Commit Graph

704 Commits

Author SHA1 Message Date
pauloue
334d8c31ee Lua_api.txt: Formatting and grammar fixes (#7534)
Use tree output for directory structure.
Remove 2 blank lines near document top.
Spelling and grammar fixes.
Markdown fixes.
Condense paths section.
Fix skipped heading levels.
2018-07-08 04:18:53 +01:00
Paramat
55b6bc085b
Lua_api.txt: Improve section titles, clarify sections (#7533) 2018-07-06 21:02:54 +01:00
SmallJoker
6f22d14206
Make the server status message customizable (#7357)
Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
2018-07-01 12:31:28 +02:00
Paramat
e4e95e47af
Lua_api.txt: Re-order some sections. Alphabeticise class reference (#7487) 2018-06-26 02:34:27 +01:00
Anand S
d565783bec Lua_api.txt: Replace engine.* with core.* (#7474) 2018-06-24 21:18:25 +01:00
Paramat
de621d5d4b
Decoration API: Add lightweight ability to have complete coverage (#7456)
When the noise value or fill_ratio >= 10.0 complete coverage is enabled.
This disables random placement to avoid redundant multiple placements
at one position. Instead, 1 decoration per surface node is placed by
looping across each division.

'10' was chosen as this is the fill_ratio that previously created
very near complete coverage. The complete coverage feature therefore
integrates smoothly when noise is used for variable decoration density.

'fill_ratio = 10' should be used by modders who want a decoration
placed on every surface node. Compared to before such a decoration
placement will be 10 times faster.
2018-06-24 17:14:18 +01:00
Anand S
2e95ebd181 Lua_api.txt: Fix incorrect vector section directive (#7466) 2018-06-20 13:05:56 +01:00
Paramat
9ca37d86a3
Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() (#7422) 2018-06-08 00:46:10 +01:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback (#7411)
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
Paramat
5316b8fe4a
Lua_api.txt: Various improvements (#7402)
Node definition:
Clearly document custom selection box/collision box (collision box
documentation was missing).
Remove incorrect light attenuation statement and duplicated light
source statement.

Nodes:
Document which drawtypes require 'paramtype = "light"' to avoid
appearing black.
Remove incorrect light attenuation statement.

HUD: Remove 'HUD API is experimental' text.
Noise params: Spread of every octave must exceed 1.
Particles and spawners: Document glow values.
2018-06-03 04:41:03 +01:00
Loïc Blot
162ffd7fba
Fix isNan on setYaw Lua call (#7380)
* Fix isNan on setYaw Lua call
2018-05-31 22:52:08 +02:00
Wuzzy
04f79623a7 Say position of locale dir more clearly in docs (#7338) 2018-05-16 19:46:28 +02:00
SmallJoker
9dd432c29f Run detach callbacks on player leave
Correct docs regarding non-nil detaching children
2018-05-12 11:50:04 +02:00
SmallJoker
ba91624d8c
Allow damage for attached objects, add attach/detach callbacks (#6786)
* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00
rubenwardy
0b5b32b026 MetaDataRef: Add contains() and get() (#7214) 2018-04-30 18:42:51 +02:00
Thomas--S
9577a4396a Formspecs: Allow setting alpha value for the box[] element 2018-04-23 18:50:50 +01:00
rubenwardy
87ad4d8e7f
Add online content repository
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
Paramat
746ca41f58
Biome API / dungeons: Add biome-defined dungeon nodes
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.

Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.

