Commit Graph

147 Commits

Author SHA1 Message Date
VorTechnix
72513b350a revert to fsplit 2021-07-23 10:46:23 -07:00
VorTechnix
ce1ba27728 new split function 2021-07-22 13:29:41 -07:00
VorTechnix
40f0e437fb Merge branch 'main' into VorTechnix 2021-07-21 12:38:18 -07:00
Starbeamrainbowlabs
73e07eb013
bit polyfill: tiny tweak 2021-07-19 00:26:52 +01:00
Starbeamrainbowlabs
9020948dc5
bit polyfill: fix undeclared global accessed warning 2021-07-19 00:26:19 +01:00
VorTechnix
0b01520118 sets (not working) 2021-07-18 12:39:48 -07:00
Starbeamrainbowlabs
5c7b5432d9
Add bit polyfill from https://github.com/Rabios/polyfill.lua 2021-07-17 21:31:31 +01:00
VorTechnix
c57e8e6558 Merge branch 'main' into VorTechnix 2021-07-15 13:27:30 -07:00
Starbeamrainbowlabs
0fef39d707
Vector3: Implement __concat operator overloading
Now you can do this:

local v = wea.Vector3.new(3, 4, 5)
print(v.."yay")
2021-07-15 02:18:21 +01:00
Starbeamrainbowlabs
aeea17524d
benchmark the new LRU cache implementation 2021-07-13 23:42:19 +01:00
Starbeamrainbowlabs
81957070f9
Implement an LRU cache 2021-07-13 23:42:08 +01:00
Starbeamrainbowlabs
e799a2ea61
Refactor Queue implementation into separate file 2021-07-13 22:02:34 +01:00
Starbeamrainbowlabs
8891c47e98
wea.parse.map: fix crash if keywords isn't specified 2021-07-13 00:22:35 +01:00
Starbeamrainbowlabs
40173b2647
Vector3: default to 0 for unspecified args 2021-07-04 23:30:29 +01:00
Starbeamrainbowlabs
30f7927af4
Delete failed test :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( 2021-07-04 16:13:55 +01:00
Starbeamrainbowlabs
457f436a09
Failed implementation of xoshiro256++ becaause Lua doesn't have an integer type :-( :-( :-( :-( :-( :-( :-( 2021-07-04 16:13:32 +01:00
Starbeamrainbowlabs
0b0595a1d3
Remove a whole bunch of stray debug print statements 2021-07-04 14:35:02 +01:00
Starbeamrainbowlabs
0212950d87
wea.apply_heightmap_changes: fix loop 2021-07-04 14:30:22 +01:00
Starbeamrainbowlabs
1d82013d86
//noise2d: add sin; sort out apply_mode as number 2021-07-04 13:21:13 +01:00
Starbeamrainbowlabs
b2eb76d280
//noise2d works!
...just.

Next up more engines and documentation
2021-07-03 22:53:16 +01:00
Starbeamrainbowlabs
ad8d8eab6b
wea.format.map: use tostring on values to avoid crashes 2021-07-03 14:44:59 +01:00
Starbeamrainbowlabs
ee2e5716eb
Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing 
logic either
2021-07-03 01:44:36 +01:00
Starbeamrainbowlabs
cae75ec5a2
Add moar comments 2021-07-03 00:42:19 +01:00
VorTechnix
f709d12b75 Update table_tostring.lua 2021-06-30 22:11:34 -07:00
VorTechnix
484b7532eb fixed table.tostring 2021-06-30 11:59:19 -07:00
Starbeamrainbowlabs
1984c67295
Vector3, Face, Mesh: unconditionally return class 2021-06-28 01:00:38 +01:00
Starbeamrainbowlabs
db7b20d485
Refactor table functions into subtable of wea
Also, you can return a value from dofile()!!!!

This changes everything.
2021-06-28 00:56:29 +01:00
Starbeamrainbowlabs
624abc899b
node_distribution: add missing \n 2021-06-27 23:52:16 +01:00
Starbeamrainbowlabs
810d3049ee
format.make_ascii_table: make filename match function name 2021-06-27 23:52:05 +01:00
VorTechnix
3467f9c5b6
fixed min and max 2021-06-26 21:39:16 -07:00
Starbeamrainbowlabs
f32d8588e0
Add Mesh & Face classes for #59
Together, these classes provide a way to represent a mesh of faces
generated from the Minetest world. This way, the generation of a mesh
can be abstracted away from any potential output file writers, thereby
allowing for multiple different output file formats to be supported.
2021-06-26 22:03:55 +01:00
Starbeamrainbowlabs
65c07d59ea
Vector3: add sort, is_contained, expand_region, mean, min, and max 2021-06-26 17:48:39 +01:00
Starbeamrainbowlabs
91b77c981b
Vector3: add abs 2021-06-26 17:06:53 +01:00
Starbeamrainbowlabs
88214aef57
Vector3: add min_component, max_component 2021-06-26 17:02:35 +01:00
Starbeamrainbowlabs
0a3680aa7d
Vector3: add unit / normalise 2021-06-26 16:56:26 +01:00
Starbeamrainbowlabs
c76a049286
Vector3: tweak 2021-06-26 16:47:22 +01:00
Starbeamrainbowlabs
112bb96e99
Vector3: add equals, equality operator 2021-06-26 16:28:39 +01:00
Starbeamrainbowlabs
cfa086ce46
Vector3: add dot product 2021-06-26 15:47:53 +01:00
Starbeamrainbowlabs
dc5645cfeb
Vector3: add set_to 2021-06-26 15:43:42 +01:00
Starbeamrainbowlabs
133cae587c
Vector3: add move_towards 2021-06-26 15:39:47 +01:00
Starbeamrainbowlabs
773e6354ad
Vector3: add limit_to 2021-06-26 15:32:47 +01:00
Starbeamrainbowlabs
6d0447a02f
Vector3: add clone 2021-06-26 15:23:16 +01:00
Starbeamrainbowlabs
7549b0eaea
Vector3: add length, length_squared, sqrt 2021-06-26 15:15:32 +01:00
Starbeamrainbowlabs
cde3c3360c
Vector3: add snap_to 2021-06-26 14:44:40 +01:00
Starbeamrainbowlabs
8ae0d92e3d
Vector3/tests: flip assert orderings 2021-06-26 14:40:14 +01:00
Starbeamrainbowlabs
57df2d045f
Vector3: add area 2021-06-26 14:26:40 +01:00
Starbeamrainbowlabs
1e1112c34a
Vector3: Add round 2021-06-26 14:22:26 +01:00
Starbeamrainbowlabs
06e19248c7
Vector3: add floor/ceil 2021-06-26 14:19:18 +01:00
Starbeamrainbowlabs
9d197aefd2
Start implementing vector3.
Currently we have the 4 basic operations down, plus tostring.
2021-06-26 14:10:28 +01:00
Starbeamrainbowlabs
90b456a687
Merge branch 'main' into vortechnix 2021-06-26 02:18:48 +01:00