Commit Graph

87 Commits

Author SHA1 Message Date
FaceDeer
76566ecd90 generalize the wood and sticks needed for recipes 2017-02-01 22:19:32 -07:00
FaceDeer
da5969cdf9 add protection checks to prevent ropes and ladders from entering protected areas 2017-02-01 19:27:53 -07:00
FaceDeer
d8ce3a4f80 add an upgrader for the original vines mod's rope block too, why not. 2017-01-31 21:58:42 -07:00
FaceDeer
c4d1bed474 add upgrader for old vine mod's nodes 2017-01-31 21:53:56 -07:00
FaceDeer
289a3c4c2d add back in vines crafting compatibility, add a screenshot and description.txt 2017-01-31 20:32:40 -07:00
FaceDeer
36a20910ba there was a hidden farming dependency, probably never noticed because minetest-game has both default and farming 2017-01-31 20:11:12 -07:00
FaceDeer
3224ddad38 using masking to simplify texture editing 2017-01-31 20:03:21 -07:00
FaceDeer
befd75f8d6 Splitting the vines and ropes mod. This is the ropes side, removing all vine-related content. 2017-01-31 19:53:16 -07:00
FaceDeer
b5e30c432d Add documentation for vines too 2017-01-31 19:26:51 -07:00
FaceDeer
78b4844c4c Add rope documentation via an optional dependency on the doc mod
Haven't done vines yet, will likely do that after splitting the mod in
two
2017-01-30 11:30:53 -07:00
FaceDeer
d202fd497f Rewriting rope ladder and rope severing to be more robust, can now be done with a default axe 2017-01-30 01:56:44 -07:00
FaceDeer
e2eb4c6db3 add settings for rope lengths 2017-01-29 11:41:02 -07:00
FaceDeer
072bd59dc2 Merge remote-tracking branch 'refs/remotes/bas080/master' 2017-01-29 11:16:44 -07:00
FaceDeer
dbce703209 Merge recent changes to bas080's branch 2017-01-29 11:13:17 -07:00
Bas
fc0ee6801b Merge pull request #8 from tenplus1/patch-1
Fix crash glitch with vine registry
2017-01-06 10:40:07 +01:00
Bas
152aac577c Merge pull request #9 from kaeza/fix_recursion
Prevent two separate instances of stack overflow.
2017-01-06 10:39:29 +01:00
Diego Martínez
7c68355f23 Prevent two separate instances of stack overflow.
The first one happens because `remove_node` is called
directly, calling `remove_node` for the vine below,
calling `remove_node` for the vine below, calling...

The second one happens because `get_item_group`
returns 0 for groups not set, and 0 is a truthy
value in Lua, so the code always removes the bottom
node regardless of its group rating. This interacted
funnily with doors wanting to remove their top node,
while vines wanted to remove their bottom nodes.
2017-01-06 06:05:40 -03:00
tenplus1
400f6b856c Fix crash glitch with vine registry
This simple change stops vines and roots from crashing client/servers by not making them buildable to.
2017-01-04 19:11:41 +00:00
Bas
cf34bfe590 Merge pull request #5 from DonBatman/master
Fixed depreciated
2016-06-19 00:41:43 +02:00
FaceDeer
0483566b72 Merged in HybridDog's handling of rope destruction, did some other tweaks
I moved the rope length settings to the main init.lua to make them
easier to find, and reduced standard rope length to 50 meters (5x max is
now 250m). Also set ladders to sunlight propagates, and fixed some minor
bugs in the code.
2016-06-08 01:30:00 -06:00
FaceDeer
2a5a536fd6 Much enhanced rope blocks, added rope ladder
I did a bunch of work enhancing the rope blocks in this. I gave them a
nodebox model, limited the length the rope will extend to, allowed
blocks with rope of varying length to be crafted, and fixed a couple of
problems with ropes - namely that removing the block wouldn't
necessarily remove the whole rope (now there's a "rope top" that eats
its way down to ensure the whole rope is removed) and that a rope
couldn't be cut once it was in place. I also added a rope ladder
variant, and made it possible to craft ropes using cotton as well as
vines.

