.. |
cguittfont
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Irrlicht 1.9 support
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2016-12-26 22:36:22 +01:00 |
client
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Prevent SIGFPE on entity tile loading issue. (#5178)
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2017-02-05 23:59:18 -08:00 |
gmp
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Build and link gmp correctly on MSVC
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2015-05-12 21:07:46 +02:00 |
irrlicht_changes
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Irrlicht 1.9 support
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2016-12-26 22:36:22 +01:00 |
jsoncpp/json
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Fixes for compiling with a newer (system) jsoncpp (#4429)
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2016-08-10 12:10:00 +02:00 |
lua
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
network
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Plantlike visual scale: Send sqrt(visual_scale) to old clients
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2017-01-30 16:38:28 +00:00 |
script
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Fix incompatibility of ItemStack.to_table() introduced by stack meta
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2017-02-07 21:18:17 +00:00 |
threading
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Fix AIX threading build
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2017-01-28 18:52:07 -05:00 |
unittest
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Fix synchronization issue at thread start
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2017-01-28 18:52:07 -05:00 |
util
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Add ItemStack key-value meta storage
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2017-02-04 22:07:55 +00:00 |
activeobject.h
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Performance fix + SAO factorization
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2017-01-11 15:53:56 +01:00 |
ban.cpp
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Clean up Strfnd
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2016-03-19 21:27:57 -04:00 |
ban.h
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Clean up threading
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2015-08-23 22:04:06 -04:00 |
camera.cpp
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Zoom FOV: Reduce minimum zoom FOV to 7 degrees
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2017-01-23 07:39:58 +00:00 |
camera.h
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
cavegen.cpp
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Mgvalleys / cavegen: Place riverbed nodes under river water
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2016-07-21 05:01:18 +01:00 |
cavegen.h
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Change internal type for seeds to s32
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2016-06-04 01:51:44 -04:00 |
chat_interface.h
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Add server side ncurses terminal
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2015-11-06 08:51:14 +01:00 |
chat.cpp
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Add colored text (not only colored chat).
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2016-05-31 17:34:29 +02:00 |
chat.h
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Add colored text (not only colored chat).
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2016-05-31 17:34:29 +02:00 |
client.cpp
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Remove client-side chat prediction. (#5055)
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2017-01-17 00:09:47 +01:00 |
client.h
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Add particle animation, glow
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2017-01-18 23:21:01 +01:00 |
clientenvironment.cpp
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Add hardware node coloring. Includes:
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2017-01-23 07:27:12 +01:00 |
clientenvironment.h
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
clientiface.cpp
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Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072)
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2017-01-20 23:19:41 +01:00 |
clientiface.h
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Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names
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2016-10-08 22:27:44 +02:00 |
clientmap.cpp
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Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072)
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2017-01-20 23:19:41 +01:00 |
clientmap.h
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
clientmedia.cpp
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Add seperate cache path
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2015-12-07 13:51:41 -05:00 |
clientmedia.h
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clientobject.cpp
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
clientobject.h
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Performance fix + SAO factorization
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2017-01-11 15:53:56 +01:00 |
clientsimpleobject.h
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clouds.cpp
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v2d & aabbox3d<f32> & sky cleanups
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2016-02-11 16:55:15 +01:00 |
clouds.h
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v2d & aabbox3d<f32> & sky cleanups
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2016-02-11 16:55:15 +01:00 |
cmake_config_githash.h.in
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
cmake_config.h.in
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Also support X11 icon for minetest copies installed via make install (#4407)
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2016-08-20 21:26:44 +02:00 |
CMakeLists.txt
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Add ItemStack key-value meta storage
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2017-02-04 22:07:55 +00:00 |
collision.cpp
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
collision.h
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Don't pass non-const references to collision methods
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2016-01-29 15:53:54 +01:00 |
config.h
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Revert the upper-case PROJECT_NAME nonsense that was part of #2402
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2015-04-27 16:24:49 +02:00 |
constants.h
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Increase default font size by 1
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2016-09-21 08:04:11 +02:00 |
content_abm.cpp
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Move PP() and PP2() macros to basic_macros.h
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2016-12-24 00:32:50 +00:00 |
content_abm.h
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content_cao.cpp
