bitburner-src/src/HacknetNode.js

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import {BitNodeMultipliers} from "./BitNodeMultipliers";
import {CONSTANTS} from "./Constants";
import {Engine} from "./engine";
import {iTutorialSteps, iTutorialNextStep,
ITutorial} from "./InteractiveTutorial";
import {Player} from "./Player";
import {dialogBoxCreate} from "../utils/DialogBox";
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
import {Reviver, Generic_toJSON,
Generic_fromJSON} from "../utils/JSONReviver";
import {createElement} from "../utils/uiHelpers/createElement";
import {Page, routing} from "./ui/navigationTracking";
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import {formatNumber} from "../utils/StringHelperFunctions";
import {getElementById} from "../utils/uiHelpers/getElementById";
/**
* Overwrites the inner text of the specified HTML element if it is different from what currently exists.
* @param {string} elementId The HTML ID to find the first instance of.
* @param {string} text The inner text that should be set.
*/
function updateText(elementId, text) {
var el = getElementById(elementId);
if (el.innerText != text) {
el.innerText = text;
}
};
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/* HacknetNode.js */
function hacknetNodesInit() {
var performMapping = function(x) {
getElementById("hacknet-nodes-" + x.id + "-multiplier")
.addEventListener("click", function() {
hacknetNodePurchaseMultiplier = x.multiplier;
updateHacknetNodesMultiplierButtons();
updateHacknetNodesContent();
return false;
});
};
var mappings = [
{ id: "1x", multiplier: 1 },
{ id: "5x", multiplier: 5 },
{ id: "10x", multiplier: 10 },
{ id: "max", multiplier: 0 }
];
for (var elem of mappings) {
// Encapsulate in a function so that the appropriate scope is kept in the click handler.
performMapping(elem);
}
}
document.addEventListener("DOMContentLoaded", hacknetNodesInit, false);
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function HacknetNode(name) {
this.level = 1;
this.ram = 1; //GB
this.cores = 1;
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this.name = name;
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this.totalMoneyGenerated = 0;
this.onlineTimeSeconds = 0;
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this.moneyGainRatePerSecond = 0;
}
HacknetNode.prototype.updateMoneyGainRate = function() {
//How much extra $/s is gained per level
var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel;
this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
Math.pow(1.035, this.ram-1) *
((this.cores + 5) / 6) *
Player.hacknet_node_money_mult *
BitNodeMultipliers.HacknetNodeMoney;
if (isNaN(this.moneyGainRatePerSecond)) {
this.moneyGainRatePerSecond = 0;
dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer");
}
updateTotalHacknetProduction();
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}
HacknetNode.prototype.calculateLevelUpgradeCost = function(levels=1) {
levels = Math.round(levels);
if (isNaN(levels) || levels < 1) {
return 0;
}
if (this.level >= CONSTANTS.HacknetNodeMaxLevel) {
return Infinity;
}
var mult = CONSTANTS.HacknetNodeUpgradeLevelMult;
var totalMultiplier = 0; //Summed
var currLevel = this.level;
for (var i = 0; i < levels; ++i) {
totalMultiplier += Math.pow(mult, currLevel);
++currLevel;
}
return CONSTANTS.BaseCostForHacknetNode / 2 * totalMultiplier * Player.hacknet_node_level_cost_mult;
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}
HacknetNode.prototype.purchaseLevelUpgrade = function(levels=1) {
levels = Math.round(levels);
var cost = this.calculateLevelUpgradeCost(levels);
if (isNaN(cost) || levels < 0) {
return false;
}
//If we're at max level, return false
if (this.level >= CONSTANTS.HacknetNodeMaxLevel) {
return false;
}
//If the number of specified upgrades would exceed the max level, calculate
//the maximum number of upgrades and use that
if (this.level + levels > CONSTANTS.HacknetNodeMaxLevel) {
var diff = Math.max(0, CONSTANTS.HacknetNodeMaxLevel - this.level);
return this.purchaseLevelUpgrade(diff);
}
if (Player.money.lt(cost)) {
return false;
}
Player.loseMoney(cost);
this.level = Math.round(this.level + levels); //Just in case of floating point imprecision
this.updateMoneyGainRate();
return true;
}
HacknetNode.prototype.calculateRamUpgradeCost = function(levels=1) {