Remove hardcoded 'MG_STONE' types as long intended.
2018-04-07 22:09:54 +01:00
rubenwardy
91615f9588 Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Paramat
32d456bd2d
Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
2018-04-05 17:21:41 +01:00
SmallJoker
f6eff57f7c Add player inventory callbacks 2018-04-02 17:18:48 +02:00
you
93eb0794d6 ObjectRef: Add add_velocity() (#3208)
Allow changing the velocity of objects relatively to their current velocity
2018-03-31 14:50:17 +02:00
SmallJoker
8f827ee680
core.rotate_node: Do not trigger after_place_node (#6900) 2018-03-29 21:44:13 +02:00
stujones11
821e3f7072 Optional alpha channel support for entities 2018-03-29 14:53:12 +01:00
Andrew Ward
71b2570f09
Load dependencies and description from mod.conf 2018-03-28 22:14:16 +01:00
Andrew Ward
dfc8198349
Add reasons to on_dieplayer and on_hpchange 2018-03-28 16:05:18 +01:00
Andrew Ward
2323842dd3
Add formspec theming using prepended strings 2018-03-28 16:04:41 +01:00
Paramat
5e2096e396
Lua_api.txt: Improve noise documentation 2018-03-22 02:36:52 +00:00
paramat
68c6494af0 Lua_api.txt: Fix hardware colouring documentation
More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
2018-03-20 03:41:31 +00:00
paramat
fdc02a59ba Lua_api.txt: Split long lines part 6 2018-03-17 05:26:53 +00:00
paramat
0d8cb8433a Lua_api.txt: Split long lines part 5, fix hardware colouring docs 2018-03-16 02:59:48 +00:00
paramat
06f67646d8 Lua_api.txt: Split long lines part 4 2018-03-14 04:28:03 +00:00
paramat
92ca9dda54 Rename 'subgame' to 'game' 2018-03-13 03:54:52 +00:00
paramat
d57024b7c9 Lua_api.txt: Improve and complete drawtype documentation
Move documentation of mesh and plantlike_rooted drawtypes into main section.
2018-03-13 01:12:28 +00:00
paramat
1d385caa06 Lua_api.txt: Split long lines part 3 2018-03-11 23:52:12 +00:00
paramat
7ad6cdd09b Biome API: Add 'get_biome_name(biome_id)' API
Change name of default biome to a more suitable lowercase 'default'.
2018-03-11 23:06:17 +00:00
paramat
5a1884c21d Lua_api.txt: Split long lines part 2 2018-03-10 04:35:40 +00:00
paramat
644d0ab2bb Spawn level: Add 'get_spawn_level(x, z)' API
Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-10 03:38:27 +00:00
paramat
b592c52f1c Lua_api.txt: Split long lines part 1 2018-03-09 04:34:41 +00:00
paramat
1137f469e2 Gennotify docs: Clarify returned positions for decorations 2018-03-09 03:16:34 +00:00
paramat
f091de9a2f Biomes: Document xyz biome limits 2018-03-09 03:16:25 +00:00
pauloue
6cfd699b9f Fix bad markdown in lua_api.txt 2018-03-05 15:14:19 +00:00
paramat
48493a979b Gennotify: Add 'minetest.get_decoration_id' API
Returns the decoration ID for the provided decoration name string.
For use with gennotify, to know the decoration IDs for use in
'minetest.set_gen_notify'.
2018-03-03 23:00:08 +00:00
paramat
c610643c4c Place schematic (on vmanip): Enable use of 'place center' flags
For 'place schematic' and 'place schematic on vmanip' APIs.
Fix 'place center' code to properly centre schematics.
Fix some comments.
2018-02-27 19:39:05 +00:00
SmallJoker
66372e75d9
is_area_protected: Rename from intersects_protection (#7073)
* is_area_protected: Rename from intersects_protection
Return first protected position
Clarify docs: Mods may overwrite the function
2018-02-25 12:25:39 +01:00
paramat
673f7196a2 Find nodes in area (under air): Raise volume limit and document it 2018-02-21 15:54:06 +00:00
pauloue
63bcd33036 Lua API documentation: Fix spelling (#7046) 2018-02-18 10:41:22 +01:00
red-001
338d645fcf Add on_auth_fail callback (#7039)
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
you
87e08b1b3a Add minetest.is_player (#7013)
* Add minetest.is_player

* First use for is_player
2018-02-05 15:17:10 +01:00
paramat
b7ff40eea2 Lua_api.txt: Document 'wielditem' visual in object properties 2018-02-05 05:07:36 +00:00