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Add ItemStack key-value meta storage
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2017-02-04 22:07:55 +00:00 |
content_cao.h
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Add Entity get_texture_mod() to Lua API
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2017-01-21 17:01:02 +01:00 |
content_cso.cpp
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
content_cso.h
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content_mapblock.cpp
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Plantlike: Fix visual_scale being applied squared (#5115)
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2017-01-28 20:07:35 +10:00 |
content_mapblock.h
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content_mapnode.cpp
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Various style cleanups + unused code removal
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2015-09-19 20:57:29 +02:00 |
content_mapnode.h
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Various style cleanups + unused code removal
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2015-09-19 20:57:29 +02:00 |
content_nodemeta.cpp
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Make node timers more efficient
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2016-06-11 23:35:17 +01:00 |
content_nodemeta.h
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Various style cleanups + unused code removal
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2015-09-19 20:57:29 +02:00 |
content_sao.cpp
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Fix anticheat resetting client position after the client is teleported
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2017-02-01 15:03:57 +00:00 |
content_sao.h
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Fix anticheat resetting client position after the client is teleported
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2017-02-01 15:03:57 +00:00 |
convert_json.cpp
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Don't print whole json data buffer to errorstream on error
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2016-01-28 23:53:58 +01:00 |
convert_json.h
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Fixes for compiling with a newer (system) jsoncpp (#4429)
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2016-08-10 12:10:00 +02:00 |
craftdef.cpp
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Add ItemStack key-value meta storage
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2017-02-04 22:07:55 +00:00 |
craftdef.h
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Adding minetest.clear_craft
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2016-07-05 21:40:13 +02:00 |
database-dummy.cpp
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DB::loadBlock copy removal & DB backend cleanup
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2016-05-17 06:52:16 +02:00 |
database-dummy.h
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DB::loadBlock copy removal & DB backend cleanup
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2016-05-17 06:52:16 +02:00 |
database-leveldb.cpp
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Implement DatabaseException for databases
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2016-05-17 14:36:51 +02:00 |
database-leveldb.h
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DB::loadBlock copy removal & DB backend cleanup
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2016-05-17 06:52:16 +02:00 |
database-postgresql.cpp
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support older PostGreSQL versions (#4999)
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2017-01-09 17:03:13 +01:00 |
database-postgresql.h
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Implement a PostgreSQL backend
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2016-05-22 11:34:47 +02:00 |
database-redis.cpp
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Add support for unix socket connection to redis (#5179)
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2017-02-06 19:10:03 +01:00 |
database-redis.h
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DB::loadBlock copy removal & DB backend cleanup
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2016-05-17 06:52:16 +02:00 |
database-sqlite3.cpp
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Fix -Wterminate warning on GCC 6
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2016-07-08 07:08:33 +02:00 |
database-sqlite3.h
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DB::loadBlock copy removal & DB backend cleanup
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2016-05-17 06:52:16 +02:00 |
database.cpp
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Clean up database API and save the local map on an interval
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2015-03-06 00:20:45 -05:00 |
database.h
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Move PP() and PP2() macros to basic_macros.h
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2016-12-24 00:32:50 +00:00 |
daynightratio.h
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debug.cpp
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Add server side ncurses terminal
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2015-11-06 08:51:14 +01:00 |
debug.h
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Rename macros with two leading underscores
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2015-10-14 02:39:37 -04:00 |
defaultsettings.cpp
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Add console height setting (#5136)
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2017-01-30 02:10:17 +10:00 |
defaultsettings.h
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Implement proper font handling
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2014-11-30 17:50:09 +01:00 |
drawscene.cpp
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Irrlicht 1.9 support
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2016-12-26 22:36:22 +01:00 |
drawscene.h
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Cleanup selection mesh code, add shaders for halo and selection boxes
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2016-02-08 03:57:42 -05:00 |
dungeongen.cpp
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Dungeongen: Fix selection of diagonal corridors
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2017-01-26 20:19:05 +00:00 |
dungeongen.h
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Dungeons: Generalise use, add capabilities, various modifications
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2016-06-17 04:42:42 +01:00 |
emerge.cpp
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Added lua tracebacks to some errors where you have been blind to what… (#5043)
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2017-01-15 13:36:53 +01:00 |
emerge.h
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
environment.cpp
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Move ServerEnvironment to dedicated cpp/header files
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2017-01-08 12:16:06 +01:00 |
environment.h
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Cleanup some header inclusions to improve compilation times
