minetest/src
Auke Kok 5707b739f3 Change default nodetimer_interval to 0.2s. (#5193)
We want to reduce the chance that we get lots and lots of node
timers all happening once a second, because we're better off doing
small bits of work as they are available.

Reducing this to 0.2 seconds will greatly reduce the total amount
of nodetimers that elapse at the same instance, while not effecting
total work load. This results in a far better chance of the server
keeping up with work loads.
2017-02-09 08:00:37 +01:00
..
cguittfont Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
client No longer auto-generate a 'guest####' player name when name is empty 2017-02-09 00:05:19 +00:00
gmp Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
irrlicht_changes Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
jsoncpp/json Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
lua Clean up and tweak build system 2015-03-27 15:00:48 -04:00
network Plantlike visual scale: Send sqrt(visual_scale) to old clients 2017-01-30 16:38:28 +00:00
script Add ModMetadata API (#5131) 2017-02-08 00:15:55 +01:00
threading Fix AIX threading build 2017-01-28 18:52:07 -05:00
unittest Fix synchronization issue at thread start 2017-01-28 18:52:07 -05:00
util Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
activeobject.h Performance fix + SAO factorization 2017-01-11 15:53:56 +01:00
ban.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
ban.h Clean up threading 2015-08-23 22:04:06 -04:00
camera.cpp Zoom FOV: Reduce minimum zoom FOV to 7 degrees 2017-01-23 07:39:58 +00:00
camera.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
cavegen.cpp Mgvalleys / cavegen: Place riverbed nodes under river water 2016-07-21 05:01:18 +01:00
cavegen.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
chat_interface.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
chat.cpp Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
chat.h Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
client.cpp Remove client-side chat prediction. (#5055) 2017-01-17 00:09:47 +01:00
client.h Add particle animation, glow 2017-01-18 23:21:01 +01:00
clientenvironment.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
clientenvironment.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
clientiface.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
clientiface.h Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names 2016-10-08 22:27:44 +02:00
clientmap.cpp Perform mesh animation only once per frame. 2017-02-09 00:10:41 +00:00
clientmap.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
clientmedia.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
clientobject.h Performance fix + SAO factorization 2017-01-11 15:53:56 +01:00
clientsimpleobject.h
clouds.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clouds.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
cmake_config.h.in Also support X11 icon for minetest copies installed via make install (#4407) 2016-08-20 21:26:44 +02:00
CMakeLists.txt Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
collision.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
collision.h Don't pass non-const references to collision methods 2016-01-29 15:53:54 +01:00
config.h Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
constants.h Increase default font size by 1 2016-09-21 08:04:11 +02:00
content_abm.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
content_abm.h
content_cao.cpp Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
content_cao.h Add Entity get_texture_mod() to Lua API 2017-01-21 17:01:02 +01:00
content_cso.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
content_cso.h
content_mapblock.cpp Plantlike: Fix visual_scale being applied squared (#5115) 2017-01-28 20:07:35 +10:00
content_mapblock.h
content_mapnode.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_mapnode.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_nodemeta.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
content_nodemeta.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_sao.cpp Fix anticheat resetting client position after the client is teleported 2017-02-01 15:03:57 +00:00
content_sao.h Fix anticheat resetting client position after the client is teleported 2017-02-01 15:03:57 +00:00
convert_json.cpp Don't print whole json data buffer to errorstream on error 2016-01-28 23:53:58 +01:00
convert_json.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
craftdef.cpp Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
craftdef.h Adding minetest.clear_craft 2016-07-05 21:40:13 +02:00
database-dummy.cpp DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-dummy.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-leveldb.cpp Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
database-leveldb.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-postgresql.cpp support older PostGreSQL versions (#4999) 2017-01-09 17:03:13 +01:00
