Lejo
715a123a33
Add PUT and DELETE request + specific method value to HTTP API ( #9909 )
2020-07-29 23:16:21 +02:00
Wuzzy
ae83edd165
Play place_failed sound if occupied or cannot attach ( #9486 )
2020-07-27 19:40:33 +02:00
Wuzzy
808fa5ecb3
Improve default inventory+wield images of node drawtypes ( #9299 )
2020-07-23 19:54:58 +02:00
LoneWolfHT
88ffd64124
Add object crosshair, disable entity selectionboxes by default ( #9523 )
...
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
SmallJoker
4fa1e03f68
Cleanup ClientLauncher structure ( #10160 )
...
Remove duplicated variables and unify the startup data into a new (inherited) struct.
2020-07-14 19:10:37 +02:00
v-rob
2bec83eec0
Add FormSpec font styling options ( #9763 )
...
* Add FormSpec font styling options
* Change multiplication to stof
* Remove extraneous check
2020-07-12 09:48:50 +02:00
Lars Müller
d80def5bbf
Bump animation frame count from u8 to u16 ( #10054 )
2020-07-10 12:12:19 +02:00
sfan5
c6422e0872
Remove std::shared_ptr use in TileLayer ( #10090 )
2020-07-10 12:11:44 +02:00
TheTermos
ebb721a476
Fix player controls only being applied for the first move
2020-07-07 19:09:23 +02:00
Paramat
dc6318b84a
Apply camera smoothing to 'air stepheight' ( #10025 )
...
Recent changes to collision code have changed the behaviour of the 'touching_ground'
bool in movement code. This had the effect of disabling camera smoothing when
'air stepheight' occurred when jumping onto a node while pressing forwards against
the node, causing an unpleasant sharp camera movement.
Rewrite the conditions for camera smoothing such that it is applied when jumping.
2020-07-05 23:45:21 +01:00
hecktest
7be082f9a8
Fix bone-attached entities ( #10015 )
2020-06-26 00:06:29 +02:00
SmallJoker
57df895cf9
ParticleSpawner: Fix crash when attaching to invisible entity
2020-06-19 19:29:47 +02:00
sfan5
495f7198ef
content_cao: Fix behavior of legacy "textures" field for wielditems
2020-06-18 19:36:06 +02:00
Danila Shutov
3a6dfda358
Make shading of CAOs optional ( #10033 )
2020-06-16 20:48:31 +01:00
Lars Müller
e7e065f553
Exposing the zoom key to Lua API ( #9903 )
...
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13 22:46:20 +02:00
sfan5
2424dfe007
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
sfan5
3f0cbbc372
Use multiple light positions for CAO lighting
2020-06-11 21:13:26 +02:00
sfan5
f89794108c
content_cao: Do not expire visuals for texture updates
2020-06-11 21:12:36 +02:00
sfan5
80d9e9c183
Fix build error on Ubuntu 16.04 (again)
2020-06-10 11:46:14 +02:00
sfan5
64380cf92e
Fix build error on Ubuntu 16.04
2020-06-10 10:58:13 +02:00
Danila Shutov
fe3e69eb40
Fix broken coloring of wielditems ( #9969 )
...
Fixes a regression that appeared in 5.3.0-dev.
2020-06-09 21:38:09 +02:00
hecktest
09e285f38c
Fix player-to-object attachment teleport bug ( #10008 )
...
Fixes two bugs:
* The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space.
* When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
2020-06-09 19:36:47 +02:00
MoNTE48
b9f618746c
TouchScreenGUI: fix some bugs, cleanup
2020-06-09 19:35:25 +02:00
sfan5
0ab580810c
Reset touching_ground when in free_move
...
This corrects local player animation after enabling fly while standing on ground.
2020-06-07 20:45:26 +02:00
Danila Shutov
fe1f72ab0a
Recalculate mesh normals for CAOs ( #10000 )
2020-06-07 18:14:00 +02:00
SmallJoker
8fc9e7eb11
GenericCAO: Fix glow not working since a08d18a
2020-06-07 14:17:32 +02:00
Vitaliy
e746607d0f
Restore visual_scale support for nodeboxes (and allfaces) ( #9906 )
2020-06-06 22:25:18 +02:00
Maksim
7ec0e3df35
Fix HUD scaling ( #9721 )
...
