Commit Graph

10272 Commits

Author SHA1 Message Date
Liet Kynes
0ce549f49e Translated using Weblate (Norwegian Bokmål)
Currently translated at 55.4% (774 of 1396 strings)
2021-11-27 19:33:52 +01:00
Er2
7445a72f76 Translated using Weblate (Russian)
Currently translated at 100.0% (1396 of 1396 strings)
2021-11-27 19:33:52 +01:00
Ács Zoltán
5cb9a36916 Translated using Weblate (Hungarian)
Currently translated at 81.9% (1144 of 1396 strings)
2021-11-27 19:33:52 +01:00
Mateusz Mendel
3dbf52a871 Translated using Weblate (Polish)
Currently translated at 70.3% (982 of 1396 strings)
2021-11-27 19:33:52 +01:00
ResuUman
9ca08800e1 Translated using Weblate (Polish)
Currently translated at 70.3% (982 of 1396 strings)
2021-11-27 19:33:52 +01:00
Mateusz Mendel
1556e7eb09 Translated using Weblate (Polish)
Currently translated at 70.3% (982 of 1396 strings)
2021-11-27 19:33:52 +01:00
ResuUman
f5ab059c0f Translated using Weblate (Polish)
Currently translated at 70.3% (982 of 1396 strings)
2021-11-27 19:33:52 +01:00
Mateusz Mendel
8ac17b877a Translated using Weblate (Polish)
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27 19:33:52 +01:00
ResuUman
9da60be08e Translated using Weblate (Polish)
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27 19:33:52 +01:00
Mateusz Mendel
0fc3684613 Translated using Weblate (Polish)
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27 19:33:52 +01:00
ResuUman
c0b977bf32 Translated using Weblate (Polish)
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27 19:33:52 +01:00
Mateusz Mendel
d3fab295ad Translated using Weblate (Polish)
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27 19:33:52 +01:00
ResuUman
58170e36ef Translated using Weblate (Polish)
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27 19:33:52 +01:00
Чтабс
60d6be1329 Translated using Weblate (Russian)
Currently translated at 95.4% (1333 of 1396 strings)
2021-11-27 19:33:52 +01:00
Janar Leas
5929c8f5ca Translated using Weblate (Estonian)
Currently translated at 44.1% (616 of 1396 strings)
2021-11-27 19:33:52 +01:00
Wuzzy
28851ca9b2 Translated using Weblate (German)
Currently translated at 100.0% (1396 of 1396 strings)
2021-11-27 19:33:52 +01:00
Nicolae Crefelean
5f79e9552d Translated using Weblate (Romanian)
Currently translated at 47.6% (665 of 1396 strings)
2021-11-27 19:33:52 +01:00
Jordan Irwin
891290a79f Translated using Weblate (Spanish)
Currently translated at 80.6% (1126 of 1396 strings)
2021-11-27 19:33:52 +01:00
Riceball LEE
e1fbf4795b Translated using Weblate (Chinese (Simplified))
Currently translated at 91.2% (1274 of 1396 strings)
2021-11-27 19:33:52 +01:00
Yangjun Wang
48bb0bb5bb Translated using Weblate (Chinese (Simplified))
Currently translated at 91.2% (1274 of 1396 strings)
2021-11-27 19:33:52 +01:00
waxtatect
b9c1a999ff Translated using Weblate (French)
Currently translated at 94.9% (1325 of 1396 strings)
2021-11-27 19:33:52 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
70ece73da9
Translated using Weblate (Malay)
Currently translated at 100.0% (1396 of 1396 strings)
2021-11-27 19:31:02 +01:00
rubenwardy
51cfb57b4d
Update to Android target SDK 30 (#11746) 2021-11-27 00:10:13 +00:00
Corey Powell
413be76c63
Implemented disconnect_player (#10492)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-26 19:19:40 +00:00
ROllerozxa
c85aa0030f
Remove unused Direct3D shader error/warning (#11793) 2021-11-26 19:33:24 +01:00
sfan5
87ab97da2a
Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
2021-11-26 19:32:41 +01:00
Lejo
b9051386ae
Add Lua bitop library (#9847) 2021-11-26 19:31:05 +01:00
HybridDog
7a1464d783
Minimap: gamma-correct average texture colour calculation (#9249)
This calculates the average texture colour while heeding the sRGB colourspace.
2021-11-26 19:30:49 +01:00
sfan5
206e131854
Add backwards-compatible behaviour if too few CAO textures specified
(#11766)
2021-11-22 17:27:49 +00:00
ExeVirus
52bfbf6ed0
Allow for Game-Specific Menu Music (#11241) 2021-11-22 17:26:46 +00:00
Andrew Kerr
e35cfa589a
Add macOS build docs (#11757) 2021-11-19 22:31:15 +00:00
savilli
c9070e54bc
Fix local digging animation (#11772) 2021-11-19 22:31:04 +00:00
sfan5
c510037e9a Fix compiler detection in buildbot
it was just half-broken before...
2021-11-10 19:10:32 +01:00
Elijah Duffy
cbf658f83d
Lua API: Add rmdir, cpdir and mvdir (#9638)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-10 19:10:20 +01:00
sfan5
6db914780e Fix typo in buildbot scripts 2021-11-05 11:12:56 +01:00
Riceball LEE
693f98373b
Localize error messages in mainmenu (#11495)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-01 12:27:46 +00:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 (#11110) 2021-10-31 22:33:33 +00:00
JosiahWI
38ba813c55
Add variable to use existing IrrlichtMt build (#11656)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2021-10-31 22:33:11 +00:00
sfan5
0b95da7ad3 Automatically package MinGW runtime in buildbot 2021-10-31 22:32:48 +00:00
sfan5
ea1396f856 Replace uses of which(1) with command -v 2021-10-31 22:32:48 +00:00
sfan5
4114e3047b
Update Android to new dependency repo (#11690) 2021-10-31 22:32:25 +00:00
x2048
cef016d393
Apply shadow only to the naturally lit part of the fragment color (#11722)
Fragment color for nodes is now calculated from:

 * Texture color, highlighted by artificial light if present (light color conveyed via vertex color).
 * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow.
 * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials.
2021-10-31 19:18:30 +01:00
Isabelle COWAN-BERGMAN
532d5b21fd
Add joystick layout for DragonRise GameCube controller (#11467) 2021-10-31 19:17:47 +01:00
rubenwardy
8dfeba02b9 Fix crash on hypertext[] with not enough parts
The length check used < rather than <=, disabling the check when the formspec version
matches the client's FORMSPEC_API_VERSION.

Additionally, it was possible to have fewer parts than required if the formspec version
was greater than the client's FORMSPEC_API_VERSION.
2021-10-25 21:39:40 +01:00
sfan5
4ee643f472 Fixes around emerge handling 2021-10-25 20:31:52 +02:00
Jude Melton-Houghton
1e26e45530
Limit stepheight smoothing to the stepheight and stop smoothing during jumps (#11705) 2021-10-25 20:31:14 +02:00
sfan5
660e63dbae
Fix item duplication if player dies during interact callback (alternative) (#11662) 2021-10-25 20:30:27 +02:00
Wuzzy
d4b89eb106 Fix no_texture.png activation w/ simple leaves 2021-10-22 11:01:42 +02:00
sfan5
a78124831f Fix incorrect error message in core.encode_png 2021-10-22 10:55:18 +02:00
Lars Müller
0d345dc1bd
Fix view bobbing not resetting when resting
partially fixes #11694, also fixes #11692
2021-10-20 21:51:21 +02:00