ShadowNinja
9551f651cb
Add protection support to auto-rotated nodes
2014-01-06 21:25:10 -05:00
ShadowNinja
811ea6cfc0
Prevent auto-rotated nodes replacing the nodes they are placed on
2014-01-06 21:25:10 -05:00
PilzAdam
3e728e722a
Escape error messages in error dialog
2014-01-06 18:59:14 +01:00
Perttu Ahola
86c616a545
Fix main menu error message dialog: Now multi-line messages aren't cut at half of second line
2014-01-06 02:37:36 +02:00
Ilya Zhuravlev
b8c3221d55
Fix absence of images when compiled with RUN_IN_PLACE=0.
2014-01-05 12:43:40 +02:00
Novatux
8e1d78e9de
Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."
...
This reverts commit 4e5760a5416cbca6945b1b4484cbd96bea7b250c.
2013-12-30 18:45:34 +01:00
kaeza
33de69a173
Add 'on_prejoinplayer' callback
2013-12-12 13:42:14 -05:00
sapier
4ccaa6d0af
Implement search tab and version picker
2013-12-11 23:07:38 +01:00
ShadowNinja
a0dce51af6
Move script_run_callbacks to Lua
2013-12-07 22:03:07 -05:00
ShadowNinja
000da6b25d
Only create one alias metatable
2013-12-04 14:31:55 -05:00
RealBadAngel
2330267d22
Shaders rework.
2013-12-03 18:55:25 +01:00
0gb.us
e605d70256
Assume a selection box for fences
...
Similar to assuming a selection box for the nodebox drawtype, minetest.register_item() now assumes a selection box for the fencelike drawtype.
2013-11-30 13:22:50 -05:00
kwolekr
9a927476ca
Change default value of is_ground_content to true
...
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-30 02:37:10 -05:00
sapier
2e66aca357
Fix modstore/favourites hang by adding asynchronous lua job support
2013-11-29 22:09:14 +01:00
sapier
b08d7558de
Split server/client port setting to avoid port number clashes in mainmenu
2013-11-28 21:43:06 +01:00
ShadowNinja
7433d65d3e
Rollback fixes and get_node_actions
2013-11-27 18:13:06 -05:00
sapier
16bd368374
Temporary disable local install button due to irrlicht dialog breaking localization
2013-11-24 02:15:25 +01:00
Novatux
83f1d9ae6b
Fix my name (doesn't display correctly because of utf8 characters)
2013-11-23 20:05:07 +01:00
Sfan5
374e68d205
Fix rename modpack button not working, fixes #1019
2013-11-23 19:06:35 +01:00
Sfan5
ee0b8da844
Prevent enabling Shaders if Direct3D is used
2013-11-23 15:41:47 +01:00
ShadowNinja
e52d811110
Fix usage of 'minetest' where 'engine' was intended
2013-11-21 21:24:04 -05:00
BlockMen
0c8bf7cf94
Fix modmanager screenshot path
2013-11-19 15:39:40 +01:00
kwolekr
86ef7147b6
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
2013-11-17 15:15:59 -05:00
PilzAdam
367b5382a3
Replace print()s with minetest.log() in builtin
2013-11-17 12:11:44 +01:00
sapier
0f9440fa61
Fix "TODO read modinfo" in modmanager to improve ui usability
2013-11-10 19:37:45 +01:00
PilzAdam
0aeecf3f7f
Add BlockMen to core dev list
2013-11-09 14:28:00 +01:00
sapier
b6bb3ffec4
Fix game buttons not beeing 48x48
2013-11-09 13:58:57 +01:00
sapier
7bd30b59ee
Fix crash updating gametype without game
2013-11-09 13:30:44 +01:00
4Evergreen4
1d856b734b
Add wrapper for minetest.rotate_and_place.
2013-11-07 20:14:26 -05:00
Cy
3d63492f50
Don't assert scalars must be vectors.
2013-11-06 23:16:49 -05:00
Vanessa Ezekowitz
8ad052881c
Fix orient_flags to be optional.
