Commit Graph

64 Commits

Author SHA1 Message Date
Olivier Gagnon
d96ad9fa6e v0.51.8 2021-05-07 22:26:02 -04:00
Olivier Gagnon
c9b5aaa2f7 v0.51.7 2021-05-03 12:17:05 -04:00
Olivier Gagnon
3fad505096 run auto fix lint 2021-04-29 23:52:56 -04:00
hydroflame
52a80ad236
v0.51.6 (#905)
* Make command `cd` without arguments an alias for `cd /` (#853)

In most shells `cd` without arguments takes you to the home directory
of the current user. I keep trying to do this due to muscle memory
from working in terminals, so I figured I'd make it do something useful.

There is no home directory in the game, but going to / is the closest
thing we have, since that is the starting point for the user in the
game.

* Add new `backdoor` terminal command (#852)

* Add the backdoor command to the terminal

This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests

* Add tab completion for backdoor command

* Add help text for backdoor command

* Change condition syntax to be more consistent with others

* Extract reused code block so it is always called after actions

* Update documentation for new backdoor command

Modified references to manual hack as it isn't for factions anymore

* Remove extra parenthesis

* Rename manuallyHacked to backdoorInstalled

* Fix typo

* Change faction test messages to use backdoor instad of hack

* Rename more instances of manuallyHacked

* fixed typo in helptext of darkweb buy (#858)

* Fix typos and unify descriptions of augmentations (#859)

Made an attempt to...
- give all "+rep% company/faction" the same text
- make all augmentations with a single effect use a single line to describe the effect
- make all effects end with a period

* Made Cashroot starter kit display its tooltip with the money formatted properly and in gold

* fix typo in docs (#860)

* Initial code for Casino Card Deck implementation

* Casino Blackjack Implementation

* Update some tools (eslint, typescript)

* Blackjack code cleanup

* Update README_contribution

* Update ScriptHelpers.js (#861)

expand error message

* More augmentation typo fixes (#862)

* Add Netscript function getCurrentScript (#856)

Add netscript function that returns the current script.

* Added milestones menu to guide new players. (#865)

Milestone menu

* fix typos in milestones (#866)

Co-authored-by: sschmidTU <s.schmid@phonicscore.com>

* Corrupt location title when backdoor is installed (#864)

* Add corruptableText component

* Corrupt location title if backdoor is installed

* Formatting

* Add helper to check value of backdoorInstalled

Helper could be oneline but it would make it less readable

* Fix some formatting

* Add settings option to disable text effects

* Import useState

* getRunningScript (#867)

* Replaced getCurrentScript with getRunningScript

* Bunch of smaller fixes (#904)

Fix #884
Fix #879
Fix #878
Fix #876
Fix #874
Fix #873
Fix #887
Fix #891
Fix #895

* rework the early servers to be more noob friendly (#903)

* v0.51.6

Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com>
Co-authored-by: Jack <jackdewinter1@gmail.com>
Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com>
Co-authored-by: Pimvgd <Pimvgd@gmail.com>
Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com>
Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com>
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-28 20:07:26 -04:00
hydroflame
b2aafea656
v0.51.5 (#848) 2021-04-21 08:20:26 -04:00
hydroflame
135df8703c
V0.51.4 (#847)
* BladeBurner
    * nerfed int exp gained.

    Documentation
    * purchaseServer specifies what happens on failure.
    * Fixed typo in recommended bitnode page.
    * Removed misleading ram requirements for hacking factions.

    Netscript
    * growthAnalyze handles Infinity correctly.

    Misc.
    * Faction Augmentation will list how much reputation is required even after
      that goal has been reached.
    * Removed dollar sign in travel agency confirmation.
    * Fixed typo in alpha-omega.lit

* the game save text no longer obstruct the save game and options button

* the text editors now remember where your cursor was and restores it when loading the same script again.

* v0.51.4
2021-04-19 21:26:51 -04:00
hydroflame
4e5ebcfe6f
V0.51.3 (#845)
v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame)
-------

Passive faction reputation
* Reworked, from 1 rep / 2 minute. Now is a complicated percentage of the
  reputation you'd gain working for them. It's not op but it feels a bit
  more useful.

Netscript
* print/tprint now take any number of arguments.
* print/tprint will now print object as json.
* print/tprint now handle passing in an undefined argument properly.

Casino
* Cannot bet negative money anymore.
* Roulette max bet is a bit higher.
* Coin Flip has a small cooldown.
* All buttons reject unstrusted mouse events.

