Starbeamrainbowlabs
81957070f9
Implement an LRU cache
2021-07-13 23:42:08 +01:00
Starbeamrainbowlabs
e799a2ea61
Refactor Queue implementation into separate file
2021-07-13 22:02:34 +01:00
Starbeamrainbowlabs
e85b91d074
//noise2d infrared: remove debug print
2021-07-13 00:56:26 +01:00
Starbeamrainbowlabs
03038689e2
Add infrared noise
2021-07-13 00:54:52 +01:00
Starbeamrainbowlabs
8891c47e98
wea.parse.map: fix crash if keywords isn't specified
2021-07-13 00:22:35 +01:00
Starbeamrainbowlabs
0dee65ca1d
//noise2d: add red noise
2021-07-13 00:15:23 +01:00
Starbeamrainbowlabs
7db2207aea
noise2d/make_2d: add todo
2021-07-12 02:46:47 +01:00
Starbeamrainbowlabs
46c2a02ade
//noise2d: add white algorithm; fix nasty bug in apply_2d
2021-07-12 02:45:32 +01:00
Starbeamrainbowlabs
a42e296f4e
Reference: Document //noise2d
2021-07-06 01:08:36 +01:00
Starbeamrainbowlabs
40173b2647
Vector3: default to 0 for unspecified args
2021-07-04 23:30:29 +01:00
Starbeamrainbowlabs
8a14d35c04
noise2d: add comment
2021-07-04 16:14:48 +01:00
Starbeamrainbowlabs
30f7927af4
Delete failed test :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-(
2021-07-04 16:13:55 +01:00
Starbeamrainbowlabs
457f436a09
Failed implementation of xoshiro256++ becaause Lua doesn't have an integer type :-( :-( :-( :-( :-( :-( :-(
2021-07-04 16:13:32 +01:00
Starbeamrainbowlabs
0b0595a1d3
Remove a whole bunch of stray debug print statements
2021-07-04 14:35:02 +01:00
Starbeamrainbowlabs
0212950d87
wea.apply_heightmap_changes: fix loop
2021-07-04 14:30:22 +01:00
Starbeamrainbowlabs
1d82013d86
//noise2d: add sin; sort out apply_mode as number
2021-07-04 13:21:13 +01:00
Starbeamrainbowlabs
49bf0f19bc
Perlin: remove debug functions
2021-07-04 12:03:29 +01:00
Starbeamrainbowlabs
b2eb76d280
//noise2d works!
...
...just.
Next up more engines and documentation
2021-07-03 22:53:16 +01:00
Starbeamrainbowlabs
ad8d8eab6b
wea.format.map: use tostring on values to avoid crashes
2021-07-03 14:44:59 +01:00
Starbeamrainbowlabs
ee2e5716eb
Implement more of the noise command backend
...
It's still not hooked up yet though, and there's no command parsing
logic either
2021-07-03 01:44:36 +01:00
Starbeamrainbowlabs
cae75ec5a2
Add moar comments
2021-07-03 00:42:19 +01:00
Starbeamrainbowlabs
1984c67295
Vector3, Face, Mesh: unconditionally return class
2021-06-28 01:00:38 +01:00
Starbeamrainbowlabs
db7b20d485
Refactor table functions into subtable of wea
...
Also, you can return a value from dofile()!!!!
This changes everything.
2021-06-28 00:56:29 +01:00
Starbeamrainbowlabs
624abc899b
node_distribution: add missing \n
2021-06-27 23:52:16 +01:00
Starbeamrainbowlabs
810d3049ee
format.make_ascii_table: make filename match function name
2021-06-27 23:52:05 +01:00
VorTechnix
3467f9c5b6
fixed min and max
2021-06-26 21:39:16 -07:00
Starbeamrainbowlabs
f32d8588e0
Add Mesh & Face classes for #59
...
Together, these classes provide a way to represent a mesh of faces
generated from the Minetest world. This way, the generation of a mesh
can be abstracted away from any potential output file writers, thereby
allowing for multiple different output file formats to be supported.
2021-06-26 22:03:55 +01:00
Starbeamrainbowlabs
dbdf509d79
Add dofile for vector3
2021-06-26 19:48:32 +01:00
Starbeamrainbowlabs
65c07d59ea
Vector3: add sort, is_contained, expand_region, mean, min, and max
2021-06-26 17:48:39 +01:00
Starbeamrainbowlabs
91b77c981b
Vector3: add abs
2021-06-26 17:06:53 +01:00
Starbeamrainbowlabs
88214aef57
Vector3: add min_component, max_component
2021-06-26 17:02:35 +01:00
Starbeamrainbowlabs
0a3680aa7d
Vector3: add unit / normalise
2021-06-26 16:56:26 +01:00
Starbeamrainbowlabs
c76a049286
Vector3: tweak
2021-06-26 16:47:22 +01:00
Starbeamrainbowlabs
112bb96e99
Vector3: add equals, equality operator
2021-06-26 16:28:39 +01:00
Starbeamrainbowlabs
cfa086ce46
Vector3: add dot product
2021-06-26 15:47:53 +01:00
Starbeamrainbowlabs
dc5645cfeb
Vector3: add set_to
2021-06-26 15:43:42 +01:00
Starbeamrainbowlabs
133cae587c
Vector3: add move_towards
2021-06-26 15:39:47 +01:00
Starbeamrainbowlabs
773e6354ad
Vector3: add limit_to
2021-06-26 15:32:47 +01:00
Starbeamrainbowlabs
6d0447a02f
Vector3: add clone
2021-06-26 15:23:16 +01:00
Starbeamrainbowlabs
7549b0eaea
Vector3: add length, length_squared, sqrt
2021-06-26 15:15:32 +01:00
Starbeamrainbowlabs
cde3c3360c
Vector3: add snap_to
2021-06-26 14:44:40 +01:00
Starbeamrainbowlabs
8ae0d92e3d
Vector3/tests: flip assert orderings
2021-06-26 14:40:14 +01:00
Starbeamrainbowlabs
57df2d045f
Vector3: add area
2021-06-26 14:26:40 +01:00
Starbeamrainbowlabs
1e1112c34a
Vector3: Add round
2021-06-26 14:22:26 +01:00
Starbeamrainbowlabs
06e19248c7
Vector3: add floor/ceil
2021-06-26 14:19:18 +01:00
Starbeamrainbowlabs
9d197aefd2
Start implementing vector3.
...
Currently we have the 4 basic operations down, plus tostring.
2021-06-26 14:10:28 +01:00
Starbeamrainbowlabs
90b456a687
Merge branch 'main' into vortechnix
2021-06-26 02:18:48 +01:00
Starbeamrainbowlabs
afce954306
Test the rest of the sring polyfills
2021-06-26 02:17:49 +01:00
Starbeamrainbowlabs
6a42aa6838
Set out the basics of automated tests for str_padend
2021-06-26 02:05:01 +01:00
VorTechnix
2d6bd676d6
Update --remove tocharset testing tags
...
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-06-25 17:25:09 -07:00