This resolves HUD scaling issues on Android and desktops with custom DPI settings.
2020-06-05 21:42:33 +02:00
SmallJoker
c1e01bc638
Move shared parameters sending to UnitSAO ( #9968 )
...
Better header sorting by topic
Make UnitSAO-specific parameters private
Skip redundant recursive entity sending code (since ~5.2.0)
2020-06-04 19:31:46 +02:00
SmallJoker
a08d18acad
ContentCAO: Update light of all attached entities ( #9975 )
2020-06-01 19:01:47 +02:00
Hugues Ross
f849917bbe
imageScaleNNAA: Fix image clipping on rect- instead of image dimensions ( #9896 )
...
Fixes GUI scaling filters applied on animated images and 9slice backgrounds.
2020-06-01 15:22:04 +02:00
sfan5
4c8e1c3200
Clean up CAO nametag handling and remove deprecated AO_CMD
...
AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in
9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
2020-05-29 22:54:50 +02:00
sfan5
db7c262ee8
content_cao: Do not expire visuals when not necessary
...
fixes #6572
2020-05-29 22:54:50 +02:00
MoNTE48
34862a6442
Add disable_jump check for the player's feet
2020-05-29 22:53:58 +02:00
sfan5
471e567657
Value copy / allocation optimizations mostly in server, SAO and serialize code
2020-05-27 21:58:40 +02:00
SmallJoker
5311a27523
Silence GCC warning in mapblock_mesh
...
Fixes following warning:
warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
2020-05-25 19:10:23 +02:00
SmallJoker
a9b74f4c39
Add chat_font_size setting ( #9736 )
...
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
sfan5
f51cf7c68a
Fix two bugs in content_cao
...
fixes #9889 (backface_culling with visual = "cube")
fixes #9916 (crash with visual = "upright_sprite")
2020-05-24 11:48:51 +02:00
sfan5
9d6e7e48d6
Implement spawning particles with node texture appearance
2020-05-23 22:52:21 +02:00
Awkor
037422fdba
Modernize include guards and add missing ones ( #9898 )
2020-05-23 13:23:05 +02:00
sfan5
1357ea1da2
Cleanup of particle & particlespawner structures and code ( #9893 )
2020-05-22 13:23:25 +02:00
Vitaliy
82e4137893
Cache liquid alternative IDs ( #8053 )
2020-05-20 22:52:10 +01:00
sfan5
c47a680db7
Stop wasting memory on identical textures when texture filtering is disabled
2020-05-20 22:55:51 +02:00
LoneWolfHT
7d3972a504
Add ability to scale HUD text ( #9814 )
...
Add 'size' property to HUD text elements that is used for relative font size calculations.
2020-05-19 19:10:39 +02:00
sfan5
52430d34d3
content_mapblock: Move static initialization out of functions
2020-05-17 21:37:01 +02:00
sfan5
be38a44ffe
Client: Add sum and average to packetcounter
2020-05-17 21:37:01 +02:00
ANAND
c1ce4be756
Make automatic_rotate relative, allow setting rotation ( #8468 )
...
automatic_rotate does not make sense if it is absolute. Make it relative.
To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object.
Co-authored-by: ANAND <ClobberXD@gmail.com>
Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-16 21:42:31 +02:00
sfan5
36d35f2fe3
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
...
closes #9857
2020-05-14 21:16:45 +02:00
SmallJoker
836dd4a1e4
Add chat_log_level setting ( #9223 )
...
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
Lars Müller
9ba24f89f5
Damage texture modifier ( #9833 )
...
Adds a new object property "damage_texture_modifier"
2020-05-11 21:41:36 +02:00
Wuzzy
6e1372bd89
Add support for statbar “off state” icons ( #9462 )
...
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.
