minetest/src
Riceball LEE 8bdedd2bcf
guiChatConsole: fix the unicode characters crowded together on prompt (#12867)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21 17:12:07 +02:00
..
benchmark Add lighting test and benchmark (#12802) 2022-09-26 06:49:08 -04:00
client Implement vector and node conversion in Lua (#12609) 2022-10-18 18:01:44 -04:00
content Avoid duplication of mod metadata in memory (#12562) 2022-09-26 17:03:43 -04:00
database Avoid duplication of mod metadata in memory (#12562) 2022-09-26 17:03:43 -04:00
gui guiChatConsole: fix the unicode characters crowded together on prompt (#12867) 2022-10-21 17:12:07 +02:00
irrlicht_changes Update my name 2022-06-16 21:38:32 +02:00
mapgen Optimize lighting calculation (#12797) 2022-10-09 10:50:26 -04:00
network Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
script Check for falling float nodes in liquid transform (#12862) 2022-10-18 18:03:05 -04:00
server Avoid duplication of mod metadata in memory (#12562) 2022-09-26 17:03:43 -04:00
threading Fix synchronization issue at thread start 2022-05-02 20:54:55 +02:00
unittest Speed up find_nodes_in_area (#12845) 2022-10-13 09:35:19 -04:00
util Fix formspec focus (#12795) 2022-10-21 17:11:41 +02:00
activeobject.h Removed some obsolete code (#10562) 2021-01-21 18:17:09 +00:00
activeobjectmgr.h Add nametag background setting and object property (#10937) 2021-02-17 19:51:28 +00:00
ban.cpp
ban.h
chat_interface.h
chat.cpp Chat weblink: remove comma as delimiter (#12730) 2022-09-10 12:21:15 +02:00
chat.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
chatmessage.h
clientiface.cpp Remove unused MapBlock functionality 2022-10-09 13:43:48 -04:00
clientiface.h Fix password changing getting stuck if wrong password is entered once 2022-04-28 19:55:36 +02:00
cmake_config_githash.h.in
cmake_config.h.in Run Minetest update checker on startup (#7629) 2022-08-02 21:34:17 +02:00
CMakeLists.txt Exclude MSVC from new Lua sanity check 2022-10-15 12:02:02 +02:00
collision.cpp Avert collision static detection rounding error (#12822) 2022-09-30 06:31:24 -04:00
collision.h Expose collided objects in moveresult 2020-05-06 14:03:52 +02:00
config.h Run Minetest update checker on startup (#7629) 2022-08-02 21:34:17 +02:00
constants.h Raise max mapgen limit constant to align with mapblock size 2022-01-30 13:49:26 +01:00
content_mapnode.cpp
content_mapnode.h
content_nodemeta.cpp (se)SerializeString: Include max length in the name 2020-10-01 09:52:59 +02:00
content_nodemeta.h
convert_json.cpp Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
convert_json.h Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
craftdef.cpp Fix inconsistent craft replacements (#9250) (#12819) 2022-09-30 06:30:39 -04:00
craftdef.h Clean up craft replacements docs 2019-12-07 23:46:24 +01:00
daynightratio.h Make natural night light as bright as MT 0.4.16 (#9053) 2019-10-18 21:54:44 +01:00
debug.cpp Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
debug.h
defaultsettings.cpp Only set quicktune keybinds in debug builds (#12779) 2022-10-06 17:07:57 +01:00
defaultsettings.h Settings: Proper priority hierarchy 2021-01-29 17:32:35 +01:00
dummygamedef.h Avoid duplication of mod metadata in memory (#12562) 2022-09-26 17:03:43 -04:00
dummymap.h Add lighting test and benchmark (#12802) 2022-09-26 06:49:08 -04:00
emerge.cpp Remove unused MapBlock functionality 2022-10-09 13:43:48 -04:00
emerge.h Add more Prometheus metrics (#12274) 2022-05-09 21:20:58 +02:00
environment.cpp Abort raycasts that go out-of-bounds (#12006) 2022-01-30 21:31:18 +01:00
environment.h Allow the ABM time budget to be configurable. 2020-08-18 16:04:32 -07:00
exceptions.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
face_position_cache.cpp
face_position_cache.h
filesys.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
filesys.h Refactor ModConfiguration 2022-07-14 22:12:54 +01:00
gamedef.h Avoid duplication of mod metadata in memory (#12562) 2022-09-26 17:03:43 -04:00
gameparams.h Add register dialog to separate login/register (#12185) 2022-06-05 17:47:38 +02:00
gettext.cpp Gettext support on Android (#11435) 2021-08-08 18:59:07 +02:00
gettext.h Fix various code & correctness issues (#11815) 2021-12-05 14:40:30 +01:00
