bitburner-src/index.html

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<!DOCTYPE html>
<html lang="en">
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<head>
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<meta charset="utf-8"/>
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<title>Bitburner</title>
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<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png"/>
<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png"/>
<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png"/>
<link rel="manifest" href="dist/site.webmanifest"/>
<link rel="mask-icon" href="dist/safari-pinned-tab.svg" color="#000000"/>
<meta name="apple-mobile-web-app-title" content="Bitburner"/>
<meta name="application-name" content="Bitburner"/>
<meta name="msapplication-TileColor" content="#000000"/>
<meta name="msapplication-config" content="dist/browserconfig.xml"/>
<meta name="theme-color" content="#ffffff"/>
<!-- Google Analytics -->
<script>
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(function (i, s, o, g, r, a, m) {
i["GoogleAnalyticsObject"] = r;
(i[r] =
i[r] ||
function () {
(i[r].q = i[r].q || []).push(arguments);
}),
(i[r].l = 1 * new Date());
(a = s.createElement(o)), (m = s.getElementsByTagName(o)[0]);
a.async = 1;
a.src = g;
m.parentNode.insertBefore(a, m);
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})(window, document, "script", "https://www.google-analytics.com/analytics.js", "ga");
</script>
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<script>
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ga("create", "UA-100157497-1", "auto");
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ga("send", "pageview");
</script>
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<link rel="shortcut icon" href="favicon.ico"><link href="dist/vendor.css" rel="stylesheet"><link href="dist/engineStyle.css" rel="stylesheet"></head>
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<body>
<div id="entire-game-container" style="visibility: hidden">
<div id="mainmenu-container">
<!-- Main menu -->
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<div id="sidebar"></div>
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</div>
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<!-- Terminal page -->
<div id="terminal-container">
<table id="terminal">
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<tr id="terminal-input">
<td id="terminal-input-td" tabindex="2">
$
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<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" autocomplete="off"/>
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</td>
</tr>
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</table>
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</div>
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<div id="generic-react-container" class="generic-menupage-container"></div>
<div id="infiltration-container" class="generic-fullscreen-container"></div>
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<!-- Generic Yes/No Pop Up box -->
<div id="yes-no-box-container" class="popup-box-container">
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<div id="yes-no-box-content" class="popup-box-content">
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<p id="yes-no-box-text"></p>
<button id="yes-no-box-yes" class="popup-box-button">Yes</button>
<button id="yes-no-box-no" class="popup-box-button">No</button>
</div>
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</div>
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<!-- Generic yes/no pop up box with text entry field -->
<div id="yes-no-text-input-box-container" class="popup-box-container">
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<div id="yes-no-text-input-box-content" class="popup-box-content">
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<p id="yes-no-text-input-box-text"></p>
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<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"/>
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<button id="yes-no-text-input-box-yes" class="popup-box-button">Yes</button>
<button id="yes-no-text-input-box-no" class="popup-box-button">No</button>
</div>
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</div>
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<!-- Faction Invitation Pop-up Box -->
<div id="faction-invitation-box-container" class="popup-box-container">
<div id="faction-invitation-box-content" class="popup-box-content">
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<p id="faction-invitation-box-text"></p>
<p id="faction-invitation-box-message"></p>
<p id="faction-invitation-box-warning">
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Would you like to join? <br/>
<br/>
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Warning: Joining this faction may prevent you from joining other factions during this run!