Add "off state" textures to the builtin statbars.
Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
TheTermos
7cb53791c3
Color gradient for default and 'regular' type sky ( #9502 )
...
* add regular sky gradient
* add regular sky gradient
* Update sky.cpp
* change default day sky colors
2020-05-09 17:14:56 +02:00
Loïc Blot
454dbf83a9
Server class code cleanups ( #9769 )
...
* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object
* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start
* Split Server inventory responsibility to a dedicated object
This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership
This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.
2020-05-07 22:38:41 +02:00
Jozef Behran
4f9ccd89b3
Get rid of non-ascii characters in the debug display code ( #8821 )
2020-05-06 21:35:18 +02:00
Loïc Blot
f1a05d0f71
Fix broken client if openal cannot be opened ( #9804 )
2020-05-05 08:38:18 +02:00
SmallJoker
cad5b987ad
Sky API: Rename *_tint to fog_*_tint for consistency
2020-05-05 08:37:04 +02:00
ANAND
e0ea87f1f3
set_fov: Add support for time-based transitions ( #9705 )
2020-05-02 12:52:11 +02:00
theviper121
e1fc72c6f3
Fix UpdateBonePosition() breaking animations ( #9577 )
2020-04-26 19:32:04 +02:00
sfan5
73180a73da
mapblock_mesh: Optimize a few things ( #9713 )
2020-04-25 12:39:17 +02:00
Paul Ouellette
49ed0ca00a
Ensure game is shutdown if server throws exception ( #9742 )
2020-04-25 09:42:18 +02:00
EvidenceB Kidscode
cee3c5e73d
Add server side translations capability ( #9733 )
...
* Add server side translations capability
2020-04-25 07:20:00 +02:00
SmallJoker
ce5b0932f8
Camera: Fix shootline line offsets II ( #9730 )
2020-04-23 12:16:36 +02:00
Maksim
6ba44d7452
Android: add OpenGL ES 2 support ( #9715 )
...
.. and bump gradle to 3.6.3
2020-04-22 20:03:46 +02:00
Danila Shutov
cdbe3c5e57
Reuse object_shader for "wielditem" and "item" entity drawtypes ( #9537 )
2020-04-19 18:47:13 +02:00
SmallJoker
45999b74e6
Camera: Fix shooting line offsets ( #9681 )
...
Removes duplicated offset calculations from Game and use whatever the Camera class returns.
This keeps the eye position nicely in sync, and gets rid of duplicated code.
2020-04-16 18:32:07 +02:00
Hugues Ross
5cf6318117
Refactor texture overrides and add new features ( #9600 )
...
* Refactor texture overrides, and add new features:
- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden
* Formatting changes
* Address soime feedback
- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource
* Simplify override target checks with an inline helper function
* make linter happy
* Apply feedback suggestions
Co-Authored-By: rubenwardy <rw@rubenwardy.com>
* Remove remaining != 0 checks
* Update copyright notice
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-04-14 20:41:29 +02:00
Wuzzy
7e21b3cd48
Remove sound menu and show proper msgs if sound is off ( #9069 )
2020-04-13 20:26:54 +02:00
Wuzzy
a24d3b3600
Play 'player_jump' when player jumps ( #9373 )
2020-04-12 00:50:40 +01:00
Lars Müller
af2e6a6a10
Improve waypoints and add image variant ( #9480 )
2020-04-11 22:09:46 +01:00
Hugues Ross
f780bae05c
Formspecs: Add state-selection to style elements ( #9378 )
2020-04-11 21:39:30 +01:00
sfan5
40df3931d8
Implement DPI scaling for Windows ( #9586 )
2020-04-11 20:03:59 +02:00
Alex
fbf74dc524
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag ( #9639 )
...
Fixes #9637 .
2020-04-11 13:45:14 +02:00
sfan5
f105bc8dc2
A few initialization cleanups
2020-04-11 13:12:51 +02:00
Loïc Blot
35e778ee9f
Move clientsimpleobject.h to client folder ( #9630 )
...