gettime.h Refactor local time getter functions (#12221) 2022-04-28 18:53:33 +02:00
httpfetch.cpp Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
httpfetch.h Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
hud.cpp Readd basic_debug as a HUD flag (#12020) 2022-03-05 22:16:17 +01:00
hud.h Readd basic_debug as a HUD flag (#12020) 2022-03-05 22:16:17 +01:00
inventory.cpp Clean up Game::handleDigging() and some related parts 2022-09-30 14:02:14 +02:00
inventory.h Clean up Game::handleDigging() and some related parts 2022-09-30 14:02:14 +02:00
inventorymanager.cpp Fix error msg if craft replacement w/ full inv (#12820) 2022-09-29 20:34:51 +02:00
inventorymanager.h Fix inventory swapping not calling all callbacks (#9923) 2020-09-04 20:49:07 +02:00
irr_aabb3d.h Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
irr_ptr.h Improve irr_ptr (#10808) 2021-01-24 14:40:34 +00:00
irr_v2d.h
irr_v3d.h Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
irrlichttypes_bloated.h
irrlichttypes_extrabloated.h Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019) 2019-02-07 21:26:06 +00:00
irrlichttypes.h Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
itemdef.cpp Implement tool use sounds 2022-09-30 14:02:14 +02:00
itemdef.h Implement tool use sounds 2022-09-30 14:02:14 +02:00
itemgroup.h
itemstackmetadata.cpp Avoid duplication of mod metadata in memory (#12562) 2022-09-26 17:03:43 -04:00
itemstackmetadata.h Avoid duplication of mod metadata in memory (#12562) 2022-09-26 17:03:43 -04:00
light.cpp Fix light overflow of u8 if light is saturated at 255 (#10305) 2020-08-23 15:39:55 +02:00
light.h Light curve: Simplify and improve code, fix darkened daytime sky (#7693) 2018-09-16 17:59:42 +01:00
lighting.h Add API to control shadow intensity from the game/mod (#11944) 2022-03-26 16:58:26 +01:00
log.cpp Add missing concurrency protection in logger (#12325) 2022-05-23 22:50:25 +02:00
log.h Add missing concurrency protection in logger (#12325) 2022-05-23 22:50:25 +02:00
main.cpp Remove unused MapBlock functionality 2022-10-09 13:43:48 -04:00
map_settings_manager.cpp Mainmenu game-related changes (#11887) 2022-01-09 21:15:35 +01:00
map_settings_manager.h Rework Settings to support arbitrary hierarchies (#11352) 2021-06-23 15:22:31 +02:00
map.cpp Check for falling float nodes in liquid transform (#12862) 2022-10-18 18:03:05 -04:00
map.h Speed up find_nodes_in_area (#12845) 2022-10-13 09:35:19 -04:00
mapblock.cpp Embed data directly in mapblocks 2022-10-09 13:43:48 -04:00
mapblock.h Embed data directly in mapblocks 2022-10-09 13:43:48 -04:00
mapnode.cpp Optimize lighting calculation (#12797) 2022-10-09 10:50:26 -04:00
mapnode.h Embed data directly in mapblocks 2022-10-09 13:43:48 -04:00
mapsector.cpp
mapsector.h Minor clientmap improvements. 2020-10-19 09:31:09 -07:00
metadata.cpp Avoid duplication of mod metadata in memory (#12562) 2022-09-26 17:03:43 -04:00
metadata.h Avoid duplication of mod metadata in memory (#12562) 2022-09-26 17:03:43 -04:00
modchannels.cpp Move the codebase to C++14 2022-02-26 14:39:41 +01:00
modchannels.h Add session_t typedef + remove unused functions (#6470) 2017-09-27 19:47:36 +02:00
modifiedstate.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
mtevent.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
nameidmapping.cpp (se)SerializeString: Include max length in the name 2020-10-01 09:52:59 +02:00
nameidmapping.h
nodedef.cpp Check for falling float nodes in liquid transform (#12862) 2022-10-18 18:03:05 -04:00
nodedef.h Check for falling float nodes in liquid transform (#12862) 2022-10-18 18:03:05 -04:00
nodemetadata.cpp Avoid duplication of mod metadata in memory (#12562) 2022-09-26 17:03:43 -04:00
nodemetadata.h Avoid duplication of mod metadata in memory (#12562) 2022-09-26 17:03:43 -04:00
nodetimer.cpp
nodetimer.h Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
noise.cpp Inline triLinearInterpolationNoEase and triLinearInterpolation (#12421) 2022-06-11 20:01:30 +02:00
noise.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
objdef.cpp Allow ObjDefManager instances to be cloned 2020-05-05 19:26:59 +02:00
objdef.h Fix remaining issues with mapgen scriptapi 2020-05-05 19:26:59 +02:00
object_properties.cpp Add no_texture.png as fallback for unspecified textures 2021-10-20 21:50:16 +02:00