2013-11-06 22:23:00 -05:00
Vanessa Ezekowitz
d886f34003
Add 6d facedir rotation prediction routine
2013-11-06 21:08:36 -05:00
kwolekr
2e89209cf1
Add seed entry to world creation dialog
2013-11-05 00:00:01 -05:00
BlockMen
25edae00ea
Reworked formspecs and kahrl's hexcolor parser
2013-11-03 22:14:37 +01:00
ShadowNinja
06a5eceb81
Add basic protection support to builtin
2013-11-02 14:01:10 -04:00
Novatux
69a59f1e41
Move the sapling growing and grass adding/removing ABMs to Lua
2013-11-02 10:50:11 +01:00
ShadowNinja
b1c82f332c
Add my email address to the main menu credits
2013-11-01 16:30:30 -04:00
ShadowNinja
fba2650e39
Add more checks to vector functions
2013-11-01 13:16:07 -04:00
BlockMen
1cbba877ff
Don't remove background of games in submenus
2013-11-01 16:46:25 +01:00
0gb.us
53ab2f8def
Fixed ignoring of "diggable" property of nodes.
2013-11-01 10:58:41 -04:00
Novatux
bd6d4666ab
Add a callback: minetest.register_on_craft(itemstack, player,
...
old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
ShadowNinja
2f10cfb226
Made unknown nodes stop falling nodes properly and shorten lines
2013-11-01 10:33:29 -04:00
Novatux
6e17503208
Move new core devs to the "Core Developpers" section of mainmenu.
2013-11-01 12:27:50 +01:00
ShadowNinja
e232f7311f
Add sanity checks to vector functions
2013-10-17 09:42:57 +03:00
ShadowNinja
12504a18ec
Remove vector metatable setting
...
This not only makes the vector functions faster, but also makes them more
consistent with other functions.
2013-10-17 09:41:01 +03:00
Novatux
34e0a0ca0f
Add tool callback
2013-10-16 21:58:29 +04:00
Novatux
4e5760a541
Fix minetest.facedir_to_dir when param2 is 5 or 7.
2013-10-16 21:55:01 +04:00
fairiestoy
2170c9958a
Optimized minetest.get_connected_players()
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Instead of collecting all objects within a huge radius (which could be
a big value), just register each player that connects and give back the
current hold list.
2013-10-01 15:03:03 +02:00
PilzAdam
731392866f
Allow to manually specify param2 in minetest.item_place() and return success
2013-09-28 23:46:48 +02:00
Kahrl
3c4734d69a
Change mainmenu texture handling + small misc changes
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Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
sapier
681e136d5f
Fix bug: texture pack not overriding default menu textures
2013-09-10 22:51:27 +02:00
PilzAdam
e0f9f15d1d
Use engine.is_yes() in mainmenu
2013-09-10 21:38:50 +02:00
PilzAdam
214da7bef9
Use the Settings Lua interface to read world.mt
2013-09-10 21:38:49 +02:00
Sfan5
1f3402e7a1
Prevent ModMgr from deleting backend setting in world.mt
2013-09-09 22:50:51 +02:00
sapier
8489980039
Add sanity check to sort function
2013-09-05 01:45:39 +02:00
sapier
5b518ed2fe
Add backtrace to error function
2013-09-04 12:19:26 +02:00
Ilya Zhuravlev
82e1ab7b2b
Add escaping to world list in main menu ( fixes #896 ).
2013-08-29 16:12:16 +04:00
Kahrl
4242782dc2
World config dialog: Use engine determined path for game mods
2013-08-19 15:49:36 +02:00
Kahrl
8548bb75b6
GUIFormSpecMenu focus fixes
2013-08-19 15:49:36 +02:00
Kahrl
392689e7ba
Fix trailing nils being dropped by deprecated minetest.env handler
2013-08-18 15:15:33 +02:00
sapier
09a50d0458
Add translation for main menu
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Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
2013-08-17 16:01:43 +02:00
Novatux
4095e8f383
Fix modstore pagecount
2013-08-16 17:54:19 +02:00
Novatux
a2380bf76f
Use get_texturepath() instead of get_gamepath()/../textures
2013-08-16 17:44:39 +02:00
PilzAdam
b94f18298d
Sort modlist alphabetically
2013-08-16 02:09:45 +02:00
PilzAdam
d52185c43e
Add ability to activate mods with doubleclick (remove old_style_mod_selection)
2013-08-16 01:04:37 +02:00
Novatux
7921fe2cd1
Fix formspec escaping, add escaping to info.txt for texture packs.
