 +02:00 |
|
Perttu Ahola
|
58bed83d03
|
Move ClientMap to clientmap.{h,cpp}
|
2012-03-16 00:25:18 +02:00 |
|
Kahrl
|
7d36833bd4
|
Set fixed FOV for the wielded item
|
2012-03-10 18:15:31 +02:00 |
|
Perttu Ahola
|
4547ace59a
|
Make Camera::updateViewingRange more snappy in following the min/max settings
|
2012-03-10 18:03:40 +02:00 |
|
Perttu Ahola
|
989aba1966
|
Fix and tune things, add tool "recharge" animation, add dummyball
|
2012-03-10 11:28:14 +02:00 |
|
Kahrl
|
2cb96d9d68
|
Page up and down change the minimum viewing range
|
2012-02-01 02:24:55 +01:00 |
|
Kahrl
|
6a76c226e1
|
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
|
2012-01-12 06:10:39 +01:00 |
|
Kahrl
|
392485aa45
|
inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
|
2011-12-03 11:47:37 +02:00 |
|
Perttu Ahola
|
ec1859b095
|
Show bare hand when no item is selected
|
2011-12-02 15:20:42 +02:00 |
|
Kahrl
|
1901158b3e
|
Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version.
|
2011-12-01 11:56:06 +02:00 |
|
Perttu Ahola
|
a5545593ba
|
Fix camera MaterialItem draw logic
|
2011-11-29 19:13:47 +02:00 |
|
Perttu Ahola
|
f68fa667c8
|
Clean InventoryItem interface a bit
|
2011-11-29 19:13:47 +02:00 |
|
Perttu Ahola
|
c6fd2986d4
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
|
Perttu Ahola
|
abceeee92f
|
Create framework for getting rid of global definitions of node/tool/item/whatever types
|
2011-11-29 19:13:41 +02:00 |
|
Perttu Ahola
|
64996422c0
|
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
|
2011-11-29 19:13:40 +02:00 |
|
Perttu Ahola
|
9b907dd65a
|
Try to tune fog to work well on high-end machines also
|
2011-10-18 21:08:31 +03:00 |
|
Perttu Ahola
|
4e1055543c
|
Tune map rendering and related diagnostics
|
2011-10-18 19:18:01 +03:00 |
|
Perttu Ahola
|
7c2639ddd9
|
Make view bobbing amount configurable
|
2011-10-15 16:32:24 +03:00 |
|
Perttu Ahola
|
9e46cbf7ea
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
|