Gregor Parzefall
2208fc0632
Move Minetest GUISkin -> Irrlicht CGUISkin
2024-09-08 13:53:33 +02:00
sfan5
3feec87d52
Count global number of drawcalls too
2024-09-08 13:53:23 +02:00
sfan5
275bef0633
Remove unused leftovers from normal mapping
2024-09-07 14:23:37 +02:00
sfan5
e90ef85e7d
Fix texture matrix handling in our shaders
2024-09-07 14:23:37 +02:00
Lars Müller
9e5d6bc162
Fix upright sprite entities not animating
2024-09-06 12:11:16 +02:00
grorp
041d67ceca
Improve formspec scaling ( #14840 )
2024-09-06 12:11:03 +02:00
red-001
1527cdf6a4
SRP remove custom memory allocator
2024-09-06 11:30:35 +02:00
red-001
197d09cc53
SRP switch to porting randomness source
2024-09-06 11:30:35 +02:00
sfence
4fd744cdf6
Generate Minetest.app on macOS 12, so at least macOS 12 will be supported
2024-09-06 11:30:27 +02:00
sfan5
3af226cb06
Refactor "Cavegen y biome check"
2024-09-06 11:30:10 +02:00
red-001
486dc3288d
VoxelManipulator code cleanup ( #15114 )
...
* Cache node in voxel area index when possible
The index function according to the MSVC profiler actually takes up a significant time slice (around ~5% of total time for the process) during normal game-play.
Might not be accurate but still good to not recalculate it twice.
* Remove `setNodeNoRef` from VM
* VM: remove old commented out print statement
2024-09-04 15:20:39 +02:00
grorp
8349846333
TouchControls: Fix setUseCrosshair not being called ( #15100 )
2024-09-04 15:18:45 +02:00
Gregor Parzefall
08de047033
TouchScreenGUI: Show status text above grid menu
2024-09-04 15:18:34 +02:00
Gregor Parzefall
88397c2908
TouchScreenGUI: Don't release pointers when toggling grid menu
2024-09-04 15:18:34 +02:00
red-001
d5d8fb629b
Simplify TOSERVER_INIT
and TOCLIENT_HELLO
...
- Network compression support was never added.
- Client hasn't used the returned playername since at least 0.4-stable.
2024-09-02 21:50:43 +02:00
sfan5
e55fb6da71
Mark a bunch of classes as final
2024-09-02 21:50:13 +02:00
sfan5
3fb4049612
Prevent accidentally copy/move of refcounted objects
2024-09-02 21:50:13 +02:00
sfan5
62131fe295
Put all pieces together and clean up leftover code
2024-09-02 21:50:13 +02:00
sfan5
47e4c33a50
Split CIndexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00
sfan5
5d6e15bc49
Split CVertexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00
sfan5
538b8b9b34
Avoid unsafety with stack-allocated mesh buffer
2024-09-02 21:50:13 +02:00
1F616EMO~nya
6105804f00
Show full texture string in "generateImage(): Failed to generate" errors ( #15033 )
2024-09-02 16:10:01 +02:00
DS
f23d7459b3
Allow to disable transparency sorting entirely ( #15101 )
2024-09-02 16:09:42 +02:00
SmallJoker
0c4f03d9a5
Reduce include count in headers
2024-09-02 16:09:32 +02:00
sfan5
b8b99d5cf1
Use std::string_view in logging code
2024-09-02 16:09:14 +02:00
JosiahWI
ac11a14509
Add static glTF support ( #14557 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-09-02 14:50:30 +02:00
sfan5
8972c80d7d
Warn if max_packets_per_iteration reduced
2024-08-31 20:47:38 +02:00
sfan5
1380bf9b88
Fix ordering issue with new server peers
2024-08-31 20:47:38 +02:00
sfan5
7afa78ec82
Remove obsolete client connection init workaround
...
m_connection_reinit_timer has a head-start of 0.1s and this code
only took effect for the very first game session so it was broken
anyway.
2024-08-31 20:47:38 +02:00
red-001
43363ee066
Disable CRT security warnings in MSVC ( #15077 )
...
