ANAND
b49dfa92ce
Revert Client::sendPlayerPos optimization (part of 81c7f0a) ( #9025 )
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Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
2019-10-08 20:36:56 +02:00
sfan5
825579b43d
Fix upright_sprite lighting when colors are set
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fixes #9020
2019-10-06 17:19:42 +02:00
SmallJoker
dee22104b7
Revert "Fix the bgcolor formspec element ( #8716 )" ( #9018 )
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This reverts commit 1db3d252cff9e8d61fecf1052d7497813851da51.
Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds.
2019-10-06 14:50:45 +02:00
sfan5
dde0628976
Fix warnings in guiButton.h
2019-10-05 18:15:26 +02:00
Jacob Lifshay
76032159bd
Fix unwanted detaching when damage = 0
2019-10-05 15:45:05 +02:00
SmallJoker
81c2370c8b
Attachments: Fix attachments to temporary removed objects ( #8989 )
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Does not clear the parent's attachment information when the child is deleted locally.
Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
2019-10-02 19:11:27 +02:00
SmallJoker
61e9c1b0dd
Textures: Load base pack only as last fallback ( #8974 )
2019-09-29 19:57:29 +02:00
SmallJoker
c2458d3d3a
label[]: Fix broken colors since 2c9edef
2019-09-29 14:52:41 +02:00
ANAND
3799ffd9d5
Move Quicktune code to util/ ( #8871 )
2019-09-29 13:41:13 +02:00
rubenwardy
07bdd6049b
Fix error message caused by adding new parameter to background ( #8922 )
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Adds background9[] element to keep backwards compatibility in formspec prepends.
2019-09-29 13:40:59 +02:00
lhofhansl
5fde69798c
Simple shader fixes. ( #8991 )
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1. Pass current camera offset to shader, so shader have access to the global coordinates
2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader
3. Delay animation timer wrap-around (from 100s to about 16 minutes)
2019-09-26 13:57:39 -07:00
SmallJoker
26b39f1eae
Fix some reference counters (memleak) ( #8981 )
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Fix some reference counters (memleak)
Map::dispatchEvent: Allocation safety using references
2019-09-24 19:05:28 +02:00
sfan5
d77ea76476
Fix broken build
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The variable name changed but this didn't cause merge conflicts, so it wasn't caught before.
2019-09-23 00:28:26 +02:00
DS-Minetest
cf78e37da3
Move the code for meta formspec into bool Game::nodePlacement(const ItemDefinition &selected_def,
2019-09-22 22:12:49 +02:00
sfan5
70f9e1aafa
Punchwear (improved) ( #8959 )
2019-09-22 22:12:21 +02:00
SmallJoker
fec30e37ac
Fix AreaStore's IDs persistence ( #8888 )
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Improve documentation
Read old formats
Fix free ID function. Return first gap in map
2019-09-21 17:54:52 +02:00
SmallJoker
5fa614d97e
Wieldhand: Specify which ItemStack to use ( #8961 )
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Makes 'get_wield_item' to return the "main" ItemStack
2019-09-21 11:44:24 +02:00
Anand S
47da640d77
Add support for per-player FOV overrides and multipliers
2019-09-19 20:14:16 +02:00
sfan5
5c9983400f
Remove incorrect MutexAutoLock
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The line declared a variable "m_con" instead of locking m_con.
getClient() doesn't need this anyway, so remove it.
2019-09-19 16:46:41 +02:00
DS-Minetest
0b5c5499ec
Trigger on_place in many situations even if prediction failed
2019-09-19 16:36:02 +02:00
SmallJoker
4271889ef8
Settings: Prevent mutex deadlock in remove() ( #7803 )
2019-09-18 18:48:41 +02:00
SmallJoker
94a5df795c
Inventory: Properly revert client predictions ( #8945 )
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Caused by incremental inventory sending
Previously everything was overwritten by serializing the entire inventory
2019-09-18 18:47:09 +02:00
Hugo Locurcio
05a7da6279
Improve undersampling settings
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The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.
This closes #8939 .
