Yaman Qalieh
6c607e2082
Allow placing auto-rotating nodes on other nodes in on_rightclick ( #9859 )
2020-05-13 13:57:05 +02:00
Zughy
4e997e9d04
Document inf value in rollback commands ( #9789 )
2020-05-13 13:56:26 +02:00
Wuzzy
7ec76e530d
Add mapgen settings to world creation dialog ( #9254 )
2020-05-12 02:52:52 +01:00
Lars Müller
9ba24f89f5
Damage texture modifier ( #9833 )
...
Adds a new object property "damage_texture_modifier"
2020-05-11 21:41:36 +02:00
Wuzzy
6e1372bd89
Add support for statbar “off state” icons ( #9462 )
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This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.
Add "off state" textures to the builtin statbars.
Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
Hugo Locurcio
88bb8e57e6
Request the dedicated GPU when starting Minetest from the .desktop
file ( #9827 )
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See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html >
for more information about this newly added `.desktop` entry property.
2020-05-10 13:37:30 +02:00
TheTermos
7cb53791c3
Color gradient for default and 'regular' type sky ( #9502 )
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* add regular sky gradient
* add regular sky gradient
* Update sky.cpp
* change default day sky colors
2020-05-09 17:14:56 +02:00
Paul Ouellette
b6242498aa
Always use same default tabheader height ( #9319 )
...
Previously the default tabheader height was different when using
real coordinates. This resulted in the height of tabs changing when
switching tabs in sfinv if some tabs used real coordinates.
2020-05-09 17:14:29 +02:00
Loïc Blot
454dbf83a9
Server class code cleanups ( #9769 )
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* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object
* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start
* Split Server inventory responsibility to a dedicated object
This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership
This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.
2020-05-07 22:38:41 +02:00
sfan5
650168cada
Fix Server triggering wrong errors if environment init fails
2020-05-07 22:02:22 +02:00
Jozef Behran
4f9ccd89b3
Get rid of non-ascii characters in the debug display code ( #8821 )
2020-05-06 21:35:18 +02:00
v-rob
664800b2ad
FormSpec: Add universal style selector *
( #9718 )
2020-05-06 19:36:02 +02:00
Maksim
4f9a5f67ee
Android: porting_android.cpp refactoring ( #9687 )
...
* Android: porting_android.cpp refactoring
* Replace assert to FATAL_ERROR_IF
2020-05-06 14:25:57 +02:00
sfan5
e8e5d282da
Enable collide_with_objects for falling entities
...
falling nodes intentionally still fall through players
fixes #5313
2020-05-06 14:03:52 +02:00
sfan5
723926a995
Rewrite falling entity to make use of collision info
...
fixes #4781 , fixes #9293
2020-05-06 14:03:52 +02:00
sfan5
b6b80f55c8
Expose collided objects in moveresult
...
closes #9787
2020-05-06 14:03:52 +02:00
sfan5
cb159f8d8a
Fix crash when exiting server during running mapgen
...
easily reproducible with a high num_emerge_threads and /emergeblocks
2020-05-05 20:19:47 +02:00
sfan5
f3e87c53a5
Fix thread safety of PcgRandom use in BiomeGen
2020-05-05 19:26:59 +02:00
sfan5
ab06880525
Update num_emerge_threads description
2020-05-05 19:26:59 +02:00
sfan5
c28fbd06a8
Fix remaining issues with mapgen scriptapi
2020-05-05 19:26:59 +02:00
sfan5
3c65d1acec
Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
2020-05-05 19:26:59 +02:00
sfan5
2062c80e21
Allow ObjDefManager instances to be cloned
2020-05-05 19:26:59 +02:00
sfan5
d1c6cc72cc
Server: Improve some log messages ( #9820 )
2020-05-05 17:05:11 +02:00
adrido
f34c62c47f
Add MSVC build ( #9740 )
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* Add MSVC build
2020-05-05 08:42:55 +02:00
Loïc Blot
f1a05d0f71
Fix broken client if openal cannot be opened ( #9804 )
2020-05-05 08:38:18 +02:00
SmallJoker
cad5b987ad
Sky API: Rename *_tint to fog_*_tint for consistency
2020-05-05 08:37:04 +02:00
SmallJoker
1b6f40c356
Rename moveresult speed to velocity
2020-05-05 08:37:04 +02:00
oilboi
3ed5619d9a
Fix small typo ( #9813 )
2020-05-05 08:35:55 +02:00
Maksim
373bad16c0
Android: some java-part improvements ( #9760 )
...