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2017-01-11 15:53:56 +01:00 |
event_manager.h
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Change i++ to ++i
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2015-08-25 18:33:52 -04:00 |
event.h
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exceptions.h
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Implement DatabaseException for databases
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2016-05-17 14:36:51 +02:00 |
filecache.cpp
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Network Layer 7 rework (Packet handling)
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2015-02-10 20:04:08 +10:00 |
filecache.h
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Rewrite client media download and support hash-based remote download
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2013-12-13 18:05:20 +01:00 |
filesys.cpp
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Fix RemoveRelatvePathComponents
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2016-12-20 17:17:38 +10:00 |
filesys.h
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Add seperate cache path
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2015-12-07 13:51:41 -05:00 |
fontengine.cpp
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Change i++ to ++i
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2015-08-25 18:33:52 -04:00 |
fontengine.h
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Use UTF-8 instead of narrow
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2015-07-08 10:12:44 +02:00 |
game.cpp
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Re-add halo highlight (#5130)
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2017-01-30 11:47:36 +10:00 |
game.h
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Initial Gamepad support
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2016-06-03 19:42:57 +02:00 |
gamedef.h
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
gameparams.h
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Refactor logging
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2015-10-14 01:03:54 -04:00 |
genericobject.cpp
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Prevent attached models from disappearing during parent reload (#4128)
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2016-10-08 14:51:25 +02:00 |
genericobject.h
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Prevent attached models from disappearing during parent reload (#4128)
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2016-10-08 14:51:25 +02:00 |
gettext.cpp
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Fix typo
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2015-10-26 15:14:22 +01:00 |
gettext.h
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gettext.h: include <locale> before defining the gettext macro (#4452)
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2016-08-21 02:40:23 +02:00 |
gettime.h
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Update timestamp to include date
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2015-03-25 02:30:17 +10:00 |
guiChatConsole.cpp
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Rename height to scale for openConsole() (#5139)
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2017-01-29 19:26:00 +10:00 |
guiChatConsole.h
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Rename height to scale for openConsole() (#5139)
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2017-01-29 19:26:00 +10:00 |
guiEngine.cpp
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Main menu tweaks
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2017-01-13 18:13:43 -05:00 |
guiEngine.h
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Remove top left minetest watermark
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2016-07-03 21:49:33 +02:00 |
guiFileSelectMenu.cpp
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FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser
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2016-05-01 16:32:12 +02:00 |
guiFileSelectMenu.h
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guiFormSpecMenu.cpp
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Add per-stack descriptions using ItemStack Metadata
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2017-02-04 22:07:55 +00:00 |
guiFormSpecMenu.h
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Cleanup some header inclusions to improve compilation times
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2017-01-11 15:53:56 +01:00 |
guiKeyChangeMenu.cpp
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Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
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2016-08-10 12:18:25 +02:00 |
guiKeyChangeMenu.h
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Reduce gettext wide/narrow and string/char* conversions
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2015-02-05 03:24:22 -05:00 |
guiMainMenu.h
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Optional reconnect functionality
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2015-07-23 07:38:13 +02:00 |
guiPasswordChange.cpp
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Use UTF-8 instead of narrow
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2015-07-08 10:12:44 +02:00 |
guiPasswordChange.h
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guiscalingfilter.cpp
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Change i++ to ++i
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2015-08-25 18:33:52 -04:00 |
guiscalingfilter.h
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Clean scaling pre-filter for formspec/HUD.
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2015-04-01 00:01:05 -04:00 |
guiTable.cpp
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Allow nothing to be selected from formspec parameters
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2016-10-02 15:49:18 +02:00 |
guiTable.h
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guiVolumeChange.cpp
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Remove unused parameter of GUIVolumeChange
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2016-10-09 10:35:51 +02:00 |
guiVolumeChange.h
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Remove unused parameter of GUIVolumeChange
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2016-10-09 10:35:51 +02:00 |
httpfetch.cpp
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Add Lua interface to HTTPFetchRequest
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2016-02-22 15:39:41 +01:00 |
httpfetch.h
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Add Lua interface to HTTPFetchRequest
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2016-02-22 15:39:41 +01:00 |
hud.cpp
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
hud.h
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
imagefilters.cpp
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Fix some minor details from 6d61375
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2015-04-01 00:19:10 -04:00 |
imagefilters.h
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Clean scaling pre-filter for formspec/HUD.
