sfan5
1f471b369b
Refactoring (3)
2018-03-25 15:44:30 +02:00
sfan5
2f78c39d9c
Refactoring (2)
2018-03-25 15:19:48 +02:00
sfan5
2ebc3afc7c
Refactoring (1)
2018-03-25 14:32:11 +02:00
sfan5
7c71138fec
Minor refactoring (2)
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Also tunes --drawalpha to hide shadows in deep water better.
2018-03-24 15:24:02 +01:00
sfan5
c15adfd325
Minor refactoring
2018-03-24 14:54:45 +01:00
sfan5
7288e60cd2
Fix scales being drawn outside of image
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closes #54
2018-03-24 13:58:39 +01:00
sfan5
21444d00c3
Add support for recent MapBlock serialization changes
2017-02-17 15:28:01 +01:00
zeuner
af502f3ac2
PostgreSQL database support
2017-01-08 23:24:09 +01:00
sfan5
d490cf0a31
Fix drawing of transparent nodes without --drawalpha ( fixes #41 )
2017-01-05 23:37:21 +01:00
sfan5
0167a72967
Code style & comments
2016-11-18 23:57:09 +01:00
sfan5
a41d231c34
Move everything that deals with images directly to an Image class
2016-11-18 23:34:31 +01:00
sfan5
77fdcd15fb
Allow rendering (or omitting) scales at every image edge
2016-11-18 22:01:15 +01:00
Nestorfish
26b62933ed
TileGenerator: free database resources ( #38 )
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Destructor of DB* instance was never called.
Ensure it is, adding missing base class virtual destructor and calling delete when possible to free resources.
2016-10-13 23:26:59 +02:00
Christophe Le Roy
c45965eb8d
Improvements to Node name/ID mapping code
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* Clean m_nameMap between blocks
* Warn about invalid node name IDs
* Early drop of non-significant blocks
2016-10-09 19:22:28 +02:00
sfan5
09945caa14
Fix small typo (std:cerr -> std::cerr)
2016-10-09 15:19:35 +02:00
sfan5
0bf0d8e035
Fix color parsing code (prev. commit)
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Also make sure there's enough parameters: Name, R, G and B
2016-10-08 21:59:34 +02:00
sfan5
173dd75b31
Simplify color parsing code
2016-10-08 13:39:07 +02:00
sfan5
73dab34d7c
Allow specifying location of colors.txt file
2016-08-09 16:45:39 +02:00
sfan5
2ed45633a4
Warn on big image dimensions, fixes #14
2016-08-09 16:04:58 +02:00
Florian Schüller
15fae27b85
Zoom implementation (--zoom option)
2016-08-09 15:35:36 +02:00
sfan5
ce759d7724
Fix --{min,max}-y, thanks to @PilzAdam
2015-10-29 23:13:41 +01:00
sfan5
a361e4d1eb
Rename some variables to make their purpose clearer
2015-03-18 22:49:19 +01:00
sfan5
70b75507fe
Clarify function of thickness param of nodes
2015-03-18 22:22:10 +01:00
sfan5
722f02d121
Add workaround for color.txt parsing on MinGW
2014-12-20 13:09:56 +01:00
sfan5
1c47825d70
Fix number rounding, clarify comment and change var. names
2014-09-02 14:49:56 +02:00
sfan5
b7f0a8a29a
Fix --geometry producing wrong results
2014-09-01 18:42:50 +02:00
sfan5
88df29a6b3
Add CMake option to use C++11 features
2014-08-02 16:31:45 +02:00
sfan5
2cc1ffc543
Re-add --backend to allow overriding auto-detected backend
2014-07-11 10:54:50 +02:00
sfan5
e85a49873a
Fix --drawalpha
2014-07-08 15:08:07 +02:00
sfan5
20691186b5
Read backend from world.mt, closes #6
2014-07-08 15:08:07 +02:00
sfan5
fe534d9026
Fix #2
2014-07-08 14:02:20 +02:00
sfan5
dff4589152
Improve color parsing, hopefully fixes #7
2014-05-21 15:16:29 +02:00
Sfan5
2553e44e8d
Add redis database backend
2014-04-26 15:03:32 +02:00
ShadowNinja
22d3e401f8
Don't use a temporary table for block positions
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This also moves database functions and data structures to db.h
2014-04-19 02:13:34 -04:00
Sfan5
2a4681d5c8
Tabs -> spaces
2014-04-03 20:38:09 +02:00
Sfan5
84d46ab8eb
Add alpha transparency ability for blocks
2014-04-03 20:32:48 +02:00
ShadowNinja
ac04a7bc8a
Remove embedding of colors.txt in executable
2014-03-28 17:40:00 -04:00
ShadowNinja
5905c34ec0
Significantly optimize LevelDB database backend
2014-03-28 17:38:56 -04:00
Rogier
d92ef319f1
Fix SEGV after failing to open output file: throw runtime error
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The result of opening the file was not checked, resulting in a
NULL pointer dereference if it failed.
2014-03-26 16:31:42 +01:00
Rogier
a15bc30071
Fix computation of block number bounds (off-by-one)
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The block numbers could be off by one due to incorrect rounding.
m_geom* now contain the minimum and maximum block numbers that
should be in the map.
2014-03-26 16:29:33 +01:00
Sfan5
ec037dd924
Fix --min-y and --max-y handling
2014-03-26 16:28:24 +01:00
Sfan5
f8edccffb7
Small optimization
2014-03-22 09:30:14 +01:00
Sfan5
5bf2039bbb
Make sure whole map is always drawn
2014-03-16 20:55:09 +01:00
Sfan5
46023f77f5
Make it (almost) compile for windows
2014-03-09 12:32:13 +01:00
Sfan5
0a5a0d0d51
Fix sqlite3 not being usable as backend
2014-03-05 22:40:01 +01:00
Sfan5
393d7e2ac0
LevelDB support
2014-03-05 21:42:21 +01:00
Sfan5
15444ff8f6
Add --min-y and --max-y options
2014-03-05 18:06:05 +01:00
Sfan5
33f323b1e3
Add --noshading option, Fix SIGABRT because of uncaught exception when any exception occured
2014-03-05 17:20:06 +01:00
ShadowNinja
6b511e5e79
Fix unknown nodes showing up as black
2013-03-18 14:12:02 -04:00
Miroslav Bendík
7d15dbf4ed
Added --geometry support.
2012-11-24 19:25:13 +01:00