minetest/src
David Carlier b6eef1c0c2 openbsd's port fix for non Linux systems w/o libRT
X11 headers are not always in expected locations, add them to include list.

Modifications by est31: indentation fixes, commit message improved
2016-07-03 13:01:49 +02:00
..
cguittfont Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
client Initial Gamepad support 2016-06-03 19:42:57 +02:00
gmp Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
irrlicht_changes Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
json Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
lua Clean up and tweak build system 2015-03-27 15:00:48 -04:00
network Sapier's fix for the RESEND RELIABLE problem (#4170) 2016-06-03 17:50:21 +10:00
script Player: New get_look, set_look API 2016-06-24 02:13:09 +01:00
threading Fix Windows build 2016-05-02 15:01:17 +10:00
unittest Escape more strings: formspecs, item descriptions, infotexts... 2016-04-24 03:54:11 +10:00
util Random misc. warning fixes and cleanups 2016-06-11 03:23:53 -04:00
activeobject.h Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
ban.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
ban.h Clean up threading 2015-08-23 22:04:06 -04:00
camera.cpp Fix nametag hiding 2016-04-02 02:02:19 +02:00
camera.h Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
cavegen.cpp Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
cavegen.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
chat_interface.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
chat.cpp Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
chat.h Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
client.cpp Hud: Cache hud_scaling, fix minor style issues 2016-04-10 23:54:34 -04:00
client.h Particles: Add option to remove particles on collision 2016-05-28 00:08:23 -04:00
clientiface.cpp Resend blocks when modified while sending to client 2016-03-12 23:59:44 +01:00
clientiface.h Resend blocks when modified while sending to client 2016-03-12 23:59:44 +01:00
clientmap.cpp Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
clientmap.h Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
clientmedia.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
clientobject.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clouds.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
cmake_config.h.in Implement a PostgreSQL backend 2016-05-22 11:34:47 +02:00
CMakeLists.txt openbsd's port fix for non Linux systems w/o libRT 2016-07-03 13:01:49 +02:00
collision.cpp Fix #3955 (player dying on login). 2016-04-06 01:11:36 +02:00
collision.h Don't pass non-const references to collision methods 2016-01-29 15:53:54 +01:00
config.h Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
constants.h Add map limit config option 2015-08-02 14:27:04 +02:00
content_abm.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Initial Gamepad support 2016-06-03 19:42:57 +02:00
content_cao.h Fix a m_camera not used warning fix pointed by clang 2016-05-22 13:31:41 +02:00
content_cso.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Allow nodes to specify which sides to connect to. 2016-03-12 12:08:17 -05:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_mapnode.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_nodemeta.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
content_nodemeta.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_sao.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
content_sao.h Add option to give every object a nametag 2015-12-15 23:32:19 +01:00
convert_json.cpp Don't print whole json data buffer to errorstream on error 2016-01-28 23:53:58 +01:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
craftdef.h Fix bug when craft input isn't replaced 2015-06-22 19:30:35 +02:00
database-dummy.cpp DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-dummy.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-leveldb.cpp Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
database-leveldb.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-postgresql.cpp Implement a PostgreSQL backend 2016-05-22 11:34:47 +02:00
database-postgresql.h Implement a PostgreSQL backend 2016-05-22 11:34:47 +02:00
database-redis.cpp Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
database-redis.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-sqlite3.cpp Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
database-sqlite3.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
debug.h Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
defaultsettings.cpp Initial Gamepad support 2016-06-03 19:42:57 +02:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Move object nametags to camera 2016-02-18 16:43:29 +01:00
drawscene.h Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
dungeongen.cpp Dungeons: Generalise use, add capabilities, various modifications 2016-06-17 04:42:42 +01:00
dungeongen.h Dungeons: Generalise use, add capabilities, various modifications 2016-06-17 04:42:42 +01:00
emerge.cpp Move biome calculation to BiomeGen 2016-05-27 23:23:58 -04:00
emerge.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
environment.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
environment.h Handle particle spawners in env and delete expired ids 2016-04-28 02:09:36 +10:00
event_manager.h Change i++ to ++i 2015-08-25 18:33:52 -04:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Use MoveFileEx to rename files on Windows (not rename) 2016-05-01 17:28:16 +10:00
filesys.h Add seperate cache path 2015-12-07 13:51:41 -05:00
fontengine.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
fontengine.h Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
game.cpp Initial Gamepad support 2016-06-03 19:42:57 +02:00