Replace Log to Toast.
Start Native only after successful unpacking.
Light refactoring in CopyZipTask.
Update NDK version.
Co-authored-by: ubulem <berkut87@gmail.com>
2020-05-04 08:47:00 +02:00
Wuzzy
66c182531c
Change default keys for cam/minimap to C/V ( #9779 )
2020-05-04 08:45:31 +02:00
Hugues Ross
cb9a44ef89
Add 'content_offset' and 'padding' style properties for buttons ( #9661 )
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* Add padding and content_offset style properties to buttons
2020-05-02 13:32:02 +02:00
Wuzzy
5c96f57782
Add a convention about z_index ( #9701 )
2020-05-02 13:12:02 +02:00
Lejo
808eb4c571
Auto delete MetaData when = 0 ( #8770 )
...
* Auto delete MetaData when = 0
2020-05-02 12:57:04 +02:00
sfan5
61d93988d8
ci: Update Github Actions workflows ( #9774 )
2020-05-02 12:52:51 +02:00
ANAND
e0ea87f1f3
set_fov: Add support for time-based transitions ( #9705 )
2020-05-02 12:52:11 +02:00
sfan5
ac368af4fe
Allow connection info to be missing from minetest.get_player_information() ( #9739 )
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fixes #9352
This reverts commit 23c907befea02005e2c0c87fca0131b60aace18a.
2020-05-01 21:44:28 +02:00
Lejo
74d9b6010f
Give the online lua mainmenu also the client_list and mods ( #8691 )
2020-05-01 16:47:17 +02:00
Juozas
3f275d799c
Fix gettext detection and locale building ( #9772 )
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broken since a368e7e
2020-04-29 12:49:55 +02:00
Loic Blot
00323e8fce
Add docker build stage on Github actions
2020-04-29 07:48:08 +02:00
Loic Blot
56bababcdf
Add MetricsBackend with prometheus counter support
2020-04-29 07:48:08 +02:00
ANAND
a36c9c3e93
Fix breath_bar scaling; delay breath_bar hiding by one second ( #8271 )
...
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.
Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
2020-04-28 19:30:57 +02:00
orbea
a368e7e793
cmake: Silence warnings. ( #9750 )
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Fixes https://github.com/minetest/minetest/issues/9734
2020-04-28 16:34:18 +02:00
sfan5
b9377f26a1
Rewrite builtin item entity to use collision info
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fixes #8967
2020-04-27 20:45:46 +02:00
sfan5
3475759d1a
Expose collision information to LuaEntity on_step
2020-04-27 20:45:46 +02:00
k.h.lai
aef59f2ad9
Remove /LTCG from when compiling with clang-cl ( #9765 )
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Remove /LTCG from CMAKE_EXE_LINKER_FLAGS_RELEASE when compiling with clang on Windows
2020-04-27 20:44:52 +02:00
sfan5
ca8957f500
Fix detection of in-place path_locale when RUN_IN_PLACE=0
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broken by 2349d31bae1bfc4d58fd88efbc88261e69b11dad (side effect)
fixes #9745
2020-04-27 17:50:05 +02:00
sfan5
13a8ea2dac
Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cpp
2020-04-27 17:50:05 +02:00
Loïc Blot
91c4f7f0ea
Forbid object:attach(obj, ...) ( #9762 )
...
Fixes #9761
2020-04-27 11:27:27 +02:00
SmallJoker
be71e70a91
Script: Enforce type checks if not nil ( #9748 )
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* Script: Enforce type checks if not nil
2020-04-27 07:02:39 +02:00
sfan5
515d38a702
Fix truncation warning for F1000_MIN, F1000_MAX
2020-04-27 06:58:34 +02:00