database-postgresql.h Implement a PostgreSQL backend 2016-05-22 11:34:47 +02:00
database-redis.cpp Add support for unix socket connection to redis (#5179) 2017-02-06 19:10:03 +01:00
database-redis.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-sqlite3.cpp Fix -Wterminate warning on GCC 6 2016-07-08 07:08:33 +02:00
database-sqlite3.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
daynightratio.h
debug.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
debug.h Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
defaultsettings.cpp Change default nodetimer_interval to 0.2s. (#5193) 2017-02-09 08:00:37 +01:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
drawscene.h Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
dungeongen.cpp Dungeongen: Fix selection of diagonal corridors 2017-01-26 20:19:05 +00:00
dungeongen.h Dungeons: Generalise use, add capabilities, various modifications 2016-06-17 04:42:42 +01:00
emerge.cpp Added lua tracebacks to some errors where you have been blind to what… (#5043) 2017-01-15 13:36:53 +01:00
emerge.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
environment.cpp Move ServerEnvironment to dedicated cpp/header files 2017-01-08 12:16:06 +01:00
environment.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
event_manager.h Change i++ to ++i 2015-08-25 18:33:52 -04:00
event.h
exceptions.h Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Fix RemoveRelatvePathComponents 2016-12-20 17:17:38 +10:00
filesys.h Add seperate cache path 2015-12-07 13:51:41 -05:00
fontengine.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
fontengine.h Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
game.cpp Re-add halo highlight (#5130) 2017-01-30 11:47:36 +10:00
game.h Initial Gamepad support 2016-06-03 19:42:57 +02:00
gamedef.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
gameparams.h Refactor logging 2015-10-14 01:03:54 -04:00
genericobject.cpp Prevent attached models from disappearing during parent reload (#4128) 2016-10-08 14:51:25 +02:00
genericobject.h Prevent attached models from disappearing during parent reload (#4128) 2016-10-08 14:51:25 +02:00
gettext.cpp Fix typo 2015-10-26 15:14:22 +01:00
gettext.h gettext.h: include <locale> before defining the gettext macro (#4452) 2016-08-21 02:40:23 +02:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp Rename height to scale for openConsole() (#5139) 2017-01-29 19:26:00 +10:00
guiChatConsole.h Rename height to scale for openConsole() (#5139) 2017-01-29 19:26:00 +10:00
guiEngine.cpp Main menu tweaks 2017-01-13 18:13:43 -05:00
guiEngine.h Remove top left minetest watermark 2016-07-03 21:49:33 +02:00
guiFileSelectMenu.cpp FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser 2016-05-01 16:32:12 +02:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Add per-stack descriptions using ItemStack Metadata 2017-02-04 22:07:55 +00:00
guiFormSpecMenu.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
guiKeyChangeMenu.cpp Add zoom, tweakable with zoom_fov, default key: Z (like optifine) 2016-08-10 12:18:25 +02:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiPasswordChange.h
guiscalingfilter.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
guiTable.cpp Allow nothing to be selected from formspec parameters 2016-10-02 15:49:18 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Remove unused parameter of GUIVolumeChange 2016-10-09 10:35:51 +02:00
guiVolumeChange.h Remove unused parameter of GUIVolumeChange 2016-10-09 10:35:51 +02:00
httpfetch.cpp Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
httpfetch.h Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
hud.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
hud.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp Fix & make linux conditionals uniform (#4278) 2016-07-04 21:00:57 +02:00
intlGUIEditBox.h Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
inventory.cpp Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
inventory.h Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
inventorymanager.cpp Move ServerEnvironment to dedicated cpp/header files 2017-01-08 12:16:06 +01:00
inventorymanager.h MoveItemSomewhere double bugfix 2015-07-19 06:23:41 +02:00
irr_aabb3d.h
irr_v2d.h
irr_v3d.h SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function 2015-05-17 04:04:17 -04:00
irrlichttypes_bloated.h
irrlichttypes_extrabloated.h
irrlichttypes.h Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
itemdef.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
itemdef.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
itemgroup.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
itemstackmetadata.cpp Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
itemstackmetadata.h Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