game.h Initial Gamepad support 2016-06-03 19:42:57 +02:00
gamedef.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
gameparams.h Refactor logging 2015-10-14 01:03:54 -04:00
genericobject.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
genericobject.h Fix some issues with animations, and allow non-looped animations to be defined 2015-06-22 01:53:38 +02:00
gettext.cpp Fix typo 2015-10-26 15:14:22 +01:00
gettext.h Fix compilation under MSVC and remove unnecessary conditional function prototype 2015-10-24 13:34:49 -04:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
guiChatConsole.h Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
guiEngine.cpp Initial Gamepad support 2016-06-03 19:42:57 +02:00
guiEngine.h Initial Gamepad support 2016-06-03 19:42:57 +02:00
guiFileSelectMenu.cpp FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser 2016-05-01 16:32:12 +02:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Initial Gamepad support 2016-06-03 19:42:57 +02:00
guiFormSpecMenu.h Initial Gamepad support 2016-06-03 19:42:57 +02:00
guiKeyChangeMenu.cpp Mainmenu: Standardize the menu button order and sizes 2016-04-28 07:16:58 +01:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiscalingfilter.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
guiTable.cpp Settings tab: double click opens/closes trees 2015-10-18 11:03:59 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
httpfetch.cpp Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
httpfetch.h Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
hud.cpp Escape more strings: formspecs, item descriptions, infotexts... 2016-04-24 03:54:11 +10:00
hud.h Fix inventory hud scaling 2016-04-12 23:10:28 +10:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
intlGUIEditBox.h Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
inventory.cpp Inventory: Make ItemStack with different metadata not stackable 2016-04-26 10:16:20 +01:00
inventory.h Fix inventory replace bug 2015-08-19 03:42:00 +02:00
inventorymanager.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
inventorymanager.h MoveItemSomewhere double bugfix 2015-07-19 06:23:41 +02:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function 2015-05-17 04:04:17 -04:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
itemdef.cpp Use meshes to display inventory items 2016-02-07 19:51:55 +01:00
itemdef.h Revert "Refactoring and code style fixes in preparation of adding mesh typed items" 2015-12-29 19:55:50 +01:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Fix camera updates being toggled by N key in release mode (#2762) 2015-08-07 06:02:06 +02:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Change lower limit of display_gamma to 1.0 (linear light) 2015-05-11 02:03:09 +10:00
light.h Add display_gamma option for client 2014-12-31 02:44:31 +10:00
localplayer.cpp Initial Gamepad support 2016-06-03 19:42:57 +02:00
localplayer.h Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
log.cpp Make logging use a fixed-length buffer to avoid race conditions. 2016-04-21 10:15:17 +01:00
log.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
main.cpp DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
mainmenumanager.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
map.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
map.h Make node timers more efficient 2016-06-11 23:35:17 +01:00
mapblock_mesh.cpp Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
mapblock_mesh.h Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
mapblock.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
mapblock.h Make node timers more efficient 2016-06-11 23:35:17 +01:00
mapgen_flat.cpp Mgflat/fractal/v7/valleys: Denser 3D noise tunnels 2016-06-24 02:17:51 +01:00
mapgen_flat.h Mapgen: Combine dungeon generation code 2016-05-27 23:23:58 -04:00
mapgen_fractal.cpp Mgflat/fractal/v7/valleys: Denser 3D noise tunnels 2016-06-24 02:17:51 +01:00
mapgen_fractal.h Mapgen: Combine dungeon generation code 2016-05-27 23:23:58 -04:00
mapgen_singlenode.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_singlenode.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v5.cpp Mapgen: Optimize biomemap creation by combining with generateBiomes 2016-06-05 13:30:02 -04:00
mapgen_v5.h Mapgen: Combine dungeon generation code 2016-05-27 23:23:58 -04:00
mapgen_v6.cpp Dungeons: Generalise use, add capabilities, various modifications 2016-06-17 04:42:42 +01:00
mapgen_v6.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v7.cpp Mgflat/fractal/v7/valleys: Denser 3D noise tunnels 2016-06-24 02:17:51 +01:00
mapgen_v7.h Mapgen: Combine dungeon generation code 2016-05-27 23:23:58 -04:00
mapgen_valleys.cpp Mgflat/fractal/v7/valleys: Denser 3D noise tunnels 2016-06-24 02:17:51 +01:00
mapgen_valleys.h Random misc. warning fixes and cleanups 2016-06-11 03:23:53 -04:00
mapgen.cpp Dungeons: Generalise use, add capabilities, various modifications 2016-06-17 04:42:42 +01:00
mapgen.h Mapgen: Performance improvement and fixes for updateLiquid (#4065) 2016-06-04 19:32:54 -04:00
mapnode.cpp Fix connected nodes' selection boxes. 2016-03-21 17:42:20 +00:00
mapnode.h Fix connected nodes' selection boxes. 2016-03-21 17:42:20 +00:00
mapsector.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
mapsector.h Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
mesh.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
mesh.h Use single box for halo mesh 2016-02-11 13:11:25 +01:00
mg_biome.cpp Biome API: Add per-biome riverbed material and depth 2016-06-05 16:37:02 +01:00
mg_biome.h Biome API: Add per-biome riverbed material and depth 2016-06-05 16:37:02 +01:00
mg_decoration.cpp Decoration API: Allow force_placement of simple decorations 2016-03-04 02:38:55 +00:00
