ROllerozxa
dd0070a6b8
Expose client version information in non-debug builds ( #15708 )
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
2025-02-09 18:09:07 +01:00
cx384
a8c4c55d58
Document that object properties colors
field is unused ( #15685 )
2025-02-02 19:04:18 +01:00
Mark Wiemer
ffb4a5b565
Rename dev.minetest.net to dev.luanti.org ( #15718 )
2025-01-26 19:17:36 +01:00
sfan5
b5e084c9a5
Update github URL references ( #15705 )
2025-01-24 16:50:39 +01:00
fineless71
f592b57dc6
Fixed serialization_version and version_string key name in docs ( #15699 )
2025-01-23 12:18:30 +01:00
Lars Müller
547e1476bb
Allow overriding fonts via media files ( #15606 )
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Co-authored-by: sfan5 <sfan5@live.de>
2025-01-19 20:42:40 +01:00
sfan5
9dd09d1056
Prevent VoxelManipulator size overflow
2025-01-12 14:49:25 +01:00
grorp
f54d209bc8
Remove normal map leftovers ( #15609 )
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leftovers from #10487 / ed22260822086f84016aa8384c3174bfc6d1739d
2024-12-31 19:28:57 +01:00
Lars Müller
b087e2554f
Add glTF STEP interpolation support ( #15525 )
2024-12-24 15:25:07 +01:00
cx384
f06383f78c
Minor API reference fixes
2024-12-20 15:03:55 +01:00
Lars Müller
f99a1a7c7c
Revert "Optimize raycast performance ( #15233 )"
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This reverts commit f7a695c212bea96887b32b859645f621fd8f1b48.
2024-12-14 19:29:00 +01:00
sfence
f7a695c212
Optimize raycast performance ( #15233 )
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by skipping nodes not on the ray with selection boxes smaller than 1x1x1 early on
2024-12-14 17:01:06 +01:00
Wuzzy
ba63c1505a
Docs: Change translation example from NS
to PS
( #15476 )
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The currently established convention uses `NS` for "translation no-ops", i.e., it will be collected by a string-collecting utility but not be translated by Luanti at this place.
We don't want to mislead modders with this example into using `NS` for plural forms instead, breaking with the established convention and making use of automated tools harder.
See also: https://github.com/minetest/modtools/pull/11
2024-12-14 16:59:29 +01:00
cx384
c7fe2ee5c9
Add core.spawn_tree_on_vmanip
( #15415 )
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This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
2024-12-08 20:27:22 +01:00
Lars Müller
05d31222f7
Allow non-normalized weights in glTF models ( #15310 )
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We are being lax here, but the glTF specification just requires that "when the weights are stored using float component type, their linear sum SHOULD be as close as reasonably possible to 1.0 for a given vertex"
In particular weights > 1 and weight sums well below or above 1 can be observed in models exported by Blender if they aren't manually normalized.
These fail the glTF validator but Irrlicht normalizes weights itself so we can support them just fine.
The docs have been updated to recommend normalizing weights (as well as documenting the status of interpolation support).
Weights < 0, most of them close to 0, also occur. Consistent with Irrlicht, we ignore them, but we also raise a warning.
2024-12-06 18:05:03 +01:00
AFCMS
e545e96d2b
Make string to v3f parsing consistent, replace core.setting_get_pos()
by core.settings:get_pos()
( #15438 )
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Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-12-04 18:19:46 +01:00
luk3yx
4faa16fe0d
Clarify behaviour of core.hypertext_escape ( #15464 )
2024-11-22 17:56:35 +01:00
Richard Try
946b3a4222
Typo in lua_api.md ( #15440 )
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Duplicate text removed.
2024-11-20 18:36:35 +00:00
Lars Müller
138052adfc
Add particle blend mode "clip" ( #15444 )
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This lets modders avoid alpha blending rendering bugs as well as potential (future) performance issues.
The appropriate blend modes are also used for node dig particles.
