minetest/src
2016-02-19 18:50:42 -05:00
..
cguittfont Fix build if BUILD_SHARED_LIBS defaults to "ON" 2015-12-03 21:35:22 +01:00
client v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
gmp Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
json Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
lua Clean up and tweak build system 2015-03-27 15:00:48 -04:00
network Backface culling: Ignore setting in tiledef from old servers. 2016-01-23 16:33:24 +01:00
script Ignore spaces in secure.trusted_mods setting 2016-02-19 18:50:42 -05:00
threading Fix C++11 compilability 2016-01-23 05:45:29 +01:00
unittest Don't pass non-const references to collision methods 2016-01-29 15:53:54 +01:00
util HOTFIX: fix too agressive block culling 2016-02-18 18:07:28 +01:00
activeobject.h Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
areastore.cpp Add AreaStore data structure 2015-07-27 06:42:56 +02:00
areastore.h Add AreaStore data structure 2015-07-27 06:42:56 +02:00
ban.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
ban.h Clean up threading 2015-08-23 22:04:06 -04:00
camera.cpp Camera: Don't count camera offset twice for Nametagged CAOs 2016-02-19 14:52:19 +00:00
camera.h Minimap: show player markers 2016-02-19 21:31:22 +01:00
cavegen.cpp Mapgen: Various fixes and improvements 2016-01-11 01:32:20 +00:00
cavegen.h Cavegen: Make mgfractal use mgv5 cavegen 2015-11-09 05:29:42 +00:00
chat_interface.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
chat.cpp Remove unneccessary space for tab completion 2015-06-16 07:16:22 +02:00
chat.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
client.cpp Move object nametags to camera 2016-02-18 16:43:29 +01:00
client.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
clientiface.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
clientiface.h Clientiface: remove "value is dummy" from docs 2016-02-16 23:58:30 +01:00
clientmap.cpp Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 2016-02-19 14:51:41 +00:00
clientmap.h Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 2016-02-19 14:51:41 +00:00
clientmedia.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
clientobject.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clouds.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
cmake_config.h.in Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
CMakeLists.txt Add Valleys mapgen. 2016-01-14 05:04:29 +00:00
collision.cpp Don't pass non-const references to collision methods 2016-01-29 15:53:54 +01:00
collision.h Don't pass non-const references to collision methods 2016-01-29 15:53:54 +01:00
config.h Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
constants.h Add map limit config option 2015-08-02 14:27:04 +02:00
content_abm.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Move object nametags to camera 2016-02-18 16:43:29 +01:00
content_cao.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
content_cso.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_mapnode.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_nodemeta.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
content_nodemeta.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_sao.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
content_sao.h Add option to give every object a nametag 2015-12-15 23:32:19 +01:00
convert_json.cpp Don't print whole json data buffer to errorstream on error 2016-01-28 23:53:58 +01:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Allow craft replacements to use groups 2015-11-15 13:41:38 +01:00
craftdef.h Fix bug when craft input isn't replaced 2015-06-22 19:30:35 +02:00
database-dummy.cpp Database backends: fix bug, and small speedup 2015-12-29 00:39:42 +01:00
database-dummy.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
database-leveldb.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-redis.cpp Fix redis error reporting 2016-01-08 15:37:11 +01:00
database-redis.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-sqlite3.cpp Include custom error message in all SQLite3 exceptions. 2015-12-30 00:09:02 +01:00
database-sqlite3.h Handle SQLITE_BUSY errors gracefully 2015-12-30 00:08:56 +01:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
debug.h Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
defaultsettings.cpp Filmic HDR tone mapping 2016-02-09 02:55:59 -05:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Move object nametags to camera 2016-02-18 16:43:29 +01:00
drawscene.h Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
dungeongen.cpp Mapgen: Various fixes and improvements 2016-01-11 01:32:20 +00:00
dungeongen.h Dungeongen: Also preserve river water nodes 2015-11-29 21:55:43 +00:00
emerge.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
emerge.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
environment.cpp Add '/clearobjects quick' 2016-02-11 04:22:58 +00:00
environment.h Add '/clearobjects quick' 2016-02-11 04:22:58 +00:00
event_manager.h Change i++ to ++i 2015-08-25 18:33:52 -04:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h Fix server crashing on Lua errors 2015-10-31 13:28:58 -04:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp filesys: safeWriteToFile(): Remove the target file before rename only on Windows 2016-01-01 18:21:18 +02:00
filesys.h Add seperate cache path 2015-12-07 13:51:41 -05:00