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2015-04-01 00:01:05 -04:00 |
intlGUIEditBox.cpp
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Fix & make linux conditionals uniform (#4278)
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2016-07-04 21:00:57 +02:00 |
intlGUIEditBox.h
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Add utf-8 conversion utilities and re-add intlGUIEditBox
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2015-06-13 19:49:55 +02:00 |
inventory.cpp
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Add ItemStack key-value meta storage
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2017-02-04 22:07:55 +00:00 |
inventory.h
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Add ItemStack key-value meta storage
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2017-02-04 22:07:55 +00:00 |
inventorymanager.cpp
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Move ServerEnvironment to dedicated cpp/header files
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2017-01-08 12:16:06 +01:00 |
inventorymanager.h
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MoveItemSomewhere double bugfix
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2015-07-19 06:23:41 +02:00 |
irr_aabb3d.h
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irr_v2d.h
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irr_v3d.h
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SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
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2015-05-17 04:04:17 -04:00 |
irrlichttypes_bloated.h
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irrlichttypes_extrabloated.h
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irrlichttypes.h
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Define and use limit constants for Irrlicht fixed-width types
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2015-10-04 04:00:16 -04:00 |
itemdef.cpp
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
itemdef.h
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
itemgroup.h
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Replace various std::map with UNORDERED_MAP + various cleanups
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2016-10-05 10:53:19 +02:00 |
itemstackmetadata.cpp
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Add ItemStack key-value meta storage
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2017-02-04 22:07:55 +00:00 |
itemstackmetadata.h
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Add ItemStack key-value meta storage
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2017-02-04 22:07:55 +00:00 |
keycode.cpp
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Add missing keyname_to_keycode function (needed on Android)
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2016-10-28 15:50:23 +02:00 |
keycode.h
|
Rewrite keycode.cpp (Keycode handling & names)
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2016-09-25 17:26:38 +02:00 |
light.cpp
|
Redo light.cpp.
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2016-12-28 14:16:39 -08:00 |
light.h
|
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
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2016-09-17 09:33:25 +01:00 |
localplayer.cpp
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Cleanup some header inclusions to improve compilation times
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2017-01-11 15:53:56 +01:00 |
localplayer.h
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Cleanup some header inclusions to improve compilation times
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2017-01-11 15:53:56 +01:00 |
log.cpp
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Make logging use a fixed-length buffer to avoid race conditions.
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2016-04-21 10:15:17 +01:00 |
log.h
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Add server side ncurses terminal
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2015-11-06 08:51:14 +01:00 |
main.cpp
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Windows: dont link to libraries that are already linked by cmake
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2016-10-25 13:54:24 +02:00 |
mainmenumanager.h
|
Unlock cursor when opening console
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2016-03-02 23:23:31 -05:00 |
map_settings_manager.cpp
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Add MapSettingsManager and new mapgen setting script API functions
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2016-07-03 15:38:36 -04:00 |
map_settings_manager.h
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Add MapSettingsManager and new mapgen setting script API functions
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2016-07-03 15:38:36 -04:00 |
map.cpp
