minetest/src/client
2021-02-08 18:56:51 +01:00
..
meshgen Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
render Fall back to default when rendering mode (3d_mode) is set invalid (#10922) 2021-02-06 13:47:12 +01:00
activeobjectmgr.cpp ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
activeobjectmgr.h Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
camera.cpp Semi-transparent background for nametags (#10152) 2020-12-14 23:49:30 +01:00
camera.h Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
client.cpp Drop wide/narrow conversion functions 2021-02-02 20:46:08 +01:00
client.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
clientenvironment.cpp Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
clientenvironment.h Attachments: Fix attachments to temporary removed objects (#8989) 2019-10-02 19:11:27 +02:00
clientevent.h Cleanup of particle & particlespawner structures and code (#9893) 2020-05-22 13:23:25 +02:00
clientlauncher.cpp Settings: Purge getDefault, clean FontEngine 2021-01-29 17:32:35 +01:00
clientlauncher.h Cleanup ClientLauncher structure (#10160) 2020-07-14 19:10:37 +02:00
clientmap.cpp Minor profiler fixes. 2020-12-23 14:48:08 -08:00
clientmap.h Implement mapblock camera offset correctly (#10702) 2020-12-05 15:03:40 -08:00
clientmedia.cpp Add PUT and DELETE request + specific method value to HTTP API (#9909) 2020-07-29 23:16:21 +02:00
clientmedia.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h Use multiple light positions for CAO lighting 2020-06-11 21:13:26 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Don't evaluate things many times 2020-11-26 12:49:10 -08:00
clouds.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
CMakeLists.txt Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
content_cao.cpp Fix some minor code issues all over the place 2020-12-24 13:44:54 +01:00
content_cao.h Fix overloaded virtual warnings with get/setAttachment() 2020-11-12 21:08:26 +01:00
content_cso.cpp Merge pull request #8776 from osjc/FixGetNode 2019-08-10 19:45:44 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) 2021-01-21 00:51:24 +01:00
content_mapblock.h Improve default inventory+wield images of node drawtypes (#9299) 2020-07-23 19:54:58 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Settings: Purge getDefault, clean FontEngine 2021-01-29 17:32:35 +01:00
fontengine.h Settings: Purge getDefault, clean FontEngine 2021-01-29 17:32:35 +01:00
game.cpp Pause menu: Fix segfault on u/down key input 2021-02-08 18:56:51 +01:00
game.h Cleanup ClientLauncher structure (#10160) 2020-07-14 19:10:37 +02:00
gameui.cpp Show RTT in ms with 2 digits of precision (#10573) 2020-10-29 20:09:59 +01:00
gameui.h Include irrlichttypes.h first to work around Irrlicht#433 (#10872) 2021-01-28 21:25:13 +01:00
guiscalingfilter.cpp Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
guiscalingfilter.h Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
hud.cpp Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
hud.h Minimap as HUD element with API control 2020-10-04 15:24:34 +02:00
imagefilters.cpp imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896) 2020-06-01 15:22:04 +02:00
imagefilters.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
inputhandler.cpp Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 2020-11-12 19:16:02 +01:00
inputhandler.h Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
joystick_controller.cpp Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
joystick_controller.h Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
keycode.cpp Drop wide/narrow conversion functions 2021-02-02 20:46:08 +01:00
keycode.h Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 2020-11-12 19:16:02 +01:00
keys.h Joystick: Remap joystick-specific KeyTypes to generic ones 2020-11-09 11:58:50 +01:00
localplayer.cpp Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
localplayer.h Camera: Fix shooting line offsets (#9681) 2020-04-16 18:32:07 +02:00
mapblock_mesh.cpp Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
mapblock_mesh.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
mesh_generator_thread.cpp Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
mesh_generator_thread.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
mesh.cpp content_cao: Support texture animation for upright_sprite (#10020) 2020-07-30 17:39:57 +02:00
mesh.h content_cao: Support texture animation for upright_sprite (#10020) 2020-07-30 17:39:57 +02:00
minimap.cpp Cleanup shader generation code (#10663) 2020-12-19 20:57:10 +01:00
minimap.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
particles.cpp ParticleSpawner: Fix crash when attaching to invisible entity 2020-06-19 19:29:47 +02:00
particles.h Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
renderingengine.cpp Fix memory leak detected by address sanitizer (#10896) 2021-02-02 20:56:24 +01:00
renderingengine.h Provide Xorg/net wm process ID (#7445) 2018-06-17 10:41:07 +02:00
shader.cpp Cleanup shader generation code (#10663) 2020-12-19 20:57:10 +01:00
shader.h Include irrlichttypes.h first to work around Irrlicht#433 (#10872) 2021-01-28 21:25:13 +01:00
sky.cpp Cleanup shader generation code (#10663) 2020-12-19 20:57:10 +01:00
sky.h Include irrlichttypes.h first to work around Irrlicht#433 (#10872) 2021-01-28 21:25:13 +01:00
sound_openal.cpp Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
sound_openal.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.cpp Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
tile.cpp Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
tile.h Bump animation frame count from u8 to u16 (#10054) 2020-07-10 12:12:19 +02:00
wieldmesh.cpp Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
wieldmesh.h Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) 2020-04-19 18:47:13 +02:00