2019-09-17 19:06:51 +02:00
SmallJoker
e0a85fae01
Inventory: Undo prediction on drop
2019-09-17 19:02:01 +02:00
DS
1db3d252cf
Fix the bgcolor formspec element ( #8716 )
2019-09-15 17:14:31 +01:00
rubenwardy
1ea9bfc6f7
Fix formspec version backup in prepends losing data
2019-09-15 16:56:11 +01:00
Paramat
23bd5630d0
Dungeons: Clean up parameters, improve structure variety ( #8918 )
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While preserving the general character of dungeon structure.
Slightly increase the range of standard room horizontal size, while
preserving the average horizontal size.
Return to classic maximum large room size of 16x16x16.
Make 1 in 4 dungeons have a 1 in 8 chance for each room being 'large',
making multiple large rooms possible for the first time.
Make 1 in 8 dungeons allow diagonal corridors, to make these a little
more common.
Make corridor width vary from 1 to 2, but forced to 2 if diagonal
corridors are allowed, to make them passable.
Add some comments.
2019-09-14 23:02:07 +01:00
SmallJoker
1de4ca1f9d
Built-in formspecs: Force version 1
2019-09-14 20:42:54 +02:00
ANAND
8e42a25e57
client.h: Add missing const's
2019-09-14 20:16:55 +02:00
ANAND
16d6ca3937
LocalPlayer: Fix code-style
2019-09-14 20:16:55 +02:00
ANAND
eea082ee3f
client.cpp: Fix code-style in Client::sendPlayerPos
2019-09-14 20:16:55 +02:00
ANAND
e2d6445f2a
Fix LocalPlayer::isDead always returning false if player is immortal
2019-09-14 20:16:55 +02:00
ANAND
81c7f0ae04
Send ActiveObjects once right after Init2
2019-09-14 20:16:55 +02:00
SmallJoker
9acd36bf99
Formspecs: Introduce formspec_version to mods
2019-09-14 19:43:08 +02:00
SmallJoker
b0baa698a4
CSM: Fix itemstack:get_meta() 'metadata' indexing error
2019-09-14 19:42:30 +02:00
SmallJoker
23677be951
Load CSM environment after the restrictions are known
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Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)
Duplication checks inside constructors
2019-09-14 19:42:25 +02:00
SmallJoker
720aedb467
InventoryManager: Fix virtual function overload warning
2019-09-09 20:35:45 +02:00
SmallJoker
fae6242d4e
Send cumulated inventory changes only each step ( #8856 )
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Applies to player and detached inventories
2019-09-09 19:19:54 +02:00
updatepo.sh
ae92bbe508
Update translation strings
2019-09-09 19:18:30 +02:00
Paramat
4682c7be5d
Dungeons: Remove non-functional 'projecting dungeons' setting ( #8897 )
2019-09-08 17:51:34 +01:00
HybridDog
36bfc67574
Move debug.txt after it grows too big ( #8904 )
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Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
2019-09-07 19:38:54 +02:00
SmallJoker
2c9edefde3
label[]: Fix cut-off translated text
2019-09-07 11:15:12 +02:00
sfan5
ea9b241c13
Fix Irrlicht 1.9 support
2019-09-06 18:29:29 +02:00
sfan5
4582691104
Fix Inventory::moveItemSomewhere()
2019-09-03 20:16:36 +02:00
SmallJoker
f3acdd3914
Inventory: Handle removeItem leftovers ( #8884 )
2019-09-02 19:30:36 +02:00
Muhammad Rifqi Priyo Susanto
cd1d01b8b4
'All Settings': Don't use checkboxes for 'no...' mapgen flags ( #7847 )
2019-09-01 22:43:41 +01:00
ANAND
095f26a4f8
particles.cpp: Fix code-style
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Mainly spacing and pointer placement
2019-08-31 19:05:53 +02:00
ANAND
96762af3ce
clientobject.h: Fix code-style
2019-08-31 19:05:53 +02:00
Pedro Gimeno
9543b84970
Fix rotation of attached particlespawner
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Co-authored-by: ANAND <ClobberXD@gmail.com>
2019-08-31 19:05:53 +02:00
SmallJoker
1d3f5af7c0
Inventory: Fix missing setModified calls
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Previously inv:remove_item and inv:set_list did not trigger an inventory update
2019-08-25 09:46:54 +02:00