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Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072)
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2017-01-20 23:19:41 +01:00 |
map.h
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Improve getPointedThing() (#4346)
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2017-01-04 19:18:40 +01:00 |
mapblock_mesh.cpp
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Use fabs() instead of abs() (#5141)
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2017-01-30 08:18:18 +01:00 |
mapblock_mesh.h
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Add hardware node coloring. Includes:
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2017-01-23 07:27:12 +01:00 |
mapblock.cpp
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Move PP() and PP2() macros to basic_macros.h
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2016-12-24 00:32:50 +00:00 |
mapblock.h
|
Map generation limit: Cache as 'const' not 'const static'
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2017-01-08 21:18:11 +00:00 |
mapgen_flat.cpp
|
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
|
2016-12-14 06:28:45 +00:00 |
mapgen_flat.h
|
Add MapSettingsManager and new mapgen setting script API functions
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2016-07-03 15:38:36 -04:00 |
mapgen_fractal.cpp
|
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
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2016-12-14 06:28:45 +00:00 |
mapgen_fractal.h
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Add MapSettingsManager and new mapgen setting script API functions
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2016-07-03 15:38:36 -04:00 |
mapgen_singlenode.cpp
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
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2016-02-09 07:14:45 +00:00 |
mapgen_singlenode.h
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Add MapSettingsManager and new mapgen setting script API functions
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2016-07-03 15:38:36 -04:00 |
mapgen_v5.cpp
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Add MapSettingsManager and new mapgen setting script API functions
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2016-07-03 15:38:36 -04:00 |
mapgen_v5.h
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Add MapSettingsManager and new mapgen setting script API functions
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2016-07-03 15:38:36 -04:00 |
mapgen_v6.cpp
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Mgv6: Add fallback node for gravel
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2017-02-04 07:21:23 +00:00 |
mapgen_v6.h
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Mgv6: Add stairs to desert stone dungeons
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2017-02-04 07:21:23 +00:00 |
mapgen_v7.cpp
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Mgv7: Change default cave width to 0.09
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2016-12-13 03:32:51 +00:00 |
mapgen_v7.h
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Mgv7: Add optional floatlands, disabled by default
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2016-11-15 23:07:06 +00:00 |
mapgen_valleys.cpp
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Mgvalleys: Fix missing decorations and incorrect function order
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2017-02-01 15:05:35 +00:00 |
mapgen_valleys.h
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Add MapSettingsManager and new mapgen setting script API functions
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2016-07-03 15:38:36 -04:00 |
mapgen.cpp
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MapgenBasic node resolver: Various fixes
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2017-02-04 07:21:16 +00:00 |
mapgen.h
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Dungeons: Add nodebox stairs to desert and sandstone dungeons
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2017-01-26 20:18:54 +00:00 |
mapnode.cpp
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Add hardware node coloring. Includes:
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2017-01-23 07:27:12 +01:00 |
mapnode.h
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Add hardware node coloring. Includes:
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2017-01-23 07:27:12 +01:00 |
mapsector.cpp
|
Replace various std::map with UNORDERED_MAP + various cleanups
|
2016-10-05 10:53:19 +02:00 |
mapsector.h
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Replace various std::map with UNORDERED_MAP + various cleanups
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2016-10-05 10:53:19 +02:00 |
mesh.cpp
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Face shading: Add shade factor comments
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2017-02-07 00:19:52 +00:00 |