2013-08-15 22:12:51 +02:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
Ilya Zhuravlev
6228d634fb
Fix my name.
2013-08-14 20:35:38 +04:00
PilzAdam
0d60bc55e4
Dont download modstore info if its isnt needed
2013-08-10 13:35:38 +02:00
Novatux
779165144e
Simplify code of mainmenu world sort
2013-08-06 18:33:23 +02:00
BlockMen
7b13d119ed
Add support for different drowning damage and allow drowning in other nodetypes
2013-08-06 17:49:39 +02:00
PilzAdam
ba65e2ae6c
Fix worldlist in servertab being filtered by selected game
2013-08-06 17:28:51 +02:00
Novatux
14eab22d81
Add minetest.registered_biomes
2013-08-06 13:24:54 +02:00
PilzAdam
3fd84edb61
Dont show gamefilter in TP tab
2013-08-04 18:37:19 +02:00
Novatux
383153419b
Add texture pack selection to main menu
2013-08-04 16:52:30 +02:00
Perttu Ahola
8831669505
Allow mods to listen to cheat detections using minetest.register_on_cheat()
2013-08-04 00:45:49 +03:00
PilzAdam
4fb4efd8ed
Play sounds/main_menu.ogg in menu
2013-07-28 23:29:03 +02:00
proller
037e84d377
Better snow fall, finite liquid transform, leveled nodes api
2013-07-28 17:14:31 +04:00
proller
3aedfac968
Weather support
2013-07-27 23:21:48 +04:00
sapier
215e37aac3
Show portnumber for ip adresses only
2013-07-25 12:58:14 +02:00
hdastwb
a0f5b70568
added (optional) support for 6d facedir in dir_to_facedir and added facedir_to_dir
2013-07-24 00:31:32 +02:00
sapier
4f3bc05a5b
Fix enable mod/enable button not shown on entering world config dialog
2013-07-22 18:10:00 +02:00
sapier
b3db44f801
Fix bug in world creation
...
Add old style mod selection in worldconfig dialog
2013-07-22 18:10:00 +02:00
sapier
4e2b394ae8
Add missing header/footer for singleplayer tab
2013-07-22 18:10:00 +02:00
sapier
e7ba4777fe
Remove debug output
2013-07-22 18:10:00 +02:00
sapier
60225be7fa
Fix Bug in modname guessing resulting in undefined modname
2013-07-22 18:10:00 +02:00
sapier
32001d1e2b
merge mainmenu_helper.lua to misc_helpers.lua
2013-07-22 18:10:00 +02:00
sapier
e3827fbc23
Fix background/overlay/footer/header handling
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Add missing file headers
2013-07-22 18:10:00 +02:00
sapier
d6c052038f
Add playernumber to favorites list
2013-07-22 18:09:59 +02:00
sapier
8a1658ec3e
filterlist api cleanup
2013-07-22 18:09:59 +02:00
sapier
baf5614880
Add port to favorites if not 30000
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Major modmgr overhaul
Add missing formspec checkbox doc
2013-07-22 18:09:59 +02:00
sapier
868f35e27a
Replace worldlist by generic filterlist implementation
2013-07-22 18:09:59 +02:00
sapier
5c7ecdb7c5
Add support for modstore screenshots
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Add error output on invalid mmdb entries
2013-07-22 18:09:59 +02:00
sapier
80a2acaa86
Swap name/password <-> server description
2013-07-22 18:09:59 +02:00
sapier
47a0a5c746
Revert "Fix serverdescription and name not beeing saved to local serverlist"
...
This reverts commit 7dbbbfc665e285cc9eb9d750c3a449d7da178d4f.
