..
meshgen
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
render
Cleanup shader generation code ( #10663 )
2020-12-19 20:57:10 +01:00
activeobjectmgr.cpp
ContentCAO: Fix segfault on quit (attached)
2019-10-09 20:03:31 +02:00
activeobjectmgr.h
Add an activeobject manager to hold active objects ( #7939 )
2018-12-13 20:18:54 +01:00
camera.cpp
Semi-transparent background for nametags ( #10152 )
2020-12-14 23:49:30 +01:00
camera.h
Decouple entity minimap markers from nametags replacing with show_on_minimap property ( #10443 )
2020-10-19 20:38:15 +02:00
client.cpp
Drop wide/narrow conversion functions
2021-02-02 20:46:08 +01:00
client.h
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
clientenvironment.cpp
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
clientenvironment.h
Attachments: Fix attachments to temporary removed objects ( #8989 )
2019-10-02 19:11:27 +02:00
clientevent.h
Cleanup of particle & particlespawner structures and code ( #9893 )
2020-05-22 13:23:25 +02:00
clientlauncher.cpp
Settings: Purge getDefault, clean FontEngine
2021-01-29 17:32:35 +01:00
clientlauncher.h
Cleanup ClientLauncher structure ( #10160 )
2020-07-14 19:10:37 +02:00
clientmap.cpp
Minor profiler fixes.
2020-12-23 14:48:08 -08:00
clientmap.h
Implement mapblock camera offset correctly ( #10702 )
2020-12-05 15:03:40 -08:00
clientmedia.cpp
Add PUT and DELETE request + specific method value to HTTP API ( #9909 )
2020-07-29 23:16:21 +02:00
clientmedia.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
clientobject.cpp
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
clientobject.h
Use multiple light positions for CAO lighting
2020-06-11 21:13:26 +02:00
clientsimpleobject.h
Move clientsimpleobject.h to client folder ( #9630 )
2020-04-10 20:10:51 +02:00
clouds.cpp
Don't evaluate things many times
2020-11-26 12:49:10 -08:00
clouds.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
CMakeLists.txt
Add an activeobject manager to hold active objects ( #7939 )
2018-12-13 20:18:54 +01:00
content_cao.cpp
Fix some minor code issues all over the place
2020-12-24 13:44:54 +01:00
content_cao.h
Fix overloaded virtual warnings with get/setAttachment()
2020-11-12 21:08:26 +01:00
content_cso.cpp
Merge pull request #8776 from osjc/FixGetNode
2019-08-10 19:45:44 +02:00
content_cso.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_mapblock.cpp
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none ( #10737 )
2021-01-21 00:51:24 +01:00
content_mapblock.h
Improve default inventory+wield images of node drawtypes ( #9299 )
2020-07-23 19:54:58 +02:00
event_manager.h
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
filecache.cpp
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
filecache.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
fontengine.cpp
Settings: Purge getDefault, clean FontEngine
2021-01-29 17:32:35 +01:00
fontengine.h
Settings: Purge getDefault, clean FontEngine
2021-01-29 17:32:35 +01:00
game.cpp
Fix some minor code issues all over the place
2020-12-24 13:44:54 +01:00
game.h
Cleanup ClientLauncher structure ( #10160 )
2020-07-14 19:10:37 +02:00
gameui.cpp
Show RTT in ms with 2 digits of precision ( #10573 )
2020-10-29 20:09:59 +01:00
gameui.h
Include irrlichttypes.h first to work around Irrlicht#433 ( #10872 )
2021-01-28 21:25:13 +01:00
guiscalingfilter.cpp
Make bgcolor tint button background images ( #9818 )
2020-08-29 16:41:19 +01:00
guiscalingfilter.h
Make bgcolor tint button background images ( #9818 )
2020-08-29 16:41:19 +01:00
hud.cpp
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
hud.h
Minimap as HUD element with API control
2020-10-04 15:24:34 +02:00
imagefilters.cpp
imageScaleNNAA: Fix image clipping on rect- instead of image dimensions ( #9896 )
2020-06-01 15:22:04 +02:00
imagefilters.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
inputhandler.cpp
Revert "Replace MyEventReceiver KeyList with std::unordered_set" ( #10622 )
2020-11-12 19:16:02 +01:00
inputhandler.h
Fix some more joystick issues ( #10624 )
2020-12-19 22:01:05 +01:00
joystick_controller.cpp
Fix some more joystick issues ( #10624 )
2020-12-19 22:01:05 +01:00
joystick_controller.h
Fix some more joystick issues ( #10624 )
2020-12-19 22:01:05 +01:00
keycode.cpp
Drop wide/narrow conversion functions
2021-02-02 20:46:08 +01:00
keycode.h
Revert "Replace MyEventReceiver KeyList with std::unordered_set" ( #10622 )
2020-11-12 19:16:02 +01:00
keys.h
Joystick: Remap joystick-specific KeyTypes to generic ones
2020-11-09 11:58:50 +01:00
localplayer.cpp
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
localplayer.h
Camera: Fix shooting line offsets ( #9681 )
2020-04-16 18:32:07 +02:00
mapblock_mesh.cpp
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
mapblock_mesh.h
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
mesh_generator_thread.cpp
Remove all bump mapping and parallax occlusion related code.
2020-10-17 13:09:16 -07:00
mesh_generator_thread.h
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
mesh.cpp
content_cao: Support texture animation for upright_sprite ( #10020 )
2020-07-30 17:39:57 +02:00
mesh.h
content_cao: Support texture animation for upright_sprite ( #10020 )
2020-07-30 17:39:57 +02:00
minimap.cpp
Cleanup shader generation code ( #10663 )
2020-12-19 20:57:10 +01:00
minimap.h
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
particles.cpp
ParticleSpawner: Fix crash when attaching to invisible entity
2020-06-19 19:29:47 +02:00
particles.h
Implement spawning particles with node texture appearance
2020-05-23 22:52:21 +02:00
renderingengine.cpp
Android: add OpenGL ES 2 support ( #9715 )
2020-04-22 20:03:46 +02:00
renderingengine.h
Provide Xorg/net wm process ID ( #7445 )
2018-06-17 10:41:07 +02:00
shader.cpp
Cleanup shader generation code ( #10663 )
2020-12-19 20:57:10 +01:00
shader.h
Include irrlichttypes.h first to work around Irrlicht#433 ( #10872 )
2021-01-28 21:25:13 +01:00
sky.cpp
Cleanup shader generation code ( #10663 )
2020-12-19 20:57:10 +01:00
sky.h
Include irrlichttypes.h first to work around Irrlicht#433 ( #10872 )
2021-01-28 21:25:13 +01:00
sound_openal.cpp
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
sound_openal.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound.cpp
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
tile.cpp
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
tile.h
Bump animation frame count from u8 to u16 ( #10054 )
2020-07-10 12:12:19 +02:00
wieldmesh.cpp
Remove all bump mapping and parallax occlusion related code.
2020-10-17 13:09:16 -07:00
wieldmesh.h
Reuse object_shader for "wielditem" and "item" entity drawtypes ( #9537 )
2020-04-19 18:47:13 +02:00