I may have broken the vines part of this mod in the process, I'll do
further testing and code cleanup soon.
2016-06-07 19:53:41 -06:00
DonBatman
66a7437c09 added groups to crafting
fixed wield image
2016-05-17 18:44:17 -07:00
DonBatman
f5e528ef69 Fixed deprciated
tile_images to tiles
maxwear to uses = 60
Made fuction override local
2016-05-17 12:41:23 -07:00
Bas
1ac1892d56 Merge pull request #3 from VanessaE/master
follow renaming of plants_lib --> biome_lib
2015-08-09 17:33:50 +02:00
Vanessa Ezekowitz
6937651e8f follow renaming of plants_lib --> biome_lib 2015-08-09 11:12:19 -04:00
bas080
e96fc291e8 minetest bower.json package support 2015-08-09 15:32:43 +02:00
Bas
3d85ad7c89 Merge pull request #2 from VanessaE/master
fix spelling of jungletrees
2015-03-03 12:07:49 +01:00
Vanessa Ezekowitz
74276ec160 fix spelling of jungletrees 2015-03-01 12:43:10 -05:00
bas080
9174ecafa8 Minor fixes
- Duplicate variable instantiation removed

- Define the biome variable and attach the biome argument to it

- Placed comment in relevant location
2015-02-19 22:36:50 +01:00
bas080
faf4c2128a Biome definition fixes
- jungle vines now actually spawn on jungletrees.

- typo jungletree > jungletrees
2015-02-19 21:32:51 +01:00
bas080
4b2df54c6f Fixed typo
- jungletree spawn_surfaces nodes now are correctly spelled
2015-02-17 07:46:05 +01:00
bas080
49c34f862d Fixed the spawn delay of root vines
The values was very low for testing purposes.
2015-02-17 04:07:34 +01:00
bas080
408d46d32c Updates to biome defs
- Some vines where spawning very rarely and some not at all. Made the
  requirements for vines to spawn more lenient
2015-02-17 04:00:20 +01:00
bas080
498e71672a Replace nodes on servers that use the older vines
- Replace all old vine nodes with air.

- New node names that are also more descriptive of their appearence.
2015-02-16 20:46:24 +01:00
bas080
7a37ef4f3b Shears texture name
- complies with conventions
- updated shears.lua
2015-02-16 18:56:28 +01:00
bas080
726db39caa README fix 2015-02-13 03:16:37 +01:00
bas080
e973c4df48 Groups for spawning vines
- Easily lets vines spawn on nodes that have the unique vine group name

- Updated README.md that explains the groups spawning feature.

- Made groups variable local to the registration function and not part of the
  namespace
2015-02-13 03:10:15 +01:00
bas080
1d71ba447b Recipe fix
- Use the vines group instead of just the side vines
2015-02-13 03:07:56 +01:00
bas080
90c03dbae9 Merge branch 'development'
- API update. No longer uses ABM's except for the ones that are used in
  plants_lib ( performance increase )

- New jungle vine that spawns on jungle trunks/tree

- Code reordering, file renaming an overall more structured and DRY-er approach.

Conflicts:
	README.md
2015-02-13 02:28:26 +01:00
bas080
46c891d4d6 README Update
- Link to plants_lib API for explaining the biome argument

- Minor changes to the example.
2015-02-13 02:10:35 +01:00
bas080
7bb3f5e042 Documentation update
- Very minimal API documentation. The code should be self explanatory.

- LICENSE information.
2015-02-13 01:54:35 +01:00
bas080
797286f4d4 API Update + new vine
- Defines biome in the vines_register function. Thus spawning.lua can be
  removed.

- Vines destroy when a nearby( 3x3 ) leave is dug. They do not drop. To gather
  vines one still has to use the shears.

- Soft depends on moretrees. Allows the overriding of the leave nodes. This is
  required for removing th vines when the leaves destruct.

- Registered a new vine named "vines:jungle" Spawns on jungle tree trunks.
  Either on the moretrees jungles and the default jungletree nodes.

- Textures for the jungle vines.
2015-02-13 01:48:47 +01:00
bas080
796961b01a Complete rewrite
A big code update. Some features have changes slightly. The goal of this update
is to improve performance on servers. This is achieved by removing ABMs and
using on_timers instead. The amount of times that on_timer is used is also
minimized. Other features include.

- vine register function that allows the registering of side and bottom vines

- Removing vines remove all vines beneath it.

- New vine named Roots
2015-02-10 07:15:16 +01:00
bas080
72ab3ec06d Texture updates
- Removes unused textures

- Non-rotten vines look better at the bottom of the vines

- Root vine has non-rotten version (ressurect the root vines)
2015-02-10 07:07:34 +01:00
bas080
e3717068a8 Readme update
- No longer has readme.txt

- README.md without a changelog. Using commit history as changelog
2015-02-09 02:32:18 +01:00
bas080
fbb90b10ff Textures Optimized 2015-02-09 02:12:47 +01:00
bas
5269e44b60 bugfix init.lua:104: attempt to call method 'get_wielded_item' (a nil value) 2013-10-29 17:51:39 +01:00
bas
ce479c8e6d drop=nothing for the vines:vine 2013-10-01 16:34:07 +02:00
bas
1d28f7279f Fixed the tool which does not use on_use now, Vines don't drop down on construct but slowly grow downward, no leafdecay 2013-10-01 16:29:48 +02:00
bas
f6ebd62884 Fixed shears recipe output 2013-09-15 05:03:29 +02:00