2024-10-28 15:57:39 +01:00
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2011-11-13 23:19:48 +01:00
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2017-08-17 22:19:39 +02:00
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#pragma once
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2011-11-13 23:19:48 +01:00
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2011-11-16 12:03:28 +01:00
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#include <string>
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2017-01-31 14:18:52 +01:00
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#include <vector>
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2012-01-12 06:10:39 +01:00
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#include "irrlichttypes.h"
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2012-01-12 06:10:39 +01:00
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class IItemDefManager;
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class NodeDefManager;
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2011-11-17 01:28:46 +01:00
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class ICraftDefManager;
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2011-11-14 20:41:30 +01:00
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class ITextureSource;
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2012-03-19 02:59:12 +01:00
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class IShaderSource;
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2014-06-26 02:28:41 +02:00
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class IRollbackManager;
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2015-04-17 05:37:50 +02:00
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class EmergeManager;
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class Camera;
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class ModChannel;
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class ModStorage;
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class ModStorageDatabase;
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struct SubgameSpec;
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struct ModSpec;
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struct ModIPCStore;
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2023-06-12 22:00:08 +02:00
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namespace irr::scene {
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class IAnimatedMesh;
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class ISceneManager;
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}
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2011-11-13 23:19:48 +01:00
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/*
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An interface for fetching game-global definitions like tool and
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mapnode properties
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*/
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class IGameDef
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{
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public:
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// These are thread-safe IF they are not edited while running threads.
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// Thus, first they are set up and then they are only read.
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virtual IItemDefManager* getItemDefManager()=0;
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virtual const NodeDefManager* getNodeDefManager()=0;
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virtual ICraftDefManager* getCraftDefManager()=0;
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// Used for keeping track of names/ids of unknown nodes
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virtual u16 allocateUnknownNodeId(const std::string &name)=0;
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2012-07-26 21:06:45 +02:00
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// Only usable on the server, and NOT thread-safe. It is usable from the
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// environment thread.
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virtual IRollbackManager* getRollbackManager() { return NULL; }
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// Only usable on server.
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virtual ModIPCStore *getModIPCStore() { return nullptr; }
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// Shorthands
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// TODO: these should be made const-safe so that a const IGameDef* is
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// actually usable
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IItemDefManager *idef() { return getItemDefManager(); }
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const NodeDefManager *ndef() { return getNodeDefManager(); }
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ICraftDefManager *cdef() { return getCraftDefManager(); }
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IRollbackManager *rollback() { return getRollbackManager(); }
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virtual const std::vector<ModSpec> &getMods() const = 0;
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virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
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virtual const SubgameSpec* getGameSpec() const { return nullptr; }
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virtual std::string getWorldPath() const { return ""; }
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virtual std::string getModDataPath() const { return ""; }
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virtual ModStorageDatabase *getModStorageDatabase() = 0;
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virtual bool joinModChannel(const std::string &channel) = 0;
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virtual bool leaveModChannel(const std::string &channel) = 0;
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virtual bool sendModChannelMessage(const std::string &channel,
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const std::string &message) = 0;
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virtual ModChannel *getModChannel(const std::string &channel) = 0;
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2011-11-13 23:19:48 +01:00
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};
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