mesh.h
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Add hardware node coloring. Includes:
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2017-01-23 07:27:12 +01:00 |
metadata.cpp
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Add ItemStack key-value meta storage
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2017-02-04 22:07:55 +00:00 |
metadata.h
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Add ItemStack key-value meta storage
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2017-02-04 22:07:55 +00:00 |
mg_biome.cpp
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Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072)
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2017-01-20 23:19:41 +01:00 |
mg_biome.h
|
Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
mg_decoration.cpp
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Simple deco: Allow setting param2 value on placement
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2016-12-07 04:17:17 +00:00 |
mg_decoration.h
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Simple deco: Allow setting param2 value on placement
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2016-12-07 04:17:17 +00:00 |
mg_ore.cpp
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Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430)
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2016-08-10 12:08:05 +02:00 |
mg_ore.h
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Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430)
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2016-08-10 12:08:05 +02:00 |
mg_schematic.cpp
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
mg_schematic.h
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
minimap.cpp
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Add hardware node coloring. Includes:
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2017-01-23 07:27:12 +01:00 |
minimap.h
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Add hardware node coloring. Includes:
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2017-01-23 07:27:12 +01:00 |
modalMenu.h
|
Unlock cursor when opening console
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2016-03-02 23:23:31 -05:00 |
modifiedstate.h
|
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|
mods.cpp
|
Clean up Strfnd
|
2016-03-19 21:27:57 -04:00 |
mods.h
|
Fixes for compiling with a newer (system) jsoncpp (#4429)
|
2016-08-10 12:10:00 +02:00 |
nameidmapping.cpp
|
Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430)
|
2016-08-10 12:08:05 +02:00 |
nameidmapping.h
|
Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430)
|
2016-08-10 12:08:05 +02:00 |
nodedef.cpp
|
Plantlike visual scale: Send sqrt(visual_scale) to old clients
|
2017-01-30 16:38:28 +00:00 |
nodedef.h
|
Add hardware node coloring. Includes:
|
2017-01-23 07:27:12 +01:00 |
nodemetadata.cpp
|
Derive NodeMetadata from Metadata
|
2017-02-04 22:07:55 +00:00 |
nodemetadata.h
|
Derive NodeMetadata from Metadata
|
2017-02-04 22:07:55 +00:00 |
nodetimer.cpp
|
Make node timers more efficient
|
2016-06-11 23:35:17 +01:00 |
nodetimer.h
|
Make node timers more efficient
|
2016-06-11 23:35:17 +01:00 |
noise.cpp
|
PcgRandom: Fix/improve documentation
|
2016-06-04 02:16:06 -04:00 |
noise.h
|
Change internal type for seeds to s32
|
2016-06-04 01:51:44 -04:00 |
objdef.cpp
|
Fix Windows build, clean up included headers
|
2015-05-22 20:37:59 +02:00 |
objdef.h
|
Rename and move basicmacros.h to util/basic_macros.h
|
2015-11-02 04:57:55 +01:00 |
object_properties.cpp
|
Move PP() and PP2() macros to basic_macros.h
|
2016-12-24 00:32:50 +00:00 |
object_properties.h
|
v2d & aabbox3d<f32> & sky cleanups
|
2016-02-11 16:55:15 +01:00 |
particles.cpp
|
Add hardware node coloring. Includes:
|
2017-01-23 07:27:12 +01:00 |
particles.h
|
Fix after hardware node coloring (#5114)
|
2017-01-27 01:10:56 +10:00 |
pathfinder.cpp
|
Environment & IGameDef code refactoring (#4985)
|
2017-01-09 20:39:22 +01:00 |
pathfinder.h
|
Pathfinder: Fix style
|
2016-05-01 15:32:02 +02:00 |
player.cpp
|
Wieldhand: Allow overriding the hand
|
2016-11-26 03:49:30 +00:00 |
player.h
|
Cleanup some header inclusions to improve compilation times
|
2017-01-11 15:53:56 +01:00 |
porting_android.cpp
|
Add seperate cache path
|
2015-12-07 13:51:41 -05:00 |
porting_android.h
|
Add seperate cache path
|
2015-12-07 13:51:41 -05:00 |
porting.cpp
|
Fix build/warning on non X11 platforms
|
2016-10-03 15:55:47 +02:00 |
porting.h
|
Also support X11 icon for minetest copies installed via make install (#4407)
|
2016-08-20 21:26:44 +02:00 |
profiler.cpp
|
Move globals from main.cpp to more sane locations
|
2015-04-01 23:04:25 +10:00 |
profiler.h
|
Clean up threading
|
2015-08-23 22:04:06 -04:00 |
quicktune_shortcutter.h
|
|
|
quicktune.cpp
|
Clean up threading
|
2015-08-23 22:04:06 -04:00 |
