Commit Graph

67 Commits

Author SHA1 Message Date
FaceDeer
dbce703209 Merge recent changes to bas080's branch 2017-01-29 11:13:17 -07:00
FaceDeer
0483566b72 Merged in HybridDog's handling of rope destruction, did some other tweaks
I moved the rope length settings to the main init.lua to make them
easier to find, and reduced standard rope length to 50 meters (5x max is
now 250m). Also set ladders to sunlight propagates, and fixed some minor
bugs in the code.
2016-06-08 01:30:00 -06:00
FaceDeer
2a5a536fd6 Much enhanced rope blocks, added rope ladder
I did a bunch of work enhancing the rope blocks in this. I gave them a
nodebox model, limited the length the rope will extend to, allowed
blocks with rope of varying length to be crafted, and fixed a couple of
problems with ropes - namely that removing the block wouldn't
necessarily remove the whole rope (now there's a "rope top" that eats
its way down to ensure the whole rope is removed) and that a rope
couldn't be cut once it was in place. I also added a rope ladder
variant, and made it possible to craft ropes using cotton as well as
vines.

I may have broken the vines part of this mod in the process, I'll do
further testing and code cleanup soon.
2016-06-07 19:53:41 -06:00
Bas
1ac1892d56 Merge pull request #3 from VanessaE/master
follow renaming of plants_lib --> biome_lib
2015-08-09 17:33:50 +02:00
Vanessa Ezekowitz
6937651e8f follow renaming of plants_lib --> biome_lib 2015-08-09 11:12:19 -04:00
bas080
e96fc291e8 minetest bower.json package support 2015-08-09 15:32:43 +02:00
Bas
3d85ad7c89 Merge pull request #2 from VanessaE/master
fix spelling of jungletrees
2015-03-03 12:07:49 +01:00
Vanessa Ezekowitz
74276ec160 fix spelling of jungletrees 2015-03-01 12:43:10 -05:00
bas080
9174ecafa8 Minor fixes
- Duplicate variable instantiation removed

- Define the biome variable and attach the biome argument to it

- Placed comment in relevant location
2015-02-19 22:36:50 +01:00
bas080
faf4c2128a Biome definition fixes
- jungle vines now actually spawn on jungletrees.

- typo jungletree > jungletrees
2015-02-19 21:32:51 +01:00
bas080
4b2df54c6f Fixed typo
- jungletree spawn_surfaces nodes now are correctly spelled
2015-02-17 07:46:05 +01:00
bas080
49c34f862d Fixed the spawn delay of root vines
The values was very low for testing purposes.
2015-02-17 04:07:34 +01:00
bas080
408d46d32c Updates to biome defs
- Some vines where spawning very rarely and some not at all. Made the
  requirements for vines to spawn more lenient
2015-02-17 04:00:20 +01:00
bas080
498e71672a Replace nodes on servers that use the older vines
- Replace all old vine nodes with air.

- New node names that are also more descriptive of their appearence.
2015-02-16 20:46:24 +01:00
bas080
7a37ef4f3b Shears texture name
- complies with conventions
- updated shears.lua
2015-02-16 18:56:28 +01:00
bas080
726db39caa README fix 2015-02-13 03:16:37 +01:00
bas080
e973c4df48 Groups for spawning vines
- Easily lets vines spawn on nodes that have the unique vine group name

- Updated README.md that explains the groups spawning feature.

- Made groups variable local to the registration function and not part of the
  namespace
2015-02-13 03:10:15 +01:00
bas080
1d71ba447b Recipe fix
- Use the vines group instead of just the side vines
2015-02-13 03:07:56 +01:00
bas080
90c03dbae9 Merge branch 'development'
- API update. No longer uses ABM's except for the ones that are used in
  plants_lib ( performance increase )

- New jungle vine that spawns on jungle trunks/tree

- Code reordering, file renaming an overall more structured and DRY-er approach.

Conflicts:
	README.md
2015-02-13 02:28:26 +01:00
bas080
46c891d4d6 README Update
- Link to plants_lib API for explaining the biome argument

- Minor changes to the example.
2015-02-13 02:10:35 +01:00
bas080
7bb3f5e042 Documentation update
- Very minimal API documentation. The code should be self explanatory.

