the-real-herowl
954ba26bb6
Predefined firework explosion size
2024-12-29 08:08:52 +01:00
the-real-herowl
d4ca99f09e
Added firework stars
...
- empty fireworks now have a simple boom
- fireworks with generic stars have a colorful boom
2024-12-29 08:08:52 +01:00
the-real-herowl
36b8689bf4
Slight vl_fireworks reorganisation
2024-12-29 08:08:52 +01:00
the-real-herowl
9365fb68d3
Firework static saving improvements
2024-12-29 08:08:52 +01:00
the-real-herowl
67592d13ee
Improve firework direction correction math
...
...to allow shooting them from narrow tunnels
2024-12-29 08:08:52 +01:00
the-real-herowl
4254b9311c
Dispenser shoots fireworks where it's looking
2024-12-29 08:08:52 +01:00
the-real-herowl
a65684e875
Fireworks are now craftable
2024-12-29 08:08:52 +01:00
the-real-herowl
e69bd1412e
Fireworks now fly in arches
2024-12-29 08:08:52 +01:00
the-real-herowl
8b0534437a
Add metadata-based firework duration and force
2024-12-29 08:08:52 +01:00
the-real-herowl
a9187ab9de
Squashed all rockets into one item
2024-12-29 08:08:52 +01:00
the-real-herowl
1a98c9ad2e
One firework entity to rule them all
2024-12-29 08:08:52 +01:00
the-real-herowl
9ef0738a2e
Dispensers work with fireworks
2024-12-29 08:08:52 +01:00
the-real-herowl
93a6ce6824
Renamed mcl_fireworks to vl_fireworks
2024-12-29 08:08:52 +01:00
the-real-herowl
3291786c1f
Moved particle explosion to mcl_fireworks API
...
- crossbow rockets use the API
- fireworks use it obviously
- fireworks fly a bit faster too
2024-12-29 08:08:52 +01:00
the-real-herowl
6066e0dc46
Change firework explosion code
2024-12-29 08:08:52 +01:00
the-real-herowl
57f743a0c5
Adjusted firework entity size
2024-12-29 08:08:52 +01:00
teknomunk
50e54a375a
Add pitch_offset to correct rocket orientation
2024-12-29 08:08:52 +01:00
the-real-herowl
00ef72c646
Graphical changes and preparations
...
- added mesh
- added adjusted texture
- marked lines in need of attention
2024-12-29 08:08:52 +01:00
teknomunk
326ad65158
Correct damage_groups return (ObjectRef:get_velocity() returns a vector not the required number)
2024-12-29 08:08:52 +01:00
the-real-herowl
902393926f
Initial firework projectile
2024-12-29 08:08:52 +01:00
Mikita Wiśniewski
a93690c6fb
Prevent crashes when dispensers/droppers operate on/with unknowns ( #4764 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4764
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-12-29 08:04:59 +01:00
kno10
20f01a8ef7
paramtype light fixes from MCLA ( #4763 )
...
`paramtype` , not `paramtype1`
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4763
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-29 01:43:02 +01:00
kno10
0faedea137
Make trees, funghi not ground content, they get damaged by cavegen ( #4757 )
...
Prevents trees and funghi from being damaged by cavegen across map chunk boundaries.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4757
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-27 12:23:31 +01:00
teknomunk
6ff0bb5614
Fix snowmen throwing snowballs and fix mcl_throwing when player throws things
2024-12-26 12:31:05 -06:00
the-real-herowl
2860832890
Allow changing maximum projectile time live
2024-12-26 03:00:38 +01:00
the-real-herowl
67f45bd6fb
Fix potion registering not working with other mods
2024-12-25 23:25:19 +01:00
teknomunk
ddba0408e1
Correct behavior of projectiles sticking in players forcing the projectile to survive
2024-12-25 11:52:24 +01:00
teknomunk
5c1881753b
Change object alive check so that projectiles are still removed when the object dies
2024-12-25 11:52:24 +01:00
teknomunk
60e3c139cc
Change mcl_mobs to use mcl_util.remove_entity() when killing mobs, add guard in vl_projectile against removed mobs
2024-12-25 11:52:24 +01:00
teknomunk
b8d2f67dfd
Update api.md with rotational offset fields
2024-12-25 11:52:24 +01:00
teknomunk
0d82c8f725
Replace magic numbers with named constants, add missing 'local'
2024-12-25 11:52:24 +01:00
teknomunk
bb934d09ee
Break long lines, add space between functions in vl_projectile/init.lua
2024-12-25 11:52:24 +01:00
teknomunk
bc321ccae4
Add _vl_projectile.can_punch() to mob API and move hard-coded entity behavior from arrow to rover code
2024-12-25 11:52:24 +01:00
teknomunk
5db55dde3c
Update { ... } to {...}
2024-12-25 11:52:24 +01:00
teknomunk
0d8f7515c6
Update minetest->Luanti in affected documentation, update minetest. -> core. in affected code, factor out common subexpressions in mods/ITEMS/vl_projectile/init.lua
2024-12-25 11:52:24 +01:00
teknomunk
7c8da2eba7
Rework self.timer and _owner collision conditions
2024-12-25 11:52:24 +01:00
teknomunk
6566304b43
Fix bug in solid node collision code (not updating _last_velocity, making delta_v larger if length was small)
2024-12-25 11:52:24 +01:00
teknomunk
5f0244ebb1
Use creative arrow collection behavior from master (except they make pickup noises in creative), make all creative arrows infinity
2024-12-25 11:52:24 +01:00
teknomunk
537f49d57e
Rearrange conditions to minimize executed code
2024-12-25 11:52:24 +01:00
teknomunk
51ebb26abe
Stop infinite loop of arrows stuck in yourself punching you
2024-12-25 11:52:24 +01:00
teknomunk
73c66dc888
Sound fix, preserve _itemstring as well
2024-12-25 11:52:24 +01:00
teknomunk
1e165155d8
Add _arrow_item to list of perserved fields
2024-12-25 11:52:24 +01:00
teknomunk
f426d96ef5
Make arrows (and all their derivatives) preserve collectable and entity properties across world unload/load
2024-12-25 11:52:24 +01:00
teknomunk
d42797d48d
Make stuck arrows stop processing all other behaviors
2024-12-25 11:52:24 +01:00
teknomunk
f1a0c04f52
Make it possible to pick up arrows in creative mode
2024-12-25 11:52:24 +01:00
teknomunk
17f063c4e5
Fix tipped arrow behavior, remove debug code
2024-12-25 11:52:24 +01:00
teknomunk
33c70fd677
Rework projectile pickup code (to prevent item duplication bugs), always update _last_pos, short circuit processing behaviors if the entity was removed by a behavior but didn't report it
2024-12-25 11:52:24 +01:00
teknomunk
d1fe8de1b6
Fix crash when respawning
2024-12-25 11:52:24 +01:00
teknomunk
174cb5fe1c
Let arrows stick in players
2024-12-25 11:52:24 +01:00
teknomunk
aa8cec9911
Implement mcl_util.remove_entity() and convert projectile code to use it
2024-12-25 11:52:24 +01:00