197 Commits

Author SHA1 Message Date
ROllerozxa
dd0070a6b8 Expose client version information in non-debug builds (#15708)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
2025-02-09 18:09:07 +01:00
cx384
a8c4c55d58 Document that object properties colors field is unused (#15685) 2025-02-02 19:04:18 +01:00
Mark Wiemer
ffb4a5b565 Rename dev.minetest.net to dev.luanti.org (#15718) 2025-01-26 19:17:36 +01:00
sfan5
b5e084c9a5 Update github URL references (#15705) 2025-01-24 16:50:39 +01:00
fineless71
f592b57dc6 Fixed serialization_version and version_string key name in docs (#15699) 2025-01-23 12:18:30 +01:00
Lars Müller
547e1476bb Allow overriding fonts via media files (#15606)
Co-authored-by: sfan5 <sfan5@live.de>
2025-01-19 20:42:40 +01:00
sfan5
9dd09d1056 Prevent VoxelManipulator size overflow 2025-01-12 14:49:25 +01:00
grorp
f54d209bc8 Remove normal map leftovers (#15609)
leftovers from #10487 / ed22260822086f84016aa8384c3174bfc6d1739d
2024-12-31 19:28:57 +01:00
Lars Müller
b087e2554f Add glTF STEP interpolation support (#15525) 2024-12-24 15:25:07 +01:00
cx384
f06383f78c Minor API reference fixes 2024-12-20 15:03:55 +01:00
Lars Müller
f99a1a7c7c Revert "Optimize raycast performance (#15233)"
This reverts commit f7a695c212bea96887b32b859645f621fd8f1b48.
2024-12-14 19:29:00 +01:00
sfence
f7a695c212 Optimize raycast performance (#15233)
by skipping nodes not on the ray with selection boxes smaller than 1x1x1 early on
2024-12-14 17:01:06 +01:00
Wuzzy
ba63c1505a Docs: Change translation example from NS to PS (#15476)
The currently established convention uses `NS` for "translation no-ops", i.e., it will be collected by a string-collecting utility but not be translated by Luanti at this place.

We don't want to mislead modders with this example into using `NS` for plural forms instead, breaking with the established convention and making use of automated tools harder.

See also: https://github.com/minetest/modtools/pull/11
2024-12-14 16:59:29 +01:00
cx384
c7fe2ee5c9 Add core.spawn_tree_on_vmanip (#15415)
This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
2024-12-08 20:27:22 +01:00
Lars Müller
05d31222f7 Allow non-normalized weights in glTF models (#15310)
We are being lax here, but the glTF specification just requires that "when the weights are stored using float component type, their linear sum SHOULD be as close as reasonably possible to 1.0 for a given vertex"

In particular weights > 1 and weight sums well below or above 1 can be observed in models exported by Blender if they aren't manually normalized.
These fail the glTF validator but Irrlicht normalizes weights itself so we can support them just fine.

The docs have been updated to recommend normalizing weights (as well as documenting the status of interpolation support).

Weights < 0, most of them close to 0, also occur. Consistent with Irrlicht, we ignore them, but we also raise a warning.
2024-12-06 18:05:03 +01:00
AFCMS
e545e96d2b Make string to v3f parsing consistent, replace core.setting_get_pos() by core.settings:get_pos() (#15438)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-12-04 18:19:46 +01:00
luk3yx
4faa16fe0d Clarify behaviour of core.hypertext_escape (#15464) 2024-11-22 17:56:35 +01:00
Richard Try
946b3a4222 Typo in lua_api.md (#15440)
Duplicate text removed.
2024-11-20 18:36:35 +00:00
Lars Müller
138052adfc Add particle blend mode "clip" (#15444)
This lets modders avoid alpha blending rendering bugs as well as potential (future) performance issues.
The appropriate blend modes are also used for node dig particles.