keycode.cpp Add missing keyname_to_keycode function (needed on Android) 2016-10-28 15:50:23 +02:00
keycode.h Rewrite keycode.cpp (Keycode handling & names) 2016-09-25 17:26:38 +02:00
light.cpp Redo light.cpp. 2016-12-28 14:16:39 -08:00
light.h Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX 2016-09-17 09:33:25 +01:00
localplayer.cpp Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
localplayer.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
log.cpp Make logging use a fixed-length buffer to avoid race conditions. 2016-04-21 10:15:17 +01:00
log.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
main.cpp Windows: dont link to libraries that are already linked by cmake 2016-10-25 13:54:24 +02:00
mainmenumanager.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
map_settings_manager.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
map_settings_manager.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
map.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
map.h Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
mapblock_mesh.cpp Use fabs() instead of abs() (#5141) 2017-01-30 08:18:18 +01:00
mapblock_mesh.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
mapblock.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
mapblock.h Map generation limit: Cache as 'const' not 'const static' 2017-01-08 21:18:11 +00:00
mapgen_flat.cpp Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys 2016-12-14 06:28:45 +00:00
mapgen_flat.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_fractal.cpp Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys 2016-12-14 06:28:45 +00:00
mapgen_fractal.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_singlenode.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_singlenode.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v5.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v5.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v6.cpp Mgv6: Add fallback node for gravel 2017-02-04 07:21:23 +00:00
mapgen_v6.h Mgv6: Add stairs to desert stone dungeons 2017-02-04 07:21:23 +00:00
mapgen_v7.cpp Mgv7: Change default cave width to 0.09 2016-12-13 03:32:51 +00:00
mapgen_v7.h Mgv7: Add optional floatlands, disabled by default 2016-11-15 23:07:06 +00:00
mapgen_valleys.cpp Mgvalleys: Fix missing decorations and incorrect function order 2017-02-01 15:05:35 +00:00
mapgen_valleys.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen.cpp MapgenBasic node resolver: Various fixes 2017-02-04 07:21:16 +00:00
mapgen.h Dungeons: Add nodebox stairs to desert and sandstone dungeons 2017-01-26 20:18:54 +00:00
mapnode.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
mapnode.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
mapsector.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
mapsector.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
mesh.cpp Face shading: Add shade factor comments 2017-02-07 00:19:52 +00:00
mesh.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
metadata.cpp Add ModMetadata API (#5131) 2017-02-08 00:15:55 +01:00
metadata.h Add ModMetadata API (#5131) 2017-02-08 00:15:55 +01:00
mg_biome.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
mg_biome.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
mg_decoration.cpp Simple deco: Allow setting param2 value on placement 2016-12-07 04:17:17 +00:00
mg_decoration.h Simple deco: Allow setting param2 value on placement 2016-12-07 04:17:17 +00:00
mg_ore.cpp Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
mg_ore.h Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
mg_schematic.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
mg_schematic.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
minimap.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
minimap.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
modalMenu.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
modifiedstate.h
mods.cpp Add ModMetadata API (#5131) 2017-02-08 00:15:55 +01:00
mods.h Add ModMetadata API (#5131) 2017-02-08 00:15:55 +01:00
nameidmapping.cpp Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
nameidmapping.h Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
nodedef.cpp Plantlike visual scale: Send sqrt(visual_scale) to old clients 2017-01-30 16:38:28 +00:00
nodedef.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
nodemetadata.cpp Derive NodeMetadata from Metadata 2017-02-04 22:07:55 +00:00
nodemetadata.h Derive NodeMetadata from Metadata 2017-02-04 22:07:55 +00:00
nodetimer.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
nodetimer.h Make node timers more efficient 2016-06-11 23:35:17 +01:00
noise.cpp PcgRandom: Fix/improve documentation 2016-06-04 02:16:06 -04:00
noise.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
objdef.cpp Fix Windows build, clean up included headers 2015-05-22 20:37:59 +02:00