This file is only called from client folder, retrieve its friends :)
2020-04-10 20:10:51 +02:00
Loïc Blot
f648fb76ae
Drop genericobject.{cpp,h} ( #9629 )
...
* Drop genericobject.{cpp,h}
This file is not for generic object but for ActiveObject message passing.
Put ownership of the various commands to the right objects and cleanup the related code.
* Protect ServerActiveObject::m_messages_out
* typo fix
2020-04-10 19:49:20 +02:00
TheTermos
3ad5388c6d
Collision various fixes ( #9343 )
2020-04-08 22:45:05 +02:00
sfan5
de73f989eb
Overall improvements to log messages ( #9598 )
...
Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
Hugo Locurcio
f45ba78a72
Allow relative directories for screenshot_path
, tweak default path ( #9122 )
...
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.
In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
Elias Åström
3d6b55d3e9
Fix texture distortion for flowing liquids ( #9561 )
...
Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level. This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes. This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
2020-04-02 19:24:35 +02:00
ANAND
13b228513e
Ignore near_plane setting on non-Android platforms ( #8749 )
...
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
sfan5
04961491c1
Fix crash on wielditem/item entities
...
bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687
2020-03-28 12:56:48 +01:00
Danila Shutov
f3032a637c
Fix incorrect light updates for wielditem and item visuals ( #9540 )
...
An alternative to #9537
2020-03-23 21:57:44 +01:00
Wuzzy
625b100593
Add comments for translators ( #9510 )
...
* Add translator comments for "special" strings
* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
Danila Shutov
5c1b72544a
Fix entity lighting ( #9514 )
...
fixes #9482
2020-03-16 22:58:13 +01:00
Jean-Patrick Guerrero
c49575ef97
Improve arm physics ( #9485 )
2020-03-08 18:21:55 +01:00
Jordan Snelling
b9a0626d88
Fix star visilibity and documentation (since 946c03c6)
...
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
Jordach
946c03c69b
set_sky improvements, set_sun, set_moon and set_stars
2020-03-05 20:12:19 +01:00
Warr1024
244121b964
Allow texture modifiers in hotbar textures. ( #9271 )
2020-02-26 10:26:24 +01:00
Danila Shutov
6958071f49
Basic model shading ( #9374 )
2020-02-16 20:37:28 +01:00
SmallJoker
4eb3baa51e
StaticText: Reset background on EnrichedString change ( #9340 )
...
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01 20:41:32 +01:00
sfan5
ace3c76112
Improve core.sound_play with ephemeral sounds and player exclusion
2020-02-01 20:31:41 +01:00
SmallJoker
1892ff3c0d
StaticText/EnrichedString: Styling support ( #9187 )
...
* StaticText/EnrichedString: Styling support
* Fix tooltip fg/bgcolor
* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
Wuzzy
0877587cce
Resized torchlike sprite now attaches to surface ( #9303 )
2020-01-20 19:17:54 +00:00
lhofhansl
cea4fd2b27
Increase star count to 1000 and decrease radius slightly ( #9307 )
...
* Increase star count to 1000 and decrease radius slightly.
* Adjust star width.
2020-01-16 17:12:34 +01:00
Montandalar
8d75c118d9
Map download: Escape ':' to '_' ( #9235 )
...
This is necessary under Windows systems, and direct IPv6 connections.
Windows universally disallows ':' from occuring in filenames.
Other disallowed characters on Windows:
\ / * ? " < > |
are not relevant to hostnames, IPv4 or IPv6 addresses.
Anyone who has got an existing server map saved on Linux with ':' in
the world save will want to keep that save.
2020-01-11 20:47:34 +01:00
SmallJoker
103d9c5c53
Renaming the function wasn't enough
2019-12-07 15:55:49 +01:00
SmallJoker
aa8df112ff
Attachments: Fix interpolation from (0,0,0) after detach
...
GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-07 15:12:26 +01:00
Pierre-Yves Rollo
cf7fda0083
Add z-index management to HUD
2019-12-06 20:31:26 +00:00
SmallJoker
f6de86ce4b
Fix LocalPlayer-bound sound playback broken by 81c2370
2019-12-05 20:52:30 +01:00
sfan5
0b2f0914cc
Improve client-side packet receiving
2019-11-25 20:00:24 +01:00
Lars Hofhansl
60bff1e6cb
Waves generated with Perlin-type noise #8994
2019-11-19 19:42:52 -08:00
sfan5
02111e4961
Fix clang-tidy and lint travis checks
2019-11-11 14:06:48 +01:00
sfan5
2c4cf508a9
[CSM] Implement minetest.get_csm_restrictions()
...
fixes #8068
2019-11-11 14:06:48 +01:00
sfan5
3f271564e0
Run on_item_use CSM callback even if item is not marked usable
...
Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
2019-11-11 14:06:48 +01:00
sfan5
b57dc70769
[CSM] Expose more env functions
2019-11-11 14:06:48 +01:00
sfan5
b0260b5ec8
Refactor CSM restriction code a bit
...
This also fixes find_node_near restrictions being ineffective.
2019-11-11 14:06:48 +01:00
sfan5
d961ece144
Be lenient with extra slashes for CSM paths
2019-11-09 16:08:38 +01:00
sfan5
7e649f985c
Corrections to client_lua_api.txt
2019-11-09 16:08:38 +01:00
sfan5
82a2e02323
Load client mods into memory before execution.
...
Preperation for server-sent CSM which will eventually need this.
2019-11-09 16:08:38 +01:00
DS
5506e97ed8
Formspec: draw order and clipping for all elements ( #8740 )
2019-11-07 20:11:01 +01:00
SmallJoker
388ea737f5
Clean up font caching, fix bitmap fonts
2019-11-03 11:45:33 +01:00
Pierre-Yves Rollo
72416a6a1f
Formspec: add hypertext element
2019-11-03 11:45:33 +01:00
Warr1024
15b6922ae6
Correction for alpha blending issues in texture mod compositing ( #9029 )
2019-10-18 19:17:35 +02:00
Paramat
f483a1a9b2
Fix isDead()/autoforward crash ( #9031 )
...
Crash occurred in singleplayer when leaving a world with
autoforward enabled then re-entering a world.
2019-10-09 19:39:50 +01:00
SmallJoker
cbcb9e0b1c
ContentCAO: Fix segfault on quit (attached)
2019-10-09 20:03:31 +02:00
ANAND
b49dfa92ce
Revert Client::sendPlayerPos optimization (part of 81c7f0a) ( #9025 )
...
Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
2019-10-08 20:36:56 +02:00
sfan5
825579b43d
Fix upright_sprite lighting when colors are set
...
fixes #9020
2019-10-06 17:19:42 +02:00
Jacob Lifshay
76032159bd
Fix unwanted detaching when damage = 0
2019-10-05 15:45:05 +02:00
SmallJoker
81c2370c8b
Attachments: Fix attachments to temporary removed objects ( #8989 )
...
Does not clear the parent's attachment information when the child is deleted locally.
Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
2019-10-02 19:11:27 +02:00
SmallJoker
61e9c1b0dd
Textures: Load base pack only as last fallback ( #8974 )
2019-09-29 19:57:29 +02:00
ANAND
3799ffd9d5
Move Quicktune code to util/ ( #8871 )
2019-09-29 13:41:13 +02:00
lhofhansl
5fde69798c
Simple shader fixes. ( #8991 )
...
1. Pass current camera offset to shader, so shader have access to the global coordinates
2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader
3. Delay animation timer wrap-around (from 100s to about 16 minutes)
2019-09-26 13:57:39 -07:00
SmallJoker
26b39f1eae
Fix some reference counters (memleak) ( #8981 )
...