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Co-authored-by: sfan5 <sfan5@live.de>
2024-11-19 13:30:17 +01:00
sfan5
11837d4623
Remove BMP image support ( #15434 )
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Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-11-15 12:21:30 +01:00
Erich Schubert
46f0baff09
Improve documentation of liquid_surface ( #15012 )
2024-11-15 12:19:41 +01:00
Erich Schubert
4c44942a39
Add weights to biomes ( #15142 )
2024-11-12 10:53:17 +01:00
Lars Müller
77e78193a0
Fix set_bone_override
documentation ( #15353 )
2024-11-09 18:13:36 +01:00
Lars Müller
cce4fe5a3f
Fix wrongly documented glTF frame number restriction
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The frame numbers can very well be floats since 06907aa
2024-11-09 17:57:37 +01:00
grorp
a450301686
Fix server steps shorter than dedicated_server_step since #13370 ( #15330 )
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Co-authored-by: Desour <ds.desour@proton.me>
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-28 15:57:22 +01:00
BoySanic
6ead789509
Update documentation to reflect player constant values ( #15308 )
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Co-authored-by: grorp <grorp@posteo.de>
2024-10-26 17:40:11 +02:00
DS
3f306a407c
core.after
: Improve documentation details about how time
is handled (#15316 )
2024-10-24 17:52:27 +02:00
Zughy
d52e4cdbdb
DOCS: replace Minetest -> Luanti, minetest.
-> core.
( #15292 )
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Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-10-22 23:05:41 +02:00
Lars Mueller
4c419c4020
Improve minetest.parse_json
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Let modders handle parsing errors, get rid of two unnecessary copies.
2024-10-15 12:19:49 +02:00
y5nw
e3aa79cffb
Gettext and plural support for client-side translations ( #14726 )
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Co-authored-by: Ekdohibs <nathanael.courant@laposte.net>
Co-authored-by: y5nw <y5nw@protonmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2024-10-13 11:29:08 +02:00
sfan5
6d5103900f
Some refactoring and fixes to VoxelArea and VoxelManip
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In particular this validates the edges of VoxelArea and fixes
all the nonsense tests uncovered by it.
2024-10-12 22:37:17 +02:00
sfan5
d2b4c27f21
Implement minetest.ipc_poll()
2024-10-11 12:00:59 +02:00
sfan5
72801d0233
Implement minetest.ipc_cas()
2024-10-11 12:00:59 +02:00
sfan5
f1a436619f
Add generic IPC mechanism between Lua envs
2024-10-11 12:00:59 +02:00
Lars Mueller
06907aa99b
Support floating-point animation frame numbers
2024-10-10 21:39:57 +02:00
Lars Mueller
323fc0a798
Add glTF animation support
2024-10-10 21:39:57 +02:00
Lars Mueller
521e678d39
Add binary glTF (.glb) support
2024-10-10 21:02:05 +02:00
grorp
6ac4447134
Make bloom parameters server-controlled ( #15231 )
2024-10-09 15:08:03 +02:00
SmallJoker
13f533d490
scrollcontainer: Add automatic scrollbar calculation ( #14623 )
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New parameter 'content padding'. When specified, the scrollbar
max value is calculated automatically. This aims to reduce manual
calculation functions.
2024-10-08 21:45:27 +02:00
Lars Müller
291c3ad0c1
Document performance cost of use_texture_alpha=blend ( #15244 )
2024-10-08 21:44:44 +02:00
rubenwardy
78aab8c95d
ContentDB redesign: Add package dialog
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Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-10-05 18:40:26 +01:00
SmallJoker
95d7348a08
Client: upscale [mask or base image ( #15205 )
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This improves texture pack compatibility. Masks are expected to be of the same
size as the base texture. This change upscales the smaller texture if needed.
The behaviour is now the same as a.png^b.png and a.png^[overlay:b.png (to mention a few).
2024-10-04 10:44:03 +02:00
Erich Schubert
3397950a0e
Clarify bit meaning in param2 palette ( #15225 )
2024-10-04 10:42:09 +02:00
grorp
22ef4c8be1
Expose analog joystick input to the Lua API ( #14348 )
2024-10-01 17:21:42 +02:00
sfence
610ddaba7c
Allow detection of damage greater than HP ( #15160 )
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Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-09-27 21:34:52 +02:00
DragonWrangler1
65ec371b78
Allow allfaces
drawtypes to have 6 textures ( #15175 )
2024-09-26 17:34:16 +02:00
sfence
d08d34d803
ABM without_neighbors ( #14116 )
2024-09-26 17:32:55 +02:00
grorp
526a2f7b8c
Dehardcode the death formspec ( #15155 )
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Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
Elias Åström
f65fe80e81
Add minetest.bulk_swap_node ( #15043 )
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Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 22:25:34 +02:00
GefullteTaubenbrust2
d8f1daac25
Visual Effects Vol. 1 ( #14610 )
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This PR adds a variety of effects to enhance the visual experience.
"soft" clouds look
Tinted shadows
Crude water reflections (sky and sun) and waves
Translucent foliage
Node specular highlights
Adjusted fog color (more saturated where the fog is lighter)
Minor changes to volumetric lighting (crudely simulates the effect of depth)
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00