Wuzzy
ad4b13a0e9
Luanti rename: builtin ( #15324 )
2024-10-28 19:40:18 +01:00
DS
d4d4712361
Implement get_node with a get_node_raw ( #14384 )
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Add /bench_bulk_get_node
Considerably improves the execution speed of core.get_node
2024-03-03 15:53:23 +01:00
Wuzzy
08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode ( #11073 )
2024-01-17 17:47:06 +01:00
DS
ea095d3f69
Fix core.item_eat for same-item replace_with_item and split stacks before dropping ( #13286 )
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The replace_with_item can be added to the slot of the wield item, which
is afterwards overwritten. This causes item loss.
2023-03-27 20:02:23 +02:00
Wuzzy
3c7f26d937
Add support for attached facedir/4dir nodes ( #11432 )
2022-11-24 17:56:07 -05:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
DS
22cbc05808
Add an item pick up callback (2) ( #7712 )
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Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01 15:21:06 -04:00
Wuzzy
1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors ( #11431 )
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4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).
color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
Zughy
3132efcc01
Reassure previous nil behaviour for tiles and special_tiles ( #12678 )
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Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-08-13 15:35:28 +01:00
Lars Müller
b204655081
Fix regression & replace more occurrences of vector.new with vector.copy ( #12539 )
2022-07-14 20:51:42 +02:00
Lars Müller
b15393c2a5
Replace deprecated use of vector.new
with copy
2022-07-08 13:52:58 +02:00
Zughy
18fbc0394b
Remove tile_images and special_materials obsolete code ( #12455 )
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Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-06-28 00:55:01 +01:00
Lars Müller
089797dbe6
Fix Minetest blaming the wrong mod for errors ( #12241 )
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Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution).
2022-05-09 20:42:43 +02:00
sfan5
e6385e2ab7
Reorganize some builtin functions in preparation for async env
2022-05-02 20:54:55 +02:00
sfan5
1c5ece8334
Fix eat sound not playing if eating last of stack
2021-12-15 15:36:19 +01:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 ( #11110 )
2021-10-31 22:33:33 +00:00
sfan5
660e63dbae
Fix item duplication if player dies during interact callback (alternative) ( #11662 )
2021-10-25 20:30:27 +02:00
Treer
149d8fc8d6
Add group-based tool filtering for node drops ( #10141 )
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Supports both AND and OR requirements, e.g.
* "a tool that's in any of these groups"
* "a tool that's in all of these groups"
2021-08-27 20:23:20 +02:00
DS
8f085e02a1
Add metatables to lua vectors ( #11039 )
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Add backwards-compatible metatable functions for vectors.
2021-06-04 21:22:33 +02:00
Vitaliy
3b78a22371
Degrotate support for mesh nodes ( #7840 )
2021-03-30 00:25:11 +02:00
rubenwardy
4db7fb4a3b
Replace 'minetest.' with 'core.' in builtin
2021-02-11 10:18:22 +00:00
rubenwardy
6e0e0324a4
Fix minetest.dig_node returning true when node isn't diggable ( #10890 )
2021-01-31 18:49:51 +00:00
sfan5
edd8c3c664
Drop never documented 'alpha' property from nodedef
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Includes minimal support code for practical reasons.
We'll need it for a slightly different purpose next commit.
2021-01-29 17:34:41 +01:00
Zughy
45ccfe26fb
Removed some obsolete code ( #10562 )
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Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-21 18:17:09 +00:00
sfan5
61bbdd6807
Copy position for can_dig
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fixes #10514
2020-11-12 21:08:26 +01:00
Wuzzy
65a6a316d0
Add minetest.is_creative_enabled
2020-05-29 22:45:40 +02:00
SmallJoker
27d611fe55
Add default stack size setting ( #8873 )
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New setting "default_stack_max" to alter the default stack sizes of all items when desired.
Co-authored-by: Pascal Abresch <nep@packageloss.eu>
2020-04-13 10:53:10 +02:00
SmallJoker
3f675490df
Builtin: Fix error by digging unknown nodes
2020-02-16 14:13:52 +01:00
sfan5
7d29611c1b
Convert sound_play uses in builtin to ephemeral
2020-02-01 20:31:41 +01:00
sfan5
c10e188594
Let node 'place' and 'dug' sounds be heard by other players
2020-02-01 20:31:41 +01:00
Wuzzy
876a15bd75
Fix item eat sound not played if last item ( #9239 )
2019-12-24 19:12:46 +01:00
Bluebird
80af58c8c5
Make core.item_place_node return position of placed node. ( #7713 )
2019-12-18 19:21:24 +01:00
sfan5
db7e59f472
Correct documentation around minetest.item_place
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The code that calls minetest.item_place_object was removed
in 2013 in commit fc61c8809b9a1d47d9f117446764107a56cec956.
2019-12-16 21:24:34 +01:00
rubenwardy
8e757859d6
Add luacheck to check builtin ( #7895 )
2019-08-06 19:30:18 +01:00
SmallJoker
47492386ec
Docs: Clarify where to check for 'protection_bypass' ( #8675 )
2019-07-14 13:23:38 +02:00
Wuzzy
5560ec8178
Add eat sound ( #7956 )
2018-12-10 09:25:47 +01:00
tenplus1
a4f41e7bfc
get_node_drops: Make empty drop return empty table ( #7592 )
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This stops get_node_drops from returning an empty string when using drop = "" and instead returns the supposed empty table instead {}
2018-08-30 20:32:33 +02:00
SmallJoker
ade7a1cbcf
Builtin: Replace deprecated function calls ( #7561 )
2018-07-17 20:17:54 +02:00
SmallJoker
8f827ee680
core.rotate_node: Do not trigger after_place_node ( #6900 )
2018-03-29 21:44:13 +02:00
ashtrayoz
abd8a30c05
Add callback to preserve node metadata as item metadata
2017-12-14 20:54:04 +00:00
SmallJoker
b19241b9bc
Builtin: Fix handle_node_drops crash with nil digger
2017-12-12 19:19:04 +01:00
raymoo
a5d5728f24
Fix default item callbacks to work with nil users ( #5819 )
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* Fix default item callbacks to work with nil users
* item.lua: Handle node drops for invalid players
The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2017-10-28 10:30:50 +02:00
Paramat
604fe2083d
Item drop: Tune to land exactly 2 nodes away with level view ( #6410 )
2017-09-13 00:01:50 +02:00
rubenwardy
ad9677a14f
Check item_drop amount clientside ( #6242 )
2017-08-26 08:11:59 +02:00
Dániel Juhász
71b02d626f
Make dropped items colorable
2017-08-14 12:52:13 +01:00
Dániel Juhász
5a41a98ff6
Helper methods for hardware colorization ( #5870 )
2017-06-24 20:15:09 +02:00
Dániel Juhász
0fcaf9fb1b
Automatic item and node colorization ( #5640 )
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* Automatic item and node colorization
Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.
* Backwards compatibility
* Use nil
* Style fixes
* Fix code style
* Document changes
2017-06-20 11:19:56 +02:00
ShadowNinja
43d1f375d1
Use a settings object for the main settings
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This unifies the settings APIs.
This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
Auke Kok
b539985ab8
Fix two nul deref if digging unknown nodes. ( #5398 )
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Introduced by d785456b3fa35faf47cb972fde9e8668382c5e22 (#5162 )
2017-03-15 08:04:53 +01:00
tenplus1
d785456b3f
Optimize item.lua
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Replace slow ItemStack get_definitions with registered_nodes one's and cached playername as it's used multiple times. Also removed local item = itemstack:peek_item() as it is never used.
2017-03-10 11:24:10 -08:00