Documentation
* Changed a message that said nsjs only works on Chrome.

Bugfix
* hacknet.maxNumNodes now works for both nodes and servers.
* Fixed a bug where the popup boxes would contain data from previous popup boxes.
* .js files will also have the export async function boilerplate.

Misc.
* turned off autocomplete for the terminal text input.
* Fixed an issue on Windows+Firefox where pressing up on the terminal would
  bring the cursor to the begining of the line. (Issue #836)
* Hacknet node names is easier to handle for screen readers.
* Money spent on classes is now tracked independently of work money.
* running coding contract from the terminal will display its name.
2021-04-18 11:18:56 -04:00
hydroflame
db2bf79e3b
v0.51.1 (#835)
* infiltration use buttons instead of a links

* minor accessibility patch

* Hospitalization will not cost more than 10% of the players money.

* Adde hospitalization netscript function

* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.

* getMemberInformation now returns everything about the member.

* New netscript function to get the players hacknet server hash capacity

* yesno dialog box will not keep older messages anymore

* v0.51.1
2021-04-06 03:50:09 -04:00
Olivier Gagnon
ce7c2c309c fix bug with getTaskTask release 50.1 2021-03-22 18:42:39 -04:00
Olivier Gagnon
c9fe8d9b65 Sleeve UI improvements. 2021-03-16 05:42:12 -04:00
Olivier Gagnon
31e9f65f06 0.49.3 2021-03-13 15:19:07 -05:00
Olivier Gagnon
c285d494b9 update lodash 2021-03-07 22:49:55 -05:00
hydroflame
e9dfe3c389
v0.47.3 (#808)
* Updated ram cost of documentation

* v0.47.3

Co-authored-by: Samuel A. Lamb <samuei@users.noreply.github.com>
2021-03-07 04:13:37 -05:00
danielyxie
91ee65a101 Converted everything to use acorn npm package. Updated acorn packages to latest version. Updated acorn parsing to use ES9 2019-07-15 21:40:43 -07:00
danielyxie
7301946236 Added and Updated Stock Market tests for the new changes 2019-06-09 21:23:48 -07:00
danielyxie
15a324a946 v0.47.0 release 2019-05-17 13:07:11 -07:00
danielyxie
db5fdb1fcb Last fixes to unit test build configuration 2019-05-09 19:51:56 -07:00
danielyxie
74e72854d8 Configured unit test webpack build to work 2019-05-09 19:36:04 -07:00
danielyxie
ece246b391 Converted mocha unit tests to run using mocha-webpack (mochapack) package 2019-05-09 19:03:13 -07:00
danielyxie
cdb5dfec62 Resolved more circular dependencies. Installed acorn-walk and imported it in RamCalculations using ES6 modules. Fixed bugs in stock market rework 2019-05-06 18:01:06 -07:00
danielyxie
3a601a015d Added unit tests for Stock Market. Removed dependencies from package.json, since they're sourced directly in tests/index.html 2019-04-28 23:21:32 -07:00
danielyxie
d044739f1c v0.46.2 2019-04-14 02:07:29 -07:00
danielyxie
5592a8bc96 Updated several packages 2019-03-27 01:53:30 -07:00
danielyxie
856d02a129 v0.45.1 2019-03-23 19:40:35 -07:00
danielyxie
1034f7cac5 Removed debugging statements. Updated jshint package 2019-03-23 01:34:21 -07:00
danielyxie
3e10f5de6d Migrated Corporation UI implementation to use React 2019-03-13 15:17:30 -07:00
danielyxie
8c8e3f2476 Implemented several optimizations - running scripts dont keep track of script refs or a map of ALL servers. Not completely tested yet 2019-02-05 23:06:48 -08:00
danielyxie
8d2c007bcb Implemented new Editor Option: CodeMirror. (Vim mode not 100% done yet) 2019-01-27 14:08:45 -08:00
danielyxie
7d51182c60 Updated mocha and node-sass dependency versions. removed nsp depdendency 2019-01-09 03:05:20 -08:00
danielyxie
1095438075 Implemented Corporation Research Tree UI using Treant library 2018-12-15 15:31:21 -08:00
danielyxie
70b87b3ffb Implmented initial version of Corporation Research & ResearchTree classes 2018-12-13 19:24:08 -08:00
danielyxie
6973dd8fca Began refactoring Corporation implementation into separate modules (and converted to TypeScript). Rebalanced material starting prices and market properties (demand, competition, market price) 2018-12-09 05:36:18 -08:00
Steven Evans
62672a4e2a [chore] Updating required Node range
Doing a query across all the "engine" requirements across all installed
dependencies, the highest minimum is Node 8.*. And the lowest maximum
seems to be 9.*
2018-10-01 19:51:32 -05:00
Steven Evans
9e697a6809 [chore] Script to check the required version of Node & NPM
Apparently the "engines" files of package.json is no longer checked
regularly when performing installs. With the changes and different
behaviors across different version of Node & NPM, and having no other
way to ensure everybody contributing is on the same page, this
preinstall check is necessary.