mg_decoration.h Convert usages of PseudoRandom to PcgRandom for ore and deco placement 2015-11-09 01:32:39 -05:00
mg_ore.cpp Sheet Ore: Eliminate crash caused by PcgRandom range max < min 2016-02-23 23:51:29 +00:00
mg_ore.h Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
mg_schematic.cpp mg_schematic: fix leak in lua API, and small cleanup 2016-03-30 16:26:05 +02:00
mg_schematic.h Schematics: Add core.place_schematic_on_vmanip API 2015-11-05 01:18:32 -05:00
minimap.cpp Minimap: show player markers 2016-02-19 21:31:22 +01:00
minimap.h Minimap: show player markers 2016-02-19 21:31:22 +01:00
modalMenu.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
mods.h Fix server crashing on Lua errors 2015-10-31 13:28:58 -04:00
nameidmapping.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp Move unknown node message when applying texture overrides to infostream (#4218) 2016-06-14 00:29:15 +02:00
nodedef.h Move updateTextures and fillTileAttribs to ContentFeatures 2016-05-23 12:46:45 +02:00
nodemetadata.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
nodemetadata.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
nodetimer.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
nodetimer.h Make node timers more efficient 2016-06-11 23:35:17 +01:00
noise.cpp PcgRandom: Fix/improve documentation 2016-06-04 02:16:06 -04:00
noise.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
objdef.cpp Fix Windows build, clean up included headers 2015-05-22 20:37:59 +02:00
objdef.h Rename and move basicmacros.h to util/basic_macros.h 2015-11-02 04:57:55 +01:00
object_properties.cpp Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
object_properties.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
particles.cpp Particles: Add option to remove particles on collision 2016-05-28 00:08:23 -04:00
particles.h Particles: Add option to remove particles on collision 2016-05-28 00:08:23 -04:00
pathfinder.cpp find_path: consider walkable instead of CONTENT_AIR 2016-05-01 15:32:03 +02:00
pathfinder.h Pathfinder: Fix style 2016-05-01 15:32:02 +02:00
player.cpp Fix player teleportation bug whilst sneaking 2016-03-14 08:44:28 +00:00
player.h Player: New get_look, set_look API 2016-06-24 02:13:09 +01:00
porting_android.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
porting_android.h Add seperate cache path 2015-12-07 13:51:41 -05:00
porting.cpp Also shut down when SIGTERM was received 2016-06-24 20:43:29 +02:00
porting.h Fix OSX building issue caused by ad884f2 2016-01-29 10:54:50 -05:00
profiler.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
profiler.h Clean up threading 2015-08-23 22:04:06 -04:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Clean up threading 2015-08-23 22:04:06 -04:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
rollback_interface.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.cpp Fix rollback.txt migration 2016-05-23 11:48:30 -04:00
rollback.h Fix rollback.txt migration 2016-05-23 11:48:30 -04:00
serialization.cpp Replace instance of readsome with read in decompressZlib Make decompressZlib more robust 2016-01-09 02:28:35 +00:00
serialization.h Serialisation: documentation fixes, clarifying renames and whitespace fixes 2015-09-14 07:02:15 +02:00
server.cpp Server: Add reason for leave to on_leaveplayer callbacks 2016-06-11 04:17:04 +01:00
server.h Particles: Add option to remove particles on collision 2016-05-28 00:08:23 -04:00
serverlist.cpp Add option to not send pre v25 init packet 2016-03-15 17:20:09 +01:00
serverlist.h Send real port to server list 2015-01-23 21:38:34 +10:00
serverobject.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
serverobject.h Fix invisible player when the attached entity is removed 2015-07-18 07:41:43 +02:00
settings_translation_file.cpp Update settings translation file and minetest.conf.example 2016-05-05 16:12:58 +02:00
settings.cpp Settings: Clean up settings changed callback code 2016-06-11 00:11:37 -04:00
settings.h Settings: Clean up settings changed callback code 2016-06-11 00:11:37 -04:00
shader.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
shader.h Dump shader programs on compile errors 2016-02-11 07:13:07 +01:00
sky.cpp Sky.cpp: Improve code style. Define sky colours as SColor 2016-06-11 23:35:38 +01:00
sky.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
socket.cpp Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
socket.h Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
sound_openal.cpp Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis check 2015-12-01 00:36:11 +00:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
staticobject.h Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
subgame.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
terminal_chat_console.cpp Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
terminal_chat_console.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
threads.h Fix some threading things and add additional thread unittests 2015-10-24 02:31:23 -04:00
tool.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
touchscreengui.cpp Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
touchscreengui.h Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
treegen.cpp Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
treegen.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
version.cpp Android: Add githash header to spare rebuilds after new commits 2015-08-01 20:42:07 +02:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will 2015-07-24 21:48:02 +02:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
wieldmesh.cpp Use inventory_image in the first place for inventory item mesh 2016-02-08 23:13:19 +01:00
wieldmesh.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00