Commit Graph

76 Commits

Author SHA1 Message Date
sfan5
bf8fb2672e
Use place_param2 client-side for item appearance & prediction (#11024) 2021-03-09 00:56:53 +01:00
sfan5
593d5f4465 Clean up ClientEvent hudadd/hudchange internals 2021-03-06 23:02:10 +01:00
Vitaliy
abb0c99a6c Pause animations while game is paused (#10658)
Pauses all mesh animations while game is paused.
2021-03-05 16:30:01 +01:00
savilli
3edb1ddb81
Fix hud_change and hud_remove after hud_add (#10997) 2021-02-26 21:21:20 +01:00
Wuzzy
827224635b
Use "Aux1" key name consistently everywhere 2021-02-24 11:45:30 +01:00
Jean-Patrick Guerrero
1d64e6537c Pause menu: Fix segfault on u/down key input 2021-02-08 18:56:51 +01:00
sfan5
74762470b2 Fix some minor code issues all over the place 2020-12-24 13:44:54 +01:00
Markus
af22dd86e3
Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
Vitaliy
ccbf8029ea
Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19 20:57:10 +01:00
SmallJoker
3176daee79 Input: Fix on_rightclick called when placing into air 2020-11-29 19:20:45 +01:00
numzero
cdcf7dca7c Sky: support GLES2
IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
Pierre-Yves Rollo
78273027bf Add sound to press event of some formspecs elements (#10402) 2020-11-23 21:28:25 +01:00
Markus Koch
e1142ee57f Joystick: Remap joystick-specific KeyTypes to generic ones
According to the following table:
	* MOUSE_L     -> DIG
	* MOUSE_R     -> PLACE
	* SCROLL_UP   -> HOTBAR_NEXT
	* SCROLL_DOWN -> HOTBAR_PREV

This commit entirely removes the special KeyTypes used for joysticks.

Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
2020-11-09 11:58:50 +01:00
Maksim
5c0a57f606
Fix Media... 0% on loading screen (#9478) 2020-10-21 20:42:40 +01:00
Lars
738f624218 Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. 2020-10-17 13:22:30 -07:00
Lars
ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
Pierre-Yves Rollo
81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
Jordan Snelling
3068853e8a
Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
HybridDog
9dc29a75b4
Reduce the FPS when the window is unfocused (#8837) 2020-10-03 17:33:51 +01:00
Desour
f27cf47779 Properly handle mod-errors in on_shutdown 2020-08-24 19:55:25 +03:00
ANAND
291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
Wuzzy
ae83edd165
Play place_failed sound if occupied or cannot attach (#9486) 2020-07-27 19:40:33 +02:00
LoneWolfHT
88ffd64124 Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
SmallJoker
4fa1e03f68
Cleanup ClientLauncher structure (#10160)
Remove duplicated variables and unify the startup data into a new (inherited) struct.
2020-07-14 19:10:37 +02:00
Lars Müller
e7e065f553
Exposing the zoom key to Lua API (#9903)
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13 22:46:20 +02:00
MoNTE48
b9f618746c TouchScreenGUI: fix some bugs, cleanup 2020-06-09 19:35:25 +02:00
sfan5
471e567657 Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
SmallJoker
836dd4a1e4
Add chat_log_level setting (#9223)
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
Wuzzy
6e1372bd89
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
Loïc Blot
454dbf83a9
Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object

* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start

* Split Server inventory responsibility to a dedicated object

This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership

This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.
2020-05-07 22:38:41 +02:00
Loïc Blot
f1a05d0f71
Fix broken client if openal cannot be opened (#9804) 2020-05-05 08:38:18 +02:00
SmallJoker
cad5b987ad Sky API: Rename *_tint to fog_*_tint for consistency 2020-05-05 08:37:04 +02:00
Paul Ouellette
49ed0ca00a
Ensure game is shutdown if server throws exception (#9742) 2020-04-25 09:42:18 +02:00
EvidenceB Kidscode
cee3c5e73d
Add server side translations capability (#9733)
* Add server side translations capability
2020-04-25 07:20:00 +02:00
SmallJoker
ce5b0932f8
Camera: Fix shootline line offsets II (#9730) 2020-04-23 12:16:36 +02:00
SmallJoker
45999b74e6
Camera: Fix shooting line offsets (#9681)
Removes duplicated offset calculations from Game and use whatever the Camera class returns.
This keeps the eye position nicely in sync, and gets rid of duplicated code.
2020-04-16 18:32:07 +02:00
Wuzzy
7e21b3cd48
Remove sound menu and show proper msgs if sound is off (#9069) 2020-04-13 20:26:54 +02:00
Wuzzy
a24d3b3600
Play 'player_jump' when player jumps (#9373) 2020-04-12 00:50:40 +01:00
Hugues Ross
f780bae05c
Formspecs: Add state-selection to style elements (#9378) 2020-04-11 21:39:30 +01:00
sfan5
f105bc8dc2 A few initialization cleanups 2020-04-11 13:12:51 +02:00
sfan5
de73f989eb
Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
Wuzzy
625b100593
Add comments for translators (#9510)
* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
Jordach
946c03c69b set_sky improvements, set_sun, set_moon and set_stars 2020-03-05 20:12:19 +01:00
Pierre-Yves Rollo
cf7fda0083 Add z-index management to HUD 2019-12-06 20:31:26 +00:00
sfan5
3f271564e0 Run on_item_use CSM callback even if item is not marked usable
Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
2019-11-11 14:06:48 +01:00
Paramat
f483a1a9b2
Fix isDead()/autoforward crash (#9031)
Crash occurred in singleplayer when leaving a world with
autoforward enabled then re-entering a world.
2019-10-09 19:39:50 +01:00
ANAND
3799ffd9d5 Move Quicktune code to util/ (#8871) 2019-09-29 13:41:13 +02:00
lhofhansl
5fde69798c
Simple shader fixes. (#8991)
1. Pass current camera offset to shader, so shader have access to the global coordinates
2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader
3. Delay animation timer wrap-around (from 100s to about 16 minutes)
2019-09-26 13:57:39 -07:00
DS-Minetest
cf78e37da3 Move the code for meta formspec into bool Game::nodePlacement(const ItemDefinition &selected_def, 2019-09-22 22:12:49 +02:00
Anand S
47da640d77 Add support for per-player FOV overrides and multipliers 2019-09-19 20:14:16 +02:00