MSVC by default warns if Annex-K style secure functions with additional parameter validation are not used. For better or worse, afaik other major compilers don't implement it, so it's not a very useful warning for a cross-platform project.
2024-08-31 20:47:29 +02:00
red-001
48e65ac846
Don't attempt to process packets when there are none
...
Under certain unlikely circumstances the main server loop could attempt to process packets even when the connection didn't return one. This would result in the default empty packet being processed resulting in spurious warnings about a missing client.
2024-08-31 20:46:27 +02:00
red-001
1b8b84bee8
connection: Remove unused timeout feature
...
Was only used for a unit test and incorrectly at that.
2024-08-31 20:46:27 +02:00
grorp
6608057971
Fix uninitialized SkyboxParams::fog_color
2024-08-31 20:46:14 +02:00
grorp
eae9a70385
TouchControls: Fix outdated player controls in TOSERVER_INTERACT
2024-08-31 20:45:32 +02:00
grorp
322a9c2f74
Restore proportional minimap scaling ( #15022 )
2024-08-31 18:11:56 +02:00
cx384
52376fd87a
Add hotbar Lua HUD element and replace hardcoded hotbar
2024-08-31 16:04:14 +02:00
SmallJoker
efd7792add
Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )
...
As the project grows, compile time will not go down unless the header mess
is cleaned up one by one to only include exactly what's needed.
2024-08-31 11:44:30 +02:00
Gregor Parzefall
3a59fabefe
split enable_touch to touch_controls (for touchscreen controls) and touch_gui
...
touch_gui provide adjustment to the interface, so it's more touch
friendly
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00
Gregor Parzefall
1977517d7a
Rename TouchScreenGUI -> TouchControls
...
to avoid confusion between touchscreen-related settings that affect GUIs
(formspecs) and touchscreen-related settings that affect the touch controls
(TouchControls / formerly TouchScreenGUI)
2024-08-28 21:32:00 +02:00
sfan5
bf4d31227b
Delete OpenGL ES 1.0 driver ( #15067 )
2024-08-28 20:44:42 +02:00
sfan5
1298d6c020
Fix VBO hint for transparent block parts
2024-08-28 15:38:02 +02:00
sfan5
19a58745c9
Avoid copies when working with EnrichedString
2024-08-28 15:38:02 +02:00
sfan5
fa4529b4f1
Keep stats on hw buffer uploads
2024-08-28 15:38:02 +02:00
sfan5
39970fed38
Consolidate transparent buffers lazily
2024-08-28 15:38:02 +02:00
sfan5
c00fed20b7
Fix re-loading of settings in ClientMap
2024-08-28 15:38:02 +02:00
sfan5
c52a4369eb
Fix vertex count accounting in ClientMap
2024-08-28 15:38:02 +02:00
Desour
0f7ee126de
Fix transparency sorting and animation faraway check not using mesh chunk bounding sphere
2024-08-28 15:37:54 +02:00
Desour
2e883189c1
Improve block bounds HUD feature
...
* Use different material than selection box, so it doesn't break
for non-default `node_highlighting` values.
* Add `show_block_bounds_radius_near` setting.
* Draw mesh chunk edges in a different color (red vs yellow).
2024-08-28 15:37:54 +02:00
Desour
04f0a4a1c6
Fix MeshGrid::isMeshPos()
...
`(1 + 1 + 0) % 2 = 0`, for example, so it had false positives.
Only minimap generation uses this function. It did useless work.
2024-08-28 15:37:54 +02:00
JosiahWI
c893e0b72b
Convert nodedef tests to Catch2 ( #15045 )
...
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-28 15:36:02 +02:00
SmallJoker
8109563a02
LocalPlayer: Restore 2u height sneak jump ( #15015 )
...
Fix 1: Do not consider LocalPlayer's CAO in the collision data.
Fix 2: work around the "aabbox3d::intersectsWithBox" edge-case.
