PilzAdam
21317be493
Fix a bug in falling code where entities get stuck
2012-11-03 18:07:49 +01:00
PilzAdam
df2ad89518
Remove a useless comment
2012-10-31 19:08:00 +01:00
PilzAdam
10dc2b30fb
Move falling to builtin
2012-10-31 19:06:11 +01:00
Perttu Ahola
72ef6f637e
Statically store always_collect field of __builtin:item
2012-09-09 23:14:41 +03:00
Perttu Ahola
d53a6cd851
Add overridable function for handling dropped items from nodes
2012-09-02 19:38:44 +03:00
Perttu Ahola
0b1ab41a95
Fix github issue #213 : Dropping unknown items crashes the game
...
The items will now just disappear when dropped.
2012-08-19 10:55:04 +03:00
Matthew I
b29d609b0b
Move chat commands to Lua and remove servercommand.{cpp,h}
...
Commands moved:
/me
/status
/time
/shutdown
/ban
/clearobjects
2012-08-12 16:45:58 +03:00
Matthew I
1ed559bd24
Allow digging of unknown nodes
...
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
a9d8df83d2
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
2012-07-27 13:24:28 +03:00
Perttu Ahola
508b7b5e51
Don't track liquids for rollback because of too much log
2012-07-27 02:46:54 +03:00
Perttu Ahola
0190f9b077
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
Perttu Ahola
100345f1e4
Deprecate minetest.add_to_creative_inventory and use group not_in_creative_inventory instead
2012-07-25 18:05:31 +03:00
Perttu Ahola
0a18dda158
Remove special handling of creative mode
2012-07-25 14:07:45 +03:00
Perttu Ahola
9eaf93d41d
Detached inventory callbacks and reworked node metadata callbacks
2012-07-25 02:36:54 +03:00
Perttu Ahola
96eac87d47
builtin/item.lua: callbacks with copies of positions and nodes rather than recycle the same ones, which callbacks can modify
2012-07-24 17:46:17 +03:00
Perttu Ahola
e8331f0c1d
Add oldnode parameter to minetest.register_on_placenode callback
2012-07-23 20:44:56 +03:00
Perttu Ahola
c009aa3a22
Fix building on top of (pointable && buildable_to) nodes
2012-07-23 20:42:08 +03:00
Perttu Ahola
2c027b03db
Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua
2012-07-23 17:43:08 +03:00
Perttu Ahola
4cc98d7add
minetest.register_on_player_receive_fields()
2012-07-22 17:40:48 +03:00
Matthew I
c62a121cca
Add "/mods" command to list mods to client
2012-07-22 13:36:10 +03:00
Perttu Ahola
0b61253931
Actually fix facedir-rotated nodes placed using minetest.env:place_node()
2012-07-21 21:23:15 +03:00
Perttu Ahola
43df78102c
Check whether node is known before reading definition in __builtin:item:on_step()
2012-07-21 16:36:14 +03:00
Calinou
61e58ee9b7
Message cleanups (consistency) and prevent /me when not allowed to shout
2012-07-21 02:27:58 +03:00
darkrose
f21af8da9c
Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)
2012-07-21 02:27:46 +03:00
Perttu Ahola
57550b2b3d
Fix /setpassword and /clearpassword
2012-06-16 23:35:11 +03:00
Perttu Ahola
2b500d72e5
Remove tiles and special_tiles from node definition prototype because otherwise the old names can't be used
2012-06-16 18:02:26 +03:00
Perttu Ahola
cd0014b24f
Update field names to non-deprecated ones in node definition prototype
2012-06-16 17:05:21 +03:00
Perttu Ahola
6a0388bb4b
Node placement client-side prediction
2012-06-10 12:46:48 +03:00
Perttu Ahola
22502f80db
Don't deprecate minetest.register_on_placenode and minetest.register_on_dignode
2012-06-08 01:51:23 +03:00
Perttu Ahola
81554fbf72
Add minetest.serialize() and minetest.deserialize()
2012-06-07 00:05:00 +03:00
Perttu Ahola
c3658e7c79
place_node, dig_node and punch_node; an in-game tester tool; remove old code
2012-06-05 23:10:07 +03:00
darkrose
a149c6ecde
Add can_dig callback
2012-06-03 22:31:02 +03:00
Perttu Ahola
bf8cfce50e
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
2012-06-03 22:31:01 +03:00
Perttu Ahola
35df1ee253
Implement locked chest; add after_place_node and after_dig_node node callbacks
2012-06-03 22:31:01 +03:00
Perttu Ahola
aba7134301
on_metadata_inventory_{move,offer,take}
2012-06-03 22:31:01 +03:00
Perttu Ahola
f3ec1452cd
Random node metadata things
2012-06-03 22:31:00 +03:00
Perttu Ahola
29f03756bd
Attempt to begin to implement chests and furnace in Lua (with problems)
2012-06-03 22:31:00 +03:00
Perttu Ahola
7a427c9070
Take out the "Privileges of foo are hidden from you." response of /privs
2012-05-19 12:42:55 +03:00
Perttu Ahola
24603d7ad3
Fix executing register_chatcommand-defined commands even in the middle of a chat line
2012-04-13 17:20:48 +03:00
Perttu Ahola
8742b3dab2
basic_privs to allow granting/revoking interact_extra too
2012-04-10 00:41:28 +03:00
Perttu Ahola
93cdc9b9dc
Support static_spawnpoint setting
2012-04-09 23:32:13 +03:00
Perttu Ahola
07a5e59ae7
Allow redefining minetest.item_place and the like
2012-04-09 21:14:16 +03:00
Perttu Ahola
b1f043d010
Add basic_privs privilege
2012-04-09 18:57:41 +03:00
Perttu Ahola
251c0c8508
Improve doc/lua_api.txt and add minetest.get_item_group(name, group)
2012-04-09 12:36:25 +03:00
Perttu Ahola
3214daca4c
Fix unable to join server first time with a password
2012-04-09 11:24:35 +03:00
Perttu Ahola
2b4d21160f
minetest.get_node_group(name, group)
2012-04-08 18:39:55 +03:00
Perttu Ahola
24953ba974
Fix super-small size of regular item entities
2012-04-04 22:57:29 +03:00
Perttu Ahola
b22168d3da
Fix dropped nodeitem visuals
2012-04-04 13:16:09 +03:00
Perttu Ahola
f0e7da8a63
Implement dropped items as LuaEntities; leave the old ones as is for compatibility
2012-04-01 16:06:01 +03:00
Perttu Ahola
8ecfd88d92
Remplement and improve /setting in Lua, now called /set
2012-04-01 13:08:52 +03:00