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</p>
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<button id="faction-invitation-box-yes" class="popup-box-button">Join!</button>
<button id="faction-invitation-box-no" class="popup-box-button">Decide later</button>
</div>
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</div>
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<!-- Mission container -->
<div id="mission-container" class="generic-fullscreen-container"></div>
<!-- Work in progress screen -->
<div id="work-in-progress-container" class="generic-fullscreen-container">
<p id="work-in-progress-text"></p>
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<button id="work-in-progress-cancel-button" class="work-button">Cancel Work</button>
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<button id="work-in-progress-something-else-button" class="work-button">
Do something else simultaneously
</button>
</div>
<!-- Red Pill Container -->
<div id="red-pill-container" class="generic-fullscreen-container">
<div id="red-pill-content" class="generic-fullscreen-container-scroll"></div>
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</div>
<!-- Cinematic Text Container -->
<div id="cinematic-text-container" class="generic-fullscreen-container"></div>
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<!-- Interactive Tutorial Text Screen -->
<div id="interactive-tutorial-wrapper">
<div id="interactive-tutorial-container">
<p id="interactive-tutorial-text"></p>
<button id="interactive-tutorial-exit">Exit Tutorial</button>
<button id="interactive-tutorial-next">Next</button>
<button id="interactive-tutorial-back">Back</button>
</div>
</div>
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<!-- Character Overview Screen -->
<div id="character-overview-wrapper">
<div id="character-overview-container">
<div id="character-overview-text">
<!-- ReactJS Component -->
</div>
<div class="character-quick-options noselect">
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<button id="character-overview-save-button" class="character-overview-btn">Save Game</button>
<button id="character-overview-options-button" class="character-overview-btn">Options</button>
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</div>
</div>
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</div>
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<!-- Status text -->
<div id="status-text-container">
<p id="status-text"></p>
</div>
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<!-- Game Options -->
<div id="game-options-container" class="popup-box-container">
<div id="game-options-content" class="game-options-box">
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<button id="game-options-close-button" aria-label="close options dialog">&times;</button>
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<h1>Game Options</h1>
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<br/>
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<div id="game-options-left-panel">
<!-- Netscript execution time -->
<fieldset>
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<label for="settingsNSExecTimeRangeVal" class="tooltip">Netscript exec time:&nbsp;
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<span class="tooltiptext">
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The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too low
can result in poor performance if you have many scripts running. The default value is 25ms.
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</span>
</label>
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<input class="optionRange" type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal"></em>
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</fieldset>
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<!-- Log capacity -->
<fieldset>
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<label for="settingsNSLogRangeVal" class="tooltip">Netscript log size:&nbsp;&nbsp;
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<span class="tooltiptext">
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The maximum number of lines a script's logs can hold. Setting this too high can cause the game to use
a lot of memory if you have many scripts running. The default value is 50.
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</span>
</label>
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<input class="optionRange" type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
<em id="settingsNSLogRangeValLabel" style="font-style: normal"></em>
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</fieldset>
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<!-- Port capacity -->
<fieldset>
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<label for="settingsNSPortRangeVal" class="tooltip">Netscript port size:&nbsp;
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<span class="tooltiptext">
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The maximum number of entries that can be written to a port using Netscript's write() function.
Setting this too high can cause the game to use a lot of memory. The default value is 50.
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</span>
</label>
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<input class="optionRange" type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
<em id="settingsNSPortRangeValLabel" style="font-style: normal"></em>
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</fieldset>
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<!-- Autosave Interval -->
<fieldset>
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<label for="settingsAutosaveIntervalVal" class="tooltip">Autosave Interval:&nbsp;&nbsp;&nbsp;
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<span class="tooltiptext">
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The time (in seconds) between each autosave. Set to 0 to disable autosave.
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</span>
</label>
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<input class="optionRange" type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
<em id="settingsAutosaveIntervalValLabel" style="font-style: normal"></em>
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</fieldset>
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<!-- Suppress messages -->
<fieldset>
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<label for="settingsSuppressMessages" class="tooltip">Suppress Messages:
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<span class="tooltiptext">
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If this is set, then any messages you receive will not appear as popups on the screen. They will still
get sent to your home computer as '.msg' files and can be viewed with the 'cat' Terminal command.
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</span>
</label>
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<input class="optionCheckbox" type="checkbox" name="settingsSuppressMessages" id="settingsSuppressMessages"/>
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</fieldset>
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<!-- Suppress faction invites -->
<fieldset>
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<label for="settingsSuppressFactionInvites" class="tooltip">Suppress Faction Invites:
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<span class="tooltiptexthigh">
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If this is set, then any faction invites you receive will not appear as popups on the screen. Your
outstanding faction invites can be viewed in the 'Factions' page.