(was added twice)
2013-07-22 18:09:59 +02:00
sapier
7a9f365ba4
Remove unused required by list in worldconfig
2013-07-22 18:09:59 +02:00
PilzAdam
8cae659786
Add an option to disable object <-> object collision for Lua entities
2013-07-20 20:43:11 +02:00
sapier
288948edf7
Don't show flags in local favorites
2013-07-12 22:55:34 +02:00
sapier
a0771d0940
Fix bug server name set to address field when using up/down keys
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Show server description above connect button instead of in favorites list
2013-07-12 22:46:28 +02:00
sapier
38bc38cd88
Add missing server flags in public serverlist
2013-07-12 22:46:27 +02:00
sapier
494fa0c81a
Remove lots of debug output from modmgr
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Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
2013-07-12 22:46:27 +02:00
sapier
7dbbbfc665
Fix serverdescription and name not beeing saved to local serverlist
2013-07-12 22:46:27 +02:00
Kahrl
6027c8d259
Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp
2013-07-11 22:57:26 +02:00
sapier
52beafff53
Worldlist fixes
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Add alphabeticaly sorted worldlists
Select world after creation
Move worldlist handling to separate file
Merge world selection of singleplayer/server tab
Remove some useless code
2013-07-11 22:20:50 +02:00
sapier
1c7c5d571d
Fix serverlist
2013-07-09 22:55:39 +02:00
proller
e3b7c8e0cc
Public server checkbox
2013-07-10 00:17:47 +04:00
kwolekr
e1a13608d8
Revert "Fix serverlist not beeing escaped correctly"
...
This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
2013-07-08 20:21:09 -04:00
sapier
eedb29346e
Fix header not beeing shown except on singleplayer tab
2013-07-08 19:58:28 -04:00
sapier
39d03148e5
Fix serverlist not beeing escaped correctly
...
Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier
f419f66546
fix crash on play/start with empty world list
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make enter button work in create world dialog
2013-07-08 19:58:03 -04:00
PilzAdam
0b5f18754c
Make sure that coordinates passed to /teleport are actual numbers
2013-07-08 13:33:14 +02:00
ShadowNinja
a75afb85ca
Move math.hypot() to misc_helpers.lua and fix zero-division error
2013-07-07 21:47:38 -04:00
kwolekr
9dcd21911a
Lua main menu: Fix world creation dialog
2013-07-07 20:37:00 -04:00
PilzAdam
9bd5f612f7
Set numeric locale in Lua in main menu
2013-07-08 02:28:36 +02:00
sapier
88d43af276
Fix many formspec menu bugs
2013-07-07 19:49:52 -04:00
Sfan5
7e73b7cae9
Fix parseColor, change remaining colorkeys to new format, fix Contributor list
2013-07-07 19:59:18 +02:00
ShadowNinja
07715b1b6a
Handle 0 vectors in vector.normalize()
2013-07-07 02:29:09 -04:00
ShadowNinja
ae8ff4b8e2
Add vector helpers
2013-07-07 01:49:11 -04:00
Sfan5
307c57dcc4
Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor
2013-07-06 10:32:58 +02:00
kwolekr
a225efaec5
Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index
2013-07-03 01:25:26 -04:00
sapier
967121a34b
Replace C++ mainmenu by formspec powered one
2013-07-02 19:58:20 -04:00
PilzAdam
caf0b67e47
Remove unnecessary debug output in node_dig()
2013-07-02 00:34:59 +00:00
Lord89James
90b095aa54
Infinite tools in creative mode
2013-07-02 00:33:31 +00:00
kwolekr
0003fc8215
Add Lua VoxelArea methods: contains, containsp, containsi
2013-06-28 22:52:13 -04:00
kwolekr
3f13dc790c
Add voxelarea.lua helper to builtin
2013-06-28 11:07:45 -04:00
kwolekr
2e292b67a0
Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API
2013-06-27 22:35:35 -04:00
Diego Martínez
e65ac4d626
Restore old output format of dump()
2013-06-18 19:55:53 +00:00
khonkhortisan
3e4f1462bc
Fix crash in dump() when index is a table
2013-06-15 00:10:16 +00:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam
b28734c82c
Fix minetest.features
2013-05-01 16:00:58 +02:00
Sfan5
a4183994a4
Add a Way of checking for specific Feature with Lua Adds minetest.get_feature() and minetest.has_feature()
2013-05-01 15:06:01 +02:00
ShadowNinja
3d4d0cb574
Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player()
2013-04-23 09:47:08 +03:00
RealBadAngel
9449026839
Use system wide LuaJIT if aviable.