levels = Math.round(levels);
if (isNaN(levels) || levels < 1) {
return 0;
}
if (this.ram >= CONSTANTS.HacknetNodeMaxRam) {
return Infinity;
}
let totalCost = 0;
let numUpgrades = Math.round(Math.log2(this.ram));
let currentRam = this.ram;
for (let i = 0; i < levels; ++i) {
let baseCost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHacknetNode;
let mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades);
totalCost += (baseCost * mult);
currentRam *= 2;
++numUpgrades;
}
totalCost *= Player.hacknet_node_ram_cost_mult
return totalCost;
}
HacknetNode.prototype.purchaseRamUpgrade = function(levels=1) {
levels = Math.round(levels);
var cost = this.calculateRamUpgradeCost(levels);
if (isNaN(cost) || levels < 0) {
return false;
}
// Fail if we're already at max
if (this.ram >= CONSTANTS.HacknetNodeMaxRam) {
return false;
}
//If the number of specified upgrades would exceed the max RAM, calculate the
//max possible number of upgrades and use that
if (this.ram * Math.pow(2, levels) > CONSTANTS.HacknetNodeMaxRam) {
var diff = Math.max(0, Math.log2(Math.round(CONSTANTS.HacknetNodeMaxRam / this.ram)));
return this.purchaseRamUpgrade(diff);
}
if (Player.money.lt(cost)) {
return false;
}
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Player.loseMoney(cost);
for (let i = 0; i < levels; ++i) {
this.ram *= 2; //Ram is always doubled
}
this.ram = Math.round(this.ram); //Handle any floating point precision issues
this.updateMoneyGainRate();
return true;
}
HacknetNode.prototype.calculateCoreUpgradeCost = function(levels=1) {
levels = Math.round(levels);
if (isNaN(levels) || levels < 1) {
return 0;
}
if (this.cores >= CONSTANTS.HacknetNodeMaxCores) {
return Infinity;
}
const coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore;
const mult = CONSTANTS.HacknetNodeUpgradeCoreMult;
let totalCost = 0;
let currentCores = this.cores;
for (let i = 0; i < levels; ++i) {
totalCost += (coreBaseCost * Math.pow(mult, currentCores-1));
++currentCores;
}
totalCost *= Player.hacknet_node_core_cost_mult;
return totalCost;
}
HacknetNode.prototype.purchaseCoreUpgrade = function(levels=1) {
levels = Math.round(levels);
var cost = this.calculateCoreUpgradeCost(levels);
if (isNaN(cost) || levels < 0) {
return false;
}
//Fail if we're already at max
if (this.cores >= CONSTANTS.HacknetNodeMaxCores) {
return false;
}
//If the specified number of upgrades would exceed the max Cores, calculate
//the max possible number of upgrades and use that
if (this.cores + levels > CONSTANTS.HacknetNodeMaxCores) {
var diff = Math.max(0, CONSTANTS.HacknetNodeMaxCores - this.cores);
return this.purchaseCoreUpgrade(diff);
}
if (Player.money.lt(cost)) {
return false;
}
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Player.loseMoney(cost);
this.cores = Math.round(this.cores + levels); //Just in case of floating point imprecision
this.updateMoneyGainRate();
return true;
}
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/* Saving and loading HackNets */
HacknetNode.prototype.toJSON = function() {
return Generic_toJSON("HacknetNode", this);
}
HacknetNode.fromJSON = function(value) {
return Generic_fromJSON(HacknetNode, value.data);
}
Reviver.constructors.HacknetNode = HacknetNode;
function purchaseHacknet() {
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/* INTERACTIVE TUTORIAL */
if (ITutorial.isRunning) {
if (ITutorial.currStep === iTutorialSteps.HacknetNodesIntroduction) {
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iTutorialNextStep();
} else {
return;
}
}
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/* END INTERACTIVE TUTORIAL */
var cost = getCostOfNextHacknetNode();
if (isNaN(cost)) {
throw new Error("Cost is NaN");
}
if (Player.money.lt(cost)) {
//dialogBoxCreate("You cannot afford to purchase a Hacknet Node!");
return -1;
}
//Auto generate a name for the node for now...TODO
var numOwned = Player.hacknetNodes.length;
var name = "hacknet-node-" + numOwned;
var node = new HacknetNode(name);
node.updateMoneyGainRate();
Player.loseMoney(cost);
Player.hacknetNodes.push(node);
if (routing.isOn(Page.HacknetNodes)) {
displayHacknetNodesContent();
}
updateTotalHacknetProduction();
return numOwned;
}
//Calculates the total production from all HacknetNodes
function updateTotalHacknetProduction() {
var total = 0;
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