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</span>
</label>
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<input class="optionCheckbox" type="checkbox" name="settingsSuppressFactionInvites" id="settingsSuppressFactionInvites"/>
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</fieldset>
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<!-- Suppress travel confirmation -->
<fieldset>
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<label for="settingsSuppressTravelConfirmation" class="tooltip">Suppress Travel Confirmation:
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<span class="tooltiptexthigh">
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If this is set, the confirmation message before traveling will not show up. You will automatically be
deducted the travel cost as soon as you click.
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</span>
</label>
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<input class="optionCheckbox" type="checkbox" name="settingsSuppressTravelConfirmation" id="settingsSuppressTravelConfirmation"/>
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</fieldset>
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<!-- Suppress buy aug confirmation -->
<fieldset>
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<label for="settingsSuppressBuyAugmentationConfirmation" class="tooltip">Suppress buy augmentation confirmation:
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<span class="tooltiptexthigh">
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If this is set, the confirmation message before buying augmentation will not show up.
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</span>
</label>
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<input class="optionCheckbox" type="checkbox" name="settingsSuppressBuyAugmentationConfirmation" id="settingsSuppressBuyAugmentationConfirmation"/>
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</fieldset>
<!-- Hospitalization Popup -->
<fieldset>
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<label for="settingsSuppressHospitalizationPopup" class="tooltip">Suppress Hospitalization popup:
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<span class="tooltiptexthigh">
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If this is set, a popup message will no longer be shown when you are hospitalized after taking too
much damage.
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</span>
</label>
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<input class="optionCheckbox" type="checkbox" name="settingsSuppressHospitalizationPopup" id="settingsSuppressHospitalizationPopup"/>
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</fieldset>
<!-- Suppress Bladeburner popups -->
<fieldset>
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<label for="settingsSuppressBladeburnerPopup" class="tooltip">Suppress Bladeburner Popup:
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<span class="tooltiptext">
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If this is set, then having your Bladeburner actions interrupted by being busy with something else
will not display a popup message.
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</span>
</label>
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<input class="optionCheckbox" type="checkbox" name="settingsSuppressBladeburnerPopup" id="settingsSuppressBladeburnerPopup"/>
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</fieldset>
<!-- Disable Terminal and Navigation Shortcuts -->
<fieldset>
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<label for="settingsDisableHotkeys" class="tooltip">Disable Hotkeys:
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<span class="tooltiptexthigh">
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If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes
Terminal commands, hotkeys to navigate between different parts of the game, and the "Save and Close
(Ctrl + b)" hotkey in the Text Editor.
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</span>
</label>
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<input class="optionCheckbox" type="checkbox" name="settingsDisableHotkeys" id="settingsDisableHotkeys"/>
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</fieldset>
<!-- View city as list of buttons instead of ASCII art. -->
<fieldset>
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<label for="settingsDisableASCIIArt" class="tooltip">Disable ASCII art:
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<span class="tooltiptexthigh"> If this is set all ASCII art will be disabled. </span>
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</label>
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<input class="optionCheckbox" type="checkbox" name="settingsDisableASCIIArt" id="settingsDisableASCIIArt"/>
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</fieldset>
<!-- Disable text effects such as corruption. -->
<fieldset>
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<label for="settingsDisableTextEffects" class="tooltip">Disable Text Effects:
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<span class="tooltiptexthigh">
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If this is set, text effects will not be displayed. This can help if text is difficult to read in
certain areas.
