- I know how much you love the screenshots. No screenshot, no comments.
- This does not showcase the actual spawning but only the vines and the ropebox
- Easily lets vines spawn on nodes that have the unique vine group name
- Updated README.md that explains the groups spawning feature.
- Made groups variable local to the registration function and not part of the
namespace
- API update. No longer uses ABM's except for the ones that are used in
plants_lib ( performance increase )
- New jungle vine that spawns on jungle trunks/tree
- Code reordering, file renaming an overall more structured and DRY-er approach.
Conflicts:
README.md
- Defines biome in the vines_register function. Thus spawning.lua can be
removed.
- Vines destroy when a nearby( 3x3 ) leave is dug. They do not drop. To gather
vines one still has to use the shears.
- Soft depends on moretrees. Allows the overriding of the leave nodes. This is
required for removing th vines when the leaves destruct.
- Registered a new vine named "vines:jungle" Spawns on jungle tree trunks.
Either on the moretrees jungles and the default jungletree nodes.
- Textures for the jungle vines.
A big code update. Some features have changes slightly. The goal of this update
is to improve performance on servers. This is achieved by removing ABMs and
using on_timers instead. The amount of times that on_timer is used is also
minimized. Other features include.
- vine register function that allows the registering of side and bottom vines
- Removing vines remove all vines beneath it.
- New vine named Roots