fontengine.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
fontengine.h Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
game.cpp Move object nametags to camera 2016-02-18 16:43:29 +01:00
game.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
gamedef.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
gameparams.h Refactor logging 2015-10-14 01:03:54 -04:00
genericobject.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
genericobject.h Fix some issues with animations, and allow non-looped animations to be defined 2015-06-22 01:53:38 +02:00
gettext.cpp Fix typo 2015-10-26 15:14:22 +01:00
gettext.h Fix compilation under MSVC and remove unnecessary conditional function prototype 2015-10-24 13:34:49 -04:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiChatConsole.h Remove unused variables to make clang happy 2015-02-12 11:13:27 +01:00
guiEngine.cpp Fix server crashing on Lua errors 2015-10-31 13:28:58 -04:00
guiEngine.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
guiFileSelectMenu.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Formspec: fix broken irrlicht 1.7 build 2016-02-13 22:19:01 +01:00
guiFormSpecMenu.h Formspec: recreate item_image_button pressed state for its image and label 2016-02-13 02:35:52 +01:00
guiKeyChangeMenu.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiscalingfilter.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
guiTable.cpp Settings tab: double click opens/closes trees 2015-10-18 11:03:59 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
httpfetch.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
httpfetch.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
hud.cpp Use single box for halo mesh 2016-02-11 13:11:25 +01:00
hud.h Use single box for halo mesh 2016-02-11 13:11:25 +01:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
intlGUIEditBox.h Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
inventory.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
inventory.h Fix inventory replace bug 2015-08-19 03:42:00 +02:00
inventorymanager.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
inventorymanager.h MoveItemSomewhere double bugfix 2015-07-19 06:23:41 +02:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function 2015-05-17 04:04:17 -04:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
itemdef.cpp Use meshes to display inventory items 2016-02-07 19:51:55 +01:00
itemdef.h Revert "Refactoring and code style fixes in preparation of adding mesh typed items" 2015-12-29 19:55:50 +01:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Fix camera updates being toggled by N key in release mode (#2762) 2015-08-07 06:02:06 +02:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Change lower limit of display_gamma to 1.0 (linear light) 2015-05-11 02:03:09 +10:00
light.h Add display_gamma option for client 2014-12-31 02:44:31 +10:00
localplayer.cpp Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
localplayer.h Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
log.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
log.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
main.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
mainmenumanager.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
map.cpp Liquid flow: Prevent water spreading on ignore 2016-01-20 00:37:00 +00:00
map.h Add DISABLE_CLASS_COPY macro (and use it) 2015-10-27 22:05:08 -04:00
mapblock_mesh.cpp Mapblock mesh: Eliminate meshgen lags 2016-02-16 08:23:32 +00:00
mapblock_mesh.h Use vertices with tangents only when its needed. 2016-02-15 06:05:39 +00:00
mapblock.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
mapblock.h Fix object position border checking 2015-09-16 17:39:49 +02:00
mapgen_flat.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_flat.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_fractal.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_fractal.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_singlenode.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_singlenode.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v5.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v5.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v6.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v6.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v7.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v7.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_valleys.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_valleys.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen.cpp Mapgen: Add propagate_shadow bool to calcLighting 2015-12-07 03:18:24 +00:00
mapgen.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapnode.cpp Mapnode: Replace rotateAlongYAxis with improved version 2015-10-02 06:03:36 +01:00
mapnode.h Mapnode: Replace rotateAlongYAxis with improved version 2015-10-02 06:03:36 +01:00
mapsector.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
mapsector.h Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
mesh.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
mesh.h Use single box for halo mesh 2016-02-11 13:11:25 +01:00
mg_biome.cpp Biome API: Make fallback biome stone and water, disable filler 2015-08-03 02:34:32 +01:00
mg_biome.h Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
mg_decoration.cpp Decoration API: Fix missing low density decorations 2015-11-14 07:54:03 +00:00