2024-08-26 21:23:12 +02:00
Lars Müller
21ed680b10
Make getting bone overrides return the "same" euler angles ( #15007 )
2024-08-26 21:22:38 +02:00
SmallJoker
5583831c40
zstd: Fix minetest.decompress lockup when data ends too early
2024-08-26 18:32:59 +02:00
Desour
da1fc9a536
Meshgen: Don't get lights for not drawn solid faces
...
`drawCuboid()` doesn't call the face lighter function for masked
faces, so we don't need these values.
This is for performance.
2024-08-26 18:32:51 +02:00
sfan5
56123b2fbe
Fix bounding box of clouds
...
fixes #15031
2024-08-23 18:46:12 +02:00
sfan5
7968ab6928
Move network protocol implementation behind an interface
2024-08-21 21:40:58 +02:00
sfan5
c6ef5ab259
Sanitize formspec fields server-side ( #14878 )
2024-08-21 21:34:46 +02:00
Gregor Parzefall
ab7af5d15a
Fix trailing whitespace from #14179
2024-08-21 20:30:58 +02:00
grorp
66b3db3601
Fix mods folder being read twice with RUN_IN_PLACE=1 ( #15024 )
2024-08-21 20:25:58 +02:00
Zemtzov7
b2f6a65bc9
Sort clients in minetest.get_server_status
and privs in minetest.privs_to_string
( #15023 )
2024-08-21 20:25:41 +02:00
wrrrzr
1bccb4e48c
Refactor tool.cpp ( #14873 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2024-08-21 20:24:59 +02:00
sfence
f2c66b9ceb
Add possibility to easier override HP and breath engine logic by Lua ( #14179 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-08-21 20:24:43 +02:00
Lars Müller
dc21924f31
Fix animations not being restartable ( #15016 )
2024-08-20 11:51:52 +02:00
rubenwardy
2664afd832
Fix Windows enabling touch controls due to existence of touchscreen ( #15003 )
...
We want to check for the form factor instead.
2024-08-20 11:50:29 +02:00
Lars Müller
9ccd9d341f
Revert empty form name deprecation warnings
2024-08-20 11:49:41 +02:00
Daniel Hajjar
ec115ffe2a
Make SecureRandom non-failable
2024-08-20 11:49:15 +02:00
cx384
03e600a721
Fix whitespaces
2024-08-17 21:02:54 +02:00
Lars
3df070f352
Remove SAO::onAttach() and SAO::onDetach()
2024-08-17 19:49:38 +02:00
sfan5
5d226268df
Irrlicht cleanups (mostly getting rid of core::array
)
...
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-17 19:49:11 +02:00
1F616EMO~nya
5acc2736db
Translate access denied strings ( #14842 )
2024-08-17 19:48:54 +02:00
j-r
1fb49e9ca7
Add shared mods path to get_modpaths
...
...because the documentation implies it should be.
2024-08-17 19:48:40 +02:00
Lars Mueller
d3ca269c79
Add minetest.is_valid_player_name
utility
2024-08-16 22:13:16 +02:00
Lars Mueller
6874c358ea
Allow managing object observers
...
-----
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-08-16 22:13:16 +02:00
Lars Mueller
cc8e7a569e
Switch player names to std::string
2024-08-16 22:13:16 +02:00
DS
603eb57943
Fix comment and alpha test node oopsies from #14852
2024-08-16 22:01:16 +02:00
Gregor Parzefall
0fb67ccb34
Add setting to disable smooth scrolling
2024-08-13 18:38:34 +02:00
Loïc Blot
cb0bbea2a5
refacto: rework the GUI element handler function ( #14793 )
...
We have a very very old way to perform this handling.
