darkrose
ea62ee4b61
Increase node id/param0 to 16 bits, leaving param2 always with 8 bits
2012-07-23 08:18:39 +03:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
9f031a6759
Optimize headers
2012-06-17 04:03:39 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Kahrl
c241902b40
Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted
2012-01-22 17:31:20 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Perttu Ahola
eabfb370ac
MapNode constructor to allow ndef+name
2011-11-29 19:13:47 +02:00
Perttu Ahola
c0f6395cf0
Node definition names
2011-11-29 19:13:46 +02:00
Perttu Ahola
ba762bcd49
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
Perttu Ahola
eed727c61b
Completely generalized mesh generation; ContentFeatures serialization
2011-11-29 19:13:44 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
045e32b6ec
Fix water-glass and water-lava surfaces
2011-11-08 16:17:38 +02:00
Perttu Ahola
e9fd3def90
Make CONTENT_IGNORE to not block the view when occlusion culling
2011-11-03 20:45:44 +02:00
Perttu Ahola
05ab58cd14
Automate texture listing for texture atlas making
2011-10-18 11:31:23 +03:00
Perttu Ahola
9e46cbf7ea
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
Perttu Ahola
8f42a8be0c
lava!
2011-08-15 02:04:56 +03:00
Perttu Ahola
d6a9bec843
Added MaterialItem conversion from old content type namespace to new
2011-07-31 02:20:40 +03:00
Perttu Ahola
90d793f8f3
extended content-type range
2011-07-23 16:55:26 +03:00
Perttu Ahola
f706644a50
Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, already fucked up maps are now loaded correctly.
2011-07-22 18:51:49 +03:00
Perttu Ahola
329158f7d1
Fixed small error in mapnode.cpp (didn't cause any harm though)
2011-07-22 01:37:21 +03:00
Perttu Ahola
8f742855a1
initial steps in doing content type extension
2011-07-02 01:07:54 +03:00
Perttu Ahola
ccf5eae751
fixed bug in inventory textures caused from better handling of unknown blocks
2011-06-27 08:46:54 +03:00
Perttu Ahola
ab0cc1bb47
better handling of unknown blocks on client
2011-06-27 07:30:02 +03:00
Perttu Ahola
682c9d8e7d
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
2011-06-17 23:20:31 +03:00
Perttu Ahola
dc5319b6c9
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
2011-06-17 22:20:15 +03:00
Ciaran Gultnieks
99c2ac0125
A very poor (but better than nothing) inventory icon for fences
2011-05-24 23:18:41 +01:00
Perttu Ahola
12ca835e14
Merged CiaranG's fence and fixed two things
2011-05-24 20:13:21 +03:00
Ciaran Gultnieks
c5e583e059
Added fences (but still needs an icon or something to display in inventory)
2011-05-24 17:52:04 +01:00
Perttu Ahola
4a6b9a6ac1
Some work-in-progress stuff and many comment updates
2011-05-22 23:55:02 +03:00
Perttu Ahola
60bb663bf8
fixed a small memory leak in mapnode.cpp
2011-05-21 14:28:13 +03:00
Ciaran Gultnieks
2e1a69c3b1
Added glass, with rendering and furnace support.
2011-05-09 19:22:07 +01:00
Perttu Ahola
67529acf5f
added cobblestone to the texture atlas
2011-04-29 18:30:34 +03:00
Perttu Ahola
c9967d6d07
updated menu a bit, and some other small fixes
2011-04-24 15:37:41 +03:00
Perttu Ahola
89aa8b9be1
Furnace is now usable. Added more tools.
...
--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05 18:23:30 +03:00
Perttu Ahola
d1d57cf5c3
initial workings of the furnace
2011-04-05 02:56:29 +03:00
Perttu Ahola
389fe31ace
changed node metadata format to better accomodate future needs and problems
2011-04-05 00:24:47 +03:00
Perttu Ahola
9e683fff50
initial chest metadata
2011-04-04 11:18:14 +03:00
Perttu Ahola
fa736e138c
fully implemented the sign with the new framework
2011-04-04 05:12:33 +03:00
Perttu Ahola
fa08294d09
Node metadata framework
2011-04-04 03:45:08 +03:00
Perttu Ahola
01c2b003e1
commit before some more radical changes
2011-04-03 16:21:06 +03:00
Perttu Ahola
467f43d47c
Some fiddling around with fog... not much changed
2011-02-14 16:13:03 +02:00
Perttu Ahola
00810408a8
New way of determining the outcome of digging
2011-02-14 12:08:03 +02:00
Perttu Ahola
804b2647ce
new texture stuff quite working
2011-02-11 16:43:26 +02:00
Perttu Ahola
a7b158fada
some texture stuff
2011-02-10 10:53:17 +02:00
Perttu Ahola
1704badc30
work-in-progress texture atlas optimization
2011-02-10 02:13:03 +02:00
Perttu Ahola
dd9e82f5bc
bug-fixin'
2011-02-08 01:12:55 +02:00
Perttu Ahola
6545ea12e9
nicer looking water
2011-02-04 01:48:52 +02:00
Perttu Ahola
102c5e31fe
all kinds of tweaking and fixing
2011-02-04 01:22:07 +02:00
Perttu Ahola
6bb9de3cc6
a little backwards compatibility with coal
2011-02-03 15:59:59 +02:00
Perttu Ahola
9b1b57a523
some tweaking
2011-02-02 18:46:14 +02:00
Perttu Ahola
e92238edc8
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
2011-02-01 16:17:55 +02:00
Perttu Ahola
1c776c3df8
server builds now!
2011-01-28 02:11:44 +02:00
Perttu Ahola
64b5975732
Now texture handling is fast. Also now players are saved on disk.
2011-01-28 01:38:16 +02:00
Perttu Ahola
bd100c5483
backing up some stuff
2011-01-26 17:13:19 +02:00
Perttu Ahola
9f882bf74d
Reworked texture, material, mineral and whatever handling
2011-01-26 00:41:06 +02:00
Perttu Ahola
d44abdab17
minecraft-style water done (but no texture animation or sound)
2011-01-17 21:15:31 +02:00
Perttu Ahola
0fa0e0752a
old water removed, some fixes here and there
2011-01-17 14:57:37 +02:00
Perttu Ahola
6b6c2d37ea
Added a more flexible path system (and fixed some minor stuff)
2011-01-07 19:39:27 +02:00
Perttu Ahola
699d0e9a5e
minecraft-like crafting
2010-12-25 01:54:39 +02:00
Perttu Ahola
3de176cc58
crafting system!
2010-12-22 16:30:23 +02:00
Perttu Ahola
123e8fdf53
framework for modifying textures
2010-12-20 22:03:49 +02:00
Perttu Ahola
15a43c5ed0
before adding day/night lighting
...
--HG--
rename : data/light.png => data/cloud.png
2010-12-18 13:10:37 +02:00
Perttu Ahola
8592a37efb
added some missing files
2010-12-14 01:59:56 +02:00