This heavily relies on "SemVer" NPM package, but in order to actually
check this prior to the first set of packages installed the code needs
to be there. So this is a slimmed down version of SemVer and syntax has
been updated.
2018-10-01 19:51:32 -05:00
danielyxie
12bee24520 Beginning to refactor stylesheets. Convert main menu to use buttons instead of a elements 2018-10-01 19:51:32 -05:00
Steven Evans
c87621edd9 [chore] fixing the ability to run dev-server 2018-10-01 19:51:32 -05:00
danielyxie
b36855fe52 Merged from dev. Fixed merge conflicts. Updated terminal documentation for wget 2018-09-07 21:21:23 -05:00
Steven Evans
552ce183c1 [chore] Introduce HTML-Webpack
This issue means that any changes to the HTML has to happen in the
`.\src\index.html` file rather than the `.\index.html`. This makes the
`index.html` in the root now a build artifact the same way that files in
`dist\` are.
2018-08-30 10:43:18 -04:00
danielyxie
58d48f19ef Added .fconf setting for enabline line wrap in terminal input. Began implementing wget 2018-08-28 22:24:38 -05:00
Daniel Xie
e4f02b298b Added Four Sigma (4S) Market Data feature, and its Netscript TIX API functions as well 2018-08-24 15:44:48 -05:00
danielyxie
4ea6c4840c
Merge pull request #360 from kopelli/scss
Incorporate SCSS for styling/bundling
2018-08-02 10:18:36 -04:00
danielyxie
88755f1d0f Added import functionality to Netscript 1.0 2018-07-20 09:28:03 -05:00
Steven Evans
9b5b997b6d [chore] Introducing SCSS, renaming existing files.
Not utilizing any functionality yet, just setting up for refactorings.
2018-07-17 11:55:04 -04:00
Steven Evans
3faed7caf2 [refactor, chore] "Compile" CSS via Webpack
This may seem unnecessary (and odd to import CSS files into JS...), but
this sets up the project for being able to keep the distributed
(release) resources all together, as well as setting the stage for
introducing something like SCSS.
2018-07-16 23:22:24 -04:00
Steven Evans
c3dc75862a [chore] Chaining all the lint scripts to one easier to run command 2018-06-26 22:20:26 -04:00
Steven Evans
f372f1e693 Merge branch 'dev' into eslint 2018-06-26 22:04:45 -04:00
Steven Evans
8cbb832c0d [chore] Adding Stylelint
This is the baseline for Stylelint configuration. No violations exist
with the uncommented rules. The rules that are commented out at the
beginning of the line should be considered for enabling, as well as
fixing them up.
2018-06-22 23:02:12 -04:00
Steven Evans
52269759ec [chore] Adding ESLint
This is a baseline ESLint configuration, with *A LOT* of rules disabled.
All rules that are enabled already conform to the codebase. As code
clean up starts to happen, rules can be enabled one-by-one.
2018-06-22 22:28:59 -04:00
Steven Evans
9c09e44db2 [refactor, chore] Including TSLint; fixing most things.
As it currently stands, bringing in TSLint with *all* rules enabled by
default and override each as we go. This means that as we upgrade and
bring in new rules we might start seeing new rules that the code
violates.

Because all the rules are enabled by default, the choice to explicitly
disable/relax rules can be discussed as part of PRs.

This also brought in strict type checking. This means we shouldn't be
relying on truthy/falsey value coercion. It also means that we will
likely need to create some type definition files or port certain files
over. That...will be a bit tedious, but will make the codebase better as
a whole.
2018-06-14 14:57:44 -04:00
Steven Evans
3e1ec388e0 [chore] Introduce TypeScript; Tested out with HelpText. 2018-06-13 23:38:35 -04:00