Commit Graph

6843 Commits

Author SHA1 Message Date
lhofhansl
1f0d042377
Reduce server CPU consumed by occlusion culling. (#13260)
Cache blocks already occluded at a specific distance. The RemoteClient typically visits the same distance multiple time - especially at larger distances, so this saves significant CPU from recalculating the occlusion state of blocks.
2023-03-05 21:33:41 -08:00
ROllerozxa
c91f3f99fd
Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391) 2023-03-05 15:07:40 +01:00
SmallJoker
847ed04e0a Tile: Fix segfault caused by invalid PNG data 2023-03-05 14:41:55 +01:00
Lars
e66e583f5e Remove accidental emacs files. 2023-03-03 17:51:45 -08:00
lhofhansl
dcf6a6a67b
Log server map send cycle time. (#13259)
* Measure server map send time per player.
2023-03-03 17:41:30 -08:00
sfan5
915befecc5 Re-enable verbose logging on Android
Without recompiling, there's no way to see it in logcat otherwise.
2023-03-02 19:57:18 +01:00
PrairieWind
a93f3542d9
Enable connected glass by default (#13242) 2023-03-02 19:56:55 +01:00
numzero
d6be6682ec Drop dependency on IrrCompileConfig
The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() (#12367) 2023-02-27 22:58:41 +00:00
lhofhansl
fbbdae93ee
Fix for #13255: Check if client has a block even if the server has unloaded it. (#13256) 2023-02-27 09:57:03 -08:00
lhofhansl
fe3ea090d1
Don't expire blocks visible to the client. (#13255) 2023-02-26 14:18:18 -08:00
sofar
2083252c05
Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.

Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
DS
6e1c70e02b
Fix a -Wreorder warning 2023-02-22 11:06:48 +01:00
lhofhansl
63c378fb5b
Reduce client's packet processing budget per iteration from 100 to 10ms. (#13237) 2023-02-21 16:33:21 -08:00
x2048
2553db5c81
Fix rounding errors when slicing the shadow draw list (#13226) 2023-02-20 21:01:05 +01:00
Alex
af4009d924
Add chat HUD flag (#13189) 2023-02-20 21:00:37 +01:00
paradust7
aa5dc0968b
Fix typo and missing entry in serveropcodes 2023-02-18 16:47:08 +01:00
sfan5
3bafbaac49 Remove dead code behind Irrlicht version checks 2023-02-18 16:46:51 +01:00
20kdc
75e6cc190a
Source image tracking in tile generation (#12514) 2023-02-18 00:03:03 +01:00
lhofhansl
2a8becd650
Add mesh-holding blocks to shadow drawlist. (#13203)
When mesh chunking and shadows are enabled, make sure that the mesh-holding blocks are added to the shadow drawlist.
Otherwise those portions of the shadows will not be rendered.
2023-02-16 15:43:08 -10:00
lhofhansl
d3a6ee00e6
Generalize mesh chunking, and make it configurable. (#13179)
* Generalize mesh chunking. Set 3x3x3 chunks.

* Make mesh chunk size configurable... Default to 1 (off).

* Extract all mesh grid maths into a dedicated class

---------

Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
lhofhansl
56d2567b5d
Separate drawlist from non-rendered blocks. (#13176) 2023-02-01 08:41:23 -08:00
x2048
69fc206109
8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.

Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-31 17:30:59 +01:00
lhofhansl
cded6a3945
Display whole profiler numbers up to 999999 without scientific notation. (#13155) 2023-01-24 17:40:23 -08:00
x2048
b8aaad4f1e
Remove the 'loops' occlusion culler (#13169) 2023-01-23 10:58:29 +01:00
DS
8478796226
Decrease minimum for repeat_place_time (#13165) 2023-01-23 00:20:12 +01:00
sfan5
87d509e462
Implement --debugger option to improve UX when debugging crashes (#13157) 2023-01-23 00:19:30 +01:00
x2048
6f5703baf1
Clear exposure compensation state textures on creation (#13151) 2023-01-23 00:18:48 +01:00
x2048
ca13c51024
Fix concurrency in texture source (#13150) 2023-01-19 21:44:27 +01:00
SmallJoker
ecd6d61697
Revisit F6 statistics formatting (#13126) 2023-01-16 20:16:23 +01:00
Jude Melton-Houghton
2f9f0c0900
Improve chat history (#12975) 2023-01-14 16:14:37 -05:00
sfan5
8fded9d990
Disable Prometheus in singleplayer mode 2023-01-14 13:11:15 +01:00
Jude Melton-Houghton
3992a13f24
Improve MetaDataRef:{get,set}_float precision (#13130) 2023-01-12 15:40:34 -05:00
Jude Melton-Houghton
5f2925c59c
Increase ftos precision (#13141) 2023-01-12 14:12:31 -05:00
Jude Melton-Houghton
956026bb6b
Break long lines of option help (#13136) 2023-01-12 14:12:05 -05:00
x2048
139db66901
Remove mapblock cache for mesh generation. (#13124)
Reduces memory consumption and improves performance
2023-01-09 21:40:08 +01:00
ROllerozxa
390b5caaaa
Fix crash on Android with IrrlichtMt9 (#13123)
Caused by mouse control
2023-01-08 14:04:17 +01:00
iliekprogrammar
fb28ca463e
Clamp player wieldindex when processing hotbar item selection (#13098) 2023-01-08 14:03:16 +01:00
lhofhansl
55804c56e9
Report collisionMoveSimple for client and server. (#13105) 2023-01-07 16:31:31 -08:00
ROllerozxa
bb74da5903
Remove old rollback migration code (#13082) 2023-01-06 22:35:20 +01:00
x2048
6d45c243f8
Add dynamic exposure correction (#12959)
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
x2048
2715cc8bf6
Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-06 22:31:06 +01:00
sfan5
059f62d7d6 Use consistent optimization flags for *BSD
This was added for seemingly no reason in c410e9182d322a8c095ef94fbadf4d8f541e6b98 (2014)
2023-01-05 23:09:51 +01:00
x2048
89e7f72c92
Use multiple threads for mesh generation (#13062)
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-27 18:44:18 +01:00
SmallJoker
03e710160f
Lua API: Document shader dependencies of set_lighting() (#13079) 2022-12-26 21:59:55 +01:00
lhofhansl
1e7804aaf6
Allow saturation to be controlled by the server. (#13075) 2022-12-25 16:15:32 -08:00
ROllerozxa
afd5caa26a
Fully remove pageflip 3D mode (#13074) 2022-12-25 10:57:39 -05:00
Jean-Patrick Guerrero
33363c2a7e
Fix progress bar look on HiDPI displays (#13055) 2022-12-24 12:26:56 -05:00
Jude Melton-Houghton
d13b12b791
Store MapEditEvent blocks in a vector (#13071) 2022-12-24 12:21:59 -05:00
Jude Melton-Houghton
5c248c2d7d Add callback on_mapblocks_changed 2022-12-24 08:24:59 -05:00