Fix some reference counters (memleak)
Map::dispatchEvent: Allocation safety using references
2019-09-24 19:05:28 +02:00
DS-Minetest
cf78e37da3
Move the code for meta formspec into bool Game::nodePlacement(const ItemDefinition &selected_def,
2019-09-22 22:12:49 +02:00
Anand S
47da640d77
Add support for per-player FOV overrides and multipliers
2019-09-19 20:14:16 +02:00
DS-Minetest
0b5c5499ec
Trigger on_place in many situations even if prediction failed
2019-09-19 16:36:02 +02:00
Hugo Locurcio
05a7da6279
Improve undersampling settings
...
The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.
This closes #8939 .
2019-09-17 19:06:51 +02:00
SmallJoker
1de4ca1f9d
Built-in formspecs: Force version 1
2019-09-14 20:42:54 +02:00
ANAND
8e42a25e57
client.h: Add missing const's
2019-09-14 20:16:55 +02:00
ANAND
16d6ca3937
LocalPlayer: Fix code-style
2019-09-14 20:16:55 +02:00
ANAND
eea082ee3f
client.cpp: Fix code-style in Client::sendPlayerPos
2019-09-14 20:16:55 +02:00
ANAND
e2d6445f2a
Fix LocalPlayer::isDead always returning false if player is immortal
2019-09-14 20:16:55 +02:00
ANAND
81c7f0ae04
Send ActiveObjects once right after Init2
2019-09-14 20:16:55 +02:00
SmallJoker
9acd36bf99
Formspecs: Introduce formspec_version to mods
2019-09-14 19:43:08 +02:00
SmallJoker
23677be951
Load CSM environment after the restrictions are known
...
Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)
Duplication checks inside constructors
2019-09-14 19:42:25 +02:00
ANAND
095f26a4f8
particles.cpp: Fix code-style
...
Mainly spacing and pointer placement
2019-08-31 19:05:53 +02:00
ANAND
96762af3ce
clientobject.h: Fix code-style
2019-08-31 19:05:53 +02:00
Pedro Gimeno
9543b84970
Fix rotation of attached particlespawner
...
Co-authored-by: ANAND <ClobberXD@gmail.com>
2019-08-31 19:05:53 +02:00
SmallJoker
fbc8724d59
fontengine: Fix non-gettext builds
2019-08-24 19:11:50 +02:00
SmallJoker
0b4f424f41
Inventory: Send dirty lists where appropriate ( #8742 )
...
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time.
Raises protocol version to 38 to ensure correct backwards-compatible code.
2019-08-24 19:07:38 +02:00
SmallJoker
6ada090bb0
Occlusion: Check for light_propagates and do mapblock bounds checks
2019-08-23 19:17:43 +02:00
SmallJoker
7d016b4efd
Occlusion: Begin cleanup
2019-08-23 19:17:43 +02:00
sfan5
ba8fb774c1
Revert "Don't send position update packet if player is dead"
...
This reverts commit fb6f1fdcbe3ee2321cc33eb00f2c6da86744d00a.
2019-08-21 15:30:52 +02:00
ANAND
fb6f1fdcbe
Don't send position update packet if player is dead
2019-08-20 18:49:06 +02:00
ANAND
3c395d908f
Disable autoforward if player is dead
2019-08-20 18:48:28 +02:00
theviper121
ded5da7800
Restore intended functionality to minimap markers ( #8819 )
2019-08-19 19:18:11 +02:00
Jozef Behran
72b7a957af
Fix unnecessary exception use in Map::getSectorXXX ( #8792 )
...
The Map::getSectorNoGenerate throws an exception but no other
code is really dependent on that. Fix the odd instance of
misuse in ClientMap::emergeSector and remove the exception
throwing version of the method along with the "NoEx" suffixes
in the names of these methods.
2019-08-13 19:58:27 +02:00
SmallJoker
539f016c1b
Better F6 profiler ( #8750 )
...
Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)
2019-08-13 19:56:55 +02:00
Jozef Behran
86d7f84b89
Merge pull request #8776 from osjc/FixGetNode
...
Finish getNode cleanup
2019-08-10 19:45:44 +02:00
sfan5
cf64054390
Implement adding velocity to player from Lua
...
The intended usecase is knockback, but there's potential for more.
2019-08-10 19:44:27 +02:00