2021-09-09 05:47:34 +02:00
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import { loadAliases, loadGlobalAliases, Aliases, GlobalAliases } from "./Alias";
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2019-04-11 10:37:40 +02:00
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import { Companies, loadCompanies } from "./Company/Companies";
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import { CONSTANTS } from "./Constants";
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import { Factions, loadFactions } from "./Faction/Factions";
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2021-06-16 06:28:20 +02:00
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import { loadAllGangs, AllGangs } from "./Gang/AllGangs";
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2019-03-05 02:40:28 +01:00
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import { loadMessages, initMessages, Messages } from "./Message/MessageHelpers";
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2019-04-11 10:37:40 +02:00
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import { Player, loadPlayer } from "./Player";
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2021-10-07 22:04:04 +02:00
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import { saveAllServers, loadAllServers } from "./Server/AllServers";
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2019-04-11 10:37:40 +02:00
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import { Settings } from "./Settings/Settings";
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2019-05-14 10:35:37 +02:00
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import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
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2019-04-11 10:37:40 +02:00
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import { loadStockMarket, StockMarket } from "./StockMarket/StockMarket";
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2019-02-20 09:42:27 +01:00
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2021-09-25 20:10:32 +02:00
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import { GameSavedEvents } from "./ui/React/Snackbar";
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2017-08-30 19:44:29 +02:00
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2021-05-18 05:59:45 +02:00
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import * as ExportBonus from "./ExportBonus";
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2019-04-11 10:37:40 +02:00
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2021-09-25 20:42:57 +02:00
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import { dialogBoxCreate } from "./ui/React/DialogBox";
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import { Reviver, Generic_toJSON, Generic_fromJSON } from "./utils/JSONReviver";
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2021-09-21 22:49:38 +02:00
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import { save } from "./db";
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2019-04-11 10:37:40 +02:00
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2017-07-25 16:39:56 +02:00
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/* SaveObject.js
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* Defines the object used to save/load games
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2017-05-05 03:08:44 +02:00
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*/
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2021-09-25 00:40:17 +02:00
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class BitburnerSaveObject {
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PlayerSave = "";
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AllServersSave = "";
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CompaniesSave = "";
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FactionsSave = "";
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AliasesSave = "";
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GlobalAliasesSave = "";
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MessagesSave = "";
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StockMarketSave = "";
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SettingsSave = "";
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VersionSave = "";
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AllGangsSave = "";
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LastExportBonus = "";
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getSaveString(): string {
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this.PlayerSave = JSON.stringify(Player);
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2021-10-07 22:04:04 +02:00
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this.AllServersSave = saveAllServers();
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2021-09-25 00:40:17 +02:00
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this.CompaniesSave = JSON.stringify(Companies);
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this.FactionsSave = JSON.stringify(Factions);
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this.AliasesSave = JSON.stringify(Aliases);
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this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
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this.MessagesSave = JSON.stringify(Messages);
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this.StockMarketSave = JSON.stringify(StockMarket);
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this.SettingsSave = JSON.stringify(Settings);
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this.VersionSave = JSON.stringify(CONSTANTS.Version);
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this.LastExportBonus = JSON.stringify(ExportBonus.LastExportBonus);
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if (Player.inGang()) {
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this.AllGangsSave = JSON.stringify(AllGangs);
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2017-10-12 04:00:22 +02:00
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}
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2021-09-25 07:26:03 +02:00
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const saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
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2021-09-25 00:40:17 +02:00
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return saveString;
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2021-09-05 01:09:30 +02:00
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}
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2021-09-25 00:40:17 +02:00
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saveGame(): void {
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const saveString = this.getSaveString();
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save(saveString)
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2021-09-25 20:10:32 +02:00
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.then(() => GameSavedEvents.emit())
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2021-09-25 00:40:17 +02:00
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.catch((err) => console.error(err));
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2021-09-05 01:09:30 +02:00
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}
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2021-09-25 00:40:17 +02:00
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exportGame(): void {
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const saveString = this.getSaveString();
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// Save file name is based on current timestamp and BitNode
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const epochTime = Math.round(Date.now() / 1000);
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const bn = Player.bitNodeN;
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const filename = `bitburnerSave_BN${bn}x${SourceFileFlags[bn]}_${epochTime}.json`;
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2021-09-25 07:26:03 +02:00
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const file = new Blob([saveString], { type: "text/plain" });
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2021-09-25 00:40:17 +02:00
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if (window.navigator.msSaveOrOpenBlob) {
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// IE10+
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window.navigator.msSaveOrOpenBlob(file, filename);
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} else {
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// Others
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2021-09-25 07:26:03 +02:00
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const a = document.createElement("a"),
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2021-09-25 00:40:17 +02:00
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url = URL.createObjectURL(file);
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a.href = url;
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a.download = filename;
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document.body.appendChild(a);
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a.click();
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2021-10-05 01:58:34 +02:00
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setTimeout(function () {
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2021-09-25 00:40:17 +02:00
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document.body.removeChild(a);
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window.URL.revokeObjectURL(url);
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}, 0);
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}
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}
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2021-09-05 01:09:30 +02:00
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2021-09-25 00:40:17 +02:00