objdef.h Rename and move basicmacros.h to util/basic_macros.h 2015-11-02 04:57:55 +01:00
object_properties.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
object_properties.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
particles.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
particles.h Fix after hardware node coloring (#5114) 2017-01-27 01:10:56 +10:00
pathfinder.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
pathfinder.h Pathfinder: Fix style 2016-05-01 15:32:02 +02:00
player.cpp Wieldhand: Allow overriding the hand 2016-11-26 03:49:30 +00:00
player.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
porting_android.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
porting_android.h Add seperate cache path 2015-12-07 13:51:41 -05:00
porting.cpp Fix build/warning on non X11 platforms 2016-10-03 15:55:47 +02:00
porting.h Also support X11 icon for minetest copies installed via make install (#4407) 2016-08-20 21:26:44 +02:00
profiler.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
profiler.h Clean up threading 2015-08-23 22:04:06 -04:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Clean up threading 2015-08-23 22:04:06 -04:00
quicktune.h
raycast.cpp Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
raycast.h Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
reflowscan.cpp Liquids: Update flow on block load 2016-12-07 04:06:00 +00:00
reflowscan.h Liquids: Update flow on block load 2016-12-07 04:06:00 +00:00
remoteplayer.cpp Add ModMetadata API (#5131) 2017-02-08 00:15:55 +01:00
remoteplayer.h Implement player attribute backend (#4155) 2017-01-27 08:59:30 +01:00
rollback_interface.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.cpp Fix -Wterminate warnings in rollback.cpp as well 2016-07-08 07:27:49 +02:00
rollback.h Fix rollback.txt migration 2016-05-23 11:48:30 -04:00
serialization.cpp Don't use ZLIB_WINAPI if the required DLL is not provided to CMake 2016-09-21 20:16:31 +02:00
serialization.h Serialisation: documentation fixes, clarifying renames and whitespace fixes 2015-09-14 07:02:15 +02:00
server.cpp Add ModMetadata API (#5131) 2017-02-08 00:15:55 +01:00
server.h Add ModMetadata API (#5131) 2017-02-08 00:15:55 +01:00
serverenvironment.cpp Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f) 2017-02-04 13:31:21 +01:00
serverenvironment.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
serverlist.cpp Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
serverlist.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
serverobject.cpp Attached particle spawners 2016-10-13 17:33:16 +02:00
serverobject.h Revert "Detach the player from entities on death." (#5087) 2017-01-21 17:30:55 +01:00
settings_translation_file.cpp Update minetest.conf.example and settings_translation_file.cpp 2016-12-14 00:30:39 +01:00
settings.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
settings.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
shader.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
shader.h Fix superflous shader setting updates (#4800) 2016-11-23 00:05:39 +10:00
sky.cpp Sky: Draw bottom of the sky box in 'cloudy fog color' 2016-11-08 15:20:01 +00:00
sky.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
socket.cpp Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
socket.h Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
sound_openal.cpp OpenAL sound: Use a simpler distance model 2017-02-09 00:10:35 +00:00
sound_openal.h
sound.cpp
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
staticobject.h Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
subgame.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
terminal_chat_console.cpp Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
terminal_chat_console.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
threads.h Fix C++11 Windows build of threading code 2016-10-06 22:37:30 +02:00
tileanimation.cpp Add particle animation, glow 2017-01-18 23:21:01 +01:00
tileanimation.h Add particle animation, glow 2017-01-18 23:21:01 +01:00
tool.cpp Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
tool.h Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
touchscreengui.cpp Fix segfault on startup error on Android 2016-12-12 13:22:26 +00:00
touchscreengui.h Fix segfault on startup error on Android 2016-12-12 13:22:26 +00:00
treegen.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
treegen.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
version.cpp Android: Add githash header to spare rebuilds after new commits 2015-08-01 20:42:07 +02:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will 2015-07-24 21:48:02 +02:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
voxelalgorithms.h Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
wieldmesh.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
wieldmesh.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00