total += Player.hacknetNodes[i].moneyGainRatePerSecond;
}
Player.totalHacknetNodeProduction = total;
}
function getCostOfNextHacknetNode() {
//Cost increases exponentially based on how many you own
var numOwned = Player.hacknetNodes.length;
var mult = CONSTANTS.HacknetNodePurchaseNextMult;
return CONSTANTS.BaseCostForHacknetNode * Math.pow(mult, numOwned) * Player.hacknet_node_purchase_cost_mult;
}
var hacknetNodePurchaseMultiplier = 1;
function updateHacknetNodesMultiplierButtons() {
var mult1x = document.getElementById("hacknet-nodes-1x-multiplier");
var mult5x = document.getElementById("hacknet-nodes-5x-multiplier");
var mult10x = document.getElementById("hacknet-nodes-10x-multiplier");
var multMax = document.getElementById("hacknet-nodes-max-multiplier");
mult1x.setAttribute("class", "a-link-button");
mult5x.setAttribute("class", "a-link-button");
mult10x.setAttribute("class", "a-link-button");
multMax.setAttribute("class", "a-link-button");
if (Player.hacknetNodes.length == 0) {
mult1x.setAttribute("class", "a-link-button-inactive");
mult5x.setAttribute("class", "a-link-button-inactive");
mult10x.setAttribute("class", "a-link-button-inactive");
multMax.setAttribute("class", "a-link-button-inactive");
} else if (hacknetNodePurchaseMultiplier == 1) {
mult1x.setAttribute("class", "a-link-button-inactive");
} else if (hacknetNodePurchaseMultiplier == 5) {
mult5x.setAttribute("class", "a-link-button-inactive");
} else if (hacknetNodePurchaseMultiplier == 10) {
mult10x.setAttribute("class", "a-link-button-inactive");
} else {
multMax.setAttribute("class", "a-link-button-inactive");
}
}
//Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node
function getMaxNumberLevelUpgrades(nodeObj) {
if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1))) {
return 0;
}
var min = 1;
var max = CONSTANTS.HacknetNodeMaxLevel - 1;
var levelsToMax = CONSTANTS.HacknetNodeMaxLevel - nodeObj.level;
if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax))) {
return levelsToMax;
}
while (min <= max) {
var curr = (min + max) / 2 | 0;
if (curr != CONSTANTS.HacknetNodeMaxLevel &&
Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr)) &&
Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr + 1))) {
return Math.min(levelsToMax, curr);
} else if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr))) {
max = curr - 1;
} else if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr))) {
min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
}
}
return 0;
}
function getMaxNumberRamUpgrades(nodeObj) {
if (Player.money.lt(nodeObj.calculateRamUpgradeCost(1))) {
return 0;
}
const levelsToMax = Math.round(Math.log2(CONSTANTS.HacknetNodeMaxRam / nodeObj.ram));
if (Player.money.gt(nodeObj.calculateRamUpgradeCost(levelsToMax))) {
return levelsToMax;
}
//We'll just loop until we find the max
for (let i = levelsToMax-1; i >= 0; --i) {
if (Player.money.gt(nodeObj.calculateRamUpgradeCost(i))) {
return i;
}
}
return 0;
}
function getMaxNumberCoreUpgrades(nodeObj) {
if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(1))) {
return 0;
}
var min = 1;
var max = CONSTANTS.HacknetNodeMaxCores - 1;
const levelsToMax = CONSTANTS.HacknetNodeMaxCores - nodeObj.cores;
if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(levelsToMax))) {
return levelsToMax;
}
//Use a binary search to find the max possible number of upgrades
while (min <= max) {
let curr = (min + max) / 2 | 0;
if (curr != CONSTANTS.HacknetNodeMaxCores &&
Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr)) &&
Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr + 1))) {
return Math.min(levelsToMax, curr);
} else if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr))) {
max = curr - 1;
} else if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr))) {
min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
}
}
return 0;
}
//Creates Hacknet Node DOM elements when the page is opened
function displayHacknetNodesContent() {
//Update Hacknet Nodes button
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var newPurchaseButton = clearEventListeners("hacknet-nodes-purchase-button");
newPurchaseButton.addEventListener("click", function() {
purchaseHacknet();
return false;
});
//Handle Purchase multiplier buttons
updateHacknetNodesMultiplierButtons();