2013-04-08 22:10:00 +02:00
PilzAdam
97f0bb0342
Only enqueue falling nodes if they really want to fall
2013-04-05 22:33:11 +02:00
khonkhortisan
1586cdac53
unkn own block -> unkn own node
2013-04-05 15:57:39 +02:00
ShadowNinja
1bae82e6c4
Add private messaging with /msg
2013-04-05 15:25:59 +02:00
Diego Martínez
2fb0e547a0
Use the nodebox as selection box if it's not set manually
2013-04-05 15:14:37 +02:00
PilzAdam
76b86c0368
Add a delay to nodeupdate()
2013-04-05 02:24:39 +02:00
PilzAdam
9ff8012655
Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt return it
2013-04-02 15:19:02 +02:00
0gb.us
23590a8383
Don't grant priveleges to non-existent players.
...
When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2013-03-30 21:50:07 -04:00
0gb.us
02cbb58107
Fix node replacement in not-quite-loaded chunks
...
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
Splizard
9b5bb5c755
Allow falling nodes to pass through solid "buildable_to" nodes.
2013-03-19 16:38:56 +01:00
PilzAdam
d6026a5fee
Prevent passing nil to unpack() in minetest.after
2013-03-19 00:15:41 +01:00
Jeija
fc5d2074b9
Allow minetest.after to take a variable number of arguments
2013-03-17 00:23:30 -04:00
kwolekr
ba78194636
Allow any character in formspec strings with escape char
2013-03-05 23:25:02 -05:00
PilzAdam
55097e1985
Fix pickup of dropped items when the player only takes a part of them
2013-03-03 16:35:29 +01:00
PilzAdam
ef6b8bee07
Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory
2013-02-21 16:58:50 +01:00
PilzAdam
fc61c8809b
Dont drop tools on rightclick
2013-02-19 20:16:55 +01:00
Ilya Zhuravlev
214a8b4597
Set numeric locale for Lua
2013-02-18 13:58:55 +04:00
PilzAdam
86b906d015
Fix minetest.item_place_node() and minetest.item_drop() to always return an ItemStack
2013-02-13 18:06:25 +01:00
RealBadAngel
b1019a88ba
Fix to on_rightclick not able to change wielded_item
2013-02-13 02:06:36 +04:00
PilzAdam
28f5b55643
Dont call on_rightclick() if sneak is pressed
2013-01-27 21:58:46 +01:00
PilzAdam
443bbe6a78
Fix spread of items in falling code
2013-01-12 20:55:45 +01:00
PilzAdam
5bc14e2fe4
Add on_rightclick(pos, node, clicker) callback for nodes
2013-01-04 17:15:16 +01:00
PilzAdam
29c17c14f1
Add ability to change the itemstack in placenode callbacks
2012-12-17 19:49:18 +01:00
jordan4ibanez
aa46e5c5e7
Fix item entity's collision with nodeboxes
2012-12-15 15:32:17 -05:00
PilzAdam
52ba413185
Only fly through walls in noclip mode wich requires the noclip privilege
2012-12-11 16:44:13 +01:00
Ilya Zhuravlev
eeb0900291
Fix minetest.get_node_drops(). It should always return list of item names, not ItemStack(s).
2012-12-02 21:09:30 +04:00
PilzAdam
fa50341a71
Only check attachment for nodes with group attached_node
2012-12-01 15:20:53 +01:00
PilzAdam
fa76057e7f
Add the group attached_node
...
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
DannyDark
84ace27872
Log /grant and /revoke command usage
2012-11-30 22:12:21 +02:00
Matthew I
6c8fa83ecd
Add shutdown hook interface to Lua API
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Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.
Document that minetest.register_on_shutdown() callbacks may not be run
If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
2012-11-30 19:26:51 +02:00
Perttu Ahola
117f208826
Revert "Use wielditem drawtype for all nodes in item_entity"
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This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
2012-11-27 17:32:58 +02:00
PilzAdam
ffad18e424
Use wielditem drawtype for all nodes in item_entity
2012-11-26 18:30:07 +01:00
Anthony
3ba9b26310
Fix server crash on /clearpassword
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According to #253 , using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
2012-11-20 16:45:30 +01:00
PilzAdam
23837e4352
Merge pull request #274 from PilzAdam/falling
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Fix a bug in falling code where entities get stuck
2012-11-03 15:14:14 -07:00
PilzAdam
936411e4d1
Make air and ignore drop nothing
2012-11-03 18:29:01 +01:00
PilzAdam
21317be493
Fix a bug in falling code where entities get stuck
2012-11-03 18:07:49 +01:00
PilzAdam
df2ad89518
Remove a useless comment
2012-10-31 19:08:00 +01:00
PilzAdam
10dc2b30fb
Move falling to builtin
2012-10-31 19:06:11 +01:00
Perttu Ahola
72ef6f637e
Statically store always_collect field of __builtin:item
2012-09-09 23:14:41 +03:00
Perttu Ahola
d53a6cd851
Add overridable function for handling dropped items from nodes
2012-09-02 19:38:44 +03:00
Perttu Ahola
0b1ab41a95
Fix github issue #213 : Dropping unknown items crashes the game
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The items will now just disappear when dropped.