object_properties.h Validate staticdata and object property length limits (#11511) 2021-08-19 20:14:22 +02:00
particles.cpp Allow looped animation to be used safely with old clients 2022-09-10 12:21:29 +02:00
particles.h Explicitly initialize value of particle parameter. Fixes #12621. 2022-08-02 23:51:50 +02:00
pathfinder.cpp Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00
pathfinder.h Reduce ServerEnvironment propagation (#9642) 2020-04-11 19:59:43 +02:00
player.cpp Readd basic_debug as a HUD flag (#12020) 2022-03-05 22:16:17 +01:00
player.h Physics overrides: Move values to a common struct (#12591) 2022-08-12 10:17:02 +01:00
porting_android.cpp Android: Add support for sharing debug.txt (#12370) 2022-06-05 17:42:09 +01:00
porting_android.h Android: Add support for sharing debug.txt (#12370) 2022-06-05 17:42:09 +01:00
porting.cpp Add support for MINETEST_USERDATA environment variable (#12639) 2022-09-16 13:19:44 +02:00
porting.h Slap u64 on everything time-y (#10984) 2021-02-24 12:05:17 +01:00
profiler.cpp Minor profiler fixes. 2020-12-23 14:48:08 -08:00
profiler.h Better F6 profiler (#8750) 2019-08-13 19:56:55 +02:00
raycast.cpp Ease selection of entities behind nodes (#7739) 2018-10-26 19:23:33 +02:00
raycast.h
reflowscan.cpp Remove unused MapBlock functionality 2022-10-09 13:43:48 -04:00
reflowscan.h
remoteplayer.cpp Fix consistency of sky sun/moon texture behaviour 2022-01-22 11:18:34 -05:00
remoteplayer.h Add API to control shadow intensity from the game/mod (#11944) 2022-03-26 16:58:26 +01:00
rollback_interface.cpp Fix some reference counters (memleak) (#8981) 2019-09-24 19:05:28 +02:00
rollback_interface.h
rollback.cpp Fix possible unreliable behavior due to uninitialized variables 2022-05-10 22:36:25 +02:00
rollback.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
serialization.cpp Fix zlib (de)compressor memory leaks 2022-06-16 23:53:23 +02:00
serialization.h Switch MapBlock compression to zstd (#10788) 2021-08-31 17:32:31 -07:00
server.cpp Implement vector and node conversion in Lua (#12609) 2022-10-18 18:01:44 -04:00
server.h Avoid duplication of mod metadata in memory (#12562) 2022-09-26 17:03:43 -04:00
serverenvironment.cpp Remove unused MapBlock functionality 2022-10-09 13:43:48 -04:00
serverenvironment.h Add unittests for item movement code (#11885) 2022-09-27 16:22:11 -04:00
serverlist.cpp Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
serverlist.h Use JSON for favorites, move server list code to Lua (#10085) 2021-01-22 15:08:57 +00:00
settings_translation_file.cpp Update minetest.conf.example 2022-07-20 21:36:03 +02:00
settings.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
settings.h Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
skyparams.h Allow to set maximum star opacity at daytime (#11663) 2022-07-02 19:57:48 +01:00
sound.h Sounds: Various little improvements (#12486) 2022-07-09 22:32:24 +02:00
staticobject.cpp Move f1000 sanitizing to the places that still use this type 2022-07-14 20:55:45 +02:00
staticobject.h Move f1000 sanitizing to the places that still use this type 2022-07-14 20:55:45 +02:00
terminal_chat_console.cpp Fix compiler warnings 2022-04-08 14:55:21 +01:00
terminal_chat_console.h
texture_override.cpp Textures: introduce world-align overrides (#12540) 2022-08-13 08:52:16 +02:00
texture_override.h Textures: introduce world-align overrides (#12540) 2022-08-13 08:52:16 +02:00
tileanimation.cpp Allow looped animation to be used safely with old clients 2022-09-10 12:21:29 +02:00
tileanimation.h Allow looped animation to be used safely with old clients 2022-09-10 12:21:29 +02:00
tool.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
tool.h Add helper functions to make tool usable n times (#12047) 2022-06-03 21:47:04 +02:00
translation.cpp Update my name 2022-06-16 21:38:32 +02:00
translation.h Update my name 2022-06-16 21:38:32 +02:00
version.cpp Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
version.h
voxel.cpp Optimize lighting calculation (#12797) 2022-10-09 10:50:26 -04:00
voxel.h
voxelalgorithms.cpp Remove unused MapBlock functionality 2022-10-09 13:43:48 -04:00
voxelalgorithms.h Add lighting test and benchmark (#12802) 2022-09-26 06:49:08 -04:00