Snarling
fb1f95c26e
VARIOUS: Various changes prior to release 2.2 ( #271 )
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See PR #271 description
2022-12-29 20:28:53 -05:00
Snarling
14e50e5533
Some corp fixes ( #236 )
2022-11-29 08:24:04 -05:00
Snarling
5fe89d5599
CORPORATION: Reorganize Industry data ( #154 )
2022-10-24 21:54:54 -04:00
Snarling
0a3ff56331
WIP: Remove corp employees as objects ( #143 )
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* Removed employees as objects from corporations
* Remove employees from office JSON after loading / convert to new parameters
* Showed down morale/etc gain; added optional position to hireEmployee
* enum support for corp employee positions
Mostly authored-by: Kelenius <kelenius@ya.ru>
2022-10-24 08:44:01 -04:00
Olivier Gagnon
cbb7f58231
Make the main player object an alias, makes it easier to import
2022-10-09 18:42:14 -04:00
Snarling
50f14b4f58
Commit1
2022-10-03 12:12:16 -04:00
Snarling
83d357e758
commit1
2022-09-27 15:35:40 -04:00
hydroflame
fe3e34408d
Merge branch 'dev' into dev
2022-08-23 13:01:13 -03:00
Olivier Gagnon
326d9fd7ef
Move player skills and exp to their struct
2022-07-26 23:54:17 -04:00
Aerophia
7474e50fe8
Add files via upload
2022-07-25 18:35:43 -05:00
Olivier Gagnon
2d522ea1e6
allbuild commit e9254edf
2022-07-21 15:09:55 -04:00
Olivier Gagnon
647392626e
convert taking class ot new work system
2022-07-07 17:28:23 -04:00
nickofolas
7d75093989
Init work types with new None
member
2022-05-04 15:03:02 -05:00
nickofolas
f45200b25e
Implement ClassType
and FactionWorkType
enums
2022-05-04 14:18:12 -05:00
Undeemiss
584bc095c1
Fixes bb skill point achievement name ingame
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Corrects "You should really spent those." to
"You should really spend those."
I don't think it does anything to the steam achievement name
because I don't know how to test that.
2022-04-27 17:14:56 -05:00
hydroflame
9c805dabb8
Merge pull request #3540 from taralx/patch-1
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MISC: add better typing to Electron.tsx
2022-04-26 11:17:36 -04:00
JP Sugarbroad
c6327ee682
add better typing to Electron.tsx
2022-04-21 23:50:49 -07:00
phyzical
8e1300d69d
Merge branch 'dev' into feature/add-infiltration-faction
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# Conflicts:
# src/Netscript/RamCostGenerator.ts
2022-04-20 20:10:05 +08:00
Risenafis
bb978b9420
fix covenant achievement icon path
2022-04-19 22:03:20 +09:00
phyzical
c70f59ac54
merge dev
2022-04-07 16:27:23 +08:00
Olivier Gagnon
48f80f25d6
fmt and lint
2022-04-06 19:30:08 -04:00
phyzical
fd64746ff8
various fixes and adjustments
2022-03-29 22:43:28 +08:00
phyzical
4e73e489ed
more refactors
2022-03-22 23:02:15 +08:00
Olivier Gagnon
699ae2e967
with SLEEVE_8, fix workForFaction
2022-03-20 23:27:53 -04:00
hydroflame
7a2bf64fce
Revert "Fix #3194 : include all division employees in small town achievement calc"
2022-03-20 14:16:03 -04:00
hydroflame
21cab81ba6
Merge pull request #3195 from BrianLDev/issue-3194
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Fix #3194 : include all division employees in small town achievement calc
2022-03-20 14:15:37 -04:00
Brian Leip
07a3f3b753
Fix #3194 : include all division employees in small town achievement calc
2022-03-19 15:28:37 -07:00
phyzical
44ea479043
update constants
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* added OperationNames
* added faction names
* used citynames where appropriate
2022-03-19 16:09:59 +08:00
Olivier Gagnon
328ef3a70a
Added achievements data for the 2 new SF minus 1
2022-03-16 14:39:23 -04:00
hydroflame
f591935757
Merge pull request #2655 from SagePtr/patch-1
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Fix "travel" achievement icon
2022-01-17 15:56:44 -05:00
Martin Fournier
da7f161e45
Add check for hash capacity > 0 for MAX_CACHE
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Achievement would trigger as soon as you entered the node as the
capacity was 0.
It looks like this fix was lost in a merge resolution (see PR #2459 )
2022-01-16 11:20:15 -05:00
Sage Pointer
12ad8b7d03
Fix "travel" achievement icon
2022-01-16 04:27:27 +02:00
Dexalt142
8b9e89ea59
fix: dev menu achievement name & visibility
2022-01-14 00:22:43 +07:00
Max Strübing
2cdc2af678
chore: add missing t for AchievementData
2022-01-12 09:20:32 +01:00
Russell Stringer
f59a145965
Hacknet server achievements grant associated hacknet node achieve
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fixes #1905
Added a new property to the Achievement interface to contain a list
of additional achievements that should be granted when an achievement's
conditional passes.
Right now this is only used to unlock the 4 hacknet node achieves
when the corresponding hacknet server achievement is awarded.
This branch also changes the calculateAchievements function so it
only runs the conditionals for achievements the player doesn't have,
instead of checking all of them and then filtering out the unowned.
2022-01-11 13:45:36 -05:00
Russell Stringer
c941ec2ba6
only check cheevo conditional if player is missing it
2022-01-11 12:42:20 -05:00
Martin Fournier
964cd74b9a
Add missing achievement icon
2022-01-09 18:03:00 -05:00
Martin Fournier
0f9409789e
Fix unique keys warning for secrets
2022-01-09 18:02:22 -05:00
Martin Fournier
b768a68467
Fix unavailable achievements condition
2022-01-09 17:51:46 -05:00
Olivier Gagnon
fe2270dc27
re-add achievemnets fix
2022-01-08 14:54:21 -05:00
Martin Fournier
844d518684
Add achievements to base game
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- Add a script to generate achievement data from Steamworks API
- Add achievements page with a link in sidebar
- Calculate achievements (1/min) with an engine counter
- Store achievements with a timestamp on unlocked in the PlayerObject
- Add a script to generate monochrome icons from Steam icons
- Add toast when unlocking an achievement
2022-01-08 05:45:32 -05:00