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toJSON(): any {
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return Generic_toJSON("BitburnerSaveObject", this);
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}
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2017-09-19 20:38:03 +02:00
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2021-09-25 00:40:17 +02:00
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static fromJSON(value: { data: any }): BitburnerSaveObject {
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return Generic_fromJSON(BitburnerSaveObject, value.data);
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}
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}
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2017-05-05 03:08:44 +02:00
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2018-11-16 04:45:03 +01:00
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// Makes necessary changes to the loaded/imported data to ensure
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// the game stills works with new versions
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2021-09-25 07:26:03 +02:00
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function evaluateVersionCompatibility(ver: string): void {
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2021-09-25 00:40:17 +02:00
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// We have to do this because ts won't let us otherwise
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const anyPlayer = Player as any;
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2021-09-05 01:09:30 +02:00
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// This version refactored the Company/job-related code
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if (ver <= "0.41.2") {
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// Player's company position is now a string
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2021-09-25 00:40:17 +02:00
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if (anyPlayer.companyPosition != null && typeof anyPlayer.companyPosition !== "string") {
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anyPlayer.companyPosition = anyPlayer.companyPosition.data.positionName;
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if (anyPlayer.companyPosition == null) {
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anyPlayer.companyPosition = "";
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2021-09-05 01:09:30 +02:00
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}
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2018-11-16 04:45:03 +01:00
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}
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2019-01-15 04:34:04 +01:00
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2021-09-05 01:09:30 +02:00
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// The "companyName" property of all Companies is renamed to "name"
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2021-09-25 00:40:17 +02:00
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for (const companyName in Companies) {
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const company: any = Companies[companyName];
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if (company.name == 0 && company.companyName != null) {
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2021-09-05 01:09:30 +02:00
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company.name = company.companyName;
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}
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if (company.companyPositions instanceof Array) {
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2021-09-25 00:40:17 +02:00
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const pos: any = {};
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2021-09-05 01:09:30 +02:00
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for (let i = 0; i < company.companyPositions.length; ++i) {
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pos[company.companyPositions[i]] = true;
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2019-01-15 04:34:04 +01:00
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}
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2021-09-05 01:09:30 +02:00
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company.companyPositions = pos;
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}
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2019-01-15 04:34:04 +01:00
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}
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2021-09-05 01:09:30 +02:00
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}
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// This version allowed players to hold multiple jobs
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if (ver < "0.43.0") {
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2021-09-25 00:40:17 +02:00
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if (anyPlayer.companyName !== "" && anyPlayer.companyPosition != null && anyPlayer.companyPosition !== "") {
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anyPlayer.jobs[anyPlayer.companyName] = anyPlayer.companyPosition;
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2021-09-05 01:09:30 +02:00
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}
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2021-09-25 00:40:17 +02:00
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delete anyPlayer.companyPosition;
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2021-09-05 01:09:30 +02:00
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}
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2021-10-12 06:29:16 +02:00
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if (ver < "0.56.0") {
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for (const q of anyPlayer.queuedAugmentations) {
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if (q.name === "Graphene BranchiBlades Upgrade") {
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q.name = "Graphene BrachiBlades Upgrade";
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}
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}
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for (const q of anyPlayer.augmentations) {
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if (q.name === "Graphene BranchiBlades Upgrade") {
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q.name = "Graphene BrachiBlades Upgrade";
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}
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}
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}
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2021-10-13 01:23:36 +02:00
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if (ver < "0.56.1") {
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if (anyPlayer.bladeburner === 0) {
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anyPlayer.bladeburner = null;
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}
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if (anyPlayer.gang === 0) {
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anyPlayer.gang = null;
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}
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if (anyPlayer.corporation === 0) {
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anyPlayer.corporation = null;
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}
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}
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2018-11-16 04:45:03 +01:00
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}
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2021-09-25 00:40:17 +02:00
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function loadGame(saveString: string): boolean {
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2021-09-21 23:36:42 +02:00
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if (!saveString) return false;
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2021-09-21 22:49:38 +02:00
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saveString = decodeURIComponent(escape(atob(saveString)));
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2017-10-12 04:00:22 +02:00
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2021-09-21 22:49:38 +02:00
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const saveObj = JSON.parse(saveString, Reviver);
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2017-07-25 16:39:56 +02:00
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2021-09-05 01:09:30 +02:00
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loadPlayer(saveObj.PlayerSave);
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loadAllServers(saveObj.AllServersSave);
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loadCompanies(saveObj.CompaniesSave);
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loadFactions(saveObj.FactionsSave);
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2017-07-25 16:39:56 +02:00
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2021-09-05 01:09:30 +02:00
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if (saveObj.hasOwnProperty("AliasesSave")) {
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try {
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loadAliases(saveObj.AliasesSave);
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} catch (e) {
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console.warn(`Could not load Aliases from save`);
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loadAliases("");
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2017-05-23 18:15:17 +02:00
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}
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2021-09-05 01:09:30 +02:00
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} else {
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console.warn(`Save file did not contain an Aliases property`);
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loadAliases("");