mg_decoration.h Convert usages of PseudoRandom to PcgRandom for ore and deco placement 2015-11-09 01:32:39 -05:00
mg_ore.cpp Convert usages of PseudoRandom to PcgRandom for ore and deco placement 2015-11-09 01:32:39 -05:00
mg_ore.h Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
mg_schematic.cpp Schematics: Add core.place_schematic_on_vmanip API 2015-11-05 01:18:32 -05:00
mg_schematic.h Schematics: Add core.place_schematic_on_vmanip API 2015-11-05 01:18:32 -05:00
minimap.cpp Minimap: show player markers 2016-02-19 21:31:22 +01:00
minimap.h Minimap: show player markers 2016-02-19 21:31:22 +01:00
modalMenu.h Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Fix server crashing on Lua errors 2015-10-31 13:28:58 -04:00
mods.h Fix server crashing on Lua errors 2015-10-31 13:28:58 -04:00
nameidmapping.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp Fix backface culling when connecting to new servers. 2016-02-10 00:10:51 +01:00
nodedef.h Fix backface culling when connecting to new servers. 2016-02-10 00:10:51 +01:00
nodemetadata.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
nodemetadata.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
nodetimer.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
noise.h Noise: Make buffer size parameters unsigned 2015-05-15 16:20:30 -04:00
objdef.cpp Fix Windows build, clean up included headers 2015-05-22 20:37:59 +02:00
objdef.h Rename and move basicmacros.h to util/basic_macros.h 2015-11-02 04:57:55 +01:00
object_properties.cpp Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
object_properties.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
particles.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
particles.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
pathfinder.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
player.h Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
porting_android.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
porting_android.h Add seperate cache path 2015-12-07 13:51:41 -05:00
porting.cpp Add MinSizeRel and RelWithDebInfo to MSVCBuildDir check 2016-01-03 15:38:20 +01:00
porting.h Fix OSX building issue caused by ad884f2 2016-01-29 10:54:50 -05:00
profiler.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
profiler.h Clean up threading 2015-08-23 22:04:06 -04:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Clean up threading 2015-08-23 22:04:06 -04:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
rollback_interface.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.cpp Improve rollback database indexing 2015-10-24 08:45:38 +02:00
rollback.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
serialization.cpp Replace instance of readsome with read in decompressZlib Make decompressZlib more robust 2016-01-09 02:28:35 +00:00
serialization.h Serialisation: documentation fixes, clarifying renames and whitespace fixes 2015-09-14 07:02:15 +02:00
server.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
server.h Only allow players with shout to chat 2015-11-13 02:35:02 +01:00
serverlist.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
serverlist.h Send real port to server list 2015-01-23 21:38:34 +10:00
serverobject.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
serverobject.h Fix invisible player when the attached entity is removed 2015-07-18 07:41:43 +02:00
settings_translation_file.cpp Fix some setting documentation 2015-12-10 19:08:03 +01:00
settings.cpp Fix Settings::remove() always returning true 2016-01-19 10:15:01 +01:00
settings.h Clean up threading 2015-08-23 22:04:06 -04:00
shader.cpp Set proper GLSL pixel shader version 2016-02-11 09:47:25 +01:00
shader.h Dump shader programs on compile errors 2016-02-11 07:13:07 +01:00
sky.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
sky.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
socket.cpp Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
socket.h Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
sound_openal.cpp Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis check 2015-12-01 00:36:11 +00:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
staticobject.h Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Add environment variable MINETEST_WORLD_PATH 2015-10-02 22:47:13 +02:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
terminal_chat_console.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
terminal_chat_console.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
threads.h Fix some threading things and add additional thread unittests 2015-10-24 02:31:23 -04:00
tool.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
touchscreengui.cpp Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
touchscreengui.h Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
treegen.cpp Treegen: Rename pine tree mapgen alias 2015-08-10 09:50:58 +01:00
treegen.h Treegen: Add pine tree. Force place trunks 2015-04-01 22:54:49 +01:00
version.cpp Android: Add githash header to spare rebuilds after new commits 2015-08-01 20:42:07 +02:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will 2015-07-24 21:48:02 +02:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
wieldmesh.cpp Use inventory_image in the first place for inventory item mesh 2016-02-08 23:13:19 +01:00
wieldmesh.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00