//Remove all old hacknet Node DOM elements
var hacknetNodesList = document.getElementById("hacknet-nodes-list");
while (hacknetNodesList.firstChild) {
hacknetNodesList.removeChild(hacknetNodesList.firstChild);
}
//Then re-create them
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
createHacknetNodeDomElement(Player.hacknetNodes[i]);
}
updateHacknetNodesContent();
}
//Update information on all Hacknet Node DOM elements
function updateHacknetNodesContent() {
//Set purchase button to inactive if not enough money, and update its price display
var cost = getCostOfNextHacknetNode();
var purchaseButton = getElementById("hacknet-nodes-purchase-button");
var formattedCost = formatNumber(cost, 2);
updateText("hacknet-nodes-purchase-button", "Purchase Hacknet Node - $" + formattedCost);
if (Player.money.lt(cost)) {
purchaseButton.setAttribute("class", "a-link-button-inactive");
} else {
purchaseButton.setAttribute("class", "a-link-button");
}
//Update player's money
updateText("hacknet-nodes-player-money", "$" + formatNumber(Player.money.toNumber(), 2));
updateText("hacknet-nodes-total-production", "$" + formatNumber(Player.totalHacknetNodeProduction, 2) + " / sec");
//Update information in each owned hacknet node
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
updateHacknetNodeDomElement(Player.hacknetNodes[i]);
}
}
//Creates a single Hacknet Node DOM element
function createHacknetNodeDomElement(nodeObj) {
var nodeName = nodeObj.name;
var nodeLevelContainer = createElement("div", {
class: "hacknet-node-level-container row",
innerHTML: "<p>Level:</p><span class=\"text upgradable-info\" id=\"hacknet-node-level-" + nodeName + "\"></span>"
});
var nodeRamContainer = createElement("div", {
class: "hacknet-node-ram-container row",
innerHTML: "<p>RAM:</p><span class=\"text upgradable-info\" id=\"hacknet-node-ram-" + nodeName + "\"></span>"
});
var nodeCoresContainer = createElement("div", {
class: "hacknet-node-cores-container row",
innerHTML: "<p>Cores:</p><span class=\"text upgradable-info\" id=\"hacknet-node-cores-" + nodeName + "\"><span>"
})
var containingDiv = createElement("div", {
class: "hacknet-node-container",
innerHTML: "<div class=\"hacknet-node-name-container row\">" +
"<p>Node name:</p>" +
"<span class=\"text\" id=\"hacknet-node-name-" + nodeName + "\"></span>" +
"</div>" +
"<div class=\"hacknet-node-production-container row\">" +
"<p>Production:</p>" +
"<span class=\"text\" id=\"hacknet-node-total-production-" + nodeName + "\"></span>" +
"<span class=\"text\" id=\"hacknet-node-production-rate-" + nodeName + "\"></span>" +
"</div>"
});
containingDiv.appendChild(nodeLevelContainer);
containingDiv.appendChild(nodeRamContainer);
containingDiv.appendChild(nodeCoresContainer);
var listItem = createElement("li", {
class: "hacknet-node"
});
listItem.appendChild(containingDiv);
//Upgrade buttons
nodeLevelContainer.appendChild(createElement("a", {
id: "hacknet-node-upgrade-level-" + nodeName,
class: "a-link-button-inactive",
clickListener: function() {
let numUpgrades = hacknetNodePurchaseMultiplier;
if (hacknetNodePurchaseMultiplier == 0) {
numUpgrades = getMaxNumberLevelUpgrades(nodeObj);
}
nodeObj.purchaseLevelUpgrade(numUpgrades);
updateHacknetNodesContent();
return false;
}
}));
nodeRamContainer.appendChild(createElement("a", {
id: "hacknet-node-upgrade-ram-" + nodeName,
class: "a-link-button-inactive",
clickListener: function() {
let numUpgrades = hacknetNodePurchaseMultiplier;
if (hacknetNodePurchaseMultiplier == 0) {
numUpgrades = getMaxNumberRamUpgrades(nodeObj);
}
nodeObj.purchaseRamUpgrade(numUpgrades);
updateHacknetNodesContent();
return false;
}
}));
nodeCoresContainer.appendChild(createElement("a", {
id: "hacknet-node-upgrade-core-" + nodeName,
class: "a-link-button-inactive",
clickListener: function() {
let numUpgrades = hacknetNodePurchaseMultiplier;
if (hacknetNodePurchaseMultiplier == 0) {
numUpgrades = getMaxNumberCoreUpgrades(nodeObj);
}
nodeObj.purchaseCoreUpgrade(numUpgrades);
updateHacknetNodesContent();
return false;
}
}));
document.getElementById("hacknet-nodes-list").appendChild(listItem);
//Set the text and stuff inside the DOM element
updateHacknetNodeDomElement(nodeObj);
}
//Updates information on a single hacknet node DOM element
function updateHacknetNodeDomElement(nodeObj) {
var nodeName = nodeObj.name;