- LICENSE information.
2015-02-13 01:54:35 +01:00
bas080
797286f4d4 API Update + new vine
- Defines biome in the vines_register function. Thus spawning.lua can be
  removed.

- Vines destroy when a nearby( 3x3 ) leave is dug. They do not drop. To gather
  vines one still has to use the shears.

- Soft depends on moretrees. Allows the overriding of the leave nodes. This is
  required for removing th vines when the leaves destruct.

- Registered a new vine named "vines:jungle" Spawns on jungle tree trunks.
  Either on the moretrees jungles and the default jungletree nodes.

- Textures for the jungle vines.
2015-02-13 01:48:47 +01:00
bas080
796961b01a Complete rewrite
A big code update. Some features have changes slightly. The goal of this update
is to improve performance on servers. This is achieved by removing ABMs and
using on_timers instead. The amount of times that on_timer is used is also
minimized. Other features include.

- vine register function that allows the registering of side and bottom vines

- Removing vines remove all vines beneath it.

- New vine named Roots
2015-02-10 07:15:16 +01:00
bas080
72ab3ec06d Texture updates
- Removes unused textures

- Non-rotten vines look better at the bottom of the vines

- Root vine has non-rotten version (ressurect the root vines)
2015-02-10 07:07:34 +01:00
bas080
e3717068a8 Readme update
- No longer has readme.txt

- README.md without a changelog. Using commit history as changelog
2015-02-09 02:32:18 +01:00
bas080
fbb90b10ff Textures Optimized 2015-02-09 02:12:47 +01:00
bas
5269e44b60 bugfix init.lua:104: attempt to call method 'get_wielded_item' (a nil value) 2013-10-29 17:51:39 +01:00
bas
ce479c8e6d drop=nothing for the vines:vine 2013-10-01 16:34:07 +02:00
bas
1d28f7279f Fixed the tool which does not use on_use now, Vines don't drop down on construct but slowly grow downward, no leafdecay 2013-10-01 16:29:48 +02:00
bas
f6ebd62884 Fixed shears recipe output 2013-09-15 05:03:29 +02:00
bas
e5eeb033f7 Forgotten textures 2013-09-15 05:02:11 +02:00
bas
694d838308 Decaying and shears 2013-09-12 15:04:02 +02:00
bas
0e0f1ebc93 Rope from rope block does not drop and changes minetest:env to minetest. 2013-09-12 11:46:58 +02:00
bas080
968396354d Added requests and added default texture 2013-05-01 14:22:23 +02:00
bas080
7bf714f121 Also spawns when near node jungletree 2013-04-29 17:51:49 +02:00
bas080
ce9ecaca2c Make spawn on all leaves near water 2013-04-22 19:43:02 +02:00
bas080
1c317f021e Changed group name hanging to hanging_node=1 2013-04-18 01:16:55 +02:00
bas080
a915f0908c Vines only spawn near water 2013-03-19 20:01:40 +01:00
bas080
4974e4f2f4 Added rope end texture 2013-03-16 07:13:15 +01:00
bas080
ef90e46b34 Fixed rope dropping 2013-03-15 17:27:03 +01:00
bas080
291f04fa50 Changed rope end texture for more seamless look 2013-03-15 16:49:08 +01:00
bas080
a6b8600213 removed rope node from creative inventory 2013-02-28 02:26:05 +01:00
bas080
d62a3dbb34 removed rope node from creative inventory 2013-02-28 02:23:50 +01:00
Bas
bb17aad5a2 Updated rope box for wood sound and better groups 2013-01-27 04:22:16 +01:00
Bas
52c07acb56 Tweaked willow vines spawn 2013-01-26 18:30:59 +01:00
Bas
103eb0d11c Small changes to spawn node avoid 2013-01-26 07:13:02 +01:00
Bas
8b1c060360 fixed plants lib argument 2013-01-26 05:11:19 +01:00
Bas
2540f340c1 Abm fix 2013-01-26 04:43:17 +01:00
Bas
dc1898bca9 Willow vines now work with the latest plants_lib 2013-01-26 04:39:46 +01:00
Bas
3e17724125 Added willow vine and spawn_interval variable at the top of the init.lua 2013-01-26 02:56:38 +01:00