---------

Co-authored-by: sfan5 <sfan5@live.de>
2024-11-19 13:30:17 +01:00
sfan5
11837d4623 Remove BMP image support (#15434)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-11-15 12:21:30 +01:00
Erich Schubert
46f0baff09 Improve documentation of liquid_surface (#15012) 2024-11-15 12:19:41 +01:00
Erich Schubert
4c44942a39 Add weights to biomes (#15142) 2024-11-12 10:53:17 +01:00
Lars Müller
77e78193a0 Fix set_bone_override documentation (#15353) 2024-11-09 18:13:36 +01:00
Lars Müller
cce4fe5a3f Fix wrongly documented glTF frame number restriction
The frame numbers can very well be floats since 06907aa
2024-11-09 17:57:37 +01:00
grorp
a450301686 Fix server steps shorter than dedicated_server_step since #13370 (#15330)
Co-authored-by: Desour <ds.desour@proton.me>
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-28 15:57:22 +01:00
BoySanic
6ead789509 Update documentation to reflect player constant values (#15308)
Co-authored-by: grorp <grorp@posteo.de>
2024-10-26 17:40:11 +02:00
DS
3f306a407c core.after: Improve documentation details about how time is handled (#15316) 2024-10-24 17:52:27 +02:00
Zughy
d52e4cdbdb DOCS: replace Minetest -> Luanti, minetest. -> core. (#15292)
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-10-22 23:05:41 +02:00
Lars Mueller
4c419c4020 Improve minetest.parse_json
Let modders handle parsing errors, get rid of two unnecessary copies.
2024-10-15 12:19:49 +02:00
y5nw
e3aa79cffb Gettext and plural support for client-side translations (#14726)
---------

Co-authored-by: Ekdohibs <nathanael.courant@laposte.net>
Co-authored-by: y5nw <y5nw@protonmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2024-10-13 11:29:08 +02:00
sfan5
6d5103900f Some refactoring and fixes to VoxelArea and VoxelManip
In particular this validates the edges of VoxelArea and fixes
all the nonsense tests uncovered by it.
2024-10-12 22:37:17 +02:00
sfan5
d2b4c27f21 Implement minetest.ipc_poll() 2024-10-11 12:00:59 +02:00
sfan5
72801d0233 Implement minetest.ipc_cas() 2024-10-11 12:00:59 +02:00
sfan5
f1a436619f Add generic IPC mechanism between Lua envs 2024-10-11 12:00:59 +02:00
Lars Mueller
06907aa99b Support floating-point animation frame numbers 2024-10-10 21:39:57 +02:00
Lars Mueller
323fc0a798 Add glTF animation support 2024-10-10 21:39:57 +02:00
Lars Mueller
521e678d39 Add binary glTF (.glb) support 2024-10-10 21:02:05 +02:00
grorp
6ac4447134 Make bloom parameters server-controlled (#15231) 2024-10-09 15:08:03 +02:00
SmallJoker
13f533d490 scrollcontainer: Add automatic scrollbar calculation (#14623)
New parameter 'content padding'. When specified, the scrollbar
max value is calculated automatically. This aims to reduce manual
calculation functions.
2024-10-08 21:45:27 +02:00
Lars Müller
291c3ad0c1 Document performance cost of use_texture_alpha=blend (#15244) 2024-10-08 21:44:44 +02:00
rubenwardy
78aab8c95d ContentDB redesign: Add package dialog
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-10-05 18:40:26 +01:00
SmallJoker
95d7348a08 Client: upscale [mask or base image (#15205)
This improves texture pack compatibility. Masks are expected to be of the same
size as the base texture. This change upscales the smaller texture if needed.
The behaviour is now the same as a.png^b.png and a.png^[overlay:b.png (to mention a few).
2024-10-04 10:44:03 +02:00
Erich Schubert
3397950a0e Clarify bit meaning in param2 palette (#15225) 2024-10-04 10:42:09 +02:00
grorp
22ef4c8be1 Expose analog joystick input to the Lua API (#14348) 2024-10-01 17:21:42 +02:00
sfence
610ddaba7c Allow detection of damage greater than HP (#15160)
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-09-27 21:34:52 +02:00
DragonWrangler1
65ec371b78 Allow allfaces drawtypes to have 6 textures (#15175) 2024-09-26 17:34:16 +02:00
sfence
d08d34d803 ABM without_neighbors (#14116) 2024-09-26 17:32:55 +02:00
grorp
526a2f7b8c Dehardcode the death formspec (#15155)
Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
Elias Åström
f65fe80e81 Add minetest.bulk_swap_node (#15043)
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 22:25:34 +02:00
GefullteTaubenbrust2
d8f1daac25 Visual Effects Vol. 1 (#14610)
This PR adds a variety of effects to enhance the visual experience.

    "soft" clouds look
    Tinted shadows
    Crude water reflections (sky and sun) and waves
    Translucent foliage
    Node specular highlights
    Adjusted fog color (more saturated where the fog is lighter)
    Minor changes to volumetric lighting (crudely simulates the effect of depth)

Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00