updateText("hacknet-node-name-" + nodeName, nodeName);
updateText("hacknet-node-total-production-" + nodeName, "$" + formatNumber(nodeObj.totalMoneyGenerated, 2));
updateText("hacknet-node-production-rate-" + nodeName, "($" + formatNumber(nodeObj.moneyGainRatePerSecond, 2) + " / sec)");
updateText("hacknet-node-level-" + nodeName, nodeObj.level);
updateText("hacknet-node-ram-" + nodeName, nodeObj.ram + "GB");
updateText("hacknet-node-cores-" + nodeName, nodeObj.cores);
//Upgrade level
var upgradeLevelButton = getElementById("hacknet-node-upgrade-level-" + nodeName);
if (nodeObj.level >= CONSTANTS.HacknetNodeMaxLevel) {
updateText("hacknet-node-upgrade-level-" + nodeName, "MAX LEVEL");
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
} else {
let multiplier = 0;
if (hacknetNodePurchaseMultiplier == 0) {
//Max
multiplier = getMaxNumberLevelUpgrades(nodeObj);
} else {
var levelsToMax = CONSTANTS.HacknetNodeMaxLevel - nodeObj.level;
multiplier = Math.min(levelsToMax, hacknetNodePurchaseMultiplier);
}
var upgradeLevelCost = nodeObj.calculateLevelUpgradeCost(multiplier);
updateText("hacknet-node-upgrade-level-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeLevelCost, 2))
if (Player.money.lt(upgradeLevelCost)) {
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeLevelButton.setAttribute("class", "a-link-button");
}
}
//Upgrade RAM
var upgradeRamButton = getElementById("hacknet-node-upgrade-ram-" + nodeName);
if (nodeObj.ram >= CONSTANTS.HacknetNodeMaxRam) {
updateText("hacknet-node-upgrade-ram-" + nodeName, "MAX RAM");
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
} else {
let multiplier = 0;
if (hacknetNodePurchaseMultiplier == 0) {
multiplier = getMaxNumberRamUpgrades(nodeObj);
} else {
var levelsToMax = Math.round(Math.log2(CONSTANTS.HacknetNodeMaxRam / nodeObj.ram));
multiplier = Math.min(levelsToMax, hacknetNodePurchaseMultiplier);
}
var upgradeRamCost = nodeObj.calculateRamUpgradeCost(multiplier);
updateText("hacknet-node-upgrade-ram-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeRamCost, 2));
if (Player.money.lt(upgradeRamCost)) {
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeRamButton.setAttribute("class", "a-link-button");
}
}
//Upgrade Cores
var upgradeCoreButton = getElementById("hacknet-node-upgrade-core-" + nodeName);
if (nodeObj.cores >= CONSTANTS.HacknetNodeMaxCores) {
updateText("hacknet-node-upgrade-core-" + nodeName, "MAX CORES");
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
} else {
let multiplier = 0;
if (hacknetNodePurchaseMultiplier == 0) {
multiplier = getMaxNumberCoreUpgrades(nodeObj);
} else {
var levelsToMax = CONSTANTS.HacknetNodeMaxCores - nodeObj.cores;
multiplier = Math.min(levelsToMax, hacknetNodePurchaseMultiplier);
}
var upgradeCoreCost = nodeObj.calculateCoreUpgradeCost(multiplier);
updateText("hacknet-node-upgrade-core-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeCoreCost, 2));
if (Player.money.lt(upgradeCoreCost)) {
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeCoreButton.setAttribute("class", "a-link-button");
}
}
}
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function processAllHacknetNodeEarnings(numCycles) {
var total = 0;
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
total += processSingleHacknetNodeEarnings(numCycles, Player.hacknetNodes[i]);
}
return total;
}
function processSingleHacknetNodeEarnings(numCycles, nodeObj) {
var cyclesPerSecond = 1000 / Engine._idleSpeed;
var earningPerCycle = nodeObj.moneyGainRatePerSecond / cyclesPerSecond;
if (isNaN(earningPerCycle)) {
console.error("Hacknet Node '" + nodeObj.name + "' Calculated earnings is NaN");
earningPerCycle = 0;
}
var totalEarnings = numCycles * earningPerCycle;
nodeObj.totalMoneyGenerated += totalEarnings;
nodeObj.onlineTimeSeconds += (numCycles * (Engine._idleSpeed / 1000));
Player.gainMoney(totalEarnings);
return totalEarnings;
}
function getHacknetNode(name) {
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
if (Player.hacknetNodes[i].name == name) {
return Player.hacknetNodes[i];
}
}
return null;
}
export {
HacknetNode,
displayHacknetNodesContent,
getCostOfNextHacknetNode,
getHacknetNode,
getMaxNumberLevelUpgrades,
hacknetNodesInit,
processAllHacknetNodeEarnings,
purchaseHacknet,
updateHacknetNodesContent,
updateHacknetNodesMultiplierButtons,
updateTotalHacknetProduction
};