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</span>
</label>
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<input class="optionCheckbox" type="checkbox" name="settingsDisableTextEffects" id="settingsDisableTextEffects"/>
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</fieldset>
<!-- Locale for displaying numbers -->
<fieldset>
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<label for="settingsLocale" class="tooltip">Locale:
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<span class="tooltiptexthigh"> Sets the locale for displaying numbers. Defaults to 'en' </span>
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</label>
<select name="settingsLocale" id="settingsLocale" class="dropdown">
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<option value="en">en</option>
<option value="bg">bg</option>
<option value="cs">cs</option>
<option value="da-dk">da-dk</option>
<option value="de">de</option>
<option value="en-au">en-au</option>
<option value="en-gb">en-gb</option>
<option value="es">es</option>
<option value="fr">fr</option>
<option value="hu">hu</option>
<option value="it">it</option>
<option value="lv">lv</option>
<option value="no">no</option>
<option value="pl">pl</option>
<option value="ru">ru</option>
</select>
</fieldset>
<!-- Donate button -->
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_blank">
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<input type="hidden" name="cmd" value="_s-xclick"/>
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<input type="image" src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!"/>
<img alt="" border="0" src="https://www.paypalobjects.com/en_US/i/scr/pixel.gif" width="1" height="1"/>
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</form>
</div>
<div id="game-options-right-panel">
<a class="a-link-button" href="https://bitburner.readthedocs.io/en/latest/changelog.html" target="_blank">
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Changelog
</a>
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<a class="a-link-button" href="https://bitburner.readthedocs.io/en/latest/index.html" target="_blank">Documentation</a>
<a class="a-link-button" href="https://discord.gg/TFc3hKD" target="_blank">Discord</a>
<a class="a-link-button" href="https://www.reddit.com/r/bitburner" target="_blank">Subreddit</a>
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<button id="save-game-link" class="a-link-button">Save Game</button>
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<button id="delete-game-link" class="a-link-button">Delete Game</button>
<button id="export-game-link" class="a-link-button">Export Game</button>
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<input type="file" id="import-game-file-selector" name="file"/>
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<button id="import-game-link" class="a-link-button">Import Game</button>
<button id="copy-save-to-clipboard-link" class="std-button">Copy Save data to Clipboard</button>
<button id="debug-delete-scripts-link" class="a-link-button tooltip">
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Force kill all active scripts
<span class="tooltiptextleft">
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Forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the
game. After using this, save the game and then reload the page. This is different then normal kill in
that normal kill will tell the script to shut down while force kill just removes the references to it
(and it should crash on it's own). This will not remove the files on your computer. Just forcefully kill
all running instance of all scripts.
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</span>
</button>
<button id="debug-soft-reset" class="a-link-button tooltip">
Soft Reset
<span class="tooltiptextleft">
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Perform a soft reset. Resets everything as if you had just purchased an Augmentation.
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</span>
</button>
<button id="debug-files" class="a-link-button tooltip">
Diagnose files
<span class="tooltiptextleft">
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If your save file is extremely big you can use this button to view a map of all the files on every
server. Be careful there might be spoilers.
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</span>
</button>
</div>
</div>
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</div>
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</div>
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<!-- Loader (Loading screen) -->
<div id="loader" class="loaderoverlay">
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<div class="loaderspinner"></div>
<div class="loaderlabel">Loading Bitburner...</div>
<div id="killAllMessageWrapper" class="killAllMessage killAllMessageWrapperHidden">
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<script>
setTimeout(function () {
var w = document.getElementById("killAllMessageWrapper");
if (w == null) {
return;
}
w.classList.remove("killAllMessageWrapperHidden");
w.classList.add("killAllMessageWrapperShow");
}, 2000);
</script>
<p>
If the game fails to load, consider
<a href="?noScripts">killing all scripts</a>
</p>
</div>
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</div>
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<div id="unclickable" style="display: none">Click on this to upgrade your Source-File -1!</div>
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<script type="text/javascript" src="dist/vendor.bundle.js"></script><script type="text/javascript" src="dist/engine.bundle.js"></script><script type="text/javascript" src="dist/engineStyle.bundle.js"></script></body>
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<!-- Misc Scripts -->
<script src="src/ThirdParty/raphael.min.js"></script>
</html>