quicktune.h
|
|
|
raycast.cpp
|
Improve getPointedThing() (#4346)
|
2017-01-04 19:18:40 +01:00 |
raycast.h
|
Improve getPointedThing() (#4346)
|
2017-01-04 19:18:40 +01:00 |
reflowscan.cpp
|
Liquids: Update flow on block load
|
2016-12-07 04:06:00 +00:00 |
reflowscan.h
|
Liquids: Update flow on block load
|
2016-12-07 04:06:00 +00:00 |
remoteplayer.cpp
|
Implement player attribute backend (#4155)
|
2017-01-27 08:59:30 +01:00 |
remoteplayer.h
|
Implement player attribute backend (#4155)
|
2017-01-27 08:59:30 +01:00 |
rollback_interface.cpp
|
Move PP() and PP2() macros to basic_macros.h
|
2016-12-24 00:32:50 +00:00 |
rollback_interface.h
|
|
|
rollback.cpp
|
Fix -Wterminate warnings in rollback.cpp as well
|
2016-07-08 07:27:49 +02:00 |
rollback.h
|
Fix rollback.txt migration
|
2016-05-23 11:48:30 -04:00 |
serialization.cpp
|
Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
|
2016-09-21 20:16:31 +02:00 |
serialization.h
|
Serialisation: documentation fixes, clarifying renames and whitespace fixes
|
2015-09-14 07:02:15 +02:00 |
server.cpp
|
Block spam messages before calling on_chatmessage callbacks (#4805)
|
2017-01-25 10:57:33 +01:00 |
server.h
|
Implement player attribute backend (#4155)
|
2017-01-27 08:59:30 +01:00 |
serverenvironment.cpp
|
Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f)
|
2017-02-04 13:31:21 +01:00 |
serverenvironment.h
|
Cleanup some header inclusions to improve compilation times
|
2017-01-11 15:53:56 +01:00 |
serverlist.cpp
|
Fixes for compiling with a newer (system) jsoncpp (#4429)
|
2016-08-10 12:10:00 +02:00 |
serverlist.h
|
Fixes for compiling with a newer (system) jsoncpp (#4429)
|
2016-08-10 12:10:00 +02:00 |
serverobject.cpp
|
Attached particle spawners
|
2016-10-13 17:33:16 +02:00 |
serverobject.h
|
Revert "Detach the player from entities on death." (#5087)
|
2017-01-21 17:30:55 +01:00 |
settings_translation_file.cpp
|
Update minetest.conf.example and settings_translation_file.cpp
|
2016-12-14 00:30:39 +01:00 |
settings.cpp
|
Replace various std::map with UNORDERED_MAP + various cleanups
|
2016-10-05 10:53:19 +02:00 |
settings.h
|
Replace various std::map with UNORDERED_MAP + various cleanups
|
2016-10-05 10:53:19 +02:00 |
shader.cpp
|
Add hardware node coloring. Includes:
|
2017-01-23 07:27:12 +01:00 |
shader.h
|
Fix superflous shader setting updates (#4800)
|
2016-11-23 00:05:39 +10:00 |
sky.cpp
|
Sky: Draw bottom of the sky box in 'cloudy fog color'
|
2016-11-08 15:20:01 +00:00 |
sky.h
|
v2d & aabbox3d<f32> & sky cleanups
|
2016-02-11 16:55:15 +01:00 |
socket.cpp
|
Add errno to socket creation failed exception
|
2015-11-08 18:16:02 -05:00 |
socket.h
|
Add errno to socket creation failed exception
|
2015-11-08 18:16:02 -05:00 |
sound_openal.cpp
|
Make some maps unordered to improve performance
|
2016-10-05 07:30:32 +02:00 |
sound_openal.h
|
|
|
sound.cpp
|
|
|
sound.h
|
|
|
staticobject.cpp
|
Define and use limit constants for Irrlicht fixed-width types
|
2015-10-04 04:00:16 -04:00 |
staticobject.h
|
Use warningstream for log messages with WARNING
|
2015-10-14 01:36:48 -04:00 |
subgame.cpp
|
Add MapSettingsManager and new mapgen setting script API functions
|
2016-07-03 15:38:36 -04:00 |
subgame.h
|
Fix game minetest.conf default settings
|
2015-03-18 13:03:02 -04:00 |
terminal_chat_console.cpp
|
Add colored text (not only colored chat).
|
2016-05-31 17:34:29 +02:00 |
terminal_chat_console.h
|
Add server side ncurses terminal
|
2015-11-06 08:51:14 +01:00 |
threads.h
|
Fix C++11 Windows build of threading code
|
2016-10-06 22:37:30 +02:00 |
tileanimation.cpp
|
Add particle animation, glow
|
2017-01-18 23:21:01 +01:00 |
tileanimation.h
|
Add particle animation, glow
|
2017-01-18 23:21:01 +01:00 |
tool.cpp
|
Make some maps unordered to improve performance
|
2016-10-05 07:30:32 +02:00 |
tool.h
|
Make some maps unordered to improve performance
|
2016-10-05 07:30:32 +02:00 |
touchscreengui.cpp
|
Fix segfault on startup error on Android
|
2016-12-12 13:22:26 +00:00 |
touchscreengui.h
|
Fix segfault on startup error on Android
|
2016-12-12 13:22:26 +00:00 |
treegen.cpp
|
Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072)
|
2017-01-20 23:19:41 +01:00 |
treegen.h
|
Change internal type for seeds to s32
|
2016-06-04 01:51:44 -04:00 |
version.cpp
|
Android: Add githash header to spare rebuilds after new commits
|
2015-08-01 20:42:07 +02:00 |
version.h
|
Clean up and tweak build system
|
2015-03-27 15:00:48 -04:00 |
voxel.cpp
|
Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will
|
2015-07-24 21:48:02 +02:00 |
voxel.h
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
voxelalgorithms.cpp
|
Improve getPointedThing() (#4346)
|
2017-01-04 19:18:40 +01:00 |
voxelalgorithms.h
|
Improve getPointedThing() (#4346)
|
2017-01-04 19:18:40 +01:00 |
wieldmesh.cpp
|
Add hardware node coloring. Includes:
|
2017-01-23 07:27:12 +01:00 |
wieldmesh.h
|
Add hardware node coloring. Includes:
|
2017-01-23 07:27:12 +01:00 |