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}
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if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
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try {
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loadGlobalAliases(saveObj.GlobalAliasesSave);
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} catch (e) {
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console.warn(`Could not load GlobalAliases from save`);
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loadGlobalAliases("");
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2017-06-30 18:44:03 +02:00
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}
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2021-09-05 01:09:30 +02:00
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} else {
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console.warn(`Save file did not contain a GlobalAliases property`);
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loadGlobalAliases("");
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}
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if (saveObj.hasOwnProperty("MessagesSave")) {
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try {
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loadMessages(saveObj.MessagesSave);
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} catch (e) {
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console.warn(`Could not load Messages from save`);
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initMessages();
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2017-06-02 06:15:45 +02:00
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}
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2021-09-05 01:09:30 +02:00
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} else {
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console.warn(`Save file did not contain a Messages property`);
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initMessages();
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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loadStockMarket(saveObj.StockMarketSave);
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} catch (e) {
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loadStockMarket("");
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2017-07-03 21:42:11 +02:00
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}
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2021-09-05 01:09:30 +02:00
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} else {
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loadStockMarket("");
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}
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if (saveObj.hasOwnProperty("SettingsSave")) {
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try {
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Settings.load(saveObj.SettingsSave);
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} catch (e) {
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2021-09-09 05:47:34 +02:00
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console.error("ERROR: Failed to parse Settings. Re-initing default values");
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2021-09-05 01:09:30 +02:00
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Settings.init();
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2017-07-25 16:39:56 +02:00
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}
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2021-09-05 01:09:30 +02:00
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} else {
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Settings.init();
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}
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if (saveObj.hasOwnProperty("LastExportBonus")) {
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try {
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ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
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} catch (err) {
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ExportBonus.setLastExportBonus(new Date().getTime());
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2021-09-21 04:30:11 +02:00
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console.error("ERROR: Failed to parse last export bonus Settings " + err);
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2021-05-18 05:59:45 +02:00
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}
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2021-09-05 01:09:30 +02:00
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}
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2021-10-07 22:56:01 +02:00
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if (Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
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try {
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loadAllGangs(saveObj.AllGangsSave);
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} catch (e) {
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console.error("ERROR: Failed to parse AllGangsSave: " + e);
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}
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}
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2021-09-05 01:09:30 +02:00
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if (saveObj.hasOwnProperty("VersionSave")) {
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try {
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2021-09-25 07:26:03 +02:00
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const ver = JSON.parse(saveObj.VersionSave, Reviver);
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2021-09-05 01:09:30 +02:00
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evaluateVersionCompatibility(ver);
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if (window.location.href.toLowerCase().includes("bitburner-beta")) {
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// Beta branch, always show changes
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createBetaUpdateText();
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} else if (ver != CONSTANTS.Version) {
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2017-06-07 02:28:20 +02:00
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createNewUpdateText();
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2021-09-05 01:09:30 +02:00
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}
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} catch (e) {
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createNewUpdateText();
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2017-06-07 02:04:18 +02:00
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}
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2021-09-05 01:09:30 +02:00
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} else {
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createNewUpdateText();
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}
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2017-07-25 16:39:56 +02:00
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2021-09-05 01:09:30 +02:00
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return true;
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2017-05-05 03:08:44 +02:00
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}
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2021-09-25 07:26:03 +02:00
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function createNewUpdateText(): void {
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2021-09-05 01:09:30 +02:00
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dialogBoxCreate(
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"New update!<br>" +
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"Please report any bugs/issues through the github repository " +
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"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
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CONSTANTS.LatestUpdate,
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);
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2017-06-07 02:28:20 +02:00
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}
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2021-09-25 07:26:03 +02:00
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function createBetaUpdateText(): void {
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2021-09-05 01:09:30 +02:00
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dialogBoxCreate(
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"You are playing on the beta environment! This branch of the game " +
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"features the latest developments in the game. This version may be unstable.<br>" +
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"Please report any bugs/issues through the github repository (https://github.com/danielyxie/bitburner/issues) " +
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"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
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CONSTANTS.LatestUpdate,
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);
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2018-07-19 04:23:49 +02:00
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}
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2017-06-08 06:57:40 +02:00
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Reviver.constructors.BitburnerSaveObject = BitburnerSaveObject;
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2021-09-21 22:49:38 +02:00
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export { saveObject, loadGame };
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2021-09-25 00:40:17 +02:00
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2021-09-25 07:26:03 +02:00
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const saveObject = new BitburnerSaveObject();
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