With this new method, we have a more proper and flexible way to extend our UI with comprehensible handlers with common interface parameters
In terms of performance, it took very few more more memory and scraping is more faster, using the unordered_map benefits
2024-08-12 18:52:33 +02:00
1F616EMO~nya
98e51a0159
Clamp hotbar selection to slots that exist ( #14869 )
2024-08-12 15:35:13 +02:00
sfan5
39c2af9710
Render clouds as flat when thickness is zero ( #14897 )
2024-08-12 15:35:00 +02:00
grorp
013c6ee166
TouchScreenGUI: Replace buttonbars with grid menu ( #14918 )
2024-08-12 15:34:50 +02:00
sfan5
85e717fcd1
Rework object attachment handling to fix bugs ( #14825 )
2024-08-12 15:32:18 +02:00
SmallJoker
e236ad8348
Lua API: fix OOB array access in find_nodes_near ( #14948 )
2024-08-11 20:21:12 +02:00
1F616EMO~nya
f04cdc00a6
Optionally hide player names on the serverlist ( #14820 )
...
This commit adds a setting to anonymize player names when sending data to the server list.
2024-08-11 20:19:53 +02:00
asrelo
cfa9c83d33
Improve fs::PathStartsWith to handle empty strings ( #14877 )
...
`""` does not refer to a proper path, and `fs::PathStartsWith(path, "")` should just return `false`. This is also the case in libraries in other languages where I looked, seems to be common.
The new behavior:
* check early, if `prefix` is empty - return if path is empty or not,
* no special processing for when `path` is empty, the function meets characters in `prefix` and returns false anyway.
2024-08-11 20:19:14 +02:00
Lars Müller
20afc762cc
Fix empty tables / text lists emitting row events ( #14955 )
...
Also makes these elements no longer show a selected nonexisting row
2024-08-11 17:54:05 +02:00
updatepo.sh
dfb23c8db0
Update minetest.conf.example and settings_translation_file.cpp
2024-08-11 17:35:23 +02:00
grorp
95a0cc8f9a
Avoid infinite recursion with unhandled second touch ( #14915 )
2024-08-03 18:48:25 +02:00
SmallJoker
26deb26f17
Sounds: Partial revert of #14436 and #14341 ( #14889 )
...
This reverts functional changes of:
* commit bf52d1e6 (#14436 )
* commit 63a98538 (#14341 )
2024-07-30 21:25:50 +02:00
sfence
4e1661eded
Fix inventory items unresponsive after tab interaction ( #14661 )
...
This was a soft lock until LMB was clicked again.
2024-07-22 19:14:53 +02:00
rubenwardy
60f8c02e18
Add setting to disable Content tab update indicator ( #14827 )
2024-07-22 16:35:47 +02:00
DS
768fd4adee
Restore buggy texture overlay modifier ( #14852 )
...
Required because of backwards compatibility.
2024-07-22 16:35:36 +02:00
sfan5
02f40e5b0d
Fix blockseed for on_generated in mapgen env
2024-07-22 16:31:46 +02:00
sfan5
a7a719261e
Minimize data sent in the default user agent ( #14851 )
2024-07-20 10:27:04 +02:00
sfan5
569df37442
Un-deprecate redis database backend ( #14849 )
...
This reverts commit 83bc362dacfdef2bdf18cae5e2c52f526e8431c5.
2024-07-14 21:56:55 +02:00
Gregor Parzefall
d733e1abea
Don't allow sync. HTTP requests on the main thread anymore
...
Any sync. HTTP request on the main thread is a bug, don't allow introducing one again.
2024-07-12 22:33:17 +02:00
updatepo.sh
f5716ef141
Update minetest.conf.example and settings_translation_file.cpp
2024-07-11 15:13:57 +02:00
sfan5
a6121c7f67
Fix path traversal in mainmenu's extract_zip
2024-07-10 22:37:45 +02:00
grorp
3de42f56c5
Fix and improve particle(spawner) documentation ( #14804 )
2024-07-06 18:02:31 +02:00
grorp
fcb4f258f5
GUITable: Scale images with display density / row height ( #14709 )
2024-07-02 20:57:43 +02:00
Lars Müller
8ed55b3aff
Help modders deal with object invalidation ( #14769 )
...
* Skip invalid objects in raycasts
* Add `ObjectRef:is_valid` method
* Add object inside radius / area iterators which skip invalid objects
* Update docs to clarify object invalidation and how to deal with it
---------
Co-authored-by: sfan5 <sfan5@live.de>
2024-07-01 20:50:38 +02:00