2012-08-19 10:55:04 +03:00
Matthew I
b29d609b0b
Move chat commands to Lua and remove servercommand.{cpp,h}
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Commands moved:
/me
/status
/time
/shutdown
/ban
/clearobjects
2012-08-12 16:45:58 +03:00
Matthew I
1ed559bd24
Allow digging of unknown nodes
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This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
a9d8df83d2
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
2012-07-27 13:24:28 +03:00
Perttu Ahola
508b7b5e51
Don't track liquids for rollback because of too much log
2012-07-27 02:46:54 +03:00
Perttu Ahola
0190f9b077
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
Perttu Ahola
100345f1e4
Deprecate minetest.add_to_creative_inventory and use group not_in_creative_inventory instead
2012-07-25 18:05:31 +03:00
Perttu Ahola
0a18dda158
Remove special handling of creative mode
2012-07-25 14:07:45 +03:00
Perttu Ahola
9eaf93d41d
Detached inventory callbacks and reworked node metadata callbacks
2012-07-25 02:36:54 +03:00
Perttu Ahola
96eac87d47
builtin/item.lua: callbacks with copies of positions and nodes rather than recycle the same ones, which callbacks can modify
2012-07-24 17:46:17 +03:00
Perttu Ahola
e8331f0c1d
Add oldnode parameter to minetest.register_on_placenode callback
2012-07-23 20:44:56 +03:00
Perttu Ahola
c009aa3a22
Fix building on top of (pointable && buildable_to) nodes
2012-07-23 20:42:08 +03:00
Perttu Ahola
2c027b03db
Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua
2012-07-23 17:43:08 +03:00
Perttu Ahola
4cc98d7add
minetest.register_on_player_receive_fields()
2012-07-22 17:40:48 +03:00
Matthew I
c62a121cca
Add "/mods" command to list mods to client
2012-07-22 13:36:10 +03:00
Perttu Ahola
0b61253931
Actually fix facedir-rotated nodes placed using minetest.env:place_node()
2012-07-21 21:23:15 +03:00
Perttu Ahola
43df78102c
Check whether node is known before reading definition in __builtin:item:on_step()
2012-07-21 16:36:14 +03:00
Calinou
61e58ee9b7
Message cleanups (consistency) and prevent /me when not allowed to shout
2012-07-21 02:27:58 +03:00
darkrose
f21af8da9c
Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)
2012-07-21 02:27:46 +03:00
Perttu Ahola
57550b2b3d
Fix /setpassword and /clearpassword
2012-06-16 23:35:11 +03:00
Perttu Ahola
2b500d72e5
Remove tiles and special_tiles from node definition prototype because otherwise the old names can't be used
2012-06-16 18:02:26 +03:00
Perttu Ahola
cd0014b24f
Update field names to non-deprecated ones in node definition prototype
2012-06-16 17:05:21 +03:00
Perttu Ahola
6a0388bb4b
Node placement client-side prediction
2012-06-10 12:46:48 +03:00
Perttu Ahola
22502f80db
Don't deprecate minetest.register_on_placenode and minetest.register_on_dignode
2012-06-08 01:51:23 +03:00
Perttu Ahola
81554fbf72
Add minetest.serialize() and minetest.deserialize()
2012-06-07 00:05:00 +03:00
Perttu Ahola
c3658e7c79
place_node, dig_node and punch_node; an in-game tester tool; remove old code
2012-06-05 23:10:07 +03:00
darkrose
a149c6ecde
Add can_dig callback
2012-06-03 22:31:02 +03:00
Perttu Ahola
bf8cfce50e
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
2012-06-03 22:31:01 +03:00